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  1. Interactivity, Fictionality, and Incompleteness.Nathan Wildman & Richard Woodward - 2018 - In Jon Robson & Grant Tavinor (eds.), The Aesthetics of Videogames. New York: Routledge.
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  • Mimesis as Make-Believe.Kendall Walton - 1996 - Synthese 109 (3):413-434.
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  • (2 other versions)Mimesis as Make-Believe: On the Foundations of the Representational Arts.Kendall L. Walton - 1990 - Journal of Aesthetics and Art Criticism 49 (2):161-166.
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  • Video Games as Self‐Involving Interactive Fictions.Jon Robson & Aaron Meskin - 2012 - Journal of Aesthetics and Art Criticism 74 (2):165-177.
    This article explores the nature and theoretical import of a hitherto neglected class of fictions which we term ‘self-involving interactive fictions’. SIIFs are interactive fictions, but they differ from standard examples of interactive fictions by being, in some important sense, about those who consume them. In order to better understand the nature of SIIFs, and the ways in which they differ from other fictions, we focus primarily on the most prominent example of the category: video-game fictions. We argue that appreciating (...)
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  • Upheavals of Thought: The Intelligence of Emotions.Martha C. Nussbaum - 2001 - Cambridge University Press.
    Emotions shape the landscape of our mental and social lives. Like geological upheavals in a landscape, they mark our lives as uneven, uncertain and prone to reversal. Are they simply, as some have claimed, animal energies or impulses with no connection to our thoughts? Or are they rather suffused with intelligence and discernment, and thus a source of deep awareness and understanding? In this compelling book, Martha C. Nussbaum presents a powerful argument for treating emotions not as alien forces but (...)
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  • The Philosophy of Horror: Or, Paradoxes of the Heart.Noel Carroll - 1990 - Routledge.
    Noel Carroll, film scholar and philosopher, offers the first serious look at the aesthetics of horror. In this book he discusses the nature and narrative structures of the genre, dealing with horror as a "transmedia" phenomenon. A fan and serious student of the horror genre, Carroll brings to bear his comprehensive knowledge of obscure and forgotten works, as well as of the horror masterpieces. Working from a philosophical perspective, he tries to account for how people can find pleasure in having (...)
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  • Mimesis as Make-Believe: On the Foundations of the Representational Arts by Kendall Walton. [REVIEW]Gregory Currie - 1993 - Journal of Philosophy 90 (7):367-370.
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  • Fiction and Narrative.Derek Matravers - 2014 - Oxford, GB: Oxford University Press.
    Do fictions depend upon imagination? Derek Matravers argues against the mainstream view that they do, and offers an original account of what it is to read, listen to, or watch a narrative. He downgrades the divide between fiction and non-fiction, largely dispenses with the imagination, and in doing so illuminates a succession of related issues.
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  • The Philosophy of Horror or Paradoxes of the Heart.Noel Carroll - 1991 - Philosophical Quarterly 41 (165):519.
    Noel Carroll, film scholar and philosopher, offers the first serious look at the aesthetics of horror. In this book he discusses the nature and narrative structures of the genre, dealing with horror as a "transmedia" phenomenon. A fan and serious student of the horror genre, Carroll brings to bear his comprehensive knowledge of obscure and forgotten works, as well as of the horror masterpieces. Working from a philosophical perspective, he tries to account for how people can find pleasure in having (...)
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  • The Varieties of Cheating.S. K. Wertz - 1981 - Journal of the Philosophy of Sport 8 (1):19-40.
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  • How can we fear and pity fictions?Peter Lamarque - 1981 - British Journal of Aesthetics 21 (4):291-304.
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  • (1 other version)Paradoxes of Emotion and Fiction.Robert J. Yanal - 1999 - Journal of Aesthetics and Art Criticism 61 (4):406-408.
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  • Image and Mind: Film, Philosophy and Cognitive Science.Gregory Currie - 1995 - New York, NY: Cambridge University Press.
    This is a book about the nature of film: about the nature of moving images, about the viewer's relation to film, and about the kinds of narrative that film is capable of presenting. It represents a very decisive break with the semiotic and psychoanalytic theories of film which have dominated discussion. The central thesis is that film is essentially a pictorial medium and that the movement of film images is real rather than illusory. A general theory of pictorial representation is (...)
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  • Video Games as Self-Involving Interactive Fictions.Jon Robson & Aaron Meskin - 2016 - Journal of Aesthetics and Art Criticism 74 (2):165-177.
    This article explores the nature and theoretical import of a hitherto neglected class of fictions which we term ‘self-involving interactive fictions’. SIIFs are interactive fictions, but they differ from standard examples of interactive fictions by being, in some important sense, about those who consume them. In order to better understand the nature of SIIFs, and the ways in which they differ from other fictions, we focus primarily on the most prominent example of the category: video-game fictions. We argue that appreciating (...)
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  • (1 other version)Paradoxes of Emotion and Fiction.Colin Radford & Robert J. Yanal - 2001 - Philosophical Review 110 (4):617.
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  • The art of videogames.Grant Tavinor - 2009 - Malden, MA: Wiley-Blackwell.
    The new art of videogames -- What are videogames anyway? -- On definition -- Theories of gaming -- A definition of videogames -- Videogames and fiction -- From tennis for two to worlds of warcraft -- Imaginary worlds and works of fiction -- Fictional or virtual? -- Interactive fiction -- Stepping into fictional worlds -- Welcome to rapture -- Meet niko bellic -- Experiencing game worlds -- Acting in game worlds -- Games through fiction -- The nature of gaming -- (...)
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  • Upheavals of Thought. The Intelligence of Emotions.Martha C. Nussbaum - 2003 - Tijdschrift Voor Filosofie 65 (1):174-175.
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  • How Can We Be Moved by the Fate of Anna Karenina.Colin Radford & Michael Weston - 1975 - Aristotelian Society Supplementary Volume 49 (1):67 - 93.
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  • (2 other versions)Mimesis as Make-Believe: On the Foundations of the Representational Arts.Kendall L. WALTON - 1990 - Philosophy 66 (258):527-529.
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  • The Opacity of Narrative.Peter Lamarque - 2014 - Rowman & Littlefield International.
    What is narrative? What is distinctive about the great literary narratives? In virtue of what is a narrative fictional or non-fictional? In this important new book Peter Lamarque, one of the leading philosophers of literature at work today, explores these and related questions to bring new clarity and insight to debates about narrative in philosophy, critical theory, and narratology.
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  • Emotion in Sports: Philosophical Perspectives.Yunus Tuncel - 2018 - New York, NY: Routledge.
    Emotion is central to human character, infiltrating our physiological functions and our mental constitution. In sport, athletes feel emotion in specific ways, from joy to anger and despair. This is the first book to examine emotion in sport from a philosophical perspective, building on concepts developed by ancient Greek and modern philosophers. For instance, how is Aristotle's concept of catharsis applied to the sports field? How about power as advanced by Nietzsche, or existentialism as discussed by Kierkegaard? Emotion in Sports (...)
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  • Paradoxes of Emotion and Fiction.Robert J. Yanal - 1999 - Pennsylvania State University Press.
    How can we experience real emotions when viewing a movie or reading a novel or watching a play when we know the characters whose actions have this effect on us do not exist? This is a conundrum that has puzzled philosophers for a long time, and in this book Robert Yanal both canvasses previously proposed solutions to it and offers one of his own. First formulated by Samuel Johnson, the paradox received its most famous answer from Samuel Taylor Coleridge, who (...)
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  • "It's Only a Game!" Sports As Fiction.Kendall L. Walton - 2015 - In In Other Shoes: Music, Metaphor, Empathy, Existence. New York: Oxford University Press. pp. 75-83.
    Sports and competitive games of many kinds—from tag to chess to baseball—are often occasions for make-believe. To participate either as a competitor or as a spectator is frequently to engage in pretense. The activities of playing and watching games have this in common with appreciating works of fiction and participating in children’s make-believe activities, although the make-believe in sports, masked by real interests and concerns, is less obvious than it is in the other cases. What is most interesting about tag (...)
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  • The Philosophy of Horror, or Paradoxes of the Heart.Jerrold Levinson - 1991 - Journal of Aesthetics and Art Criticism 49 (3):253-258.
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  • Précis of Upheavals of Thought.Martha C. Nussbaum - 2004 - Philosophy and Phenomenological Research 68 (2):443-449.
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  • Image and Mind: Film, Philosophy, and Cognitive Science.Gregory Currie - 1995 - Philosophy 71 (278):617-622.
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