Results for 'Computer architecture'

998 found
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  1. Brain-Inspired Conscious Computing Architecture.Wlodzislaw Duch - 2005 - Journal of Mind and Behavior 26 (1-2):1-22.
    What type of artificial systems will claim to be conscious and will claim to experience qualia? The ability to comment upon physical states of a brain-like dynamical system coupled with its environment seems to be sufficient to make claims. The flow of internal states in such systems, guided and limited by associative memory, is similar to the stream of consciousness. A specific architecture of an artificial system, termed articon, is introduced that by its very design has to claim being (...)
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  2. A Computational Framework for Concept Representation in Cognitive Systems and Architectures: Concepts as Heterogeneous Proxytypes.Antonio Lieto - 2014 - Proceedings of 5th International Conference on Biologically Inspired Cognitive Architectures, Boston, MIT, Pocedia Computer Science, Elsevier:1-9.
    In this paper a possible general framework for the representation of concepts in cognitive artificial systems and cognitive architectures is proposed. The framework is inspired by the so called proxytype theory of concepts and combines it with the heterogeneity approach to concept representations, according to which concepts do not constitute a unitary phenomenon. The contribution of the paper is twofold: on one hand, it aims at providing a novel theoretical hypothesis for the debate about concepts in cognitive sciences by providing (...)
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  3. Individual homogenization in large-scale systems: on the politics of computer and social architectures.Jens Bürger & Andres Laguna-Tapia - 2020 - Palgrave Communications 6 (47).
    One determining characteristic of contemporary sociopolitical systems is their power over increasingly large and diverse populations. This raises questions about power relations between heterogeneous individuals and increasingly dominant and homogenizing system objectives. This article crosses epistemic boundaries by integrating computer engineering and a historicalphilosophical approach making the general organization of individuals within large-scale systems and corresponding individual homogenization intelligible. From a versatile archeological-genealogical perspective, an analysis of computer and social architectures is conducted that reinterprets Foucault’s disciplines and political (...)
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  4. Architecture and Identity: Responses to Cultural and Technological Change 3rd Edition.Chris Abel - 2017 - Abingdon: Routledge.
    Expanding his collected essays on architectural theory and criticism, Chris Abel pursues his explorations across disciplinary and regional boundaries in search of a deeper understanding of architecture in the evolution of human culture and identity formation. From his earliest writings predicting the computer-based revolution in customised architectural production, through his novel studies on 'tacit knowing' in design or hybridisation in regional and colonial architecture, to his radical theory of the 'extended self', Abel has been a consistently fresh (...)
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  5. Computers Aren’t Syntax All the Way Down or Content All the Way Up.Cem Bozşahin - 2018 - Minds and Machines 28 (3):543-567.
    This paper argues that the idea of a computer is unique. Calculators and analog computers are not different ideas about computers, and nature does not compute by itself. Computers, once clearly defined in all their terms and mechanisms, rather than enumerated by behavioral examples, can be more than instrumental tools in science, and more than source of analogies and taxonomies in philosophy. They can help us understand semantic content and its relation to form. This can be achieved because they (...)
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  6. An Architecture of Thin Client in Internet of Things and Efficient Resource Allocation in Cloud for Data Distribution.Aymen Abdullah, Phamhung Phuoc & Eui Namhuh - 2017 - International Arab Journal of Information Technology 14 (6).
    These days, Thin-client devices are continuously accessing the Internet to perform/receive diversity of services in the cloud. However these devices might either has lack in their capacity (e.g., processing, CPU, memory, storage, battery, resource allocation, etc) or in their network resources which is not sufficient to meet users satisfaction in using Thin-client services. Furthermore, transferring big size of Big Data over the network to centralized server might burden the network, cause poor quality of services, cause long respond delay, and inefficient (...)
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  7. The Nature of Computational Things.Franck Varenne - 2013 - In Frédéric Migayrou Brayer & Marie-Ange (eds.), Naturalizing Architecture. HYX Editions. pp. 96-105.
    Architecture often relies on mathematical models, if only to anticipate the physical behavior of structures. Accordingly, mathematical modeling serves to find an optimal form given certain constraints, constraints themselves translated into a language which must be homogeneous to that of the model in order for resolution to be possible. Traditional modeling tied to design and architecture thus appears linked to a topdown vision of creation, of the modernist, voluntarist and uniformly normative type, because usually (mono)functionalist. One available instrument (...)
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  8. Membrane Computing: from biology to computation and back.Paolo Milazzo - 2014 - Isonomia: Online Philosophical Journal of the University of Urbino:1-15.
    Natural Computing is a field of research in Computer Science aimed at reinterpreting biological phenomena as computing mechanisms. This allows unconventional computing architectures to be proposed in which computations are performed by atoms, DNA strands, cells, insects or other biological elements. Membrane Computing is a branch of Natural Computing in which biological phenomena of interest are related with interactions between molecules inside cells. The research in Membrane Computing has lead to very important theoretical results that show how, in principle, (...)
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  9. Cognitive Architectures for Serious Games.Manuel Gentile - 2023 - Dissertation, Università di Torino
    This dissertation summarises a research path aimed at fostering the use of Cognitive Architectures in Serious Games research field. Cognitive Architectures are an embodiment of scientific hypotheses and theories aimed at capturing the mechanisms of cognition that are considered consistent over time and independent of specific tasks or domains. The theoretical approaches provided by the research in computational cognitive modelling have been used to formalise a methodological framework to guide researchers and experts in the game-based education sector in designing, implementing, (...)
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  10. Towards a computational theory of mood.Laura Sizer - 2000 - British Journal for the Philosophy of Science 51 (4):743-770.
    Moods have global and profound effects on our thoughts, motivations and behavior. To understand human behavior and cognition fully, we must understand moods. In this paper I critically examine and reject the methodology of conventional ?cognitive theories? of affect. I lay the foundations of a new theory of moods that identifies them with processes of our cognitive functional architecture. Moods differ fundamentally from some of our other affective states and hence require distinct explanatory tools. The computational theory of mood (...)
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  11. LEVERAGING LANDSCAPE ARCHITECTURE AND ENVIRONMENTAL STORYTELLING FOR NEXT-GENERATION GAMING EXPERIENCES: A Holistic Approach to Virtual World Design.Sepehr Vaez Afshar, Sarvin Eshaghi, Sana Vaez Afshar & Ikhwan Kim - 2023 - In Sepehr Vaez Afshar, Sarvin Eshaghi, Sana Vaez Afshar & Ikhwan Kim (eds.), The 11th International Conference of the Arab Society for Computation in Architecture, Art and Design. USA: Arab Society for Computation in Architecture, Art and Design. 5000 THAYER CTR STE C, OAKLAND MD 21550-1139, USA. pp. 639-651.
    Designing a virtual environment within a digital game occupies a large part of the design procedure, requiring holistic attention and a broad arrangement of the game constituents. Considering other design disciplines, they occupy a unified design methodology; however, a comprehensive literature review reveals the lack of the intended design methodology in the digital game domain's virtual environment development, despite a currently proposed theoretical methodology trying to dissolve the issue. Hence, this research aims to determine the industry's requirements and provide a (...)
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  12. Cloud Computing and Big Data for Oil and Gas Industry Application in China.Yang Zhifeng, Feng Xuehui, Han Fei, Yuan Qi, Cao Zhen & Zhang Yidan - 2019 - Journal of Computers 1.
    The oil and gas industry is a complex data-driven industry with compute-intensive, data-intensive and business-intensive features. Cloud computing and big data have a broad application prospect in the oil and gas industry. This research aims to highlight the cloud computing and big data issues and challenges from the informatization in oil and gas industry. In this paper, the distributed cloud storage architecture and its applications for seismic data of oil and gas industry are focused on first. Then,cloud desktop for (...)
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  13. M2M Networking Architecture for Data Transmission and Routing.Soujanya Ambala - 2016 - International Journal of Trend in Scientific Research and Development 1 (1):59-63.
    We propose a percolation based M2M networking architecture and its data transmission method. The proposed network architecture can be server free and router free, which allows us to operate routing efficiently with percolations based on six degrees of separation theory in small world network modeling. The data transmission can be divided into two phases routing and data transmission phase. In the routing phase, probe packets will be transmitted and forwarded in the network thus path selections are performed based (...)
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  14. Beyond subgoaling: A dynamic knowledge generation framework for creative problem solving in cognitive architectures.Antonio Lieto - 2019 - Cognitive Systems Research 58:305-316.
    In this paper we propose a computational framework aimed at extending the problem solving capabilities of cognitive artificial agents through the introduction of a novel, goal-directed, dynamic knowledge generation mechanism obtained via a non monotonic reasoning procedure. In particular, the proposed framework relies on the assumption that certain classes of problems cannot be solved by simply learning or injecting new external knowledge in the declarative memory of a cognitive artificial agent but, on the other hand, require a mechanism for the (...)
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  15. Intrinsic Multiperspectivity: On the Architectural Foundations of a Distinctive Mental Capacity.Rainer Mausfeld - 2010 - In P. A. Frensch & R. Schwarzer (eds.), Cognition and Neuropsychology: International Perspectives on Psychological Science, Vol.1. Psychology Press.
    It is a characteristic feature of our mental make-up that the same perceptual input situation can simultaneously elicit conflicting mental perspectives. This ability pervades our perceptual and cognitive domains. Striking examples are the dual character of pictures in picture perception, pretend play, or the ability to employ metaphors and allegories. I will argue that traditional approaches, beyond being inadequate on principle grounds, are theoretically ill-equipped to deal with these achievements. I will then outline a theoretical perspective that has been emerging (...)
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  16. Mind as Machine: The Influence of Mechanism on the Conceptual Foundations of the Computer Metaphor.Pavel Baryshnikov - 2022 - RUDN Journal of Philosophy 26 (4):755-769.
    his article will focus on the mechanistic origins of the computer metaphor, which forms the conceptual framework for the methodology of the cognitive sciences, some areas of artificial intelligence and the philosophy of mind. The connection between the history of computing technology, epistemology and the philosophy of mind is expressed through the metaphorical dictionaries of the philosophical discourse of a particular era. The conceptual clarification of this connection and the substantiation of the mechanistic components of the computer metaphor (...)
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  17. AISC 17 Talk: The Explanatory Problems of Deep Learning in Artificial Intelligence and Computational Cognitive Science: Two Possible Research Agendas.Antonio Lieto - 2018 - In Proceedings of AISC 2017.
    Endowing artificial systems with explanatory capacities about the reasons guiding their decisions, represents a crucial challenge and research objective in the current fields of Artificial Intelligence (AI) and Computational Cognitive Science [Langley et al., 2017]. Current mainstream AI systems, in fact, despite the enormous progresses reached in specific tasks, mostly fail to provide a transparent account of the reasons determining their behavior (both in cases of a successful or unsuccessful output). This is due to the fact that the classical problem (...)
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  18. Internet of Things future in Edge Computing.C. Pvandana & Ajeet Chikkamannur - 2016 - International Journal of Advanced Engineering Research and Science 3 (12):148-154.
    With the advent of Internet of Things (IoT) and data convergence using rich cloud services, data computing has been pushed to new horizons. However, much of the data generated at the edge of the network leading to the requirement of high response time. A new computing paradigm, edge computing, processing the data at the edge of the network is the need of the time. In this paper, we discuss the IoT architecture, predominant application protocols, definition of edge computing and (...)
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  19. OPUS-CAT: A State-of-the-Art Neural Machine Translation Engine on Your Local Computer[REVIEW]Yuri Balashov - 2021 - The ATA Chronicle.
    Neural machine translation (NMT) is one of the success stories of deep learning and artificial intelligence. Revolutionary innovations in the computational architectures made in 2015–2017 have led to dramatic improvements in the quality of machine translation (MT) and changed the field forever. Some professional translators welcome these changes with enthusiasm, others less so. But everyone has to deal with them. Historically, the relationship between human translation and MT has been uneasy and complicated, but an increasing number of players in both (...)
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  20. A Unified Cognitive Model of Visual Filling-In Based on an Emergic Network Architecture.David Pierre Leibovitz - 2013 - Dissertation, Carleton University
    The Emergic Cognitive Model (ECM) is a unified computational model of visual filling-in based on the Emergic Network architecture. The Emergic Network was designed to help realize systems undergoing continuous change. In this thesis, eight different filling-in phenomena are demonstrated under a regime of continuous eye movement (and under static eye conditions as well). -/- ECM indirectly demonstrates the power of unification inherent with Emergic Networks when cognition is decomposed according to finer-grained functions supporting change. These can interact to (...)
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  21. Intrinsic Multiperspectivity: Conceptual Forms and the Functional Architecture of the Perceptual System.Rainer Mausfeld - 2011 - In Welsch Wolfgang, Singer Wolf & Wunder Andre (eds.), Interdisciplinary Anthropology. Springer. pp. 19--54.
    It is a characteristic feature of our mental make-up that the same perceptual input situation can simultaneously elicit conflicting mental perspectives. This ability pervades our perceptual and cognitive domains. Striking examples are the dual character of pictures in picture perception, pretend play, or the ability to employ metaphors and allegories. I argue that traditional approaches, beyond being inadequate on principle grounds, are theoretically ill equipped to deal with these achievements. I then outline a theoretical perspective that has emerged from a (...)
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  22. Genome Informatics: The Role of DNA in Cellular Computations.James A. Shapiro - 2006 - Biological Theory 1 (3):288-301.
    Cells are cognitive entities possessing great computational power. DNA serves as a multivalent information storage medium for these computations at various time scales. Information is stored in sequences, epigenetic modifications, and rapidly changing nucleoprotein complexes. Because DNA must operate through complexes formed with other molecules in the cell, genome functions are inherently interactive and involve two-way communication with various cellular compartments. Both coding sequences and repetitive sequences contribute to the hierarchical systemic organization of the genome. By virtue of nucleoprotein complexes, (...)
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  23. Opinions and Outlooks on Morphological Computation.Helmut Hauser, Rudolf M. Füchslin & Rolf Pfeifer (eds.) - 2014 - E-Book.
    Morphological Computation is based on the observation that biological systems seem to carry out relevant computations with their morphology (physical body) in order to successfully interact with their environments. This can be observed in a whole range of systems and at many different scales. It has been studied in animals – e.g., while running, the functionality of coping with impact and slight unevenness in the ground is "delivered" by the shape of the legs and the damped elasticity of the muscle-tendon (...)
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  24. Artificial general intelligence through visual pattern recognition: an analysis of the Phaeaco cognitive architecture.Safal Aryal - manuscript
    In the mid-1960s, Soviet computer scientist Mikhail Moiseevich Bongard created sets of visual puzzles where the objective was to spot an easily justifiable difference between two sides of a single image (for instance, white shapes vs black shapes, etc...). The idea was that these puzzles could be used to teach computers the general faculty of abstraction: perhaps by learning to spot the differences between these sorts of images, a computational agent could learn about inference in general. Considered a global (...)
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  25. Manufacturing Morality A general theory of moral agency grounding computational implementations: the ACTWith model.Jeffrey White - 2013 - In Computational Intelligence. Nova Publications. pp. 1-65.
    The ultimate goal of research into computational intelligence is the construction of a fully embodied and fully autonomous artificial agent. This ultimate artificial agent must not only be able to act, but it must be able to act morally. In order to realize this goal, a number of challenges must be met, and a number of questions must be answered, the upshot being that, in doing so, the form of agency to which we must aim in developing artificial agents comes (...)
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  26. HCI Model with Learning Mechanism for Cooperative Design in Pervasive Computing Environment.Hong Liu, Bin Hu & Philip Moore - 2015 - Journal of Internet Technology 16.
    This paper presents a human-computer interaction model with a three layers learning mechanism in a pervasive environment. We begin with a discussion around a number of important issues related to human-computer interaction followed by a description of the architecture for a multi-agent cooperative design system for pervasive computing environment. We present our proposed three- layer HCI model and introduce the group formation algorithm, which is predicated on a dynamic sharing niche technology. Finally, we explore the cooperative reinforcement (...)
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  27. The role of mental rotation in TetrisTM gameplay: an ACT-R computational cognitive model.Antonio Lieto - 2022 - Cognitive Systems Research 40 (1):1-38.
    The mental rotation ability is an essential spatial reasoning skill in human cognition and has proven to be an essential predictor of mathematical and STEM skills, critical and computational thinking. Despite its importance, little is known about when and how mental rotation processes are activated in games explicitly targeting spatial reasoning tasks. In particular, the relationship between spatial abilities and TetrisTM has been analysed several times in the literature. However, these analyses have shown contrasting results between the effectiveness of Tetris-based (...)
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  28. Application of Fuzzy Logic in Design of an Aesthetics-Based Interactive Architectural Space.Mihai Nadin - 2018 - International Journal of Applied Research on Information Technology and Computing 9 (2):113-134.
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  29. Making sense of ‘genetic programs’: biomolecular Post–Newell production systems.Mihnea Capraru - 2024 - Biology and Philosophy 39 (2):1-12.
    The biomedical literature makes extensive use of the concept of a genetic program. So far, however, the nature of genetic programs has received no satisfactory elucidation from the standpoint of computer science. This unsettling omission has led to doubts about the very existence of genetic programs, on the grounds that gene regulatory networks lack a predetermined schedule of execution, which may seem to contradict the very idea of a program. I show, however, that we can make perfect sense of (...)
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  30. Gry komputerowe i branża gier a sztuka komiksowa.Andrzej Klimczuk - 2011 - In Grażyna Gajewska & Rafał Wójcik (eds.), Contextual Mix. Through Graphic Stories to Analyses of Contemporary Culture. Poznańskie Towarzystwo Przyjaciół Nauk. pp. 385--396.
    Growth in popularity of computer games is a noticeable change in recent years. Electronic entertainment increasingly engages the wider society and reaches to new audiences by offering them satisfy of wide variety of needs and aspirations. As a mass media games not only provide entertainment, but they are also an important source of income, knowledge and social problems. Article aims to bring closer look on the common areas of games and comics. On the one hand designers and artists working (...)
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  31. Modularity and the predictive mind.Zoe Drayson - 2017 - T. Metzinger and W. Weise, (Eds), Philosophy and Predictive Processing.
    Modular approaches to the architecture of the mind claim that some mental mechanisms, such as sensory input processes, operate in special-purpose subsystems that are functionally independent from the rest of the mind. This assumption of modularity seems to be in tension with recent claims that the mind has a predictive architecture. Predictive approaches propose that both sensory processing and higher-level processing are part of the same Bayesian information-processing hierarchy, with no clear boundary between perception and cognition. Furthermore, it (...)
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  32. The best game in town: The reemergence of the language-of-thought hypothesis across the cognitive sciences.Jake Quilty-Dunn, Nicolas Porot & Eric Mandelbaum - 2023 - Behavioral and Brain Sciences 46:e261.
    Mental representations remain the central posits of psychology after many decades of scrutiny. However, there is no consensus about the representational format(s) of biological cognition. This paper provides a survey of evidence from computational cognitive psychology, perceptual psychology, developmental psychology, comparative psychology, and social psychology, and concludes that one type of format that routinely crops up is the language-of-thought (LoT). We outline six core properties of LoTs: (i) discrete constituents; (ii) role-filler independence; (iii) predicate–argument structure; (iv) logical operators; (v) inferential (...)
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  33. Representations without Rules, Connectionism and the Syntactic Argument.Kenneth Aizawa - 1994 - Synthese 101 (3).
    This paper has a two-fold aim. First, it reinforces a version of the "syntactic argument" given in Aizawa (1994). This argument shows that connectionist networks do not provide a means of implementing representations without rules. Horgan and Tlenson have responded to the syntactic argument in their book and in another paper (Horgan & Tlenson, 1993), but their responses do not meet the challenge posed by my formulation of the syntactic argument. My second aim is to describe a kind of cognitive (...)
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  34. Rules in programming languages and networks.Frederick R. Adams, Kenneth Aizawa & Gary Fuller - 1992 - In J. Dinsmore (ed.), The Symbolic and Connectionist Paradigms: Closing the Gap. Lawrence Erlbaum.
    1. Do models formulated in programming languages use explicit rules where connectionist models do not? 2. Are rules as found in programming languages hard, precise, and exceptionless, where connectionist rules are not? 3. Do connectionist models use rules operating on distributed representations where models formulated in programming languages do not? 4. Do connectionist models fail to use structure sensitive rules of the sort found in "classical" computer architectures? In this chapter we argue that the answer to each of these (...)
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  35. Updating the Frame Problem for Artificial Intelligence Research.Lisa Miracchi - 2020 - Journal of Artificial Intelligence and Consciousness 7 (2):217-230.
    The Frame Problem is the problem of how one can design a machine to use information so as to behave competently, with respect to the kinds of tasks a genuinely intelligent agent can reliably, effectively perform. I will argue that the way the Frame Problem is standardly interpreted, and so the strategies considered for attempting to solve it, must be updated. We must replace overly simplistic and reductionist assumptions with more sophisticated and plausible ones. In particular, the standard interpretation assumes (...)
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  36. Cognitive Science: Recent Advances and Recurring Problems.Fred Adams, Joao Kogler & Osvaldo Pessoa Junior (eds.) - 2017 - Wilmington, DE, USA: Vernon Press.
    This book consists of an edited collection of original essays of the highest academic quality by seasoned experts in their fields of cognitive science. The essays are interdisciplinary, drawing from many of the fields known collectively as “the cognitive sciences.” Topics discussed represent a significant cross-section of the most current and interesting issues in cognitive science. Specific topics include matters regarding machine learning and cognitive architecture, the nature of cognitive content, the relationship of information to cognition, the role of (...)
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  37. The Reality of Knowledge: The Ways in Which Life Constructs Reality so It Can Be Known.George Towner - 2011 - Lanham, Md.: Upa.
    The Reality of Knowledge completes a trilogy begun with The Architecture of Knowledge (1980) and Processes of Knowledge (2001). It presents a holistic analysis of knowledge and the reality that is known. The book shows how living things, including humans, construct reality in specific ways that maximize their ability to know it. Different species construct different areas of reality, but they all use the same methods: objectification, categorization, and generalization. Support for this analysis comes from examining certain logical protocols (...)
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  38. Ontological theory for ontological engineering: Biomedical systems information integration.James M. Fielding, Jonathan Simon, Werner Ceusters & Barry Smith - 2004 - In Fielding James M., Simon Jonathan, Ceusters Werner & Smith Barry (eds.), Proceedings of the Ninth International Conference on the Principles of Knowledge Representation and Reasoning (KR2004), Whistler, BC, 2-5 June 2004. pp. 114–120.
    Software application ontologies have the potential to become the keystone in state-of-the-art information management techniques. It is expected that these ontologies will support the sort of reasoning power required to navigate large and complex terminologies correctly and efficiently. Yet, there is one problem in particular that continues to stand in our way. As these terminological structures increase in size and complexity, and the drive to integrate them inevitably swells, it is clear that the level of consistency required for such navigation (...)
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  39. Précis of Thinking and Perceiving.Dustin R. Stokes - 2023 - Philosophy and the Mind Sciences 4.
    Thinking and Perceiving defends the claim that thought not only affects perceiving, thought improves perceiving. It thus defends a malleable architecture of the mind, opposite strong modularist views that claim that perception is informationally encapsulated and thus cognitively impenetrable. The argument for this view centers around cases of perceptual expertise. Experts in a wide variety of domains—radiology, birdwatching, elite athletics, fingerprint examination—have been empirically studied using behavioral, neural-physiological, and computational methods. This convergence of evidence is best explained in terms (...)
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  40. Cultural evolution in Vietnam’s early 20th century: a Bayesian networks analysis of Hanoi Franco-Chinese house designs.Quan-Hoang Vuong, Quang-Khiem Bui, Viet-Phuong La, Thu-Trang Vuong, Manh-Toan Ho, Hong-Kong T. Nguyen, Hong-Ngoc Nguyen, Kien-Cuong P. Nghiem & Manh-Tung Ho - 2019 - Social Sciences and Humanities Open 1 (1):100001.
    The study of cultural evolution has taken on an increasingly interdisciplinary and diverse approach in explicating phenomena of cultural transmission and adoptions. Inspired by this computational movement, this study uses Bayesian networks analysis, combining both the frequentist and the Hamiltonian Markov chain Monte Carlo (MCMC) approach, to investigate the highly representative elements in the cultural evolution of a Vietnamese city’s architecture in the early 20th century. With a focus on the façade design of 68 old houses in Hanoi’s Old (...)
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  41. Seven properties of self-organization in the human brain.Birgitta Dresp-Langley - 2020 - Big Data and Cognitive Computing 2 (4):10.
    The principle of self-organization has acquired a fundamental significance in the newly emerging field of computational philosophy. Self-organizing systems have been described in various domains in science and philosophy including physics, neuroscience, biology and medicine, ecology, and sociology. While system architecture and their general purpose may depend on domain-specific concepts and definitions, there are (at least) seven key properties of self-organization clearly identified in brain systems: 1) modular connectivity, 2) unsupervised learning, 3) adaptive ability, 4) functional resiliency, 5) functional (...)
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  42. Philosophy and theory of artificial intelligence 2017.Vincent C. Müller (ed.) - 2017 - Berlin: Springer.
    This book reports on the results of the third edition of the premier conference in the field of philosophy of artificial intelligence, PT-AI 2017, held on November 4 - 5, 2017 at the University of Leeds, UK. It covers: advanced knowledge on key AI concepts, including complexity, computation, creativity, embodiment, representation and superintelligence; cutting-edge ethical issues, such as the AI impact on human dignity and society, responsibilities and rights of machines, as well as AI threats to humanity and AI safety; (...)
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  43. Ontology For Europe's Space Situational Awareness Program.Robert J. Rovetto - 2017 - In T. Flohrer & F. Schmitz (eds.), Proceedings of the 7th European Conference on Space Debris. Darmstadt, Germany: European Space Agency.
    This paper presents an ontology architecture concept for the European Space Agency‘s (ESA) Space Situational Awareness (SSA) Program. It incorporates the author‘s domain ontology, The Space Situational Awareness Ontology and related ontology work. I summarize computational ontology, discuss the segments of ESA SSA, and introduce an option for a modular ontology framework reflecting the divisionsof the SSA program. Among other things, ontologies are used for data sharing and integration. By applying ontology to ESA data, the ESA may better achieve (...)
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  44. Grounding Social Sciences in Cognitive Sciences. [REVIEW]Jeffrey White - 2015 - Philosophical Psychology 28 (8):1249-1253.
    Readers of Philosophical Psychology may be most familiar with Ron Sun by way of an article recently appearing in this journal on creative composition expressed within his own hybrid computational intelligence model, CLARION (Sun, 2013). That article represents nearly two decades’ work in situated agency stressing the importance of psychologically realistic architectures and processes in the articulation of both functional, and reflectively informative, AI and agent- level social-cultural simulations. Readers may be less familiar with Sun’s 2001 “prolegomena” to related multi-agent (...)
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  45. Artificial consciousness: A perspective from the free energy principle.Wanja Wiese - manuscript
    Could a sufficiently detailed computer simulation of consciousness replicate consciousness? In other words, is performing the right computations sufficient for artificial consciousness? Or will there remain a difference between simulating and being a conscious system, because the right computations must be implemented in the right way? From the perspective of Karl Friston's free energy principle, self-organising systems (such as living organisms) share a set of properties that could be realised in artificial systems, but are not instantiated by computers with (...)
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  46. Body Schema in Autonomous Agents.Zachariah A. Neemeh & Christian Kronsted - 2021 - Journal of Artificial Intelligence and Consciousness 1 (8):113-145.
    A body schema is an agent's model of its own body that enables it to act on affordances in the environment. This paper presents a body schema system for the Learning Intelligent Decision Agent (LIDA) cognitive architecture. LIDA is a conceptual and computational implementation of Global Workspace Theory, also integrating other theories from neuroscience and psychology. This paper contends that the ‘body schema' should be split into three separate functions based on the functional role of consciousness in Global Workspace (...)
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  47. Classification of Real and Fake Human Faces Using Deep Learning.Fatima Maher Salman & Samy S. Abu-Naser - 2022 - International Journal of Academic Engineering Research (IJAER) 6 (3):1-14.
    Artificial intelligence (AI), deep learning, machine learning and neural networks represent extremely exciting and powerful machine learning-based techniques used to solve many real-world problems. Artificial intelligence is the branch of computer sciences that emphasizes the development of intelligent machines, thinking and working like humans. For example, recognition, problem-solving, learning, visual perception, decision-making and planning. Deep learning is a subset of machine learning in artificial intelligence that has networks capable of learning unsupervised from data that is unstructured or unlabeled. Deep (...)
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  48. The city as a construction site — a visual record of a multisensory experience.Marianna MICHAŁOWSKA - 2015 - Argument: Biannual Philosophical Journal 5 (2):415-438.
    In this article, I consider the reception of images that are present in a city space. I focus on the juxtaposition of computer‑generated images covering fences surrounding construction sites and the real spaces which they screen from view. I postulate that a visual experience is dependent on input from the other human senses. While looking at objects, we are not only standing in front of them but are being influenced by them. Seeing does not leave a physical trace on (...)
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  49. LinkSuite™: Software Tools for Formally Robust Ontology-Based Data and Information Integration.Werner Ceusters, Barry Smith & James Matthew Fielding - 2004 - In Werner Ceusters, Barry Smith & James Matthew Fielding (eds.), Proceedings of DILS 2004 (Data Integration in the Life Sciences), (Lecture Notes in Bioinformatics, 2994). Springer. pp. 1-16.
    The integration of information resources in the life sciences is one of the most challenging problems facing bioinformatics today. We describe how Language and Computing nv, originally a developer of ontology-based natural language understanding systems for the healthcare domain, is developing a framework for the integration of structured data with unstructured information contained in natural language texts. L&C’s LinkSuite™ combines the flexibility of a modular software architecture with an ontology based on rigorous philosophical and logical principles that is designed (...)
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  50. Classification of Anomalies in Gastrointestinal Tract Using Deep Learning.Ibtesam M. Dheir & Samy S. Abu-Naser - 2022 - International Journal of Academic Engineering Research (IJAER) 6 (3):15-28.
    Automatic detection of diseases and anatomical landmarks in medical images by the use of computers is important and considered a challenging process that could help medical diagnosis and reduce the cost and time of investigational procedures and refine health care systems all over the world. Recently, gastrointestinal (GI) tract disease diagnosis through endoscopic image classification is an active research area in the biomedical field. Several GI tract disease classification methods based on image processing and machine learning techniques have been proposed (...)
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