Results for 'User-Generated Content'

968 found
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  1. Ethical issues in the employment of user-generated content as experimental stimulus: Defining the interests of creators.Ben Merriman - 2014 - Research Ethics 10 (4):196-207.
    Social experimental research commonly employs media to elicit responses from research subjects. This use of media is broadly protected under fair use exemptions to copyright, and creators of content used in experiments are generally not afforded any formal consideration or protections in existing research ethics frameworks. Online social networking sites are an emerging and important setting for social experiments, and in this context the material used to elicit responses is often content produced by other users. This article argues (...)
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  2. Enhancing user creativity: semantic measures for idea generation.Georgi V. Georgiev & Danko D. Georgiev - 2018 - Knowledge-Based Systems 151:1-15.
    Human creativity generates novel ideas to solve real-world problems. This thereby grants us the power to transform the surrounding world and extend our human attributes beyond what is currently possible. Creative ideas are not just new and unexpected, but are also successful in providing solutions that are useful, efficient and valuable. Thus, creativity optimizes the use of available resources and increases wealth. The origin of human creativity, however, is poorly understood, and semantic measures that could predict the success of (...) ideas are currently unknown. Here, we analyze a dataset of design problem-solving conversations in real-world settings by using 49 semantic measures based on WordNet 3.1 and demonstrate that a divergence of semantic similarity, an increased information content, and a decreased polysemy predict the success of generated ideas. The first feedback from clients also enhances information content and leads to a divergence of successful ideas in creative problem solving. These results advance cognitive science by identifying real-world processes in human problem solving that are relevant to the success of produced solutions and provide tools for real-time monitoring of problem solving, student training and skill acquisition. A selected subset of information content (IC Sánchez–Batet) and semantic similarity (Lin/Sánchez–Batet) measures, which are both statistically powerful and computationally fast, could support the development of technologies for computer-assisted enhancements of human creativity or for the implementation of creativity in machines endowed with general artificial intelligence. (shrink)
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  3. Drugie Życie, czyli problemy z przedłużaniem rzeczywistości.Andrzej Klimczuk - manuscript
    Linden Lab studies massive online game "Second Life" unexpectedly gained worldwide fame after a few years after release. To the surprise of many game has met with great interest, despite the lack of promotional campaigns. It can be assumed that the reason why "second life" reached a wider audience was a special type of offered entertainment. Network game proved to be no longer a game that was known so far, but an example of a mass media, whose central element is (...)
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  4. Games 2.0 jako próba konstrukcji społeczno-kulturowego perpetuum mobile.Andrzej Klimczuk - 2008 - Homo Communicativus 5:177--187.
    Increase in popularity of games like "Second Life" has contributed not only to significant changes in the development of the electronic entertainment industry. Promoting Games 2.0, the new trend of video game production that are assumed to be the virtual worlds that contain user-generated content makes both measured with a specific technological innovation, as well as a serious change in the organization of socio-cultural heritage. The article presents problems of the existing difficulties of terminology, the implications of (...)
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  5. NAVIGATING BETWEEN CHAOS AND BUREAUCRACY: BACKGROUNDING TRUST IN OPEN-CONTENT COMMUNITIES.Paul B. de Laat - 2012 - In Karl Aberer, Andreas Flache, Wander Jager, Ling Liu, Jie Tang & Christophe Guéret (eds.), 4th International Conference, SocInfo 2012, Lausanne, Switzerland, December 5-7, 2012. Proceedings. Springer.
    Many virtual communities that rely on user-generated content (such as social news sites, citizen journals, and encyclopedias in particular) offer unrestricted and immediate ‘write access’ to every contributor. It is argued that these communities do not just assume that the trust granted by that policy is well-placed; they have developed extensive mechanisms that underpin the trust involved (‘backgrounding’). These target contributors (stipulating legal terms of use and developing etiquette, both underscored by sanctions) as well as the contents (...)
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  6. Interdiscursive Readings in Cultural Consumer Research.George Rossolatos - 2018 - Newcastle upon Tyne, UK: Cambridge Scholars Publishing.
    The cultural consumption research landscape of the 21st century is marked by an increasing cross-disciplinary fermentation. At the same time, cultural theory and analysis have been marked by successive ‘inter-’ turns, most notably with regard to the Big Four: multimodality (or intermodality), interdiscursivity, transmediality (or intermediality), and intertextuality. This book offers an outline of interdiscursivity as an integrative platform for accommodating these notions. To this end, a call for a return to Foucault is issued via a critical engagement with the (...)
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  7. The Authority to Moderate: Social Media Moderation and its Limits.Bhanuraj Kashyap & Paul Formosa - 2023 - Philosophy and Technology 36 (4):1-22.
    The negative impacts of social media have given rise to philosophical questions around whether social media companies have the authority to regulate user-generated content on their platforms. The most popular justification for that authority is to appeal to private ownership rights. Social media companies own their platforms, and their ownership comes with various rights that ground their authority to moderate user-generated content on their platforms. However, we argue that ownership rights can be limited when (...)
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  8. Informational Quality Labeling on Social Media: In Defense of a Social Epistemology Strategy.John P. Wihbey, Matthew Kopec & Ronald Sandler - manuscript
    Social media platforms have been rapidly increasing the number of informational labels they are appending to user-generated content in order to indicate the disputed nature of messages or to provide context. The rise of this practice constitutes an important new chapter in social media governance, as companies are often choosing this new “middle way” between a laissez-faire approach and more drastic remedies such as removing or downranking content. Yet information labeling as a practice has, thus far, (...)
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  9. Gry komputerowe i branża gier a sztuka komiksowa.Andrzej Klimczuk - 2011 - In Grażyna Gajewska & Rafał Wójcik (eds.), Contextual Mix. Through Graphic Stories to Analyses of Contemporary Culture. Poznańskie Towarzystwo Przyjaciół Nauk. pp. 385--396.
    Growth in popularity of computer games is a noticeable change in recent years. Electronic entertainment increasingly engages the wider society and reaches to new audiences by offering them satisfy of wide variety of needs and aspirations. As a mass media games not only provide entertainment, but they are also an important source of income, knowledge and social problems. Article aims to bring closer look on the common areas of games and comics. On the one hand designers and artists working on (...)
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  10. Consider the Source: An Examination of the Effects of Externally and Internally Generated Content on Memory.Stan Klein - 2024 - Psychology of Consciousness: Theory, Research, and Practice 11 (3):311–323.
    Drawing on ideas from philosophy (in particular, epistemology), I argue that one of memory’s most important functions is to provide its owner with knowledge of the physical world. This knowledge helps satisfy the organism’s need to confer stability on an ever-changing reality so the objects in which it consists can be identified and reidentified. I then draw a distinction between sources of knowledge (i.e., from physical vs. subjective reality) and argue—based on evolutionary principles—that because memory was designed by natural selection (...)
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  11. An Explainable Affective Recommender based on the Commonsense Reasoning Framework TCL.Antonio Lieto - 2022 - AISC 2022.
    In this work we present an explainable system for emotion attribution and recommendation (called DEGARI (Dynamic Emotion Generator And ReclassIfier) relying on a recently introduced probabilistic commonsense reasoning framework (i.e. the TCL logic, see Lieto & Pozzato 2020) which is based on a human-like procedure for the automatic generation of novel concepts in a Description Logics knowledge base (see also Lieto et al. 2019, Chiodino et al. 2020 for other applications). In particular, in order to model human-like forms of concept (...)
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  12. Content Reliability in the Age of AI: A Comparative Study of Human vs. GPT-Generated Scholarly Articles.Rajesh Kumar Maurya & Swati R. Maurya - 2024 - Library Progress International 44 (3):1932-1943.
    The rapid advancement of Artificial Intelligence (AI) and the developments of Large Language Models (LLMs) like Generative Pretrained Transformers (GPTs) have significantly influenced content creation in scholarly communication and across various fields. This paper presents a comparative analysis of the content reliability between human-generated and GPT-generated scholarly articles. Recent developments in AI suggest that GPTs have become capable in generating content that can mimic human language to a greater extent. This highlights and raises questions about (...)
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  13. The Influence of Social Knowledge on Consumer Decision-Making Process.Sidharta Chatterjee & Mousumi Samanta - 2021 - IUP Journal of Knowledge Management 19 (4):41-50.
    This paper is an attempt to understand how social knowledge affects human economic decision making. The paper discusses the nature of social knowledge in today’s context with special reference to how social knowledge influences consumers’ sentiments and their economic decisions. Social networks are being continuously flooded with various kinds of information and disinformation. Some of the information becomes knowledge for social network users who browse various kinds of content that are either entertaining or related to products and marketing. Although (...)
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  14. Reimagining Digital Well-Being. Report for Designers & Policymakers.Daan Annemans, Matthew Dennis, , Gunter Bombaerts, Lily E. Frank, Tom Hannes, Laura Moradbakhti, Anna Puzio, Lyanne Uhlhorn, Titiksha Vashist, , Anastasia Dedyukhina, Ellen Gilbert, Iliana Grosse-Buening & Kenneth Schlenker - 2024 - Report for Designers and Policymakers.
    This report aims to offer insights into cutting-edge research on digital well-being. Many of these insights come from a 2-day academic-impact event, The Future of Digital Well-Being, hosted by a team of researchers working with the Royal Netherlands Academy of Arts and Sciences (KNAW) in February 2024. Today, achieving and maintaining well-being in the face of online technologies is a multifaceted challenge that we believe requires using theoretical resources of different research disciplines. This report explores diverse perspectives on how digital (...)
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  15.  84
    VIRTUAL LANDSCAPE IN SERIOUS GAMES: A FRAMEWORK FOR ENHANCING THE PLAYER INTERACTION FOCUSING ON THE LEARNING RATE.Sepehr Vaez Afshar - 2021 - Dissertation, Istanbul Technical University
    Throughout history, education has always been essential for humanity's justice and fundamental for the creation of a free and satisfying society with the dissemination of knowledge. Hence, in addition to the life occurrences educating people, traditional higher education methods have played an important role for a long period. However, the age of technology has changed the educational system along with the people's lifestyles to meet the continuously changing conditions. During the past twenty years, the Information and Communication Technologies (ICTs) led (...)
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  16. THE USE OF GAMIFICATION TO ENRICH THE PARK EXPERIENCE FOR THE VISITORS: ISTANBUL ATATÜRK URBAN FOREST PARK CASE STUDY.Sarvin Eshaghi - 2022 - Dissertation, Istanbul Technical University
    The excessive population growth leading to urbanization and, subsequent to it, urban sprawl, increases the size and number of urban settlements. Consequently, to fulfill the land needed for this expansion, humans encroach the public open areas, including highly crucial urban green spaces. Generally, any kind of greenness within the city, known as urban green spaces, benefits the ecosystem and the inhabitants. Hence, the green infrastructure, universally, should be preserved. Urban parks, specifically urban forest parks, serving as recreational green public spaces, (...)
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  17. NEUTROSOPHIC THEORY AND SENTIMENT ANALYSIS TECHNIQUE FOR MINING AND RANKING BIG DATA FROM ONLINE EVALUATION.C. Manju Priya - 2022 - Journal of Science Technology and Research (JSTAR) 3 (1):124-142.
    A huge amount of data is being generated everyday through different transactions in industries, social networking, communication systems etc. Big data is a term that represents vast volumes of high speed, complex and variable data that require advanced procedures and technologies to enable the capture, storage, management, and analysis of the data. Big data analysis is the capacity of representing useful information from these large datasets. Due to characteristics like volume, veracity, and velocity, big data analysis is becoming one (...)
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  18. Recommendation Algorithms, a Neglected Opportunity for Public Health.Lê Nguyên Hoang, Louis Faucon & El-Mahdi El-Mhamdi - 2021 - Revue Médecine et Philosophie 4 (2):16-24.
    The public discussion on artificial intelligence for public health often revolves around future applications like drug discovery or personalized medicine. But already deployed artificial intelligence for content recommendation, especially on social networks, arguably plays a far greater role. After all, such algorithms are used on a daily basis by billions of users worldwide. In this paper, we argue that, left unchecked, this enormous influence of recommendation algorithms poses serious risks for public health, e.g., in terms of misinformation and mental (...)
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  19. A Logic-based Tool for Dynamic Generation and Classification of Musical Content.Antonio Lieto - 2022 - In proceedings of AI*IA 2022. Springer LNCS. pp. 1-12.
    In this work we present NERVOUS, an intelligent recommender system exploiting a probabilistic extension of a Description Logic of typicality to dynamically generate novel contents in AllMusic, a comprehensive and in-depth resource about music, providing data about albums, bands, musicians and songs. The tool can be used for both the generation of novel music genres and styles, described by a set of typical properties characterizing them, and the reclassification of the available songs within such new genres.
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  20. Sense Experience, Concepts and Content, Objections to Davidson and McDowell.Michael Ayers - 2004 - In Ralph Schumacher (ed.), Perception and Reality: From Descartes to the Present. Mentis.
    Philosophers debate whether all, some or none of the represcntational content of our sensory experience is conccptual, but the technical term "concept" has different uses. It is commonly linked more or less closely with the notions of judgdment and reasoning, but that leaves open the possibility that these terms share a systematic ambiguity or indeterminacy. Donald Davidson, however, holds an unequivocal and consistent, if paradoxical view that there are strictly speaking no psychological states with representational or intentional content (...)
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  21. Assertoric content, responsibility, and metasemantics.Andrew Peet - 2021 - Mind and Language 37 (5):914-932.
    I argue that assertoric content functions as a means for us to track the responsibilities undertaken by communicators, and that distinctively assertoric commitments are distinguished by being generated directly in virtue of the words the speaker uses. This raises two questions: (a) Why are speakers responsible for the content thus generated? (b) Why is it important for us to distinguish between commitments in terms of their manner of generation? I answer the first question by developing a (...)
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  22. “In Flow”! Why Do Users Share Fake News about Environmentally Friendly Brands on Social Media?Daniel-Rareș Obadă & Dan-Cristian Dabija - 2022 - International Journal of Environmental Research and Public Health 19 (8).
    Social media has triggered an increase in fake news spread about different aspects of modern lives, society, politics, societal changes, etc., and has also affected companies’ reputation and brands’ trust. Therefore, this paper is aimed at investigating why social media users share fake news about environmentally friendly brands. To examine social media users’ behavior towards environmentally friendly brands, a theoretical research model proposed and analyzed using structural equations modeling in SmartPLS on a convenience sample consisting of 922 questionnaires. Data was (...)
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  23.  38
    PHISHING CONTENT CLASSIFICATION USING DYNAMIC WEIGHTING AND GENETIC RANKING OPTIMIZATION ALGORITHM.M. Arul Selvan - 2024 - Journal of Science Technology and Research (JSTAR) 5 (1):471-485.
    Phishing attacks remain one of the most prevalent cybersecurity threats, affecting individuals and organizations globally. The rapid evolution of phishing techniques necessitates more sophisticated detection and classification methods. In this paper, we propose a novel approach to phishing content classification using a Genetic Ranking Optimization Algorithm (GROA), combined with dynamic weighting, to improve the accuracy and ranking of phishing versus legitimate content. Our method leverages features such as URL structure, email content analysis, and user behavior patterns (...)
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  24. Experiential Content and Naive Realism: A Reconciliation.Heather Logue - 2014 - In Berit Brogaard (ed.), Does Perception Have Content? New York, NY: Oup Usa.
    In the first section of this paper, after briefly arguing for the assumption that experiential content is propositional, I’ll distinguish three interpretations of the claim that experience has content (the Mild, Medium, and Spicy Content Views). In the second section, I’ll flesh out Naïve Realism in greater detail, and I’ll reconstruct what I take to be the main argument for its incompatibility with the Content Views. The third section will be devoted to evaluation of existing arguments (...)
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  25. Why option generation matters for the design of autonomous e-coaching systems.Bart Kamphorst & Annemarie Kalis - 2015 - AI and Society 30 (1):77-88.
    Autonomous e-coaching systems offer their users suggestions for action, thereby affecting the user's decision-making process. More specifically, the suggestions that these systems make influence the options for action that people actually consider. Surprisingly though, options and the corresponding process of option generation --- a decision-making stage preceding intention formation and action selection --- has received very little attention in the various disciplines studying decision making. We argue that this neglect is unjustified and that it is important, particularly for designers (...)
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  26. In defense of content-independence.Nathan Adams - 2017 - Legal Theory 23 (3):143-167.
    Discussions of political obligation and political authority have long focused on the idea that the commands of genuine authorities constitute content-independent reasons. Despite its centrality in these debates, the notion of content-independence is unclear and controversial, with some claiming that it is incoherent, useless, or increasingly irrelevant. I clarify content-independence by focusing on how reasons can depend on features of their source or container. I then solve the long-standing puzzle of whether the fact that laws can constitute (...)
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  27. Adversarial Attacks on Image Generation With Made-Up Words.Raphaël Millière - manuscript
    Text-guided image generation models can be prompted to generate images using nonce words adversarially designed to robustly evoke specific visual concepts. Two approaches for such generation are introduced: macaronic prompting, which involves designing cryptic hybrid words by concatenating subword units from different languages; and evocative prompting, which involves designing nonce words whose broad morphological features are similar enough to that of existing words to trigger robust visual associations. The two methods can also be combined to generate images associated with more (...)
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  28. An Analysis of the Interaction Between Intelligent Software Agents and Human Users.Christopher Burr, Nello Cristianini & James Ladyman - 2018 - Minds and Machines 28 (4):735-774.
    Interactions between an intelligent software agent and a human user are ubiquitous in everyday situations such as access to information, entertainment, and purchases. In such interactions, the ISA mediates the user’s access to the content, or controls some other aspect of the user experience, and is not designed to be neutral about outcomes of user choices. Like human users, ISAs are driven by goals, make autonomous decisions, and can learn from experience. Using ideas from bounded (...)
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  29. Content aggregation, visualization and emergent properties in computer simulations.Gordana Dodig-Crnkovic, Juan M. Durán & D. Slutej - 2010 - In Kai-Mikael Jää-Aro & Thomas Larsson (eds.), SIGRAD 2010 – Content aggregation and visualization. Linköping University Electronic Press. pp. 77-83.
    With the rapidly growing amounts of information, visualization is becoming increasingly important, as it allows users to easily explore and understand large amounts of information. However the field of information visualiza- tion currently lacks sufficient theoretical foundations. This article addresses foundational questions connecting information visualization with computing and philosophy studies. The idea of multiscale information granula- tion is described based on two fundamental concepts: information (structure) and computation (process). A new information processing paradigm of Granular Computing enables stepwise increase of (...)
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  30. Unfollowed Rules and the Normativity of Content.Eric V. Tracy - 2020 - Analytic Philosophy 61 (4):323-344.
    Foundational theories of mental content seek to identify the conditions under which a mental representation expresses, in the mind of a particular thinker, a particular content. Normativists endorse the following general sort of foundational theory of mental content: A mental representation r expresses concept C for agent S just in case S ought to use r in conformity with some particular pattern of use associated with C. In response to Normativist theories of content, Kathrin Glüer-Pagin and (...)
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  31. Creating a World in the Head: The Conscious Apprehension of Neural Content Originating from Internal Sources.Stan Klein & Judith Loftus - forthcoming - Psychology of Consciousness: Theory, Research, and Practice.
    Klein, Nguyen, & Zhang (in press) argued that the evolutionary transition from respondent to agent during the Cambrian Explosion would be a promising vantage point from which to gain insight into the evolution of organic sentience. They focused on how increased competition for resources -- in consequence of the proliferation of new, neurally sophisticated life-forms -- made awareness of the external world (in the service of agentic acts) an adaptive priority. The explanatory scope of Klein et al (in press) was (...)
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  32. Textual examples in idea generation phase of design process: Creativity and fixation.Serkan Can Hatıpoğlu - 2019 - Dissertation, Istanbul Technical University
    During the idea generation phase of the design process, designers often search for inspirations in external sources of information, such as photographs, written descriptions and physical examples. These sources have potential to enhance creative performance. However, they sometimes become too attached to particular ideas of external precedents or various examples. It refers to fixation which is identified as inadequate adoption of features from existing examples. Influence of the existing examples on creativity and fixation, specifically textual examples, have been discussed in (...)
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  33.  92
    Social Evidence Tampering and the Epistemology of Content Moderation.Keith Raymond Harris - forthcoming - Topoi:1-11.
    Social media misinformation is widely thought to pose a host of threats to the acquisition of knowledge. One response to these threats is to remove misleading information from social media and to de-platform those who spread it. While content moderation of this sort has been criticized on various grounds—including potential incompatibility with free expression—the epistemic case for the removal of misinformation from social media has received little scrutiny. Here, I provide an overview of some costs and benefits of the (...)
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  34. Assertion, denial, content, and (logical) form.Jack Woods - 2016 - Synthese 193 (6):1667-1680.
    I discuss Greg Restall’s attempt to generate an account of logical consequence from the incoherence of certain packages of assertions and denials. I take up his justification of the cut rule and argue that, in order to avoid counterexamples to cut, he needs, at least, to introduce a notion of logical form. I then suggest a few problems that will arise for his account if a notion of logical form is assumed. I close by sketching what I take to be (...)
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  35. Click-Gap, paternalism, and tech giants’ relationships with their users.J. L. A. Donohue - 2023 - AI and Ethics 1.
    The spread of misinformation and fake news raises important problems for our society and for our democracy. From the January 6 attack on the U.S. Capitol to vaccine hesitancy, from suppressing voter turnout to peddling conspiracy theories, we know that these problems are real and need to be taken seriously. While misinformation is not a new problem for democracy, it can spread more quickly and easily because of new media’s design and popularity. Given these problems, it is encouraging that some (...)
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  36. The perception of representational content.John Dilworth - 2005 - British Journal of Aesthetics 45 (4):388-411.
    How can it be true that one sees a lake when looking at a picture of a lake, since one's gaze is directed upon a flat dry surface covered in paint? An adequate contemporary explanation cannot avoid taking a theoretical stand on some fundamental cognitive science issues concerning the nature of perception, of pictorial content, and of perceptual reference to items that, strictly speaking, have no physical existence. A solution is proposed that invokes a broadly functionalist, naturalistic theory of (...)
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  37. Capitalism and its Contentments: A Nietzschean Critique of Ideology Critique.Donovan Miyasaki - manuscript
    Nietzsche’s psychological theory of the drives calls into question two common assumptions of ideology critique: 1) that ideology is fetishistic, substituting false satisfactions for true ones, and 2) that ideology is falsification; it conceals exploitation. In contrast, a Nietzschean approach begins from the truth of ideology: that capitalism produces an authentic contentment that makes the concealment of exploitation unnecessary. And it critiques ideology from the same standpoint: capitalism produces pleasures too efficiently, an overproduction of desire that is impossible to sustain (...)
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  38. Sharing (mis) information on social networking sites. An exploration of the norms for distributing content authored by others.Lavinia Marin - 2021 - Ethics and Information Technology 23 (3):363-372.
    This article explores the norms that govern regular users’ acts of sharing content on social networking sites. Many debates on how to counteract misinformation on Social Networking Sites focus on the epistemic norms of testimony, implicitly assuming that the users’ acts of sharing should fall under the same norms as those for posting original content. I challenge this assumption by proposing a non-epistemic interpretation of (mis) information sharing on social networking sites which I construe as infrastructures for forms (...)
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  39. On the Explanatory Deficiencies of Linguistic Content.Bryan Frances - 1999 - Philosophical Studies 93 (1):45-75.
    The Burge-Putnam thought experiments have generated the thesis that beliefs are not fixed by the constitution of the body. However, many philosophers have thought that if this is true then there must be another content-like property. Even if the contents of our attitudes such as the one in ‘believes that aluminum is a light metal’, do not supervene on our physical makeups, nevertheless people who are physical duplicates must be the same when it comes to evaluating their rationality (...)
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  40. Promoting Sustainable Development of Cultural Assets by Improving Users' Perception through Space Configuration; Case Study: The Industrial Heritage Site.Hassan Bazazzadeh, Adam Nadonly, Koorosh Attarian, Behnaz Safar Ali Najar & Seyedeh Sara Hashemi Safaei - 2020 - Sustainability 12 (12).
    The role of the cultural assets as one of the pillars of sustainable development is undeniably of great significance in the cultural sustainability of cities. Indeed, the way users understand and interpret cultural heritage sites would be highly critical to managing cultural organizations properly. It means by improving users’ perception of these sites, it can expect a fair distribution of comprehensive awareness among generations about the values of cultural assets. Past studies in spatial psychology have demonstrated that environmental properties can (...)
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  41. “What is the Juxtaposition Between Silicon Valley and Mount Sinai? Covenantal Principles and the Conceptualization of Platform-User Relations”.Nadav S. Berman & Tal Z. Zarsky - 2022 - Journal of Law and Religion 37 (3):446-477.
    Over recent decades, several global tech giants have gained enormous power while at the same time generating various disputes with their end-users, local governments, and regulators. We propose that the Jewish concept of covenant can help the above parties, legal scholars, and wider society, in addressing this complex legal reality. We present the challenge of disequilibrium between the above four parties against the main points of conflict: the requirement of customer consent; clear contractual provisions upon entry; options for reasonable customer (...)
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  42. A Plastic Temporal Code for Conscious State Generation.Birgitta Dresp-Langley - 2009 - Neural Plasticity 2009 (482696):1-15..
    Consciousness is known to be limited in processing capacity and often described in terms of a unique processing stream across a single dimension: time. In this paper, we discuss a purely temporal pattern code, functionally decoupled from spatial signals, for conscious state generation in the brain. Arguments in favour of such a code include Dehaene et al.'s long-distance reverberation postulate, Ramachandran's remapping hypothesis, evidence for a temporal coherence index and coincidence detectors, and Grossberg's Adaptive Resonance Theory. A time-bin resonance model (...)
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  43. Why Friedman's methodology did not generate consensus among economists?David Teira - 2009 - Journal of the History of Economic Thought 31 (2):201-214.
    In this paper I study how the theoretical categories of consumption theory were used by Milton Friedman in order to classify empirical data and obtain predictions. Friedman advocated a case by case definition of these categories that traded theoretical coherence for empirical content. I contend that this methodological strategy puts a clear incentive to contest any prediction contrary to our interest: it can always be argued that these predictions rest on a wrong classification of data. My conjecture is that (...)
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  44. Knowledge from the Marketplace: The Next Generation Socioeconomic Engagement.Sidharta Chatterjee & Mousumi Samanta - 2022 - IUP Journal of Knowledge Management 20 (1):61-73.
    For this study, we have considered Facebook Marketplace (FBM) to understand how knowledge from the social networking world affects consumer choice and behavior, ie, users' economic decisions.[...] the FBM could be considered as a digital socioeconomic system where availability of digital trace data from user interactions would enable studies of population-level human interactions (Sundararajan et al., 2013).
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  45. Exploring visitors' willingness to pay to generate revenues for managing the National Elephant Conservation Center in Malaysia.Maynard Clark - 2015 - Forest Policy and Economics 56 (C):9-19.
    Financial sustainability of protected areas is one of the main challenges of management. Financial self-sufficiency is an important element in improving conservation effort in these areas. This study seeks to review best practices in recreational fee systems in different countries and to find a relevant entry fee for a wildlife sanctuary in Malaysia. The revenue of the National Elephant Conservation Center (NECC) in Kuala Gandah, Malaysia, comes from several sources, including the national government, but all these budgetary sources are strained (...)
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  46. Risk Perception, Self-Efficacy, Trust in Government, and the Moderating Role of Perceived Social Media Content During the COVID-19 Pandemic.Hussam Al Halbusi - 2021 - Changing Societies and Personalities 5 (1):9-35.
    The public’s actions will likely have a significant effect on the course of the novel coronavirus (COVID-19) pandemic. Human behavior is conditioned and shaped by information and people’s perceptions. This study investigated the impact of risk perception on trust in government and self-efficacy. It examined whether the use of social media helped people adopt preventive actions during the pandemic. To test this hypothesis, the researchers gathered data from 512 individuals (students and academics) based in Malaysia during the COVID-19 pandemic. Our (...)
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  47. GIS-Based Educational Game Through Low-Cost Virtual Tour Experience-Khan Game.Guzden Varinlioğlu, Sepehr Vaez Afshar, Sarvin Eshaghi, Ozgun Balaban & Takehiko Nagakura - 2022 - In Guzden Varinlioğlu, Sepehr Vaez Afshar, Sarvin Eshaghi, Ozgun Balaban & Takehiko Nagakura (eds.), 27th International Conference of the Association for Computer-Aided Architectural Design Research in Asia: Post Carbon, CAADRIA 2022. Sydney: The Association for Computer-Aided Architectural Design Research in Asia. pp. 69-78.
    The pandemic brought new norms and techniques of pedagogical strategies in formal education. The synchronous/ asynchronous video streaming brought an emphasis on virtual and augmented realities, which are rapidly replacing textbooks as the main medium for learning and teaching. This transformation requires more extensive online and interactive content with simpler user interfaces. The aim of this study is to report on the design, implementation, and testing of a game based on low-cost and user-friendly content for digital (...)
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  48. Common Knowledge and its Limits.Jennifer Nagel - forthcoming - In Alex Burri & Michael Frauchiger (eds.), Themes from Williamson. De Gruyter.
    What is common knowledge? According to the dominant iterative model, a group of people commonly knows that p if and only if they each individually know that p, and they furthermore each know that they each know that p, and so on to infinity. According to the integrative model proposed in this paper, a group commonly knows that p when its members are united in a state of mind of the type whose contents must be true. Epistemic integration within a (...)
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  49.  55
    The Decline of Collective Intelligence Regarding Ai.Paul Bates - manuscript
    This paper explores the critical role of collective knowledge in detecting AI-generated content and the potential consequences of its decline. As AI-generated media becomes increasingly sophisticated, the ability to distinguish between reality and fiction is at risk. The paper examines the implications of this erosion for social cohesion, decision-making, and economic stability, and proposes strategies to mitigate these risks. By fostering critical thinking, promoting transparency, and developing technological solutions, we can preserve collective knowledge and ensure a more (...)
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  50. Artificial Intelligence Implications for Academic Cheating: Expanding the Dimensions of Responsible Human-AI Collaboration with ChatGPT.Jo Ann Oravec - 2023 - Journal of Interactive Learning Research 34 (2).
    Cheating is a growing academic and ethical concern in higher education. This article examines the rise of artificial intelligence (AI) generative chatbots for use in education and provides a review of research literature and relevant scholarship concerning the cheating-related issues involved and their implications for pedagogy. The technological “arms race” that involves cheating-detection system developers versus technology savvy students is attracting increased attention to cheating. AI has added new dimensions to academic cheating challenges as students (as well as faculty and (...)
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