Results for ' digital world'

999 found
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  1. Digital world, lifeworld, and the phenomenology of corporeality.Andrea Pace Giannotta - 2019 - Azimuth 14:109-120.
    The contemporary world is characterised by the pervasive presence of digital technologies that play a part in almost every aspect of our life. An urgent and much-debated issue consists in evaluating the repercussions of these technologies on our human condition. In this paper, I tackle this issue from the standpoint of Husserlian phenomenology. I argue that phenomenology offers a contribution to our understanding of the implications of digital technologies, in the light of its analysis of the essential (...)
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  2. Trust in a social and digital world.Mark Alfano & Colin Klein - 2019 - Social Epistemology Review and Reply Collective 1 (8):1-8.
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  3. Online Manipulation: Hidden Influences in a Digital World.Daniel Susser, Beate Roessler & Helen Nissenbaum - 2019 - Georgetown Law Technology Review 4:1-45.
    Privacy and surveillance scholars increasingly worry that data collectors can use the information they gather about our behaviors, preferences, interests, incomes, and so on to manipulate us. Yet what it means, exactly, to manipulate someone, and how we might systematically distinguish cases of manipulation from other forms of influence—such as persuasion and coercion—has not been thoroughly enough explored in light of the unprecedented capacities that information technologies and digital media enable. In this paper, we develop a definition of manipulation (...)
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  4. Youth Practices of Reading as a Form of Life and the Digital World.Anna Shutaleva, Ekaterina Kuzminykh & Anastasia Novgorodtseva - 2023 - Societies 13 (7):165.
    The proliferation of digital technologies is precipitating a transformation in the socio-cultural fabric of human existence. The present study is dedicated to investigating the coexistence of various reading practices among contemporary youth in the modern era. The advent of new forms of reading has resulted in a shift from conventional paper-based reading to electronic formats, which, in turn, has transformed the practice of reading and the way of life associated with it. The methodological foundation of this research is the (...)
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  5. Philosophy and Digitization: Dangers and Possibilities in the New Digital Worlds.Esther Oluffa Pedersen & Maria Brincker - 2021 - SATS 22 (1):1-9.
    Our world is under going an enormous digital transformation. Nearly no area of our social, informational, political, economic, cultural, and biological spheres are left unchanged. What can philosophy contribute as we try to under- stand and think through these changes? How does digitization challenge past ideas of who we are and where we are headed? Where does it leave our ethical aspirations and cherished ideals of democracy, equality, privacy, trust, freedom, and social embeddedness? Who gets to decide, control, (...)
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  6. The world is either digital or analogue.Francesco Berto & Jacopo Tagliabue - 2014 - Synthese 191 (3):481-497.
    We address an argument by Floridi (Synthese 168(1):151–178, 2009; 2011a), to the effect that digital and analogue are not features of reality, only of modes of presentation of reality. One can therefore have an informational ontology, like Floridi’s Informational Structural Realism, without commitment to a supposedly digital or analogue world. After introducing the topic in Sect. 1, in Sect. 2 we explain what the proposition expressed by the title of our paper means. In Sect. 3, we describe (...)
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  7. Virtual World-Weariness: On Delaying the Experiential Erosion of Digital Environments.Stefano Gualeni - 2019 - In Andri Gerber & Ulrich Götz (eds.), The Architectonics of Game Spaces: The Spatial Logic of the Virtual and its Meaning for the Real. Transcript. pp. 153-165.
    A common understanding of the role of a game developer includes establishing (or at least partially establishing) what is interactively and perceptually available in (video)game environments: what elements and behaviors those worlds include and allow, and what is – instead – left out of their ‘possibility horizon’. The term ‘possibility horizon’ references the Ancient Greek origin of the term ‘horizon’, ὄρος (oros), which denotes a frontier – a spatial limit. On this etymological foundation, ‘horizon’ is used here to indicate the (...)
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  8. WIIFM: Absorptive capacity for digital natives in explorative space and tech education for survival in the virtual world.Quan-Hoang Vuong, Tam-Tri Le, Ruining Jin, Giang Hoang, Quang-Loc Nguyen & Minh-Hoang Nguyen - manuscript
    Humankind is facing many existential global problems that require international and transgenerational efforts to be solved. Preparing our next generation with sufficient knowledge and skills to deal with such problems is imperative. Fortunately, the digital environment provides foundational conditions for children’s and adolescents’ exploration and self-learning, which might help them cultivate the necessary knowledge and skills for future survival. We conducted the Bayesian Mindsponge Framework (BMF) analytics on a dataset of 2069 students from 54 Vietnamese elementary, secondary, and high (...)
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  9. How Digital Natives Learn and Thrive in the Digital Age: Evidence from an Emerging Economy.Trung Tran, Manh-Toan Ho, Thanh-Hang Pham, Minh-Hoang Nguyen, Khanh-Linh P. Nguyen, Thu-Trang Vuong, Thanh-Huyen T. Nguyen, Thanh-Dung Nguyen, Thi-Linh Nguyen, Quy Khuc, Viet-Phuong La & Quan-Hoang Vuong - 2020 - Sustainability 12 (9):3819.
    As a generation of ‘digital natives,’ secondary students who were born from 2002 to 2010 have various approaches to acquiring digital knowledge. Digital literacy and resilience are crucial for them to navigate the digital world as much as the real world; however, these remain under-researched subjects, especially in developing countries. In Vietnam, the education system has put considerable effort into teaching students these skills to promote quality education as part of the United Nations-defined Sustainable (...)
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  10. The Digital Agency, Protest Movements, and Social Activism During the COVID-19 Pandemic.Asma Mehan - 2023 - In Gul Kacmaz Erk (ed.), AMPS PROCEEDINGS SERIES 32. AMPS. pp. 1-7.
    The technological revolution and appropriation of internet tools began to reshape the material basis of society and the urban space in collaborative, grassroots, leaderless, and participatory actions. The protest squares’ representation on Television screens and mainstream media has been broad. Various health, governmental, societal, and urban challenges have marked the advent of the Covid-19 virus. Inequalities have become more salient as poor people and minorities are more affected by the virus. Social distancing makes the typical forms of protest impossible to (...)
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  11. Digital Art and Their Uniqueness without Aura.Ahmad Ibrahim Badry & Akhyar Yusuf Lubis - 2018 - In Melani Budianta, Manneke Budiman, Abidin Kusno & Mikihiro Moriyama (eds.), Cultural Dynamics in Globalized World. Routledge. pp. 89-95.
    Modern technology plays an important role in our daily lives. Many people use technology for their works, interactions, and special interests such as art. Art as a discipline, which expresses human emotion and creative side, takes a new form for its contextualization with the help of information technology. A neologism for this discipline is “digital art.” Some experts who employ a traditional value in their aesthetical perspective consider this new approach unlikely. Walter Benjamin, an eminent figure from this group, (...)
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  12. Digital’s cleaving power and its consequences.Luciano Floridi - 2017 - Philosophy and Technology 30 (2):123-129.
    The digital is deeply transforming reality. Through discussion of concepts such as identity, location, presence, law and territoriality, this article explores why and how these transformations are occurring, and highlights the importance of having a design and a plan for our new digital world.
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  13. DIGITAL CULTURE AND THE INFORMATION REGIME: Political governance in times of democratic system crisis (4th edition).Jesus Enrrique Caldera Ynfante - 2023 - Techno Review 13 (10.37467/revtechno.v13.4817):1-17.
    The information regime is mediated by the culture of the electronic device. It is characterized by the control of the deluded citizen through the deployment of freedom, thereby nullifying the core issue of human life: freedom. Through phenomenological-hermeneutic methodology (Heidegger, 2002), this work starts from the world of digital life to direct the interpretation towards digital governance, all of which appears as a hermeneutic horizon the information regime. It is concluded that in this new social order the (...)
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  14. Digital Feminist Placemaking: The Case of the “Woman, Life, Freedom” Movement.Asma Mehan - 2024 - Urban Planning 9:1-19.
    Throughout Iran and various countries, the recent calls of the “Zan, Zendegi, Azadi” (in Persian), “Jin, Jiyan, Azadi” (in Kurdish), or “Woman, Life, Freedom” (in English) movement call for change to acknowledge the importance of women. While these feminist protests and demonstrations have been met with brutality, systematic oppression, and internet blackouts within Iran, they have captured significant social media attention and coverage outside the country, especially among the Iranian diaspora and various international organizations. This article, grounded in feminist urban (...)
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  15. Against digital ontology.Luciano Floridi - 2009 - Synthese 168 (1):151 - 178.
    The paper argues that digital ontology (the ultimate nature of reality is digital, and the universe is a computational system equivalent to a Turing Machine) should be carefully distinguished from informational ontology (the ultimate nature of reality is structural), in order to abandon the former and retain only the latter as a promising line of research. Digital vs. analogue is a Boolean dichotomy typical of our computational paradigm, but digital and analogue are only “modes of presentation” (...)
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  16. Digital Fabrication and Its Meaning for Film.Matthew Crippen - 2019 - In Joaquim Braga (ed.), Conceiving Virtuality: From Art to Technology. Cham: Springer.
    Bazin, Cavell and other prominent theorists have asserted that movies are essentially photographic, with more recent scholars such as Carroll and Gaut protesting. Today CGI stands as a further counter, in addition to past objections such as editing, animation and blue screen. Also central in debates is whether photog- raphy is transparent, that is, whether it allows us to see things in other times and places. I maintain photography is transparent, notwithstanding objections citing dig- ital manipulation. However, taking a cue (...)
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  17. Digital Reconfigurations of Collective Identity on Twitter: A Narrative Approach.Anthony Longo - 2023 - Techné Research in Philosophy and Technology 27 (1):350-373.
    Digital technology has prompted philosophers to rethink some of the fundamental categories we use to make sense of the world and ourselves. Particularly, the concept of ‘identity’ and its reconfiguration in the digital age has sparked much debate in this regard. While many studies have addressed the impact of the digital on personal and social identities, the concept of ‘collective identity’ has been remarkably absent in such inquiries. In this article, I take the context of social (...)
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  18. Philosophy of Technology in the Digital Age: The datafication of the World, the homo virtualis, and the capacity of technological innovations to set the World free.Blok Vincent - 2023 - Wageningen: Wageningen University.
    I will start my inaugural address by outlining the main argument of my lecture. First, I will identify the phenomenon that philosophers of technology research. This subject matter, in my view, consists not only of ethical issues that disruptive technologies raise but also of the disruption of the world in which we live and act by these technologies. I will illustrate this disruption by reflecting on the convergence of the physical and the virtual in the digital world, (...)
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  19. Digital Habitus or Personalization Without Personality.Alberto Romele & Dario Rodighiero - 2020 - Humana Mente 13 (37).
    Most of the existing studies on Bourdieu and the digital regards the social and class distinctions in the use of digital technologies, thus presupposing a certain transparency of technologies themselves. Our proposal is to refer to this attitude as “Bourdieu outside the digital.” Yet in this paper, another perspective called “Bourdieu inside the digital” is developed, which moves the focus on the effects of some emerging technologies on social distinctions and discrimination. The main hypothesis is that (...)
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  20. Business digitalization of SMEs in Albania: Innovative approaches and their impact on performance.Erjon Curraj - 2018 - Dissertation, European University of Tirana
    Small and medium enterprises (SMEs) in Albania, similar to other markets, operate in complex, fast-paced and unpredictable environments due to their size and nature. In our contemporary knowledge-based economy, business is constantly changing, and SMEs are thus continually faced with the challenge to find new and innovative ways to improve and adapt to the rapid transformations. As a result, there is a growing interest and necessity for SMEs to explore and adapt new and innovative mechanisms for better decision making, which (...)
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  21.  81
    On Digital Bildung: Raising a Critical Awareness of Digital Matters.Bo Allesøe Christensen - 2023 - Studies in Philosophy and Education 42 (3):303-322.
    The aim of the article is to theoretically develop a notion of digital _Bildung_ that accepts the “world” of today as characterised by the entanglement of humans and technology. I draw on Adorno’s critical notion of _Bildung_, Luciano Floridi’s and Katherine Hayles’ respective understandings of the human-technology entanglement, and the social philosophy of the American philosopher Robert Brandom to understand _Bildung_ as a piecemeal process. Nevertheless, _Bildung_ is a rational process of making explicit the implicit connections to which (...)
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  22. Digital Fabrication and Its Meanings for Photography and Film.Matthew Crippen - 2019 - In Joaquim Braga (ed.), Conceiving Virtuality: From Art to Technology. Cham: Springer. pp. 119-131.
    Bazin, Cavell and other prominent theorists have asserted that movies are essentially photographic, with more recent scholars such as Carroll and Gaut protesting. Today CGI stands as a further counter, in addition to past objections such as editing, animation and blue screen. Also central in debates is whether photography is transparent, that is, whether it allows us to see things in other times and places. I maintain photography is transparent, notwithstanding objections citing digital manipulation. However, taking a cue from (...)
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  23. THE DIGITAL ECONOMY IN A GLOBAL ENVIRONMENT.Yuliia Chaliuk - 2021 - AD ALTA-Journal of Interdisciplinary Research 17 (1):143-148.
    The article aims to clarify society's digital transformation under the influence of the explosive growth of cross-border data and cross-border e-commerce, which led to the next stage of globalization. A characteristic feature of it is becoming a new form of organizing economic relations – the digital economy. The essence of globalization, its components, stages, and trends are considered. The advantages provided by the development of modern information and communication technologies to the participants in the globalization process are reflected. (...)
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  24. From Digital Medicine to Embodied Care.Francesca Brencio - 2023 - In Elodie Boublil & Susi Ferrarello (eds.), The Vulnerability of the Human World: Well-being, Health, Technology and the Environment. Springer Verlag. pp. 159-179.
    Through this contribution I aim to explore the horizons and limits of digital medicine in light of an embodied approach to the issue of care. I will sketch the historical background of digital medicine and show the contemporary status of this interdisciplinary field, as well as its applications and outcomes. Then, I will address a critique of the computational theory of mind (CTM) upon which many contemporary mental health apps are designed. This approach to the mind is inscribed (...)
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  25. The Implied Designer of Digital Games.Nele Van de Mosselaer & Stefano Gualeni - 2023 - Estetika: The European Journal of Aesthetics 60 (1):71-89.
    As artefacts, the worlds of digital games are designed and developed to fulfil certain expressive, functional, and experiential objectives. During play, players infer these purposes and aspirations from various aspects of their engagement with the gameworld. Influenced by their sociocultural backgrounds, sensitivities, gameplay preferences, and familiarity with game conventions, players construct a subjective interpretation of the intentions with which they believe the digital game in question was created. By analogy with the narratological notion of the implied author, we (...)
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  26. Multilevel Strategy for Immortality: Plan A – Fighting Aging, Plan B – Cryonics, Plan C – Digital Immortality, Plan D – Big World Immortality.Alexey Turchin - manuscript
    Abstract: The field of life extension is full of ideas but they are unstructured. Here we suggest a comprehensive strategy for reaching personal immortality based on the idea of multilevel defense, where the next life-preserving plan is implemented if the previous one fails, but all plans need to be prepared simultaneously in advance. The first plan, plan A, is the surviving until advanced AI creation via fighting aging and other causes of death and extending one’s life. Plan B is cryonics, (...)
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  27.  61
    Digital Nomadism in the Anthropocene: Philosophical-Anthropological Analysis of the Contradictions and Limits of this Phenomenon.Katarína Podušelová - 2023 - Green Marble 2023: Estudos Sobre o Antropoceno e Ecocrítica / Studies on the Anthropocene and Ecocriticism.
    The article focuses on the phenomenon of digital nomadism in the context of the Anthropocene. Digital nomadism is a phenomenon characterized by the ability of people to travel the world voluntarily and with the help of technology and to change their place of work on a regular basis. It is often referred to as either a new form of lifestyle or a working life. Despite this general description, digital nomadism is a phenomenon without a clear definition. (...)
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  28. Humanization of education in digital era.Anna Shutaleva - 2019 - Perspektivy Nauki I Obrazovania – Perspectives of Science and Education 42 (6):31-43.
    The relevance of the study is due to the need to transform educational methods and technologies that can satisfy the cognitive, social, and emotional needs of people in the digital world. The modern education system is focused on the implementation of educational strategies that meet high ethical and technical standards. The purpose of the article is the study of humanization as the development direction of education in the digital age. The methodological basis of this study is an (...)
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  29.  93
    Luxembourg: Digital Innovation Challenges.Brano Glumac - 2021 - In Andrzej Klimczuk, Vida Česnuitytė & Gabriela Avram (eds.), The Collaborative Economy in Action: European Perspectives. University of Limerick. pp. 197-205.
    Digital innovation has become a most forwarded proposition of economic policies aiming for economic diversification and technological innovation. Moreover, it appears to be a feasible solution to the problem for Luxembourg that lacks the physical space to foster the development of an industrial sector that would require large areas. Also, diversifying from the well-established large steel industry complex is a plus. However, many obstacles can hinder the effective implementation of sharing economy principles in the digital world. This (...)
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  30. Digital Technologies and Reforging the Iron Men.Alex V. Halapsis - 2016 - ScienceRise 24 (7):55-61.
    Digital technologies not only to transform the social and cultural reality; they are making changes in the human nature. Therefore, it makes sense to speak about Silicon Race (SiRace). Iron men descends from the world history scene. This process is irreversible, but realizing in emerging with the prospects and the risks that accompany them, we can direct the efforts to ensure that reforging the iron men will be successful.
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  31. What is a digital state?Vincent C. Müller - 2013 - In Mark J. Bishop & Yasemin Erden (eds.), The Scandal of Computation - What is Computation? - AISB Convention 2013. AISB. pp. 11-16.
    There is much discussion about whether the human mind is a computer, whether the human brain could be emulated on a computer, and whether at all physical entities are computers (pancomputationalism). These discussions, and others, require criteria for what is digital. I propose that a state is digital if and only if it is a token of a type that serves a particular function - typically a representational function for the system. This proposal is made on a syntactic (...)
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  32. From Analog to Digital Computing: Is Homo sapiens’ Brain on Its Way to Become a Turing Machine?Antoine Danchin & André A. Fenton - 2022 - Frontiers in Ecology and Evolution 10:796413.
    The abstract basis of modern computation is the formal description of a finite state machine, the Universal Turing Machine, based on manipulation of integers and logic symbols. In this contribution to the discourse on the computer-brain analogy, we discuss the extent to which analog computing, as performed by the mammalian brain, is like and unlike the digital computing of Universal Turing Machines. We begin with ordinary reality being a permanent dialog between continuous and discontinuous worlds. So it is with (...)
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  33. Merleau-Ponty and the Digital Era: Flesh, Hybridization, and Posthuman.Floriana Ferro - 2021 - Scenari 15:189-205.
    The paper discusses a posthuman reading of Merleau-Ponty’s later works and an application of the concept of flesh to the digital dimension. Whereas, in the Phenomenology of Perception, the world and other beings are seen from an egological and human perspective, in The Visible and the Invisible this perspective is reshaped. Human body is made of the same stuff of other bodies, and they constitute a common being, the flesh of the world. Merleau-Ponty sets out a path (...)
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  34. Sora: The Dawn of Digital Dreams.David Côrtes Cavalcante - 2024 - Takk™ Innovate Studio. Edited by David Côrtes Cavalcante. Translated by David Côrtes Cavalcante.
    In "Sora: The Dawn of Digital Dreams", humanity stands on the brink of a new epoch, where the OpenAI Sora technology interweaves the fabric of reality and imagination into a tapestry of digital dreams. Set against the backdrop of a futuristic metropolis, this narrative explores the duality of technological advancement—its power to create and to corrupt. As society navigates the blurred lines between the authentic and the artificial, "Sora: The Dawn of Digital Dreams" invites readers to ponder (...)
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  35. The world is a big network. Pandemic, the Internet and institutions.Constantin Vica - 2020 - Revista de Filosofie Aplicata 3 (Supplementary Issue):136-161.
    2020 is the year of the first pandemic lived through the Internet. More than half of the world population is now online and because of self-isolation, our moral and social lives unfold almost exclusively online. Two pressing questions arise in this context: how much can we rely on the Internet, as a set of technologies, and how much should we trust online platforms and applications? In order to answer these two questions, I develop an argument based on two fundamental (...)
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  36. La pantalla digital y el exceso representacional: pliegue y espectáculo.Guillermo Yáñez Tapia - 2009 - Aisthesis 45.
    Abstract: The purpose of this article is to highlight the aesthetic layout created by the digital device in the ontological autonomy of the digital representation. As a result, in the digital screen, as a simulated immersive area, the object is alienated through the hyper-representation of a hyper-reproduction: a hyper-reproduction which causes the data and its image to be the monadic support that multiplies it in always livable creases by interactivity. A digitally-represented world would become the ultimate (...)
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  37.  52
    Digital possibilities of the atmosphere: Metaverse and hallucinatory image.Serkan Can Hatıpoğlu & Cansu Tatlı - 2022 - Eskişehir Technical University Journal of Science and Technology a - Applied Sciences and Engineering 23:119-130.
    Considering the propositions of the virtual universe with its short history, there are digital twins and various economic investments. While the Metaverse points out a novel universe, it is able to promise much more than producing a copy of the self and imitation of conventional economic interactions. To reveal these potentials, it is necessary to determine the areas that must be meticulously focused on. Although Metaverse has permeated daily life dialogues, studies in the academic field are limited. Likewise, research (...)
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  38. The First Smart Pill: Digital Revolution or Last Gasp?Anna K. Swartz & Phoebe Friesen - 2023 - Kennedy Institute of Ethics Journal 33 (3):277-319.
    ABSTRACT: Abilify MyCite was granted regulatory approval in 2017, becoming the world’s first “smart pill” that could digitally track whether patients had taken their medication. The new technology was introduced as one that had gained the support of patients and ethicists alike, and could contribute to solving the widespread and costly problem of patient nonadherence. Here, we offer an in-depth exploration of this narrative, through an examination of the origins and development of Abilify, the drug that would later become (...)
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  39. Radio ghosts: Phenomenology’s phantoms and digital autism.Babette Babich - 2019 - Thesis Eleven 153 (1):57-74.
    Günther Anders offers one of the first phenomenological analyses of broadcast radio and its transformation of the contemporary experience of music. Anders also develops a reflection on its political consequences as he continues his reflection in a discussion of radio and newsreel, film and television in his 1956 ‘The World as Phantom and Matrix’. A reflection on the consequences of this transformation brings in Friedrich Kittler’s reflection on radio and precision bombing. A further reflection on Jean Baudrillard’s notion of (...)
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  40. COVID 19 PANDEMIC AND THE QUESTION OF DIVINE PROVIDENCE IN A DIGITALIZED AGE.Justin Nnaemeka Onyeukaziri - 2021 - In Digitalization of society and the future of Christianity. On the issue of transformation of the value-normative system of the society. Moscow, Russia: pp. 176-192.
    This paper attempts to bring the traditional theodicy on the question of evil and the Divine Providence, to its logical conclusion, in such a way that a believer is challenged to totally accept the implication of his or her faith in God. To have faith is to completely surrender to Divine Providence. It is to completely surrender ones free will to the rational conclusions or consequences of faith in the Divine Providence. Hence, this paper is for those who are perplexed (...)
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  41. Transparent Media and the Development of Digital Habits.Daniel Susser - 2017 - In Van den Eede Yoni, Irwin Stacy O'Neal & Wellner Galit (eds.), Postphenomenology and Media: Essays on Human-Media-World Relations. Lexington Books. pp. 27-44.
    Our lives are guided by habits. Most of the activities we engage in throughout the day are initiated and carried out not by rational thought and deliberation, but through an ingrained set of dispositions or patterns of action—what Aristotle calls a hexis. We develop these dispositions over time, by acting and gauging how the world responds. I tilt the steering wheel too far and the car’s lurch teaches me how much force is needed to steady it. I come too (...)
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  42. Is the digital age disrupting our emotional feelings with reference to Kazu Ishiguro's novel "Klara and the sun?".Dr Dalia Mabrouk - 2022 - World Journal of Advanced Research and Reviews 14 (1):15-30.
    In this paper, I'm questing the human insecurity and loneliness in a world struggling with a newfound understanding of mortality, change and technological intervention. I took Kazu Ishiguro's novel "Klara and the Sun" as it contains certain themes that depict not only the idea of struggling man in the new age, but also how the digital age is disrupting the human feelings. It reflects the patterns of the changing world while exploring the true meaning of love. Ishiguro (...)
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  43.  74
    Telepresence as a social-historical mode of being. ChatGPT and the ontological dimensions of digital representation.Alexandros Schismenos - 2024 - Lessico di Etica Pubblica (1-2/2023):37-52.
    Nel 1956, in piena guerra fredda, una conferenza di scienziati al Dartmouth College negli Stati Uniti annunciò il lancio di un audace progetto scientifico, l’Intelligenza Artificiale (I.A.). Dopo l’iniziale fallimento degli sforzi della “Hard AI” di produrre un’intelligenza simile a quella umana, alla fine del XX secolo è emerso il movimento della “Soft AI”. Invece di essere orientato a imitare il comportamento umano in relazione a compiti specifici, ha preferito cercare modi alternativi di eseguire i compiti basati sulle particolari funzioni (...)
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  44. Museums and Digital Culture: New perspectives and research.Tula Giannini & Jonathan P. Bowen - 2019 - London, UK: Springer.
    This richly illustrated book offers new perspectives and research on how digital culture is transforming museums in the 21st century, as they strive to keep pace with emerging technologies driving cultural and social change, played out not only in today’s pervasive networked environment of the Internet and Web, but in everyday life, from home to work and on city streets. In a world where digital culture has redefined human information behavior as life in code and digits, increasingly (...)
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  45. Perceptual breakdown during a global pandemic: introducing phenomenological insights for digital mental health purposes.Janna van Grunsven - 2020 - Ethics and Information Technology 23 (S1):91-98.
    Online therapy sessions and other forms of digital mental health services (DMH) have seen a sharp spike in new users since the start of the COVID-19 pandemic. Having little access to their social networks and support systems, people have had to turn to digital tools and spaces to cope with their experiences of anxiety and loss. With no clear end to the pandemic in sight, many of us are likely to remain reliant upon DMH for the foreseeable future. (...)
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  46. There's No Place Like Home: Dwelling and Being at Home in Digital Games.Daniel Vella - 2019 - In Espen Aarseth & Stephan Günzel (eds.), Ludotopia: Spaces, Places, and Territories in Computer Games. Transcript Verlag, Roswitha Gost, Sigrid Nokel U. Dr. Karin Werner. pp. 141-166.
    This chapter considers the presence, in digital games, of experiences of dwelling. Starting with an engagement with the philosopher Edward S. Casey's distinction between hestial and hermetic spatial modes, the chapter argues that the player's spatial engagement with digital game worlds has tended to align with the hermetic pole, emphasizing movement, traversal and exploration. By contrast, hestial spatial practices, characterized by centrality, lingering and return, are far less prevalent both in digital games themselves and in discussions on (...)
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  47. Post-COVID-19: Education and Thai Society in Digital Era.Pattamawadee Sankheangaew - 2021 - Conference Proceedings 2.
    The article entitled “Post-COVID-19: Education and Thai Society in Digital Era” has two objectives: 1) to study digital technology 2) to study the living life in Thailand in the digital era after COVID-19 pandemics. According to the study, it was found that the new digitized service is a service process on digital platforms such as ordering food, hailing a taxi, and online trading. It is a service called via smartphone. The information is used digitally. Public relations, (...)
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  48. The world is on the verge of change.Nataliya Krasnikova, Victoriia Redko, Olena Dzyad, Olga Mykhailenko, Nataliia Volkova, Liliya Golovko, Olha Pashchenko & Viacheslav Makedon - 2021 - Днипро, Днепропетровская область, Украина, 49000: Publisher Bila K. O..
    The world never stands still. There is always a Brownian movement of economic subjects and objects on the face of it. But, if we have been visualizing this movement over a relatively long period of time, then we can distinguish the acceleration and increase in the volume of movements along individual commodity routes, the growth and formation of new subjects of international economic relations. From time to time, "accelerators" of this movement appear, either in the form of new types (...)
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  49. What Makes the Identity of a Scientific Method? A History of the “Structural and Analytical Typology” in the Growth of Evolutionary and Digital Archaeology in Southwestern Europe (1950s–2000s).Sébastien Plutniak - 2022 - Journal of Paleolithic Archaeology 5 (1).
    Usual narratives among prehistoric archaeologists consider typological approaches as part of a past and outdated episode in the history of research, subsequently replaced by technological, functional, chemical, and cognitive approaches. From a historical and conceptual perspective, this paper addresses several limits of these narratives, which (1) assume a linear, exclusive, and additive conception of scientific change, neglecting the persistence of typological problems; (2) reduce collective developments to personal work (e.g. the “Bordes’” and “Laplace’s” methods in France); and (3) presuppose the (...)
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  50. The obsolescence of politics: Rereading Günther Anders’s critique of cybernetic governance and integral power in the digital age.Anna-Verena Nosthoff & Felix Maschewski - 2019 - Thesis Eleven 153 (1):75-93.
    Following media-theoretical studies that have characterized digitization as a process of all-encompassing cybernetization, this paper will examine the timely and critical potential of Günther Anders’s oeuvre vis-à-vis the ever-increasing power of cybernetic devices and networks. Anders has witnessed and negotiated the process of cybernetization from its very beginning, having criticized its tendency to automate and expand, as well as its circular logic and ‘integral power’, including disruptive consequences for the constitution of the political and the social. In this vein, Anders’s (...)
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