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  1. Reexamination of the Perfectness Concept for Equilibrium Points in Extensive Games.Reinhard Selten - 1975 - International Journal of Game Theory 4 (1):25-55.
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  • Modal Logic: An Introduction.Brian F. Chellas - 1980 - New York: Cambridge University Press.
    A textbook on modal logic, intended for readers already acquainted with the elements of formal logic, containing nearly 500 exercises. Brian F. Chellas provides a systematic introduction to the principal ideas and results in contemporary treatments of modality, including theorems on completeness and decidability. Illustrative chapters focus on deontic logic and conditionality. Modality is a rapidly expanding branch of logic, and familiarity with the subject is now regarded as a necessary part of every philosopher's technical equipment. Chellas here offers an (...)
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  • Time and modality.Arthur N. Prior - 1955 - Westport, Conn.: Greenwood Press.
    The relationship between formal logic and general philosophy is discussed under headings such as A Re-examination of Our Tense-Logical Postulates, Modal Logic in the Style of Frege, and Intentional Logic and Indeterminism.
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  • Synchronic information, knowledge and common knowledge in extensive games.Giacomo Bonanno - 1999 - Research in Economics 53 (1):77-99.
    Restricting attention to the class of extensive games defined by von Neumann and Morgenstern with the added assumption of perfect recall, we specify the information of each player at each node of the game-tree in a way which is coherent with the original information structure of the extensive form. We show that this approach provides a framework for a formal and rigorous treatment of questions of knowledge and common knowledge at every node of the tree. We construct a particular information (...)
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  • Logics of Time and Computation.Robert Goldblatt - 1990 - Studia Logica 49 (2):284-286.
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  • The Concept of Memory.Stanley Munsat - 1968 - Philosophy 43 (164):169-170.
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  • The Concept of Memory.Stanley Morris Munsat - 1965 - Random House.
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  • (2 other versions)Time and Modality.A. N. PRIOR - 1957 - Zeitschrift für Philosophische Forschung 13 (3):477-479.
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  • Knowledge and Certainty.Norman Malcolm - 1965 - Philosophy 40 (152):169-171.
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  • (1 other version)On the interpretation of decision problems with imperfect recall.Michele Piccione & Ariel Rubinstein - manuscript
    We argue that in extensive decision problems (extensive games with a single player) with imperfect recall care must be taken in interpreting information sets and strategies. Alternative interpretations allow for different kinds of analysis. We address the following issues: 1. randomization at information sets; 2. consistent beliefs; 3. time consistency of optimal plans; 4. the multiselves approach to decision making. We illustrate our discussion through an example that we call the ‘‘paradox of the absentminded driver.’’ Journal of Economic Literature Classification (...)
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  • (2 other versions)Time and Modality.A. N. PRIOR - 1957 - Philosophy 34 (128):56-59.
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  • Memory and perfect recall in extensive games.Giacomo Bonanno - 2004 - Games and Economic Behavior 47 (2):237-256.
    The notion of perfect recall in extensive games was introduced by Kuhn (1953), who interpreted it as "equivalent to the assertion that each player is allowed by the rules of the game to remember everything he knew at previous moves and all of his choices at those moves''. We provide a characterization and axiomatization of perfect recall based on two notions of memory: (1) memory of past knowledge and (2) memory of past actions.
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  • (2 other versions)Time and modality.A. N. Prior - 1957 - Revue Philosophique de la France Et de l'Etranger 148:114-115.
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  • Time and Modality.L. Jonathan Cohen - 1958 - Philosophical Quarterly 8 (32):266-271.
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  • (11 other versions)The Logic of Distributed Protocols.William J. Rapaport, Richard E. Ladner & John H. Reif - 1988 - Journal of Symbolic Logic 53 (2):667.
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  • Games in Dynamic-Epistemic Logic.Johan van Benthem - unknown
    We discuss games of both perfect and imperfect information at two levels of structural detail: players’ local actions, and their global powers for determining outcomes of the game. We propose matching logical languages for both. In particular, at the ‘action level’, imperfect information games naturally model a combined ‘dynamic-epistemic language’ – and we find correspondences between special axioms and particular modes of playing games with their information dynamics. At the ‘outcome level’, we present suitable notions of game equivalence, plus some (...)
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  • (1 other version)On the Interpretation of Decision Problems with Imperfect Recall.Ariel Rubinstein - unknown
    This paper is an examination of some modelling problems regarding imperfect recall within the model of extensive games. It is argued that, if the assumption of perfect recall is violated, care must be taken in interpreting the main elements of the model. Interpretations that are inconsequential under perfect recall have important implications in the analysis of games with imperfect recall.
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