Results for 'Digital Artifact'

968 found
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  1. Corporatised Identities ≠ Digital Identities: Algorithmic Filtering on Social Media and the Commercialisation of Presentations of Self.Charlie Harry Smith - 2020 - In Christopher Burr & Luciano Floridi (eds.), Ethics of digital well-being: a multidisciplinary approach. Springer.
    Goffman’s (1959) dramaturgical identity theory requires modification when theorising about presentations of self on social media. This chapter contributes to these efforts, refining a conception of digital identities by differentiating them from ‘corporatised identities’. Armed with this new distinction, I ultimately argue that social media platforms’ production of corporatised identities undermines their users’ autonomy and digital well-being. This follows from the disentanglement of several commonly conflated concepts. Firstly, I distinguish two kinds of presentation of self that I collectively (...)
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  2. Aboutness: Towards Foundations for the Information Artifact Ontology.Werner Ceusters & Barry Smith - 2015 - In Werner Ceusters & Barry Smith (eds.), Proceedings of the Sixth International Conference on Biomedical Ontology (ICBO). CEUR vol. 1515. pp. 1-5.
    The Information Artifact Ontology (IAO) was created to serve as a domain‐neutral resource for the representation of types of information content entities (ICEs) such as documents, data‐bases, and digital im‐ages. We identify a series of problems with the current version of the IAO and suggest solutions designed to advance our understanding of the relations between ICEs and associated cognitive representations in the minds of human subjects. This requires embedding IAO in a larger framework of ontologies, including most importantly (...)
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  3. The Implied Designer of Digital Games.Nele Van de Mosselaer & Stefano Gualeni - 2023 - Estetika: The European Journal of Aesthetics 60 (1):71-89.
    As artefacts, the worlds of digital games are designed and developed to fulfil certain expressive, functional, and experiential objectives. During play, players infer these purposes and aspirations from various aspects of their engagement with the gameworld. Influenced by their sociocultural backgrounds, sensitivities, gameplay preferences, and familiarity with game conventions, players construct a subjective interpretation of the intentions with which they believe the digital game in question was created. By analogy with the narratological notion of the implied author, we (...)
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  4. Apperceptive patterning: Artefaction, extensional beliefs and cognitive scaffolding.Ekin Erkan - 2020 - Cosmos and History 16 (1):125-178.
    In “Psychopower and Ordinary Madness” my ambition, as it relates to Bernard Stiegler’s recent literature, was twofold: 1) critiquing Stiegler’s work on exosomatization and artefactual posthumanism—or, more specifically, nonhumanism—to problematize approaches to media archaeology that rely upon technical exteriorization; 2) challenging how Stiegler engages with Giuseppe Longo and Francis Bailly’s conception of negative entropy. These efforts were directed by a prevalent techno-cultural qualifier: the rise of Synthetic Intelligence (including neural nets, deep learning, predictive processing and Bayesian models of cognition). This (...)
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  5. A Philosophy of “Doing” in the Digital.Stefano Gualeni - 2018 - In Alberto Romele & Enrico Terrone (eds.), Towards a Philosophy of Digital Media. Cham: Springer Verlag. pp. 225-255.
    Playing in counterpoint with the general theoretical orientation of the book, this chapter does not focus its attention on the recording and archiving capabilities of the digital medium. Instead, it proposes an understanding of the digital medium that focuses on its disclosing various forms of “doing.” Gualeni’s chapter begins by offering an understanding of “doing in the digital” that methodologically separates “doing as acting” from “doing as making.” After setting its theoretical framework, the chapter discusses an “interactive (...)
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  6. Augmented Ontologies or How to Philosophize with a Digital Hammer.Stefano Gualeni - 2014 - Philosophy and Technology 27 (2):177-199.
    Could a person ever transcend what it is like to be in the world as a human being? Could we ever know what it is like to be other creatures? Questions about the overcoming of a human perspective are not uncommon in the history of philosophy. In the last century, those very interrogatives were notably raised by American philosopher Thomas Nagel in the context of philosophy of mind. In his 1974 essay What is it Like to Be a Bat?, Nagel (...)
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  7. Meme-making: Poaching, Reappropriation, or Bricolage?Simon J. Evnine - manuscript
    Memes are a prominent example of a kind of digital artifact. It is widely agreed that an integral component of meme-making is the way in which it makes use of other existing material. In this paper, I examine three different ways of understanding this making use of. First, it has been seen in economic terms, as a kind of poaching. Secondly, the cultural concept of (re)appropriation has been deployed. Finally, Lévi-Strauss’s notion of bricolage is often mentioned. I argue (...)
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  8. Towards More-than-Human Heritage: Arboreal Habitats as a Challenge for Heritage Preservation.Stanislav Roudavski & Julian Rutten - 2020 - Built Heritage 4 (4):1-17.
    Trees belong to humanity’s heritage, but they are more than that. Their loss, through catastrophic fires or under business-as-usual, is devastating to many forms of life. Moved by this fact, we begin with an assertion that heritage can have an active role in the design of future places. Written from within the field of architecture, this article focuses on structures that house life. Habitat features of trees and artificial replacement habitats for arboreal wildlife serve as concrete examples. Designs of such (...)
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  9. The Context of Work.David Kirsh - 2001 - Human-Computer Interaction 16:305-322.
    The question of how to conceive and represent the context of work is explored from the theoretical perspective of distributed cognition. It is argued that to understand the office work context we need to go beyond tracking superficial physical attributes such as who or what is where and when and consider the state of digital resources, people’s concepts, task state, social relations, and the local work culture, to name a few. In analyzing an office more deeply, three concepts are (...)
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  10. Self-reflexive videogames: observations and corollaries on virtual worlds as philosophical artifacts.Stefano Gualeni - 2016 - G.A.M.E. - The Italian Journal of Game Studies 5 (1).
    Self-reflexive videogames are videogames designed to materialize critical and/or satirical perspectives on the ways in which videogames themselves are designed, played, sold, manipulated, experienced, and understood as social objects. This essay focuses on the use of virtual worlds as mediators, and in particular on the use of videogames to guide and encourage reflections on technical, interactive, and thematic conventions in videogame design and development. Structurally, it is composed of two interconnected parts: -/- 1) In the first part of this essay, (...)
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  11. (1 other version)Talking Monkeys: Philosophy, Psychology, Science, Religion and Politics on a Doomed Planet - Articles and Reviews 2006-2017.Michael Starks - 2017 - Las Vegas, NV USA: Reality Press.
    This collection of articles was written over the last 10 years and edited to bring them up to date (2017). The copyright page has the date of the edition and new editions will be noted there as I edit old articles or add new ones. All the articles are about human behavior (as are all articles by anyone about anything), and so about the limitations of having a recent monkey ancestry (8 million years or much less depending on viewpoint) and (...)
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  12. Digitocracy: Ruling and Being Ruled.Alfonso Ballesteros - 2020 - Philosophies 5 (2):9.
    Digitalisation is attracting much scholarly attention at present. However, scholars often take its benefits for granted, overlooking the essential question: “Does digital technology make us better?” This paper aims to help fill this gap by examining digitalisation as a form of government (digitocracy) and the way it shapes a new kind of man: _animal digitalis_. I argue that the digitalised man is animal-like rather than machine-like. This man does not use efficient and cold machine-like language, but is rather emotionalised (...)
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  13. Philosophical reflections on the concept of Innovation.Vincent Blok - 2021 - In Handbook on Alternative Theories of Innovation. Northampton, Verenigd Koninkrijk: pp. 354-367.
    In this chapter, we philosophically reflect on the concept of innovation. To this end, we distinguish between the innovation process and outcome dimension, and between the ontic and ontological dimension of innovation. The ontic dimension of innovation concerns beings like new artefacts, and the ontological dimension concerns the being of these beings. These distinctions lead to four characteristics of our understanding of innovation with several implications for the object of innovation and its novelty, as well as for the temporality and (...)
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  14. Manipulation, injustice, and technology.Michael Klenk - 2022 - In Michael Klenk & Fleur Jongepier (eds.), The Philosophy of Online Manipulation. Routledge. pp. 108-131.
    This chapter defends the view that manipulated behaviour is explained by an injustice. Injustices that explain manipulated behaviour need not involve agential features such as intentionality. Therefore, technology can manipulate us, even if technological artefacts like robots, intelligent software agents, or other ‘mere tools’ lack agential features such as intentionality. The chapter thus sketches a comprehensive account of manipulated behaviour related to but distinct from existing accounts of manipulative behaviour. It then builds on that account to defend the possibility that (...)
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  15. Environments of Intelligence. From Natural Information to Artficial Interaction.Hajo Greif - 2017 - London: Routledge.
    What is the role of the environment, and of the information it provides, in cognition? More specifically, may there be a role for certain artefacts to play in this context? These are questions that motivate "4E" theories of cognition (as being embodied, embedded, extended, enactive). In his take on that family of views, Hajo Greif first defends and refines a concept of information as primarily natural, environmentally embedded in character, which had been eclipsed by information-processing views of cognition. He continues (...)
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  16. Taste and the algorithm.Emanuele Arielli - 2018 - Studi di Estetica 12 (3):77-97.
    Today, a consistent part of our everyday interaction with art and aesthetic artefacts occurs through digital media, and our preferences and choices are systematically tracked and analyzed by algorithms in ways that are far from transparent. Our consumption is constantly documented, and then, we are fed back through tailored information. We are therefore witnessing the emergence of a complex interrelation between our aesthetic choices, their digital elaboration, and also the production of content and the dynamics of creative processes. (...)
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  17. Mechanistic artefact explanation.Jeroen de Ridder - 2006 - Studies in History and Philosophy of Science Part A 37 (1):81-96.
    One thing about technical artefacts that needs to be explained is how their physical make-up, or structure, enables them to fulfil the behaviour associated with their function, or, more colloquially, how they work. In this paper I develop an account of such explanations based on the familiar notion of mechanistic explanation. To accomplish this, I outline two explanatory strategies that provide two different types of insight into an artefact’s functioning, and show how human action inevitably plays a role in artefact (...)
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  18. Against digital ontology.Luciano Floridi - 2009 - Synthese 168 (1):151 - 178.
    The paper argues that digital ontology (the ultimate nature of reality is digital, and the universe is a computational system equivalent to a Turing Machine) should be carefully distinguished from informational ontology (the ultimate nature of reality is structural), in order to abandon the former and retain only the latter as a promising line of research. Digital vs. analogue is a Boolean dichotomy typical of our computational paradigm, but digital and analogue are only “modes of presentation” (...)
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  19. Artifact Categorization and the Modal Theory of Artifact Function.Bence Nanay - 2013 - Review of Philosophy and Psychology 4 (3):515-526.
    Philosophers and psychologists widely hold that artifact categories – just like biological categories – are individuated by their function. But recent empirical findings in psychology question this assumption. My proposal is to suggest a way of squaring these findings with the central role function should play in individuating artifact categories. But in order to do so, we need to give up on the standard account of artifact function, according to which function is fixed by design, and replace (...)
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  20. Embodying Artifact Production Knowledge.Susanna Melkonian-Altshuler - 2018 - Proceedings of a Body of Knowledge, Access at Https://Escholarship.Org/Uc/Item/92J9B1J0.
    On a modified view of embodied cognition, I argue that the conceptual structure of some present-day’s abstract artifact concepts such as PIECE OF MUSIC or PIECE OF ART can be effectively explained if it is taken into account that “visual recordings” of first observed result objects played a major role in developing abstract artifact concepts.
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  21. Artefacts as Mere Illustrations of a Worldview.Terence Rajivan Edward - 2017 - Symposion: Theoretical and Applied Inquiries in Philosophy and Social Sciences 4 (2):241-244.
    This paper responds to an argument against a kind of anthropology. According to the argument, if the aim of anthropology is to describe the different worldviews of different groups, then anthropologists should only refer to material artefacts in order to illustrate a worldview; but the interest of artefacts to anthropology goes beyond mere illustration. This argument has been endorsed by key members of the ontological movement in anthropology, who found at least one of its premises in Marilyn Strathern’s writing.
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  22. Digital self-harm: Prevalence, motivations and outcomes for teens who cyberbully themselves.Edgar Pacheco & Neil Melhuish - 2019 - Netsafe.
    This research report presents findings about the extent and nature of digital self-harm among New Zealand teens. Digital self-harm is broadly defined here as the anonymous online posting or sharing of mean or negative online content about oneself. The report centres on the prevalence of digital self-harm (or self-cyberbullying) among New Zealand teens (aged 13-17), the motivations, and outcomes related to engaging in this behaviour. The findings described in this report are representative of the teenage population of (...)
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  23. Artifact Concept Pluralism.Alper Güngör - forthcoming - Dialectica.
    We have a rough idea of what artifacts are: artifacts are objects made to serve a certain purpose. However, there is no consensus on how to specify this definition. Essentialists argue that objects are grouped into artifact kinds by sharing non-trivial artifact essences, while anti-essentialists argue that there is no such essence to be found. However, the prominent essentialist and anti-essentialist accounts suffer from extensional and definitional problems. I argue that the problems current essentialist and anti-essentialist accounts face (...)
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  24. The digitalization process: what has it led to, and what can we expect in the future?Heydar Aslanov & Shamiya Mirzagayeva - 2022 - Metafizika 5 (4):10-21.
    To date, technology has become so integral to our lives that it is almost impossible to imagine a day without using it. The digitization of society is gaining speed every day, affecting all areas of life: communication with people and the management of entire governments. To one degree or another, the use of digital technologies can be observed in every social institution on which society is built. The process includes social changes associated with introducing modern technologies into society and (...)
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  25. Methodological Artefacts in Consciousness Science.Matthias Michel - 2017 - Journal of Consciousness Studies 24 (11-12):94-117.
    Consciousness is scientifically challenging to study because of its subjective aspect. This leads researchers to rely on report-based experimental paradigms in order to discover neural correlates of consciousness (NCCs). I argue that the reliance on reports has biased the search for NCCs, thus creating what I call 'methodological artefacts'. This paper has three main goals: first, describe the measurement problem in consciousness science and argue that this problem led to the emergence of methodological artefacts. Second, provide a critical assessment of (...)
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  26. Cultural artefacts and neglect of the materials from which they are made.Terence Rajivan Edward - 2017 - Abstracta 10:35-44.
    This paper discusses an explanation, offered by Tim Ingold, for why social and cultural anthropologists have so far paid little attention to the materials from which artefacts are composed. The explanation is that these anthropologists accept a certain argument. According to the argument, what an anthropologist should focus on when examining an artefact is the quality that makes it part of a culture, and this is not the materials from which the artefact is composed. I show that Ingold has not (...)
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  27. A representational theory of artefacts and artworks.John Dilworth - 2001 - British Journal of Aesthetics 41 (4):353-370.
    The artefacts produced by artists during their creation of works of art are very various: paintings, writings, musical scores, and so on. I have a general thesis to offer about the relations of artefacts and artworks, but within the confines of this article I shall mainly discuss cases drawn from the art of painting, central specimens of which seem to be autographic in Nelson Goodman's sense, namely such that even the most exact duplication of them does not count as producing (...)
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  28. Digital Transformation and Innovation in Business: the Impact of Strategic Alliances and Their Success Factors.I. Kryvovyazyuk, I. Britchenko, S. Smerichevskyi, L. Kovalska, V. Dorosh & P. Kravchuk - 2023 - Ikonomicheski Izsledvania 32 (1):3-17.
    The purpose of the article is to reveal the scientific approach that substantiates the impact of the creation of strategic alliances (SA) on the digital transformation of business and the development of their innovative power based on identified success factors. The aim was achieved using the following methods: abstract logic and typification (for classification of SA's success factors), generalization (to determine the peculiarities of SA's influence on their innovation development), analytical and ranking method (to determine the relationship between the (...)
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  29. Digital’s cleaving power and its consequences.Luciano Floridi - 2017 - Philosophy and Technology 30 (2):123-129.
    The digital is deeply transforming reality. Through discussion of concepts such as identity, location, presence, law and territoriality, this article explores why and how these transformations are occurring, and highlights the importance of having a design and a plan for our new digital world.
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  30. Digital Democracy: Episode IV—A New Hope*: How a Corporation for Public Software Could Transform Digital Engagement for Government and Civil Society.John Gastil & Todd Davies - 2020 - Digital Government: Research and Practice (DGOV) 1 (1):Article No. 6 (15 pages).
    Although successive generations of digital technology have become increasingly powerful in the past 20 years, digital democracy has yet to realize its potential for deliberative transformation. The undemocratic exploitation of massive social media systems continued this trend, but it only worsened an existing problem of modern democracies, which were already struggling to develop deliberative infrastructure independent of digital technologies. There have been many creative conceptions of civic tech, but implementation has lagged behind innovation. This article argues for (...)
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  31. Digital humanities for history of philosophy: A case study on Nietzsche.Mark Alfano - forthcoming - In T. Neilson L. Levenberg D. Rheems & M. Thomas (ed.), Handbook of Methods in the Digital Humanities. Rowman & Littlefield.
    Nietzsche promises to “translate man back into nature,” but it remains unclear what he meant by this and to what extent he succeeded at it. To help come to grips with Nietzsche’s conceptions of drive (Trieb), instinct (Instinkt) and virtue (Tugend and/or Keuschheit), I develop novel digital humanities methods to systematically track his use of these terms, constructing a near-comprehensive catalogue of what he takes these dispositions to be and how he thinks they are related. Nietzsche individuate drives and (...)
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  32. Are Digital Images Allographic?Jason D'cruz & P. D. Magnus - 2014 - Journal of Aesthetics and Art Criticism 72 (4):417-427.
    Nelson Goodman's distinction between autographic and allographic arts is appealing, we suggest, because it promises to resolve several prima facie puzzles. We consider and rebut a recent argument that alleges that digital images explode the autographic/allographic distinction. Regardless, there is another familiar problem with the distinction, especially as Goodman formulates it: it seems to entirely ignore an important sense in which all artworks are historical. We note in reply that some artworks can be considered both as historical products and (...)
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  33. How Digital Natives Learn and Thrive in the Digital Age: Evidence from an Emerging Economy.Trung Tran, Manh-Toan Ho, Thanh-Hang Pham, Minh-Hoang Nguyen, Khanh-Linh P. Nguyen, Thu-Trang Vuong, Thanh-Huyen T. Nguyen, Thanh-Dung Nguyen, Thi-Linh Nguyen, Quy Khuc, Viet-Phuong La & Quan-Hoang Vuong - 2020 - Sustainability 12 (9):3819.
    As a generation of ‘digital natives,’ secondary students who were born from 2002 to 2010 have various approaches to acquiring digital knowledge. Digital literacy and resilience are crucial for them to navigate the digital world as much as the real world; however, these remain under-researched subjects, especially in developing countries. In Vietnam, the education system has put considerable effort into teaching students these skills to promote quality education as part of the United Nations-defined Sustainable Development Goal (...)
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  34. Digital psychiatry: ethical risks and opportunities for public health and well-being.Christopher Burr, Jessica Morley, Mariarosaria Taddeo & Luciano Floridi - 2020 - IEEE Transactions on Technology and Society 1 (1):21–33.
    Common mental health disorders are rising globally, creating a strain on public healthcare systems. This has led to a renewed interest in the role that digital technologies may have for improving mental health outcomes. One result of this interest is the development and use of artificial intelligence for assessing, diagnosing, and treating mental health issues, which we refer to as ‘digital psychiatry’. This article focuses on the increasing use of digital psychiatry outside of clinical settings, in the (...)
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  35. (1 other version)Digital Feminist Placemaking: The Case of the “Woman, Life, Freedom” Movement.Asma Mehan - 2024 - Urban Planning 9:1-19.
    Throughout Iran and various countries, the recent calls of the “Zan, Zendegi, Azadi” (in Persian), “Jin, Jiyan, Azadi” (in Kurdish), or “Woman, Life, Freedom” (in English) movement call for change to acknowledge the importance of women. While these feminist protests and demonstrations have been met with brutality, systematic oppression, and internet blackouts within Iran, they have captured significant social media attention and coverage outside the country, especially among the Iranian diaspora and various international organizations. This article, grounded in feminist urban (...)
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  36. Abstract Artifact Theory about Fictional Characters Defended — Why Sainsbury’s Category-Mistake Objection is Mistaken.Zsófia Zvolenszky - 2013 - Proceedings of the European Society for Aesthetics Vol. 5/2013.
    In this paper, I explore a line of argument against one form of realism about fictional characters : abstract artifact theory, the view according to which fictional characters like Harry Potter are part of our reality, but, they are abstract objects created by humans, akin to the institution of marriage and the game of soccer. I will defend artifactualism against an objection that Mark Sainsbury considers decisive against it: the category-mistake objection. The objection has it that artifactualism attributes to (...)
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  37. Enabling digital health companionship is better than empowerment.Jessica Morley & Luciano Floridi - 2019 - The Lancet 1 (4):e155-e156.
    Digital Health Tools (DHTs), also known as patient self-surveilling strategies, have increasingly been promoted by health-care policy makers as technologies that have the capacity to transform patients’ lives. At the heart of the debate is the notion of empowerment. In this paper, we argue that what is required is not so much empowerment but rather a shift to enabling DHTs as digital companions. This will enable policy makers and health-care system designers to provide a more balanced view—one that (...)
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  38. Why Digital Pictures Are Not Notational Representations.John Zeimbekis - 2015 - Journal of Aesthetics and Art Criticism 73 (4):449-453.
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  39. The Digital Agency, Protest Movements, and Social Activism During the COVID-19 Pandemic.Asma Mehan - 2023 - In Gul Kacmaz Erk (ed.), AMPS PROCEEDINGS SERIES 32. AMPS. pp. 1-7.
    The technological revolution and appropriation of internet tools began to reshape the material basis of society and the urban space in collaborative, grassroots, leaderless, and participatory actions. The protest squares’ representation on Television screens and mainstream media has been broad. Various health, governmental, societal, and urban challenges have marked the advent of the Covid-19 virus. Inequalities have become more salient as poor people and minorities are more affected by the virus. Social distancing makes the typical forms of protest impossible to (...)
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  40. The fight for digital sovereignty: what it is, and why it matters, especially for the EU.Luciano Floridi - 2020 - Philosophy and Technology 33 (3):369-378.
    Digital sovereignty, and the question of who ultimately controls AI seems, at first glance, to be an issue that concerns only specialists, politicians and corporate entities. And yet the fight for who will win digital sovereignty has far-reaching societal implications. Drawing on five case studies, the paper argues that digital sovereignty affects everyone, whether digital users or not, and makes the case for a hybrid system of control which has the potential to offer full democratic legitimacy (...)
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  41. A formal ontology of artefacts.Gilles Kassel - 2010 - Applied ontology 5 (3):223-246.
    This article presents a formal ontology which accounts for the general nature of artefacts. The objective is to help structure application ontologies in areas where specific artefacts are present - in other words, virtually any area of activity. The conceptualization relies on recent philosophical and psychological research on artefacts, having resulted in a largely consensual theoretical basis. Furthermore, this ontology of artefacts extends the foundational DOLCE ontology and supplements its axiomatization. The conceptual primitives are as follows: artificial entity, intentional production (...)
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  42. Digital suffering: why it's a problem and how to prevent it.Bradford Saad & Adam Bradley - 2022 - Inquiry: An Interdisciplinary Journal of Philosophy.
    As ever more advanced digital systems are created, it becomes increasingly likely that some of these systems will be digital minds, i.e. digital subjects of experience. With digital minds comes the risk of digital suffering. The problem of digital suffering is that of mitigating this risk. We argue that the problem of digital suffering is a high stakes moral problem and that formidable epistemic obstacles stand in the way of solving it. We then (...)
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  43. Digital Covid Certificates as Immunity Passports: An Analysis of Their Main Ethical, Legal, and Social Issues.Íñigo de Miguel Beriain & Jon Rueda - 2022 - Journal of Bioethical Inquiry (4):1-8.
    Digital COVID certificates are a novel public health policy to tackle the COVID-19 pandemic. These immunity certificates aim to incentivize vaccination and to deny international travel or access to essential spaces to those who are unable to prove that they are not infectious. In this article, we start by describing immunity certificates and highlighting their differences from vaccination certificates. Then, we focus on the ethical, legal, and social issues involved in their use, namely autonomy and consent, data protection, equity, (...)
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  44. Software is an abstract artifact.Nurbay Irmak - 2012 - Grazer Philosophische Studien 86 (1):55-72.
    Software is a ubiquitous artifact, yet not much has been done to understand its ontological nature. There are a few accounts offered so far about the nature of software. I argue that none of those accounts give a plausible picture of the nature of software. I draw attention to the striking similarities between software and musical works. These similarities motivate to look more closely on the discussions regarding the nature of the musical works. With the lessons drawn from the (...)
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  45. Digital Democracy in the Age of Artificial Intelligence.Claudio Novelli & Giulia Sandri - manuscript
    This chapter explores the influence of Artificial Intelligence (AI) on digital democracy, focusing on four main areas: citizenship, participation, representation, and the public sphere. It traces the evolution from electronic to virtual and network democracy, underscoring how each stage has broadened democratic engagement through technology. Focusing on digital citizenship, the chapter examines how AI can improve online engagement while posing privacy risks and fostering identity stereotyping. Regarding political participation, it highlights AI's dual role in mobilising civic actions and (...)
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  46. What is a digital state?Vincent C. Müller - 2013 - In Mark J. Bishop & Yasemin Erden (eds.), The Scandal of Computation - What is Computation? - AISB Convention 2013. AISB. pp. 11-16.
    There is much discussion about whether the human mind is a computer, whether the human brain could be emulated on a computer, and whether at all physical entities are computers (pancomputationalism). These discussions, and others, require criteria for what is digital. I propose that a state is digital if and only if it is a token of a type that serves a particular function - typically a representational function for the system. This proposal is made on a syntactic (...)
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  47. Reimagining Digital Well-Being. Report for Designers & Policymakers.Daan Annemans, Matthew Dennis, , Gunter Bombaerts, Lily E. Frank, Tom Hannes, Laura Moradbakhti, Anna Puzio, Lyanne Uhlhorn, Titiksha Vashist, , Anastasia Dedyukhina, Ellen Gilbert, Iliana Grosse-Buening & Kenneth Schlenker - 2024 - Report for Designers and Policymakers.
    This report aims to offer insights into cutting-edge research on digital well-being. Many of these insights come from a 2-day academic-impact event, The Future of Digital Well-Being, hosted by a team of researchers working with the Royal Netherlands Academy of Arts and Sciences (KNAW) in February 2024. Today, achieving and maintaining well-being in the face of online technologies is a multifaceted challenge that we believe requires using theoretical resources of different research disciplines. This report explores diverse perspectives on (...)
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  48. Digital Transformation and Its Impact on the Application of Cyber Security in the Ministry Of Interior and National Security in Palestine.Mazen J. Al Shobaki, Suliman A. El Talla & Mahmoud T. Al Najjar - 2022 - International Journal of Engineering and Information Systems (IJEAIS) 6 (11):92-115.
    This study aimed to identify the digital transformation and its impact on the application of Cyber Security in the Palestinian Ministry of Interior and National Security. The study used the analytical descriptive approach. The study tool (questionnaire), and the comprehensive survey method was used, where (61) questionnaires were retrieved (87.1%), and they were unloaded and analyzed using the SPSS statistical package. The study found several results, including that there is a statistically significant correlation between all dimensions of Digital (...)
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  49. Multifunctional Artefacts and Collocation.David-Hillel Ruben - 2022 - Metaphysics 5 (1):66-77.
    There appear to be multifunctional artefacts of a type such that none of their functions can be attributed only to some proper part of the artefact. I use two examples of allegedly multifunctional artefacts of this kind in what follows, one due to Lynne Rudder Baker (aspirin) and another of my own (a spork). The two examples are meant to make the same point. I discuss her aspirin example, since its discussion has entered the literature, but without its being dealt (...)
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  50. Defining Digital Authoritarianism.James S. Pearson - 2024 - Philosophy and Technology 37 (2):1-19.
    It is becoming increasingly common for authoritarian regimes to leverage digital technologies to surveil, repress and manipulate their citizens. Experts typically refer to this practice as digital authoritarianism (DA). Existing definitions of DA consistently presuppose a politically repressive agent intentionally exploiting digital technologies to pursue authoritarian ends. I refer to this as the intention-based definition. This paper argues that this definition is untenable as a general description of DA. I begin by illustrating the current predominance of the (...)
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