Results for 'Immersion Trips'

223 found
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  1. A Book Review of Adler, Gary: Empathy Beyond US Borders—The Challenges of Transnational Civic Engagement[REVIEW]Steven Foertsch - 2021 - Review of Religious Research 63 (1):159–160.
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  2. The Journey to Antwerp: An Architectural Experience on Adaptive Reuse.Ma Bienvenida Candelaria - 2023 - Bidlisiw Journal 3 (2).
    I was fortunate to travel with the eight faculty members from the Philippine Women’s University (PWU) School of Fine Arts and Design and the School of Music. The grant provided by the Flemish government was one that I could not resist because the opportunity to experience life in Belgium is something that I always look forward to. In exchange, the journey should be significant in expressing my personal life in my artistic practice. As a designer, I have to immerse myself (...)
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  3. Imaginative immersion, regulation, and doxastic mediation.Alon Chasid - 2021 - Synthese 199 (3-4): 1-43.
    This paper puts forward an account of imaginative immersion. Elaborating on Kendall Walton’s thesis that imagining aims at the fictional truth, it first argues that imaginings are inherently rule- or norm-governed: they are ‘regulated’ by that which is presented as fictionally true. It then shows that an imaginer can follow the rule or norm mandating her to imagine the propositions presented as fictional truths either by acquiring explicit beliefs about how the rule (norm) is to be followed, or directly, (...)
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  4. Immersion is Attention / Becoming Immersed.Shen-yi Liao - manuscript
    Children sometimes lose themselves in make-believe games. Actors sometimes lose themselves in their roles. Readers sometimes lose themselves in their books. From people's introspective self-reports and phenomenological experiences, these immersive experiences appear to differ from ordinary experiences of simply playing a game, simply acting out a role, and simply reading a book. What explains the difference? My answer: attention. -/- [Unpublishable 2007-2017. This paper was referenced in Liao and Doggett (2014).].
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  5. Immersing oneself into one’s past: subjective presence can be part of the experience of episodic remembering.Denis Perrin & Michael Barkasi - 2024 - Philosophy and the Mind Sciences 5.
    A common view about the phenomenology of episodic remembering has it that when we remember a perceptual experience, we can relive or re-experience many of its features, but not its characteristic presence. In this paper, we challenge this common view. We first say that presence in perception divides into temporal and locative presence, with locative having two sides, an objective and a subjective one. While we agree with the common view that temporal and objective locative presence cannot be relived in (...)
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  6. Immersive Sonic Elements from Greek and Roman Ritual through Contemporary Christian Worship: A Closer Walk with Thee.Jeff Hawley - manuscript
    As the lyrics to the traditional nineteenth century gospel hymn state, one of the goals of many magical and religious practices is to experience ‘a closer walk with Thee,’ coming into the presence of the holy in both figurative and arguably literal terms. One of the many ways to improve this likelihood of achieving the deep and immersive presence of the holy—described by the scholar of comparative religion Rudolf Otto as the “gentle tide, [the] pervading [of] the mind with a (...)
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  7.  60
    INTERTWINED IMMERSION: THE DEVELOPMENT OF CHINESE BUDDHIST MASTER COSTUMES AS AN EXAMPLE.Fung Kei Cheng - 2020 - Religious Studies: An International Journal 8 (1):23-44.
    Cultural pluralism and diversity give rise to debates on conflicts and inclusiveness. Scholars largely investigate how people manage their culture of origin within their host culture, and how the host culture helps them adapt to the changes they experience within their new environment. However, both cultures can merge peacefully and the involved cultures can flourish as a result. The evolvement of jiasha, the attire of Chinese Buddhist masters, illustrates intertwined immersion, in which traditional Chinese (domestic) and Buddhist (imported) cultures (...)
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  8. Immersion Into Noise.Joseph Nechvatal (ed.) - 2011 - Open Humanities Press in conjunction with the University of Michigan Library's Scholarly Publishing Office.
    The noise factor is the ratio of signal to noise of an input signal to that of the output signal. Noise can block or interfere with the meaning of a message in both human and electronic communication. But in Information Theory, noise is still considered to be information. By refining the definition of noise as that which addresses us outside of our preferred comfort zone, Joseph Nechvatal's Immersion Into Noise investigates multiple aspects of cultural noise by applying the audio (...)
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  9.  77
    Spatial justice through immersive art: an interdisciplinary approach.Asma Mehan & Sina Mostafavi - 2024 - In C. Gray, E. Ciliotta Chehade, P. Hekkert, L. Forlano, P. Ciuccarelli & P. Lloyd (eds.), DRS2024: Boston. Boston, USA: DRS2024: Boston. pp. 1-15.
    This paper explores spatial justice in urban environments through immersive art and design, focusing on Amsterdam and Houston. It presents a case study from the Venice Biennale 2023, showcasing art's potential in fostering inclusive urban spaces. The study delves into the socio-political complexities of urban areas, highlighting often-ignored liminal spaces and their tensions and possibilities. Immersive art emerges as a transformative medium, capable of challenging and reshaping perceptions of space, and addressing systemic socio-economic disparities. Adopting a transdisciplinary approach, the research (...)
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  10. A Trip to the Zoo.Michel-Antoine Xhignesse - 2022 - In V. Vinogradovs (ed.), Aesthetic Literacy vol I: a book for everyone. Melbourne: Mont Publishing House. pp. 52-55.
    This is a short piece on literary literacy, in the form of a choose-your-own-adventure story. -/- The entire piece is spread across all three volumes: Volume 1 Chapter 12, Volume 2 Chapter 5, and Volume 3 Chapter 22.
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  11. Immersive ideals / critical distances : study of the affinity between artistic ideologies in virtual Reality and previous immersive idioms.Joseph Nechvatal (ed.) - 2010 - Berlin: LAP Lambert Academic Publishing AG & Co KG.
    My research into Virtual Reality technology and its central property of immersion has indicated that immersion in Virtual Reality (VR) electronic systems is a significant key to the understanding of contemporary culture as well as considerable aspects of previous culture as detected in the histories of philosophy and the visual arts. The fundamental change in aesthetic perception engendered by immersion, a perception which is connected to the ideal of total-immersion in virtual space, identifies certain shifts in (...)
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  12. Justice: A Role-Immersion Game for Teaching Political Philosophy.Noel Martin, Matthew Draper & Andy Lamey - 2020 - Teaching Philosophy 43 (3):281-308.
    We created Justice: The Game, an educational, role-immersion game designed to be used in philosophy courses. We seek to describe Justice in sufficent detail so that it is understandable to readers not already familiar with role-immersion pedagogy. We hope some instructors will be sufficiently interested in using the game. In addition to describing the game we also evaluate it, thereby highlighting the pedagogical potential of role-immersion games designed to teach political philosophy. We analyze the game by drawing (...)
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  13. The Canoe Trip: Confluence of Leisure Experience and the Self.Jeffrey J. Brooks - 2017 - Journal of Unconventional Park, Tourism, and Recreation Research 7 (1):22-29.
    Constitutive reflexivity, stories, and personal narrative were used to interpret leisure experience and provide insights for understanding leisure identity. I present a personal narrative of an annual canoe camping trip on a forested backcountry river. Stories are told in first person by the author about his trip of twenty years on a river with a small group of men. The author illustrates how personal narrative allows opportunities for understanding and interpreting meanings and changing leisure identities. The confluence of narrative, identity, (...)
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  14. Belief and Desire in Imagination and Immersion.Susanna Schellenberg - 2013 - Journal of Philosophy 110 (9):497-517.
    I argue that any account of imagination should satisfy the following three desiderata. First, imaginations induce actions only in conjunction with beliefs about the environment of the imagining subject. Second, there is a continuum between imaginations and beliefs. Recognizing this continuum is crucial to explain the phenomenon of imaginative immersion. Third, the mental states that relate to imaginations in the way that desires relate to beliefs are a special kind of desire, namely desires to make true in fiction. These (...)
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  15. Daydreaming as spontaneous immersive imagination: A phenomenological analysis.Emily Lawson & Evan Thompson - 2024 - Philosophy and the Mind Sciences 5 (1):1-34.
    Research on the specific features of daydreaming compared with mind-wandering and night dreaming is a neglected topic in the philosophy of mind and the cognitive neuroscience of spontaneous thought. The extant research either conflates daydreaming with mind-wandering (whether understood as task-unrelated thought, unguided attention, or disunified thought), characterizes daydreaming as opposed to mind-wandering (Dorsch, 2015), or takes daydreaming to encompass any and all “imagined events” (Newby-Clark & Thavendran, 2018). These dueling definitions obstruct future research on spontaneous thought, and are insufficiently (...)
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  16. Jazz Bands, Camping Trips and Decommodification: G. A. Cohen on Community.N. Vrousalis - 2012 - Socialist Studies 8 (1):141-163.
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  17. Non-Perceptual Representational Immersion in Video Games: A Response to David Chalmers' 'Reality+'.James Cartlidge - 2024 - Philosophy and Technology 37 (85):1-27.
    This article criticises David Chalmers’ ‘Reality+’ by interrogating its distinction of virtual reality (VR) from 2D, non-VR video games, a distinction made on the grounds that VR is immersive and these types of video games are not because immersion is a distinct characteristic of 3D perceptually represented VR. Building on the Balcerak Jacksons’ account of ‘representational immersion’, which they acknowledge has ‘perceptual’ and ‘non-perceptual’ elements, I develop an account of ‘non-perceptual representational immersion’ and use it to critique (...)
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  18.  25
    BMF CP82: Space tourism, information trustworthiness, usefulness, and immersiveness.A. I. S. D. L. Team - 2024 - Sm3D Portal.
    The current study is conducted to examine the following research questions: 1) How are information trustworthiness, usefulness, and immersiveness associated with the general intention to try space tourism? 2) Does the uncertainty of information (proxied by information trustworthiness) moderate the associations between information usefulness, immersiveness, and the general intention to try space tourism?
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  19. Consuming Fictions Part III: Immersion, Emotion, and the Paradox of Fiction.Peter Langland-Hassan - 2020 - In Explaining Imagination. Oxford: Oxford University Press. pp. 234-261.
    The chapter considers the “paradox of fiction,” understood as the claim that it is in some sense irrational or inappropriate to respond emotionally to mere fictions. Several theorists have held that special features of imagination, or other “arational” mental reflexes, play a role in its resolution. I argue, to the contrary, that imagination need not enter into the solution, and that the paradox can be resolved in a way that shows our responses to fictions to be reasonable and warranted, even (...)
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  20.  93
    Allegories of Immersion.Filippo Fimiani - 2023 - An-Icon: Studies in Environmental Images 1 (2):14.
    Fish Night, an episode of LOVE DEATH + ROBOTS (S01E12, 2019) based on a 1982 short story by Joe R. Lansdale, can be interpreted as an allegory of the impossibility of immersive experience: if real, it is deadly, because the images are no longer such or ghosts but living beings present in a shared environmental habitat, acting with but also against the subject, in turn no longer a spectator. Comparing the story and film, and ancient ekphrastic literature, I discuss, in (...)
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  21.  95
    A Transformative Trip? Experiences of Psychedelic Use.Logan Neitzke-Spruill, Caroline Beit, Jill Robinson, Kai Blevins, Joel Reynolds, Nicholas G. Evans & Amy L. McGuire - 2024 - Neuroethics 17 (33):1-21.
    Psychedelic experiences are often compared to “transformative experiences” due to their potential to change how people think and behave. This study empirically examines whether psychedelic experiences constitute transformative experiences. Given psychedelics’ prospective applications as treatments for mental health disorders, this study also explores neuroethical issues raised by the possibility of biomedically directed transformation—namely, consent and moral psychopharmacology. To achieve these aims, we used both inductive and deductive coding techniques to analyze transcripts from interviews with 26 participants in psychedelic retreats. Results (...)
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  22.  52
    Connecting College Town Communities through Immersive Technology and Direct Interaction of Students and Local.Sadaf Alikhani, Seyed Alireza Seyedi & Asma Mehan - 2024 - In Outreach & Engagement Texas Tech University (ed.), The 6th Annual Engaged Scholarship Symposium, Texas Tech University. Lubbock, Texas, USA: Texas Tech University. pp. 4-5.
    College towns contain mixtures of students and locals, tied to the intitution’s urban life. Due to students’ health, community engagement must be prioritized in these towns. However, technology is often blamed for distancing people. A paradoxical use of it, specifically immersive technology, a youth favorite, can be the solution by focusing on the technological narratives of the institute-related materials to improve community cohesion. This strategy shaped connections between students and locals and among past, present, and future. In this presentation, the (...)
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  23.  66
    Nie ganz bei den Sachen. Zur Phänomenologie der Immersion.Tom Poljanšek - 2022 - In Oliver Ruf & Lars C. Grabbe (eds.), Technik-Ästhetik. Zur Theorie techno-ästhetischer Realität. Bielefeld: Transcript. pp. 183-202.
    Menschen sind häufig nicht ganz bei der Sache. Oft finden wir sie abwesend, nicht ganz da, sich in Tagträume verlierend, in Gedanken schon bei der nächsten Sache; finden sie irgendwie nicht ganz hinein in die Situationen, mit denen sie sich gerade konfrontiert finden. Der Beitrag entwickelt die These, dass die Rede von der "Immersivität" von Erfahrung nicht erst bei technologisch oder ästhetisch mediierten Erlebnissen des Versetztseins in künstliche oder virtuelle "Welten" und Umgebungen am Platz, gewöhnliche menschliche Erfahrung vielmehr ganz grundsätzlich (...)
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  24. Instrumental or Immersed Experience: Pleasure, Pain and Object Perception in Locke.Lisa Shapiro - 2010 - In Charles T. Wolfe & Ofer Gal (eds.), The Body as Object and Instrument of Knowledge: Embodied Empiricism in Early Modern Science. Springer. pp. 265--285.
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  25. Preferred identity as phoenix epiphanies for people immersed in their illness experiences. A qualitative study on autobiographies.Natascia Bobbo - 2021 - ENCYCLOPAIDEIA 25 (59):43-55.
    The illness immersion condition prevents patients from enjoying everything worth living life for. In any case, according to Frank, this condition could represent one of the most insightful experiences towards understanding the meaning of life. Using the metaphor of phoenix taken from May, Frank identified four kinds of embodiments through which the phoenix can reveal itself in a patient after an illness immersion experience: the phoenix that could ever be and the phoenix that might have been; the recurrent (...)
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  26. Teaching Philosophy through a Role-Immersion Game.Kathryn E. Joyce, Andy Lamey & Noel Martin - 2018 - Teaching Philosophy 41 (2):175-98.
    A growing body of research suggests that students achieve learning outcomes at higher rates when instructors use active-learning methods rather than standard modes of instruction. To investigate how one such method might be used to teach philosophy, we observed two classes that employed Reacting to the Past, an educational role-immersion game. We chose to investigate Reacting because role-immersion games are considered a particularly effective active-learning strategy. Professors who have used Reacting to teach history, interdisciplinary humanities, and political theory (...)
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  27. BMF CP67: Anthropocentrism, virtual world behaviors, and game-playing immersiveness.A. I. S. D. L. Team - 2024 - Sm3D Portal.
    “Are humans in a toxic, abusive relationship with nature? Love is strange.” -/- —In “Glands of Love”; Meandering Sobriety.
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  28.  28
    BMF CP84: Gender, age, income, immersiveness, and space tourism intention.A. I. S. D. L. Team - 2024 - Sm3D Portal.
    The current study is conducted to examine the following research questions: 1) How are gender, age, and income associated with trying space tourism? 2) How are gender, age, and income associated with the intention to try space tourism when conditional on the level of immersiveness in information on social media?
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  29. "Hegelian Buddhist Hypertextual Media Inhabitation, or, Criticism in the Age of Electronic Immersion".David Kolb - 2002 - Bucknell Review 46 (2):90--108.
    What can it mean to criticize when you are inside the work itself? In a immersive electronic or digital environment critic is not distanced on a platform based on firm principles. Yet criticism self-awareness and commentary remain possible. This essay examines various techniques for dealing with immersive environments critically.
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  30. Reading trouble? On a rejected alternative to Kathleen Stock’s immersion-in-a-fiction explanation.Terence Rajivan Edward - manuscript
    This paper responds to Kathleen Stock’s attempt to explain a puzzling fact, at least from her standpoint: widespread assertions that some people who are biologically male are women and some people who are biologically female are men. She regards these assertions as made while immersed in a fiction. Stock rejects an alternative explanation – that a lot of these people have read Judith Butler or 1970s feminism. Clarifying that explanation reveals it to be not so easy to dismiss.
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  31. Philosophy for Living: Exploring Diversity and Immersive Assignments in a PWOL Approach.Sharon Mason & Benjamin Rider - 2021 - American Association of Philosophy Teachers Studies in Pedagogy 6:104-122.
    In this article, we reflect on our experiences teaching a PWOL course called Philosophy for Living. The course uses modules focused on different historical philosophical ways of life (Epicureanism, Stoicism, Confucianism, Existentialism, etc.) to engage students in exploring how philosophy can be a way of life and how its methods, virtues, and ideas can improve their own lives. We describe and compare our experiences with two central aspects of our approach: engagement with diversity and the use of immersive experiences and (...)
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  32. Otávio Bueno* and Steven French.**Applying Mathematics: Immersion, Inference, Interpretation. [REVIEW]Anthony F. Peressini - 2020 - Philosophia Mathematica 28 (1):116-127.
    Otávio Bueno* * and Steven French.** ** Applying Mathematics: Immersion, Inference, Interpretation. Oxford University Press, 2018. ISBN: 978-0-19-881504-4 978-0-19-185286-2. doi:10.1093/oso/9780198815044. 001.0001. Pp. xvii + 257.
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  33.  32
    The Potential of AI to Simulate Real-Time Historical What-If Scenarios for Immersive Educational Experiences.Mezbah Uddin Rafi - 2024 - SSRN 1 (13 September 2024):16.
    This paper examines the innovative application of Artificial Intelligence (AI) to simulate real-time historical what-if scenarios, exploring its potential for creating immersive and engaging educational experiences. AI-driven simulations could revolutionize the way history is taught, allowing users to engage directly with alternative historical outcomes. By exploring possible scenarios—such as different outcomes for major events like World War II or the Cuban Missile Crisis—students and educators can gain deeper insights into historical processes. This paper discusses the methodologies behind AI-driven historical simulations, (...)
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  34. Chaos Theory: A Quick Immersion.Robert Bischop - 2023 - New York: Tibidabo Publishing.
    Since the 1980s chaos has been the subject of great interest both in scientific research and in public consciousness. Chaos as played roles in books and movies such as Jurassic Park and Bellwether and has been the subject of numerous popularizations. But what is chaos—better characterized as chaotic dynamics—really? How much of an impact does it have on everyday life? This book explores these questions and more, introducing you to the basics of chaos as mathematicians and scientists study it and (...)
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  35. I, avatar: Towards an extended theory of selfhood in immersive VR (4th edition).Anda Zahiu - 2019 - Információs Társadalom: Társadalomtudományi Folyóirat 19 (4):7-28.
    In this paper, I argue that virtual manifestations of selfhood in VR environments have a transformative effect on the users, which in turn has spillover effects in the physical world. I will argue in favor of extending our notion of personal identity as to include VR avatars as negotiable bodies that constitute a genuine part of who we are. Recent research in VR shows that users can experience the Proteus Effect and other lasting psychological changes after being immersed in VR. (...)
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  36. BMF CP66: Exceptionalism, virtual world behaviors, and game-playing immersiveness.A. I. S. D. L. Team - 2024 - Sm3D Portal.
    “[…] To alleviate the boredom, after catching a fish, Kingfisher would press all three buttons before swallowing the fish. Pressing the buttons has gradually become somewhat of a new technological ritual.” -/- —In “Innovation”; The Kingfisher Story Collection.
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  37. The Dreams of Alpha-Lupi: A Trip In Virtual Reality.Francisco Valdez - manuscript
    Dreams as Virtual Reality simulations. When David Chalmers wrote “The Virtual and the Real” the argument many focused on the metaphysical and epistemic nature Virtual Reality and how it compares to waking states and dreaming sates. But one interesting segment of the paper is where he defends his thesis by claiming that dreams are not experiences. This is where I take issue and, in my paper, I claim that dreams as much as VR are epistemically similar enough to be called (...)
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  38. Suspending the Habit Body through Immersive Resonance:Hesitation and Constitutive Duet in Jen Reimer and Max Stein’s Site-Specific Improvisation.Rachel Elliott - 2018 - Critical Studies in Improvisation/ Études Critiques En Improvisation 12 (2):1 - 11.
    There is increasing appreciation for the role that location plays in the experience of a musical event. This paper seeks to understand this role in terms of our habitual relationships to place, asking whether and how being musical somewhere can expand and transform our habituated comportment there, and with what consequences. This inquiry is anchored in a series of site-specific improvised performances by Jen Reimer and Max Stein, and the theory and practice of the late experimental music pioneer Pauline Oliveros. (...)
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  39. The Imagination Box.Shen-yi Liao & Tyler Doggett - 2014 - Journal of Philosophy 111 (5):259-275.
    Imaginative immersion refers to a phenomenon in which one loses oneself in make-believe. Susanna Schellenberg says that the best explanation of imaginative immersion involves a radical revision to cognitive architecture. Instead of there being an attitude of belief and a distinct attitude of imagination, there should only be one attitude that represents a continuum between belief and imagination. -/- We argue otherwise. Although imaginative immersion is a crucial data point for theorizing about the imagination, positing a continuum (...)
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  40. Real Virtuality: A Code of Ethical Conduct. Recommendations for Good Scientific Practice and the Consumers of VR-Technology.Michael Madary & Thomas Metzinger - 2016 - Frontiers in Robotics and AI 3:1-23.
    The goal of this article is to present a first list of ethical concerns that may arise from research and personal use of virtual reality (VR) and related technology, and to offer concrete recommendations for minimizing those risks. Many of the recommendations call for focused research initiatives. In the first part of the article, we discuss the relevant evidence from psychology that motivates our concerns. In Section “Plasticity in the Human Mind,” we cover some of the main results suggesting that (...)
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  41.  74
    (1 other version)DRS2024: Boston.C. Gray, E. Ciliotta Chehade, P. Hekkert, L. Forlano, P. Ciuccarelli & P. Lloyd (eds.) - 2024 - Boston, USA: Design Research Society.
    This paper explores spatial justice in urban environments through immersive art and design, focusing on Amsterdam and Houston. It presents a case study from the Venice Biennale 2023, showcasing art's potential in fostering inclusive urban spaces. The study delves into the socio-political complexities of urban areas, highlighting often-ignored liminal spaces and their tensions and possibilities. Immersive art emerges as a transformative medium, capable of challenging and reshaping perceptions of space, and addressing systemic socio-economic disparities. Adopting a transdisciplinary approach, the research (...)
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  42. Adorno on Mimetic Rationality: Three Puzzles.Noppen Pierre-Francois - 2017 - Adorno Studies 1 (1):79-100.
    In this paper, I examine Adorno’s controversial claim that human rationality is inherently mimetic. To do so, I break this claim down into three puzzles (the natural historical puzzle, the metaphysical puzzle, and the epistemic puzzle) and consider each in turn. The first puzzle originates in Adorno’s assertion that in the course of human history the mimetic moment of human thought “is melted together with the rational moment”. So whereas, on his narrative, mimesis has become an intrinsic component of human (...)
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  43. Interactive art as reflective experience: Imagineers and ultra-technologists as interaction designers.Marianna Charitonidou - 2020 - Visual Resources 36 (4):382-396.
    The article investigates how the use of extended reality technologies and interactive digital interfaces have affected the design of exhibition spaces. Its main objective is to shed light on how these technologies have influenced the ways in which immersive art installations are conceived and experienced. Particular emphasis is placed on the impact of interactive technologies on how visitors experience exhibition spaces. The article examines an ensemble of immersive art cases, paying special attention to the distinction between immersion and interactivity. (...)
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  44. Pain, Pleasure, and Unpleasure.David Bain & Michael Brady - 2014 - Review of Philosophy and Psychology 5 (1):1-14.
    Compare your pain when immersing your hand in freezing water and your pleasure when you taste your favourite wine. The relationship seems obvious. Your pain experience is unpleasant, aversive, negative, and bad. Your experience of the wine is pleasant, attractive, positive, and good. Pain and pleasure are straightforwardly opposites. Or that, at any rate, can seem beyond doubt, and to leave little more to be said. But, in fact, it is not beyond doubt. And, true or false, it leaves a (...)
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  45. The Internet as Friend or Foe of Intellectual Freedom.Elizabeth Buchanan - 2004 - International Review of Information Ethics 2.
    What a long strange trip the Internet has had. From its inception and use by the American military to the billions of users world-wide who log on daily, the Internet is both the promise of access to information and the peril of surveillance and a means of curtailing intellectual freedom. This paper will review this continuum, paying close attention to recent developments in the United States that fuel the dichotomous debate surrounding intellectual freedom.
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  46. Odors: from chemical structures to gaseous plumes.Benjamin D. Young, James A. Escalon & Dennis Mathew - 2020 - Neuroscience and Biobehavioral Reviews 111:19-29.
    We are immersed within an odorous sea of chemical currents that we parse into individual odors with complex structures. Odors have been posited as determined by the structural relation between the molecules that compose the chemical compounds and their interactions with the receptor site. But, naturally occurring smells are parsed from gaseous odor plumes. To give a comprehensive account of the nature of odors the chemosciences must account for these large distributed entities as well. We offer a focused review of (...)
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  47. Social Norms in Virtual Worlds of Computer Games.Daria Bylieva & Tatiana Nam - 2018 - In Daria Bylieva & Tatiana Nam (eds.), Advances in Social Science, Education and Humanities Research. Proceedings of the International Conference Communicative Strategies of Information Society (CSIS 2018). pp. 369-373.
    Immersing in the virtual world of the Internet, information and communication technologies are changing the human being. In spite of the apparent similarity of on-line and off-line, social laws of their existence are different. According to the analysis of games, based on the violation of the accepted laws of the world off-line, their censoring, as well as the cheating, features of formation and violations of social norms in virtual worlds were formulated. Although the creators of the games have priority in (...)
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  48. Engineering Social Justice into Traffic Control for Self-Driving Vehicles?Milos N. Mladenovic & Tristram McPherson - 2016 - Science and Engineering Ethics 22 (4):1131-1149.
    The convergence of computing, sensing, and communication technology will soon permit large-scale deployment of self-driving vehicles. This will in turn permit a radical transformation of traffic control technology. This paper makes a case for the importance of addressing questions of social justice in this transformation, and sketches a preliminary framework for doing so. We explain how new forms of traffic control technology have potential implications for several dimensions of social justice, including safety, sustainability, privacy, efficiency, and equal access. Our central (...)
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  49.  43
    Clarity (Clareira).Victor Adelino Ausina Mota - 2014 - Lisbon, Portugal, Europe: Bubok. Translated by Mario Espitia.
    After a trip to France, we return to imaginary open spaces of a clear process of becoming national.
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  50.  77
    Of flat breads, Ma Ling, and Protests: A Travelogue on Migration.Earl Clarence Jimenez - 2023 - Bidlisiw Journal 3 (2).
    We arrived at the neighborhood in Antwerp where our accommodation, Adagio Aprthotel, was located. The presence of immigrants was the one of the first things that caught my attention. They are everywhere. Enroute to the shops past the train station after dropping off our bags, Amiel and I passed a synagogue, and at McDonald’s (yup, my first meal in Belgium was french fries!), seated at the next table were two Filipinos. Overhearing their chatter, I surmised that they have been living (...)
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