Results for 'Digital Artifact'

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  1. Corporatised Identities ≠ Digital Identities: Algorithmic Filtering on Social Media and the Commercialisation of Presentations of Self.Charlie Harry Smith - 2020 - In Christopher Burr & Luciano Floridi (eds.), Ethics of digital well-being: a multidisciplinary approach. Springer.
    Goffman’s (1959) dramaturgical identity theory requires modification when theorising about presentations of self on social media. This chapter contributes to these efforts, refining a conception of digital identities by differentiating them from ‘corporatised identities’. Armed with this new distinction, I ultimately argue that social media platforms’ production of corporatised identities undermines their users’ autonomy and digital well-being. This follows from the disentanglement of several commonly conflated concepts. Firstly, I distinguish two kinds of presentation of self that I collectively (...)
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  2. The Implied Designer of Digital Games.Nele Van de Mosselaer & Stefano Gualeni - 2023 - Estetika: The European Journal of Aesthetics 60 (1):71-89.
    As artefacts, the worlds of digital games are designed and developed to fulfil certain expressive, functional, and experiential objectives. During play, players infer these purposes and aspirations from various aspects of their engagement with the gameworld. Influenced by their sociocultural backgrounds, sensitivities, gameplay preferences, and familiarity with game conventions, players construct a subjective interpretation of the intentions with which they believe the digital game in question was created. By analogy with the narratological notion of the implied author, we (...)
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  3. Aboutness: Towards Foundations for the Information Artifact Ontology.Werner Ceusters & Barry Smith - 2015 - In Werner Ceusters & Barry Smith (eds.), Proceedings of the Sixth International Conference on Biomedical Ontology (ICBO). CEUR vol. 1515. pp. 1-5.
    The Information Artifact Ontology (IAO) was created to serve as a domain‐neutral resource for the representation of types of information content entities (ICEs) such as documents, data‐bases, and digital im‐ages. We identify a series of problems with the current version of the IAO and suggest solutions designed to advance our understanding of the relations between ICEs and associated cognitive representations in the minds of human subjects. This requires embedding IAO in a larger framework of ontologies, including most importantly (...)
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  4. Apperceptive patterning: Artefaction, extensional beliefs and cognitive scaffolding.Ekin Erkan - 2020 - Cosmos and History 16 (1):125-178.
    In “Psychopower and Ordinary Madness” my ambition, as it relates to Bernard Stiegler’s recent literature, was twofold: 1) critiquing Stiegler’s work on exosomatization and artefactual posthumanism—or, more specifically, nonhumanism—to problematize approaches to media archaeology that rely upon technical exteriorization; 2) challenging how Stiegler engages with Giuseppe Longo and Francis Bailly’s conception of negative entropy. These efforts were directed by a prevalent techno-cultural qualifier: the rise of Synthetic Intelligence (including neural nets, deep learning, predictive processing and Bayesian models of cognition). This (...)
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  5. A Philosophy of “Doing” in the Digital.Stefano Gualeni - 2018 - In Alberto Romele & Enrico Terrone (eds.), Towards a Philosophy of Digital Media. Springer Verlag. pp. 225-255.
    Playing in counterpoint with the general theoretical orientation of the book, this chapter does not focus its attention on the recording and archiving capabilities of the digital medium. Instead, it proposes an understanding of the digital medium that focuses on its disclosing various forms of “doing.” Gualeni’s chapter begins by offering an understanding of “doing in the digital” that methodologically separates “doing as acting” from “doing as making.” After setting its theoretical framework, the chapter discusses an “interactive (...)
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  6. Augmented Ontologies or How to Philosophize with a Digital Hammer.Stefano Gualeni - 2014 - Philosophy and Technology 27 (2):177-199.
    Could a person ever transcend what it is like to be in the world as a human being? Could we ever know what it is like to be other creatures? Questions about the overcoming of a human perspective are not uncommon in the history of philosophy. In the last century, those very interrogatives were notably raised by American philosopher Thomas Nagel in the context of philosophy of mind. In his 1974 essay What is it Like to Be a Bat?, Nagel (...)
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  7. Towards More-than-Human Heritage: Arboreal Habitats as a Challenge for Heritage Preservation.Stanislav Roudavski & Julian Rutten - 2020 - Built Heritage 4 (4):1-17.
    Trees belong to humanity’s heritage, but they are more than that. Their loss, through catastrophic fires or under business-as-usual, is devastating to many forms of life. Moved by this fact, we begin with an assertion that heritage can have an active role in the design of future places. Written from within the field of architecture, this article focuses on structures that house life. Habitat features of trees and artificial replacement habitats for arboreal wildlife serve as concrete examples. Designs of such (...)
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  8. Self-reflexive videogames: observations and corollaries on virtual worlds as philosophical artifacts.Stefano Gualeni - 2016 - G.A.M.E. - The Italian Journal of Game Studies 5 (1).
    Self-reflexive videogames are videogames designed to materialize critical and/or satirical perspectives on the ways in which videogames themselves are designed, played, sold, manipulated, experienced, and understood as social objects. This essay focuses on the use of virtual worlds as mediators, and in particular on the use of videogames to guide and encourage reflections on technical, interactive, and thematic conventions in videogame design and development. Structurally, it is composed of two interconnected parts: -/- 1) In the first part of this essay, (...)
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  9. Manipulation, injustice, and technology.Michael Klenk - 2022 - In Michael Klenk & Fleur Jongepier (eds.), The Philosophy of Online Manipulation. Routledge. pp. 108-131.
    This chapter defends the view that manipulated behaviour is explained by an injustice. Injustices that explain manipulated behaviour need not involve agential features such as intentionality. Therefore, technology can manipulate us, even if technological artefacts like robots, intelligent software agents, or other ‘mere tools’ lack agential features such as intentionality. The chapter thus sketches a comprehensive account of manipulated behaviour related to but distinct from existing accounts of manipulative behaviour. It then builds on that account to defend the possibility that (...)
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  10. The Context of Work.David Kirsh - 2001 - Human-Computer Interaction 16:305-322.
    The question of how to conceive and represent the context of work is explored from the theoretical perspective of distributed cognition. It is argued that to understand the office work context we need to go beyond tracking superficial physical attributes such as who or what is where and when and consider the state of digital resources, people’s concepts, task state, social relations, and the local work culture, to name a few. In analyzing an office more deeply, three concepts are (...)
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  11. Philosophical reflections on the concept of Innovation.Vincent Blok - 2021 - In Handbook on Alternative Theories of Innovation. Northampton, Verenigd Koninkrijk: pp. 354-367.
    In this chapter, we philosophically reflect on the concept of innovation. To this end, we distinguish between the innovation process and outcome dimension, and between the ontic and ontological dimension of innovation. The ontic dimension of innovation concerns beings like new artefacts, and the ontological dimension concerns the being of these beings. These distinctions lead to four characteristics of our understanding of innovation with several implications for the object of innovation and its novelty, as well as for the temporality and (...)
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  12. Taste and the algorithm.Emanuele Arielli - 2018 - Studi di Estetica 12 (3):77-97.
    Today, a consistent part of our everyday interaction with art and aesthetic artefacts occurs through digital media, and our preferences and choices are systematically tracked and analyzed by algorithms in ways that are far from transparent. Our consumption is constantly documented, and then, we are fed back through tailored information. We are therefore witnessing the emergence of a complex interrelation between our aesthetic choices, their digital elaboration, and also the production of content and the dynamics of creative processes. (...)
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  13. Digitocracy: Ruling and Being Ruled.Alfonso Ballesteros - 2020 - Philosophies 5 (2):9.
    Digitalisation is attracting much scholarly attention at present. However, scholars often take its benefits for granted, overlooking the essential question: “Does digital technology make us better?” This paper aims to help fill this gap by examining digitalisation as a form of government (digitocracy) and the way it shapes a new kind of man: _animal digitalis_. I argue that the digitalised man is animal-like rather than machine-like. This man does not use efficient and cold machine-like language, but is rather emotionalised (...)
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  14. Environments of Intelligence. From Natural Information to Artficial Interaction.Hajo Greif - 2017 - London: Routledge.
    What is the role of the environment, and of the information it provides, in cognition? More specifically, may there be a role for certain artefacts to play in this context? These are questions that motivate "4E" theories of cognition (as being embodied, embedded, extended, enactive). In his take on that family of views, Hajo Greif first defends and refines a concept of information as primarily natural, environmentally embedded in character, which had been eclipsed by information-processing views of cognition. He continues (...)
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  15. Talking Monkeys: Philosophy, Psychology, Science, Religion and Politics on a Doomed Planet - Articles and Reviews 2006-2017.Michael Starks - 2017 - Las Vegas, NV USA: Reality Press.
    This collection of articles was written over the last 10 years and edited to bring them up to date (2017). The copyright page has the date of the edition and new editions will be noted there as I edit old articles or add new ones. All the articles are about human behavior (as are all articles by anyone about anything), and so about the limitations of having a recent monkey ancestry (8 million years or much less depending on viewpoint) and (...)
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  16. The Digital Agency, Protest Movements, and Social Activism During the COVID-19 Pandemic.Asma Mehan - 2023 - In Gul Kacmaz Erk (ed.), AMPS PROCEEDINGS SERIES 32. AMPS. pp. 1-7.
    The technological revolution and appropriation of internet tools began to reshape the material basis of society and the urban space in collaborative, grassroots, leaderless, and participatory actions. The protest squares’ representation on Television screens and mainstream media has been broad. Various health, governmental, societal, and urban challenges have marked the advent of the Covid-19 virus. Inequalities have become more salient as poor people and minorities are more affected by the virus. Social distancing makes the typical forms of protest impossible to (...)
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  17. Mechanistic artefact explanation.Jeroen de Ridder - 2006 - Studies in History and Philosophy of Science Part A 37 (1):81-96.
    One thing about technical artefacts that needs to be explained is how their physical make-up, or structure, enables them to fulfil the behaviour associated with their function, or, more colloquially, how they work. In this paper I develop an account of such explanations based on the familiar notion of mechanistic explanation. To accomplish this, I outline two explanatory strategies that provide two different types of insight into an artefact’s functioning, and show how human action inevitably plays a role in artefact (...)
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  18. Artifact Categorization and the Modal Theory of Artifact Function.Bence Nanay - 2013 - Review of Philosophy and Psychology 4 (3):515-526.
    Philosophers and psychologists widely hold that artifact categories – just like biological categories – are individuated by their function. But recent empirical findings in psychology question this assumption. My proposal is to suggest a way of squaring these findings with the central role function should play in individuating artifact categories. But in order to do so, we need to give up on the standard account of artifact function, according to which function is fixed by design, and replace (...)
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  19. Digital Feminist Placemaking: The Case of the “Woman, Life, Freedom” Movement.Asma Mehan - 2024 - Urban Planning 9:1-19.
    Throughout Iran and various countries, the recent calls of the “Zan, Zendegi, Azadi” (in Persian), “Jin, Jiyan, Azadi” (in Kurdish), or “Woman, Life, Freedom” (in English) movement call for change to acknowledge the importance of women. While these feminist protests and demonstrations have been met with brutality, systematic oppression, and internet blackouts within Iran, they have captured significant social media attention and coverage outside the country, especially among the Iranian diaspora and various international organizations. This article, grounded in feminist urban (...)
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  20. Digital Transformation and Innovation in Business: the Impact of Strategic Alliances and Their Success Factors.I. Kryvovyazyuk, I. Britchenko, S. Smerichevskyi, L. Kovalska, V. Dorosh & P. Kravchuk - 2023 - Ikonomicheski Izsledvania 32 (1):3-17.
    The purpose of the article is to reveal the scientific approach that substantiates the impact of the creation of strategic alliances (SA) on the digital transformation of business and the development of their innovative power based on identified success factors. The aim was achieved using the following methods: abstract logic and typification (for classification of SA's success factors), generalization (to determine the peculiarities of SA's influence on their innovation development), analytical and ranking method (to determine the relationship between the (...)
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  21. Methodological Artefacts in Consciousness Science.Matthias Michel - 2017 - Journal of Consciousness Studies 24 (11-12):94-117.
    Consciousness is scientifically challenging to study because of its subjective aspect. This leads researchers to rely on report-based experimental paradigms in order to discover neural correlates of consciousness (NCCs). I argue that the reliance on reports has biased the search for NCCs, thus creating what I call 'methodological artefacts'. This paper has three main goals: first, describe the measurement problem in consciousness science and argue that this problem led to the emergence of methodological artefacts. Second, provide a critical assessment of (...)
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  22. Artifact Concept Pluralism.Alper Güngör - forthcoming - Dialectica.
    We have a rough idea of what artifacts are: artifacts are objects made to serve a certain purpose. However, there is no consensus on how to specify this definition. Essentialists argue that objects are grouped into artifact kinds by sharing non-trivial artifact essences, while anti-essentialists argue that there is no such essence to be found. However, the prominent essentialist and anti-essentialist accounts suffer from extensional and definitional problems. I argue that the problems current essentialist and anti-essentialist accounts face (...)
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  23. Digital suffering: why it's a problem and how to prevent it.Bradford Saad & Adam Bradley - forthcoming - Inquiry: An Interdisciplinary Journal of Philosophy.
    As ever more advanced digital systems are created, it becomes increasingly likely that some of these systems will be digital minds, i.e. digital subjects of experience. With digital minds comes the risk of digital suffering. The problem of digital suffering is that of mitigating this risk. We argue that the problem of digital suffering is a high stakes moral problem and that formidable epistemic obstacles stand in the way of solving it. We then (...)
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  24. Abstract Artifact Theory about Fictional Characters Defended — Why Sainsbury’s Category-Mistake Objection is Mistaken.Zsófia Zvolenszky - 2013 - Proceedings of the European Society for Aesthetics Vol. 5/2013.
    In this paper, I explore a line of argument against one form of realism about fictional characters : abstract artifact theory, the view according to which fictional characters like Harry Potter are part of our reality, but, they are abstract objects created by humans, akin to the institution of marriage and the game of soccer. I will defend artifactualism against an objection that Mark Sainsbury considers decisive against it: the category-mistake objection. The objection has it that artifactualism attributes to (...)
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  25. Artefacts as Mere Illustrations of a Worldview.Terence Rajivan Edward - 2017 - Symposion: Theoretical and Applied Inquiries in Philosophy and Social Sciences 4 (2):241-244.
    This paper responds to an argument against a kind of anthropology. According to the argument, if the aim of anthropology is to describe the different worldviews of different groups, then anthropologists should only refer to material artefacts in order to illustrate a worldview; but the interest of artefacts to anthropology goes beyond mere illustration. This argument has been endorsed by key members of the ontological movement in anthropology, who found at least one of its premises in Marilyn Strathern’s writing.
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  26. Digital psychiatry: ethical risks and opportunities for public health and well-being.Christopher Burr, Jessica Morley, Mariarosaria Taddeo & Luciano Floridi - 2020 - IEEE Transactions on Technology and Society 1 (1):21–33.
    Common mental health disorders are rising globally, creating a strain on public healthcare systems. This has led to a renewed interest in the role that digital technologies may have for improving mental health outcomes. One result of this interest is the development and use of artificial intelligence for assessing, diagnosing, and treating mental health issues, which we refer to as ‘digital psychiatry’. This article focuses on the increasing use of digital psychiatry outside of clinical settings, in the (...)
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  27. Against digital ontology.Luciano Floridi - 2009 - Synthese 168 (1):151 - 178.
    The paper argues that digital ontology (the ultimate nature of reality is digital, and the universe is a computational system equivalent to a Turing Machine) should be carefully distinguished from informational ontology (the ultimate nature of reality is structural), in order to abandon the former and retain only the latter as a promising line of research. Digital vs. analogue is a Boolean dichotomy typical of our computational paradigm, but digital and analogue are only “modes of presentation” (...)
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  28. The Role of Digital Technologies in Building Resilient Communities.Asma Mehan - 2023 - Bhumi, the Planning Research Journal 10 (1):33-40.
    This study examines the role of digital technologies in building resilient communities, focusing on data collected during the pandemic. This research aims to explore the impact of digital technologies on community development, assess their effectiveness in enhancing community resilience, and identify key success factors. The study adopts a mixed-methods approach, including qualitative data collected through interviews and focus groups, a review of existing literature and case studies. Preliminary findings indicate that digital technologies have been crucial in supporting (...)
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  29. How Digital Natives Learn and Thrive in the Digital Age: Evidence from an Emerging Economy.Trung Tran, Manh-Toan Ho, Thanh-Hang Pham, Minh-Hoang Nguyen, Khanh-Linh P. Nguyen, Thu-Trang Vuong, Thanh-Huyen T. Nguyen, Thanh-Dung Nguyen, Thi-Linh Nguyen, Quy Khuc, Viet-Phuong La & Quan-Hoang Vuong - 2020 - Sustainability 12 (9):3819.
    As a generation of ‘digital natives,’ secondary students who were born from 2002 to 2010 have various approaches to acquiring digital knowledge. Digital literacy and resilience are crucial for them to navigate the digital world as much as the real world; however, these remain under-researched subjects, especially in developing countries. In Vietnam, the education system has put considerable effort into teaching students these skills to promote quality education as part of the United Nations-defined Sustainable Development Goal (...)
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  30. Cultural artefacts and neglect of the materials from which they are made.Terence Rajivan Edward - 2017 - Abstracta 10:35-44.
    This paper discusses an explanation, offered by Tim Ingold, for why social and cultural anthropologists have so far paid little attention to the materials from which artefacts are composed. The explanation is that these anthropologists accept a certain argument. According to the argument, what an anthropologist should focus on when examining an artefact is the quality that makes it part of a culture, and this is not the materials from which the artefact is composed. I show that Ingold has not (...)
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  31. Mind and artifact: A multidimensional matrix for exploring cognition-artifact relations.Richard Heersmink - 2012 - In R. Heersmink (ed.), Proceedings of AISB/IACAP World Congres 2012.
    What are the possible varieties of cognition-artifact relations, and which dimensions are relevant for exploring these varieties? This question is answered in two steps. First, three levels of functional and informational integration between human agent and cognitive artifact are distinguished. These levels are based on the degree of interactivity and direction of information flow, and range from monocausal and bicausal relations to continuous reciprocal causation. In these levels there is a hierarchy of integrative processes in which there is (...)
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  32. Digital Domination: Social Media and Contestatory Democracy.Ugur Aytac - 2022 - Political Studies.
    This paper argues that social media companies’ power to regulate communication in the public sphere illustrates a novel type of domination. The idea is that, since social media companies can partially dictate the terms of citizens’ political participation in the public sphere, they can arbitrarily interfere with the choices individuals make qua citizens. I contend that social media companies dominate citizens in two different ways. First, I focus on the cases in which social media companies exercise direct control over political (...)
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  33. Digital Covid Certificates as Immunity Passports: An Analysis of Their Main Ethical, Legal, and Social Issues.Íñigo de Miguel Beriain & Jon Rueda - 2022 - Journal of Bioethical Inquiry (4):1-8.
    Digital COVID certificates are a novel public health policy to tackle the COVID-19 pandemic. These immunity certificates aim to incentivize vaccination and to deny international travel or access to essential spaces to those who are unable to prove that they are not infectious. In this article, we start by describing immunity certificates and highlighting their differences from vaccination certificates. Then, we focus on the ethical, legal, and social issues involved in their use, namely autonomy and consent, data protection, equity, (...)
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  34. Software is an abstract artifact.Nurbay Irmak - 2012 - Grazer Philosophische Studien 86 (1):55-72.
    Software is a ubiquitous artifact, yet not much has been done to understand its ontological nature. There are a few accounts offered so far about the nature of software. I argue that none of those accounts give a plausible picture of the nature of software. I draw attention to the striking similarities between software and musical works. These similarities motivate to look more closely on the discussions regarding the nature of the musical works. With the lessons drawn from the (...)
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  35. Multifunctional Artefacts and Collocation.David-Hillel Ruben - 2022 - Metaphysics 5 (1):66-77.
    There appear to be multifunctional artefacts of a type such that none of their functions can be attributed only to some proper part of the artefact. I use two examples of allegedly multifunctional artefacts of this kind in what follows, one due to Lynne Rudder Baker (aspirin) and another of my own (a spork). The two examples are meant to make the same point. I discuss her aspirin example, since its discussion has entered the literature, but without its being dealt (...)
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  36. Digital’s cleaving power and its consequences.Luciano Floridi - 2017 - Philosophy and Technology 30 (2):123-129.
    The digital is deeply transforming reality. Through discussion of concepts such as identity, location, presence, law and territoriality, this article explores why and how these transformations are occurring, and highlights the importance of having a design and a plan for our new digital world.
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  37. Digital Working Lives: Worker Autonomy and the Gig Economy.Tim Christiaens - 2022 - Rowman & Littlefield Publishers.
    Christiaens argues that digital technologies are fundamentally undermining workers’ autonomy by enacting systems of surveillance that lead to exploitation, alienation, and exhaustion. For a more sustainable future of work, digital technologies should support human development instead of subordinating it to algorithmic control.
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  38. Are Digital Images Allographic?Jason D'cruz & P. D. Magnus - 2014 - Journal of Aesthetics and Art Criticism 72 (4):417-427.
    Nelson Goodman's distinction between autographic and allographic arts is appealing, we suggest, because it promises to resolve several prima facie puzzles. We consider and rebut a recent argument that alleges that digital images explode the autographic/allographic distinction. Regardless, there is another familiar problem with the distinction, especially as Goodman formulates it: it seems to entirely ignore an important sense in which all artworks are historical. We note in reply that some artworks can be considered both as historical products and (...)
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  39. Digital Literature Analysis for Empirical Philosophy of Science.Oliver M. Lean, Luca Rivelli & Charles H. Pence - 2021 - British Journal for the Philosophy of Science (4):875-898.
    Empirical philosophers of science aim to base their philosophical theories on observations of scientific practice. But since there is far too much science to observe it all, how can we form and test hypotheses about science that are sufficiently rigorous and broad in scope, while avoiding the pitfalls of bias and subjectivity in our methods? Part of the answer, we claim, lies in the computational tools of the digital humanities, which allow us to analyze large volumes of scientific literature. (...)
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  40. Digital Wellness and Persuasive Technologies.Laura Specker Sullivan & Peter Reiner - 2019 - Philosophy and Technology 34 (3):413-424.
    The development of personal technologies has recently shifted from devices that seek to capture user attention to those that aim to improve user well-being. Digital wellness technologies use the same attractive qualities of other persuasive apps to motivate users towards behaviors that are personally and socially valuable, such as exercise, wealth-management, and meaningful communication. While these aims are certainly an improvement over the market-driven motivations of earlier technologies, they retain their predecessors’ focus on influencing user behavior as a primary (...)
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  41. Digital Technology and the Problem of Dialogical Discourse in Social Media.Bradley Warfield - 2023 - Techné Research in Philosophy and Technology 27 (2):220-239.
    In this paper, I discuss some prominent features of our use of social media and what I think are its harms. My paper has three main parts. In the first part, I use a dialogical framework to argue that much of the discursive activity online is manifested as an ethically impoverished other-directedness and interactivity. In the second part, I identify and discuss several reasons that help explain why so much of the discursive activity on social media is ethically lacking. And (...)
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  42. From Digital Medicine to Embodied Care.Francesca Brencio - 2023 - In Elodie Boublil & Susi Ferrarello (eds.), The Vulnerability of the Human World: Well-being, Health, Technology and the Environment. Springer Verlag. pp. 159-179.
    Through this contribution I aim to explore the horizons and limits of digital medicine in light of an embodied approach to the issue of care. I will sketch the historical background of digital medicine and show the contemporary status of this interdisciplinary field, as well as its applications and outcomes. Then, I will address a critique of the computational theory of mind (CTM) upon which many contemporary mental health apps are designed. This approach to the mind is inscribed (...)
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  43. Digital Change and Marginalized Communities: Changing Attitudes towards Digital Media in the Margins.Gen Eickers & Matthias Rath - 2021 - ICERI2021 Proceedings.
    Marginalized communities are confronted with issues resulting from their marginalization, such as exclusion, invisibility, misrepresentation, and hate speech, not only offline but – due to digital change – increasingly online. Our research project DigitalDialog21 aims at evaluating the effects of digital change on society and how digital change, and the risks and possibilities that come with it, is perceived by the population. Digital change is understood as a factor of social change in this project. By investigating (...)
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  44. Digital Well-Being and Manipulation Online.Michael Klenk - 2020 - In Christopher Burr & Luciano Floridi (eds.), Ethics of digital well-being: a multidisciplinary approach. Springer.
    Social media use is soaring globally. Existing research of its ethical implications predominantly focuses on the relationships amongst human users online, and their effects. The nature of the software-to-human relationship and its impact on digital well-being, however, has not been sufficiently addressed yet. This paper aims to close the gap. I argue that some intelligent software agents, such as newsfeed curator algorithms in social media, manipulate human users because they do not intend their means of influence to reveal the (...)
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  45. Digital humanities for history of philosophy: A case study on Nietzsche.Mark Alfano - forthcoming - In T. Neilson L. Levenberg D. Rheems & M. Thomas (ed.), Handbook of Methods in the Digital Humanities. Rowman & Littlefield.
    Nietzsche promises to “translate man back into nature,” but it remains unclear what he meant by this and to what extent he succeeded at it. To help come to grips with Nietzsche’s conceptions of drive (Trieb), instinct (Instinkt) and virtue (Tugend and/or Keuschheit), I develop novel digital humanities methods to systematically track his use of these terms, constructing a near-comprehensive catalogue of what he takes these dispositions to be and how he thinks they are related. Nietzsche individuate drives and (...)
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  46. Explaining Artifact Evolution.David Kirsh - 2006 - Cognitive Life of Things.
    Much of a culture’s history – its knowledge, capacity, style, and mode of material engagement – is encoded and transmitted in its artifacts. Artifacts crystallize practice; they are a type of meme reservoir that people interpret though interaction. So, in a sense, artifacts transmit cognition; they help to transmit practice across generations, shaping the ways people engage and encounter their world. So runs one argument.
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  47. DIGITAL CULTURE AND THE INFORMATION REGIME: Political governance in times of democratic system crisis (4th edition).Jesus Enrrique Caldera Ynfante - 2023 - Techno Review 13 (10.37467/revtechno.v13.4817):1-17.
    The information regime is mediated by the culture of the electronic device. It is characterized by the control of the deluded citizen through the deployment of freedom, thereby nullifying the core issue of human life: freedom. Through phenomenological-hermeneutic methodology (Heidegger, 2002), this work starts from the world of digital life to direct the interpretation towards digital governance, all of which appears as a hermeneutic horizon the information regime. It is concluded that in this new social order the political (...)
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  48. Do digital hugs work? Re-embodying our social lives online with digital tact.Mark M. James & John F. Leader - 2023 - Frontiers in Psychology 14 (910174):1-15.
    The COVID-19 pandemic led to social restrictions that often prevented us from hugging the ones we love. This absence helped some realize just how important these interactions are to our sense of care and connection. Many turned to digitally mediated social interactions to address these absences, but often unsatisfactorily. Some theorists might blame this on the disembodied character of our digital spaces, e.g., that interpersonal touch is excluded from our lives online. However, others continued to find care and connection (...)
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  49. A representational theory of artefacts and artworks.John Dilworth - 2001 - British Journal of Aesthetics 41 (4):353-370.
    The artefacts produced by artists during their creation of works of art are very various: paintings, writings, musical scores, and so on. I have a general thesis to offer about the relations of artefacts and artworks, but within the confines of this article I shall mainly discuss cases drawn from the art of painting, central specimens of which seem to be autographic in Nelson Goodman's sense, namely such that even the most exact duplication of them does not count as producing (...)
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  50. Enabling digital health companionship is better than empowerment.Jessica Morley & Luciano Floridi - 2019 - The Lancet 1 (4):e155-e156.
    Digital Health Tools (DHTs), also known as patient self-surveilling strategies, have increasingly been promoted by health-care policy makers as technologies that have the capacity to transform patients’ lives. At the heart of the debate is the notion of empowerment. In this paper, we argue that what is required is not so much empowerment but rather a shift to enabling DHTs as digital companions. This will enable policy makers and health-care system designers to provide a more balanced view—one that (...)
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