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  1. Softness of hypercoherences and full completeness.Richard Blute, Masahiro Hamano & Philip Scott - 2005 - Annals of Pure and Applied Logic 131 (1-3):1-63.
    We prove a full completeness theorem for multiplicative–additive linear logic using a double gluing construction applied to Ehrhard’s *-autonomous category of hypercoherences. This is the first non-game-theoretic full completeness theorem for this fragment. Our main result is that every dinatural transformation between definable functors arises from the denotation of a cut-free proof. Our proof consists of three steps. We show:• Dinatural transformations on this category satisfy Joyal’s softness property for products and coproducts.• Softness, together with multiplicative full completeness, guarantees that (...)
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  • Coherent phase spaces. Semiclassical semantics.Sergey Slavnov - 2005 - Annals of Pure and Applied Logic 131 (1-3):177-225.
    The category of coherent phase spaces introduced by the author is a refinement of the symplectic “category” of A. Weinstein. This category is *-autonomous and thus provides a denotational model for Multiplicative Linear Logic. Coherent phase spaces are symplectic manifolds equipped with a certain extra structure of “coherence”. They may be thought of as “infinitesimal” analogues of familiar coherent spaces of Linear Logic. The role of cliques is played by Lagrangian submanifolds of ambient spaces. Physically, a symplectic manifold is the (...)
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  • Z-modules and full completeness of multiplicative linear logic.Masahiro Hamano - 2001 - Annals of Pure and Applied Logic 107 (1-3):165-191.
    We prove that the full completeness theorem for MLL+Mix holds by the simple interpretation via formulas as objects and proofs as Z-invariant morphisms in the *-autonomous category of topologized vector spaces. We do this by generalizing the recent work of Blute and Scott 101–142) where they used the semantical framework of dinatural transformation introduced by Girard–Scedrov–Scott , Logic from Computer Science, vol. 21, Springer, Berlin, 1992, pp. 217–241). By omitting the use of dinatural transformation, our semantics evidently allows the interpretation (...)
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  • Resource modalities in tensor logic.Paul-André Melliès & Nicolas Tabareau - 2010 - Annals of Pure and Applied Logic 161 (5):632-653.
    The description of resources in game semantics has never achieved the simplicity and precision of linear logic, because of the misleading conception that linear logic is more primitive than game semantics. Here, we defend the opposite view, and thus advocate that game semantics is conceptually more primitive than linear logic. This revised point of view leads us to introduce tensor logic, a primitive variant of linear logic where negation is not involutive. After formulating its categorical semantics, we interpret tensor logic (...)
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  • Imperative programs as proofs via game semantics.Martin Churchill, Jim Laird & Guy McCusker - 2013 - Annals of Pure and Applied Logic 164 (11):1038-1078.
    Game semantics extends the Curry–Howard isomorphism to a three-way correspondence: proofs, programs, strategies. But the universe of strategies goes beyond intuitionistic logics and lambda calculus, to capture stateful programs. In this paper we describe a logical counterpart to this extension, in which proofs denote such strategies. The system is expressive: it contains all of the connectives of Intuitionistic Linear Logic, and first-order quantification. Use of Lairdʼs sequoid operator allows proofs with imperative behaviour to be expressed. Thus, we can embed first-order (...)
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  • Modelling Simultaneous Games in Dynamic Logic.Johan Van Benthem, Sujata Ghosh & Fenrong Liu - 2008 - Synthese 165 (2):247 - 268.
    We make a proposal for formalizing simultaneous games at the abstraction level of player's powers, combining ideas from dynamic logic of sequential games and concurrent dynamic logic. We prove completeness for a new system of 'concurrent game logic' CDGL with respect to finite non-determined games. We also show how this system raises new mathematical issues, and throws light on branching quantifiers and independence-friendly evaluation games for first-order logic.
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  • Incompatibility Semantics from Agreement.Daniele Porello - 2012 - Philosophia 40 (1):99-119.
    In this paper, I discuss the analysis of logic in the pragmatic approach recently proposed by Brandom. I consider different consequence relations, formalized by classical, intuitionistic and linear logic, and I will argue that the formal theory developed by Brandom, even if provides powerful foundational insights on the relationship between logic and discursive practices, cannot account for important reasoning patterns represented by non-monotonic or resource-sensitive inferences. Then, I will present an incompatibility semantics in the framework of linear logic which allow (...)
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  • Merging frameworks for interaction.Johan van Benthem, Jelle Gerbrandy, Tomohiro Hoshi & Eric Pacuit - 2009 - Journal of Philosophical Logic 38 (5):491-526.
    A variety of logical frameworks have been developed to study rational agents interacting over time. This paper takes a closer look at one particular interface, between two systems that both address the dynamics of knowledge and information flow. The first is Epistemic Temporal Logic (ETL) which uses linear or branching time models with added epistemic structure induced by agents’ different capabilities for observing events. The second framework is Dynamic Epistemic Logic (DEL) that describes interactive processes in terms of epistemic event (...)
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  • Game-theoretic semantics for non-distributive logics.Chrysafis Hartonas - 2019 - Logic Journal of the IGPL 27 (5):718-742.
    We introduce game-theoretic semantics for systems without the conveniences of either a De Morgan negation, or of distribution of conjunction over disjunction and conversely. Much of game playing rests on challenges issued by one player to the other to satisfy, or refute, a sentence, while forcing him/her to move to some other place in the game’s chessboard-like configuration. Correctness of the game-theoretic semantics is proven for both a training game, corresponding to Positive Lattice Logic and for more advanced games for (...)
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  • Linear realizability and full completeness for typed lambda-calculi.Samson Abramsky & Marina Lenisa - 2005 - Annals of Pure and Applied Logic 134 (2-3):122-168.
    We present the model construction technique called Linear Realizability. It consists in building a category of Partial Equivalence Relations over a Linear Combinatory Algebra. We illustrate how it can be used to provide models, which are fully complete for various typed λ-calculi. In particular, we focus on special Linear Combinatory Algebras of partial involutions, and we present PER models over them which are fully complete, inter alia, w.r.t. the following languages and theories: the fragment of System F consisting of ML-types, (...)
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  • Projecting sequential algorithms on strongly stable functions.Thomas Ehrhard - 1996 - Annals of Pure and Applied Logic 77 (3):201-244.
    We relate two sequential models of PCF: the sequential algorithm model due to Berry and Curien and the strongly stable model due to Bucciarelli and the author. More precisely, we show that all the morphisms araising in the strongly stable model of PCF are sequential in the sense that they are the “extensional projections” of some sequential algorithms. We define a model of PCF where morphisms are “extensional” sequential algorithms and prove that any equation between PCF terms which holds in (...)
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  • Modelling simultaneous games in dynamic logic.Johan van Benthem, Sujata Ghosh & Fenrong Liu - 2008 - Synthese 165 (2):247-268.
    We make a proposal for formalizing simultaneous games at the abstraction level of player’s powers, combining ideas from dynamic logic of sequential games and concurrent dynamic logic. We prove completeness for a new system of ‘concurrent game logic’ CDGL with respect to finite non-determined games. We also show how this system raises new mathematical issues, and throws light on branching quantifiers and independence-friendly evaluation games for first-order logic.
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  • A categorical semantics for polarized MALL.Masahiro Hamano & Philip Scott - 2007 - Annals of Pure and Applied Logic 145 (3):276-313.
    In this paper, we present a categorical model for Multiplicative Additive Polarized Linear Logic , which is the linear fragment of Olivier Laurent’s Polarized Linear Logic. Our model is based on an adjunction between reflective/coreflective full subcategories / of an ambient *-autonomous category . Similar structures were first introduced by M. Barr in the late 1970’s in abstract duality theory and more recently in work on game semantics for linear logic. The paper has two goals: to discuss concrete models and (...)
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  • A comparison between monoidal and substructural logics.Clayton Peterson - 2016 - Journal of Applied Non-Classical Logics 26 (2):126-159.
    Monoidal logics were introduced as a foundational framework to analyse the proof theory of deontic logic. Building on Lambek’s work in categorical logic, logical systems are defined as deductive systems, that is, as collections of equivalence classes of proofs satisfying specific rules and axiom schemata. This approach enables the classification of deductive systems with respect to their categorical structure. When looking at their proof theory, however, one can see that there are similarities between monoidal and substructural logics. The purpose of (...)
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  • Dialogue Games for Many-Valued Logics — an Overview.C. G. Fermüller - 2008 - Studia Logica 90 (1):43-68.
    An overview of different versions and applications of Lorenzen’s dialogue game approach to the foundations of logic, here largely restricted to the realm of manyvalued logics, is presented. Among the reviewed concepts and results are Giles’s characterization of Łukasiewicz logic and some of its generalizations to other fuzzy logics, including interval based logics, a parallel version of Lorenzen’s game for intuitionistic logic that is adequate for finite- and infinite-valued Gödel logics, and a truth comparison game for infinite-valued Gödel logic.
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  • Petri nets, Horn programs, Linear Logic and vector games.Max I. Kanovich - 1995 - Annals of Pure and Applied Logic 75 (1-2):107-135.
    Linear Logic was introduced by Girard as a resource-sensitive refinement of classical logic. In this paper we establish strong connections between natural fragments of Linear Logic and a number of basic concepts related to different branches of Computer Science such as Concurrency Theory, Theory of Computations, Horn Programming and Game Theory. In particular, such complete correlations allow us to introduce several new semantics for Linear Logic and to clarify many results on the complexity of natural fragments of Linear Logic. As (...)
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  • Proof and refutation in MALL as a game.Olivier Delande, Dale Miller & Alexis Saurin - 2010 - Annals of Pure and Applied Logic 161 (5):654-672.
    We present a setting in which the search for a proof of B or a refutation of B can be carried out simultaneously: in contrast, the usual approach in automated deduction views proving B or proving ¬B as two, possibly unrelated, activities. Our approach to proof and refutation is described as a two-player game in which each player follows the same rules. A winning strategy translates to a proof of the formula and a counter-winning strategy translates to a refutation of (...)
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  • Modularity of proof-nets.Roberto Maieli & Quintijn Puite - 2005 - Archive for Mathematical Logic 44 (2):167-193.
    When we cut a multiplicative proof-net of linear logic in two parts we get two modules with a certain border. We call pretype of a module the set of partitions over its border induced by Danos-Regnier switchings. The type of a module is then defined as the double orthogonal of its pretype. This is an optimal notion describing the behaviour of a module: two modules behave in the same way precisely if they have the same type.In this paper we define (...)
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  • Semantic games with chance moves revisited: from IF logic to partial logic.Xuefeng Wen & Shier Ju - 2013 - Synthese 190 (9):1605-1620.
    We associate the semantic game with chance moves conceived by Blinov with Blamey’s partial logic. We give some equivalent alternatives to the semantic game, some of which are with a third player, borrowing the idea of introducing the pseudo-player called Nature in game theory. We observe that IF propositional logic proposed by Sandu and Pietarinen can be equivalently translated to partial logic, which implies that imperfect information may not be necessary for IF propositional logic. We also indicate that some independent (...)
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  • Polarized games.Olivier Laurent - 2004 - Annals of Pure and Applied Logic 130 (1-3):79-123.
    We generalize the intuitionistic Hyland–Ong games to a notion of polarized games allowing games with plays starting by proponent moves. The usual constructions on games are adjusted to fit this setting yielding game models for both Intuitionistic Linear Logic and Polarized Linear Logic. We prove a definability result for this polarized model and this gives complete game models for various classical systems: , λμ-calculus, … for both call-by-name and call-by-value evaluations.
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  • Introduction to computability logic.Giorgi Japaridze - 2003 - Annals of Pure and Applied Logic 123 (1-3):1-99.
    This work is an attempt to lay foundations for a theory of interactive computation and bring logic and theory of computing closer together. It semantically introduces a logic of computability and sets a program for studying various aspects of that logic. The intuitive notion of computational problems is formalized as a certain new, procedural-rule-free sort of games between the machine and the environment, and computability is understood as existence of an interactive Turing machine that wins the game against any possible (...)
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  • Logic, language games and ludics.Ahti-Veikko Pietarinen - 2003 - Acta Analytica 18 (30/31):89-123.
    Wittgenstein’s language games can be put into a wider service by virtue of elements they share with some contemporary opinions concerning logic and the semantics of computation. I will give two examples: manifestations of language games and their possible variations in logical studies, and their role in some of the recent developments in computer science. It turns out that the current paradigm of computation that Girard termed Ludics bears a striking resemblance to members of language games. Moreover, the kind of (...)
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  • Logic and games.Wilfrid Hodges - 2008 - Stanford Encyclopedia of Philosophy.
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  • A constructive game semantics for the language of linear logic.Giorgi Japaridze - 1997 - Annals of Pure and Applied Logic 85 (2):87-156.
    I present a semantics for the language of first-order additive-multiplicative linear logic, i.e. the language of classical first-order logic with two sorts of disjunction and conjunction. The semantics allows us to capture intuitions often associated with linear logic or constructivism such as sentences = games, SENTENCES = resources or sentences = problems, where “truth” means existence of an effective winning strategy.The paper introduces a decidable first-order logic ET in the above language and gives a proof of its soundness and completeness (...)
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  • Many Concepts and Two Logics of Algorithmic Reduction.Giorgi Japaridze - 2009 - Studia Logica 91 (1):1-24.
    Within the program of finding axiomatizations for various parts of computability logic, it was proven earlier that the logic of interactive Turing reduction is exactly the implicative fragment of Heyting’s intuitionistic calculus. That sort of reduction permits unlimited reusage of the computational resource represented by the antecedent. An at least equally basic and natural sort of algorithmic reduction, however, is the one that does not allow such reusage. The present article shows that turning the logic of the first sort of (...)
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  • The logic of tasks.Giorgi Japaridze - 2002 - Annals of Pure and Applied Logic 117 (1-3):261-293.
    The paper introduces a semantics for the language of classical first order logic supplemented with the additional operators and . This semantics understands formulas as tasks. An agent , working as a slave for its master , can carry out the task αβ if it can carry out any one of the two tasks α, β, depending on which of them was requested by the master; similarly, it can carry out xα if it can carry out α for any particular (...)
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  • Linear Läuchli semantics.R. F. Blute & P. J. Scott - 1996 - Annals of Pure and Applied Logic 77 (2):101-142.
    We introduce a linear analogue of Läuchli's semantics for intuitionistic logic. In fact, our result is a strengthening of Läuchli's work to the level of proofs, rather than provability. This is obtained by considering continuous actions of the additive group of integers on a category of topological vector spaces. The semantics, based on functorial polymorphism, consists of dinatural transformations which are equivariant with respect to all such actions. Such dinatural transformations are called uniform. To any sequent in Multiplicative Linear Logic (...)
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  • Games and definability for FPC.Guy McCusker - 1997 - Bulletin of Symbolic Logic 3 (3):347-362.
    A new games model of the language FPC, a type theory with products, sums, function spaces and recursive types, is described. A definability result is proved, showing that every finite element of the model is the interpretation of some term of the language.
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  • A game semantics for generic polymorphism.Samson Abramsky & Radha Jagadeesan - 2005 - Annals of Pure and Applied Logic 133 (1-3):3-37.
    Genericity is the idea that the same program can work at many different data types. Longo, Milstead and Soloviev proposed to capture the inability of generic programs to probe the structure of their instances by the following equational principle: if two generic programs, viewed as terms of type , are equal at any given instance A[T], then they are equal at all instances. They proved that this rule is admissible in a certain extension of System F, but finding a semantically (...)
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  • Signs of Logic: Peircean Themes on the Philosophy of Language, Games, and Communication.Ahti-Viekko Pietarinen - 2006 - Dordrecht, Netherland: Springer.
    Charles Sanders Peirce was one of the United States’ most original and profound thinkers, and a prolific writer. Peirce’s game theory-based approaches to the semantics and pragmatics of signs and language, to the theory of communication, and to the evolutionary emergence of signs, provide a toolkit for contemporary scholars and philosophers. Drawing on unpublished manuscripts, the book offers a rich, fresh picture of the achievements of a remarkable man.
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  • A game semantics of names and pointers.J. Laird - 2008 - Annals of Pure and Applied Logic 151 (2-3):151-169.
    We describe a fully abstract semantics for a simple functional language with locally declared names which may be used as pointers to names. It is based on a category of dialogue games acted upon by the group of natural number automorphisms. This allows a formal, semantic characterization of the key properties of names such as freshness and locality.We describe a model of the call-by-value λ-calculus based on these games, and show that it can be used to interpret the nu-calculus of (...)
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  • Proper Semantics for Substructural Logics, from a Stalker Theoretic Point of View.Sato Kentaro - 2008 - Studia Logica 88 (2):295-324.
    We study filters in residuated structures that are associated with congruence relations (which we call -filters), and develop a semantical theory for general substructural logics based on the notion of primeness for those filters. We first generalize Stone’s sheaf representation theorem to general substructural logics and then define the primeness of -filters as being “points” (or stalkers) of the space, the spectrum, on which the representing sheaf is defined. Prime FL-filters will turn out to coincide with truth sets under various (...)
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  • Modeling linear logic with implicit functions.Sergey Slavnov - 2014 - Annals of Pure and Applied Logic 165 (1):357-370.
    Just as intuitionistic proofs can be modeled by functions, linear logic proofs, being symmetric in the inputs and outputs, can be modeled by relations . However generic relations do not establish any functional dependence between the arguments, and therefore it is questionable whether they can be thought as reasonable generalizations of functions. On the other hand, in some situations one can speak in some precise sense about an implicit functional dependence defined by a relation. It turns out that it is (...)
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  • The variable hierarchy for the games μ-calculus.Walid Belkhir & Luigi Santocanale - 2010 - Annals of Pure and Applied Logic 161 (5):690-707.
    Parity games are combinatorial representations of closed Boolean μ-terms. By adding to them draw positions, they have been organized by Arnold and Santocanale [3] and [27] into a μ-calculus whose standard interpretation is over the class of all complete lattices. As done by Berwanger et al. [8] and [9] for the propositional modal μ-calculus, it is possible to classify parity games into levels of a hierarchy according to the number of fixed-point variables. We ask whether this hierarchy collapses w.r.t. the (...)
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