Results for 'Simulation experiments'

999 found
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  1. What Have Google’s Random Quantum Circuit Simulation Experiments Demonstrated about Quantum Supremacy?Jack K. Horner & John Symons - 2021 - In Hamid R. Arabnia, Leonidas Deligiannidis, Fernando G. Tinetti & Quoc-Nam Tran (eds.), Advances in Software Engineering, Education, and E-Learning: Proceedings From Fecs'20, Fcs'20, Serp'20, and Eee'20. Springer.
    Quantum computing is of high interest because it promises to perform at least some kinds of computations much faster than classical computers. Arute et al. 2019 (informally, “the Google Quantum Team”) report the results of experiments that purport to demonstrate “quantum supremacy” – the claim that the performance of some quantum computers is better than that of classical computers on some problems. Do these results close the debate over quantum supremacy? We argue that they do not. In the following, (...)
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  2. Old Lies, New Media A Review of "A Defense of Simulated Experience: New Noble Lies" by Mark Silcox. [REVIEW]Nele Van de Mosselaer & Stefano Gualeni - 2019 - Journal of the Philosophy of Games 2 (1).
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  3. La simulation conçue comme expérience concrète.Franck Varenne - 2003 - In Jean-Pierre Müller (ed.), Le statut épistémologique de la simulation. Editions de l'ENST.
    Par un procédé d'objections/réponses, nous passons d'abord en revue certains des arguments en faveur ou en défaveur du caractère empirique de la simulation informatique. A l'issue de ce chemin clarificateur, nous proposons des arguments en faveur du caractère concret des objets simulés en science, ce qui légitime le fait que l'on parle à leur sujet d'une expérience, plus spécifiquement d'une expérience concrète du second genre.
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  4. The epistemic superiority of experiment to simulation.Sherrilyn Roush - 2018 - Synthese 195 (11):4883-4906.
    This paper defends the naïve thesis that the method of experiment has per se an epistemic superiority over the method of computer simulation, a view that has been rejected by some philosophers writing about simulation, and whose grounds have been hard to pin down by its defenders. I further argue that this superiority does not come from the experiment’s object being materially similar to the target in the world that the investigator is trying to learn about, as both (...)
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  5. The epistemic superiority of experiment to simulation.Sherrilyn Roush - 2018 - Synthese 195 (11):4883-4906.
    This paper defends the naïve thesis that the method of experiment has per se an epistemic superiority over the method of computer simulation, a view that has been rejected by some philosophers writing about simulation, and whose grounds have been hard to pin down by its defenders. I further argue that this superiority does not come from the experiment’s object being materially similar to the target in the world that the investigator is trying to learn about, as both (...)
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  6. When can a Computer Simulation act as Substitute for an Experiment? A Case-Study from Chemisty.Johannes Kästner & Eckhart Arnold - manuscript
    In this paper we investigate with a case study from chemistry under what conditions a simulation can serve as a surrogate for an experiment. The case-study concerns a simulation of H2-formation in outer space. We find that in this case the simulation can act as a surrogate for an experiment, because there exists comprehensive theoretical background knowledge in form of quantum mechanics about the range of phenomena to which the investigated process belongs and because any particular modelling (...)
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  7. Agent-Based Models and Simulations in Economics and Social Sciences: from conceptual exploration to distinct ways of experimenting.Franck Varenne & Denis Phan - 2008 - In Nuno David, José Castro Caldas & Helder Coelho (eds.), Proceedings of the 3rd EPOS congress (Epistemological Perspectives On Simulations). pp. 51-69.
    Now that complex Agent-Based Models and computer simulations spread over economics and social sciences - as in most sciences of complex systems -, epistemological puzzles (re)emerge. We introduce new epistemological tools so as to show to what precise extent each author is right when he focuses on some empirical, instrumental or conceptual significance of his model or simulation. By distinguishing between models and simulations, between types of models, between types of computer simulations and between types of empiricity, section 2 (...)
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  8. Tools for Evaluating the Consequences of Prior Knowledge, but no Experiments. On the Role of Computer Simulations in Science.Eckhart Arnold - manuscript
    There is an ongoing debate on whether or to what degree computer simulations can be likened to experiments. Many philosophers are sceptical whether a strict separation between the two categories is possible and deny that the materiality of experiments makes a difference (Morrison 2009, Parker 2009, Winsberg 2010). Some also like to describe computer simulations as a “third way” between experimental and theoretical research (Rohrlich 1990, Axelrod 2003, Kueppers/Lenhard 2005). In this article I defend the view that computer (...)
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  9. Epistemology in a Nutshell: Theory, Model, Simulation and Experiment.Anne-Françoise Schmid, Denis Phan & Franck Varenne - 2007 - In Denis Phan & Frédéric Amblard (eds.), Agent-based Modelling and Simulation in the Social and Human Sciences. Oxford: The Bardwell Press. pp. 357-391.
    In the Western tradition, at least since the 14th century, the philosophy of knowledge has been built around the idea of knowledge as a representation [BOU 99]. The question of the evaluation of knowledge refers at the same time (1) to the object represented (which one does one represent?), (2) to the process of knowledge formation, in particular with the role of the knowing subject (which one does one represent and how does one represent it?), and finally (3) to the (...)
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  10. The Simulation Hypothesis, Social Knowledge, and a Meaningful Life.Grace Helton - forthcoming - Oxford Studies in Philosophy of Mind.
    (Draft of Feb 2023, see upcoming issue for Chalmers' reply) In Reality+: Virtual Worlds and the Problems of Philosophy, David Chalmers argues, among other things, that: if we are living in a full-scale simulation, we would still enjoy broad swathes of knowledge about non-psychological entities, such as atoms and shrubs; and, our lives might still be deeply meaningful. Chalmers views these claims as at least weakly connected: The former claim helps forestall a concern that if objects in the (...) are not genuine (and so not knowable), then life in the simulation is illusory and therefore, not as valuable as a non-simulated life. Taking up these questions, I argue that in general, the value of social knowledge for a meaningful life dramatically swamps the value of non-social knowledge for a meaningful life. Along the way, I propose a non-additive model of the meaningfulness of life, according to which the overall effect of some potential contributor of value to a life depends in part on what is already in a life. One upshot is that the vindication of non-social knowledge, absent a correlative vindication of social knowledge, contributes either not at all or scarcely at all to the claim that our lives in the simulation might be deeply meaningful. This is so even though the vindication of non-social knowledge does forestall the concern that in the simulation, our lives might be wholly meaningless. (shrink)
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  11. Epistemology in a nutshell: Theory, model, simulation and Experiment.Denis Phan, Anne-Françoise Schmid & Franck Varenne - 2007 - In Denis Phan & Phan Amblard (eds.), Agent Based Modelling and Simulations in the Human and Social Siences. Oxford: The Bardwell Press. pp. 357-392.
    In the Western tradition, at least since the 14th century, the philosophy of knowledge has been built around the idea of knowledge as a representation [Boulnois 1999]. The question of the evaluation of knowledge refers at the same time (1) to the object represented (which one does one represent?), (2) to the process of knowledge formation, in particular with the role of the knowing subject (which one does one represent and how does one represent it?), and finally (3) to the (...)
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  12. Computer simulation and the features of novel empirical data.Greg Lusk - 2016 - Studies in History and Philosophy of Science Part A 56:145-152.
    In an attempt to determine the epistemic status of computer simulation results, philosophers of science have recently explored the similarities and differences between computer simulations and experiments. One question that arises is whether and, if so, when, simulation results constitute novel empirical data. It is often supposed that computer simulation results could never be empirical or novel because simulations never interact with their targets, and cannot go beyond their programming. This paper argues against this position by (...)
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  13. Are we Living in a (Quantum) Simulation? – Constraints, observations, and experiments on the simulation hypothesis.Anders Indset, Florian Neukart, Markus Pflitsch & Michael R. Perelshtein - manuscript
    The God Experiment – Let there be Light -/- The question “What is real?” can be traced back to the shadows in Plato’s cave. Two thousand years later, Rene Descartes lacked knowledge about arguing against an evil´ deceiver feeding us the illusion of sensation. Descartes’ epistemological concept later led to various theories of what our sensory experiences actually are. The concept of ”illusionism”, proposing that even the very conscious experience we have – our qualia – is an illusion, is not (...)
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  14. Is simulation a substitute for experimentation?Isabelle Peschard - manuscript
    It is sometimes said that simulation can serve as epistemic substitute for experimentation. Such a claim might be suggested by the fast-spreading use of computer simulation to investigate phenomena not accessible to experimentation (in astrophysics, ecology, economics, climatology, etc.). But what does that mean? The paper starts with a clarification of the terms of the issue and then focuses on two powerful arguments for the view that simulation and experimentation are ‘epistemically on a par’. One is based (...)
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  15.  59
    Thought Experiments Repositioned.Arnon Levy - forthcoming - In Adrian Currie & Sophie Veigl (eds.), Philosophy of Science: A User's Guide. MIT Press.
    Thought experiments play a role in science and in some central parts of contemporary philosophy. They used to play a larger role in philosophy of science, but have been largely abandoned as part of the field’s “practice turn”. This chapter discusses possible roles for thought experimentation within a practice-oriented philosophy of science. Some of these roles are uncontroversial, such as exemplification and aiding discovery. A more controversial role is the reliance on thought experiments to justify philosophical claims. It (...)
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  16.  85
    If Simulation Hypothesis is Possible, Illusionism is False.Wang Zihao - manuscript
    The simulation hypothesis is a view of the nature of reality, suggesting that our world is likely a computer simulation created by an advanced civilization. In contrast, illusionism is a theory about the nature of phenomenal consciousness, arguing that phenomenal consciousness is an illusion and can be fully explained in physical terms. I argue that if our world is a simulated construct, illusionism could be incorrect. Specifically, even if our phenomenal experiences can be explained as illusionism suggests, advanced (...)
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  17.  87
    Mental Simulation and Sexual Prejudice Reduction: The Debiasing Role of Counterfactual Thinking.Keith Markman, Audrey Miller, Maverick Wagner & Amy Hunt - 2013 - Journal of Applied Social Psychology 43:190-194.
    Reducing prejudice is a critical research agenda, and never before has counterfactual priming been evaluated as a potential prejudice-reduction strategy. In the present experiment, participants were randomly assigned to imagine a pleasant interaction with a homosexual man and then think counterfactually about how an incident of sexual discrimination against him might not have occurred (experimental condition) or to imagine a nature scene (control condition). Results demonstrated a significant reduction in sexual prejudice from baseline levels in the counterfactual simulation group. (...)
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  18. On Testing the Simulation Theory.Tom Campbell, Houman Owhadi, Joe Savageau & David Watkinson - manuscript
    Can the theory that reality is a simulation be tested? We investigate this question based on the assumption that if the system performing the simulation is nite (i.e. has limited resources), then to achieve low computational complexity, such a system would, as in a video game, render content (reality) only at the moment that information becomes available for observation by a player and not at the moment of detection by a machine (that would be part of the (...) and whose detection would also be part of the internal computation performed by the Virtual Reality server before rendering content to the player). Guided by this principle we describe conceptual wave/particle duality experiments aimed at testing the simulation theory. (shrink)
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  19. Validation of Computer Simulations from a Kuhnian Perspective.Eckhart Arnold - 2019 - In Claus Beisbart & Nicole J. Saam (eds.), Computer Simulation Validation: Fundamental Concepts, Methodological Frameworks, and Philosophical Perspectives. Springer Verlag. pp. 203-224.
    While Thomas Kuhn's theory of scientific revolutions does not specifically deal with validation, the validation of simulations can be related in various ways to Kuhn's theory: 1) Computer simulations are sometimes depicted as located between experiments and theoretical reasoning, thus potentially blurring the line between theory and empirical research. Does this require a new kind of research logic that is different from the classical paradigm which clearly distinguishes between theory and empirical observation? I argue that this is not the (...)
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  20. Ethical Issues with Simulating the Bridge Problem in VR.Erick Jose Ramirez & Scott LaBarge - 2020 - Science and Engineering Ethics 26 (6):3313-3331.
    We aim to generate a dilemma for virtual reality-based research that we motivate through an extended case study of Judith Thomson’s (1985) Bridge variant of the trolley problem. Though the problem we generate applies more broadly than the Bridge problem, we believe it makes a good exemplar of the kind of case we believe is problematic. First, we argue that simulations of these thought experiments run into a practicality horn that makes it practically impossible to produce them. These problems (...)
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  21. The Implantation Argument: Simulation Theory is Proof that God Exists.Jeff Grupp - 2021 - Metaphysica 22 (2):189-221.
    I introduce the implantation argument, a new argument for the existence of God. Spatiotemporal extensions believed to exist outside of the mind, composing an external physical reality, cannot be composed of either atomlessness, or of Democritean atoms, and therefore the inner experience of an external reality containing spatiotemporal extensions believed to exist outside of the mind does not represent the external reality, the mind is a mere cinematic-like mindscreen, implanted into the mind by a creator-God. It will be shown that (...)
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  22.  36
    In Vitro Analogies: Simulation Modeling in Bioengineering Sciences.Nancy Nersessian - forthcoming - In Tarja Knuuttila, Natalia Carrillo & Rami Koskinen (eds.), Routledge Handbook of Scientific Modeling. Routledge.
    This chapter focuses on a novel class of models used in frontier research in the bioengineering sciences – in vitro simulation models – that provide the basis for biological experimentation. These bioengineered models are hybrid constructions, composed of living tissues or cells and engineered materials. Specifically, it discusses the processes through which in vitro models were built, experimented with, and justified in a tissue engineering lab. It examines processes of design, construction, experimentation, evaluation, and redesign of in vitro (...) models, in general, as instances of building the source analogy (as distinguished from retrieving an analogy), which figures prominently in creative frontier scientific research. Building the analogical source is a bootstrapping process, which furthers the articulation, as well as the solution of the problem. -/- . (shrink)
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  23. Why Build a Virtual Brain? Large-Scale Neural Simulations as Jump Start for Cognitive Computing.Matteo Colombo - 2016 - Journal of Experimental and Theoretical Artificial Intelligence.
    Despite the impressive amount of financial resources recently invested in carrying out large-scale brain simulations, it is controversial what the pay-offs are of pursuing this project. One idea is that from designing, building, and running a large-scale neural simulation, scientists acquire knowledge about the computational performance of the simulating system, rather than about the neurobiological system represented in the simulation. It has been claimed that this knowledge may usher in a new era of neuromorphic, cognitive computing systems. This (...)
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  24. Innocence Lost: Simulation Scenarios: Prospects and Consequences.Barry Francis Dainton - manuscript
    Those who believe suitably programmed computers could enjoy conscious experience of the sort we enjoy must accept the possibility that their own experience is being generated as part of a computerized simulation. It would be a mistake to dismiss this is just one more radical sceptical possibility: for as Bostrom has recently noted, if advances in computer technology were to continue at close to present rates, there would be a strong probability that we are each living in a computer (...)
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  25. Models, Unification, and Simulations: Margaret C. Morrison (1954–2021).Brigitte Falkenburg & Stephan Hartmann - 2021 - Journal for General Philosophy of Science / Zeitschrift für Allgemeine Wissenschaftstheorie 52 (1):25-33.
    The philosophy of science community mourns the loss of Margaret Catherine Morrison, who passed away on January 9, 2021, after a long battle with cancer. Margie, as she was known to all who knew her, was highly regarded for her influential contributions to the philosophy of science, particularly her studies of the role of models and simulations in the natural and social sciences. These contributions made her a world-leading philosopher of science, instrumental in shifting philosophers' attention from the structure of (...)
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  26. A type of simulation which some experimental evidence suggests we don't live in.Samuel Alexander - 2018 - The Reasoner 12 (7):56-56.
    Do we live in a computer simulation? I will present an argument that the results of a certain experiment constitute empirical evidence that we do not live in, at least, one type of simulation. The type of simulation ruled out is very specific. Perhaps that is the price one must pay to make any kind of Popperian progress.
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  27. Chains of Reference in Computer Simulations.Franck Varenne - 2013 - FMSH Working Papers 51:1-32.
    This paper proposes an extensionalist analysis of computer simulations (CSs). It puts the emphasis not on languages nor on models, but on symbols, on their extensions, and on their various ways of referring. It shows that chains of reference of symbols in CSs are multiple and of different kinds. As they are distinct and diverse, these chains enable different kinds of remoteness of reference and different kinds of validation for CSs. Although some methodological papers have already underlined the role of (...)
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  28. Modeling and experimenting.Isabelle Peschard - 2009 - In Paul Humphreys & Cyrille Imbert (eds.), Models, Simulations, and Representations. Routledge.
    Experimental activity is traditionally identified with testing the empirical implications or numerical simulations of models against data. In critical reaction to the ‘tribunal view’ on experiments, this essay will show the constructive contribution of experimental activity to the processes of modeling and simulating. Based on the analysis of a case in fluid mechanics, it will focus specifically on two aspects. The first is the controversial specification of the conditions in which the data are to be obtained. The second is (...)
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  29. The Experience Machine: Existential reflections on Virtual Worlds.Stefano Gualeni - 2016 - Journal of Virtual Worlds Research 9 (3).
    Problems and questions originally raised by Robert Nozick in his famous thought experiment ‘The Experience Machine’ are frequently invoked in the current discourse concerning virtual worlds. Having conceptualized his Gedankenexperiment in the early seventies, Nozick could not fully anticipate the numerous and profound ways in which the diffusion of computer simulations and video games came to affect the Western world. -/- This article does not articulate whether or not the virtual worlds of video games, digital simulations, and virtual technologies currently (...)
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  30. Doing Good with Virtual Reality: The Ethics of Using Virtual Simulations for Improving Human Morality.Jon Rueda (ed.) - 2023 - New York: Routledge.
    Much of the excitement and concern with virtual reality (VR) has to do with the impact of virtual experiences on our moral conduct in the “real world”. VR technologies offer vivid simulations that may impact prosocial dispositions and abilities or emotions related to morality. Whereas some experiences could facilitate particular moral behaviors, VR could also inculcate bad moral habits or lead to the surreptitious development of nefarious moral traits. In this chapter, I offer an overview of the ethical debate about (...)
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  31. Through the Eyes of Mad Men: Simulation, Interaction, and Ethics.Mitchell Aboulafia - 2011 - European Journal of Pragmatism and American Philosophy (2):133-147.
    Traditionally pragmatists have been favorably disposed to improving our understanding of agency and ethics through the use of empirical research. In the last two decades simulation theory has been championed in certain cognitive science circles as a way of explaining how we attribute mental states and predict human behavior. Drawing on research in psychology and neuroscience, Alvin I. Goldman and Robert M. Gordon have not only used simulation theory to discuss how we “mindread”, but have suggested that the (...)
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  32. A Thomistic Argument against the Simulation Hypothesis: An Application of the Doctrine of Signs in John Poinsot.Daniel O'Malley - 2023 - Reality 1.
    In this paper we will explore how the action of signs underlying all human experience precludes the possibility that we are being systematically deceived in our perception of reality. The simulation hypothesis, as well as similarly motivated skeptical scenarios, such as the brain-in-a-vat hypothesis and Descartes’ evil demon thought experiment, wrongly presuppose a modern, dualistic theory of knowledge, as well as a neuroreductionist model of sensation. However, we will see how the action of signs in human cognition presupposes the (...)
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  33. What Is It Like to Be a Brain Simulation?Eray Özkural - 2012 - LNCS: Artificial General Intelligence 2012 (7716):232-241.
    We frame the question of what kind of subjective experience a brain simulation would have in contrast to a biological brain. We discuss the brain prosthesis thought experiment. Then, we identify finer questions relating to the original inquiry, and set out to answer them moving forward from both a general physicalist perspective, and pan-experientialism. We propose that the brain simulation is likely to have subjective experience, however, it may differ significantly from human experience. Additionally, we discuss the relevance (...)
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  34. Empathy, engagement, entrainment: the interaction dynamics of aesthetic experience.Ingar Brinck - 2018 - Cognitive Processing 2 (19):201-213.
    A recent version of the view that aesthetic experience is based in empathy as inner imitation explains aesthetic experience as the automatic simulation of actions, emotions, and bodily sensations depicted in an artwork by motor neurons in the brain. Criticizing the simulation theory for committing to an erroneous concept of empathy and failing to distinguish regular from aesthetic experiences of art, I advance an alternative, dynamic approach and claim that aesthetic experience is enacted and skillful, based in the (...)
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  35. Introducing the Argumentation Framework within Agent-Based Models to Better Simulate Agents’ Cognition in Opinion Dynamics: Application to Vegetarian Diet Diffusion.Patrick Taillandier, Nicolas Salliou & Rallou Thomopoulos - 2021 - Journal of Artificial Societies and Social Simulation 24 (2).
    This paper introduces a generic agent-based model simulating the exchange and the diffusion of pro and con arguments. It is applied to the case of the diffusion of vegetarian diets in the context of a potential emergence of a second nutrition transition. To this day, agent-based simulation has been extensively used to study opinion dynamics. However, the vast majority of existing models have been limited to extremely abstract and simplified representations of the diffusion process. These simplifications impairs the realism (...)
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  36. Fictions and Simulations: The Case for Idealism.Alessandro Sanna - 2022 - The Direct Experience.
    A new, creative and compelling argument—even a new type of argument—for idealism is elaborated upon in this long-form essay, which is fluid and easy to read. -/- I recently published a book with 10 new suggestive and compelling analytical arguments in favor of the primacy of consciousness over matter. I do believe that these arguments are a game changer. It is titles: "The Direct Experience, the way of non duality". Please checkout out on Amazon.
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  37.  93
    Fictions and Simulations: The Case for Idealism.Alessandro Sanna - unknown
    A new, creative and compelling argument—even a new type of argument—for idealism is elaborated upon in this long-form essay, which is fluid and easy to read. I recently published a book with 10 new suggestive and compelling analytical arguments in favor of the primacy of consciousness over matter. I do believe that these arguments are a game changer. It is titles: "The Direct Experience, the way of non duality". Please checkout out on Amazon.
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  38. Life Is Strange and ‘‘Games Are Made’’: A Philosophical Interpretation of a Multiple-Choice Existential Simulator With Copilot Sartre.Luis de Miranda - 2016 - Games and Culture 1 (18).
    The multiple-choice video game Life is Strange was described by its French developers as a metaphor for the inner conflicts experienced by a teenager in trying to become an adult. In psychological work with adolescents, there is a stark similarity between what they experience and some concepts of existentialist philosophy. Sartre’s script for the movie Les Jeux Sont Faits (literally ‘‘games are made’’) uses the same narrative strategy as Life is Strange—the capacity for the main characters to travel back in (...)
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  39. The emotional experience of the sublime.Tom Cochrane - 2012 - Canadian Journal of Philosophy 42 (2):125-148.
    The literature on the venerable aesthetic category of the sublime often provides us with lists of sublime phenomena — mountains, storms, deserts, volcanoes, oceans, the starry sky, and so on. But it has long been recognized that what matters is the experience of such objects. We then find that one of the most consistent claims about this experience is that it involves an element of fear. Meanwhile, the recognition of the sublime as a category of aesthetic appreciation implies that attraction, (...)
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  40. Ambiguous encryption implies that consciousness cannot be simulated.Anna Wegloop & Peter Vach - manuscript
    Here we show, based on a simplified version of fully homomorphic encryption, that it is not possible to simulate conscious experience, in the sense of using a computer algorithm to generate experiences that are indistinguishable from those of a particular typical human being. This seems to have important implications for questions in the context of future developments in artificial intelligence. For example, the proposed process of mind-uploading will in general not generate a virtual consciousness similar to the consciousness of the (...)
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  41. Mental Imagery in the Experience of Literary Narrative: Views from Embodied Cognition.Anezka Kuzmicova - 2013 - Dissertation, Stockholm University
    Defined as vicarious sensorimotor experiencing, mental imagery is a powerful source of aesthetic enjoyment in everyday life and, reportedly, one of the commonest things readers remember about literary narratives in the long term. Furthermore, it is positively correlated with other dimensions of reader response, most notably with emotion. Until recent decades, however, the phenomenon of mental imagery has been largely overlooked by modern literary scholarship. As an attempt to strengthen the status of mental imagery within the literary and, more generally, (...)
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  42. Euthanasia in Video Games – Exemplifying the Importance of Moral Experience in Digital Gameworlds.Luka Perušić - 2022 - Pannoniana 6 (1):53-98.
    The paper classifies euthanasia and discusses its typological presence in storytelling video games. It aims to illustrate the importance of experiencing simulated moral challenges in the context of gameworlds as a significantly influential, exponentially growing form of interactive media. In contrast to older works of art and media, such as film and literature, the difference should be emphasized in light of the player’s ability to make choices in video games. Although the influence of gameworld content depends on the player, the (...)
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  43. Worringer, Dewey, Goodman, and the Concept of Aesthetic Experience: A Biological Perspective.Fabio Tononi - 2022 - Itinera - Rivista di Filosofia E di Teoria Delle Arti 23:303-328.
    The purpose of this essay is to advocate the ideas of Wilhelm Worringer, John Dewey, and Nelson Goodman on the roles of perception, empathy, emotion, and enjoyment in aesthetic experience. I will attempt to do this by offering a novel interpretation of some of these thinkers’ insights from a biological perspective. To this end, I will consider the following questions. What is an aesthetic experience? Does such a thing exist at all? If yes, is there a correlation between the concept (...)
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  44. Chapter Seven: Evolving Useful Sensory Simulations of Reality.Carlos Acosta - manuscript
    Phenomenal qualities are embodied spaciotemporal abstractions subjectively perceived by a conscious observer. Specific examples, i.e., qualia, include the color purple, the taste of chocolate, and the fragrance of a rose. The question of whether phenomenal awareness can be empirically understood forms one important facet of the “Hard Problem of Consciousness” (Chalmers, 1995, pp. 200–219). It is the position of this analysis that we will never understand why we experience sensory qualities in the manner we do until we first comprehend how (...)
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  45. Philosophy of Social Science in a nutshell: from discourse to model and experiment.Michel Dubois & Denis Phan - 2007 - In Denis Phan & Fred Amblard (eds.), Agent Based Modelling and Simulations in the Human and Social Siences. Oxford: The Bardwell Press. pp. 393-431.
    The debates on the scientificity of social sciences in general, and sociology in particular, are recurring. From the original methodenstreitat the end the 19th Century to the contemporary controversy on the legitimacy of “regional epistemologies”, a same set of interrogations reappears. Are social sciences really scientific? And if so, are they sciences like other sciences? How should we conceive “research programs” Lakatos (1978) or “research traditions” for Laudan (1977) able to produce advancement of knowledge in the field of social and (...)
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  46. Imagination Through Knowledge.Shannon Spaulding - 2016 - In Amy Kind & Peter Kung (eds.), Knowledge Through Imagination. Oxford University Press. pp. 207-226.
    Imagination seems to play an epistemic role in philosophical and scientific thought experiments, mindreading, and ordinary practical deliberations insofar as it generates new knowledge of contingent facts about the world. However, it also seems that imagination is limited to creative generation of ideas. Sometimes we imagine fanciful ideas that depart freely from reality. The conjunction of these claims is what I call the puzzle of knowledge through imagination. This chapter aims to resolve this puzzle. I argue that imagination has (...)
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  47. The Desire Machine.Paul Forrester - forthcoming - Analysis.
    The experience machine poses the most important problem for hedonist theories of well-being. I argue that desire satisfactionism about well-being faces a similar problem: the desire machine. Upon entering this machine, your desires are altered through some minor neurosurgery. In particular, the machine causes you to desire everything that actually happens. The experience machine constructs a simulated world that matches your preexisting desires. The desire machine reconstructs your conative state to match the preexisting world. Desire satisfactionism recommends entering the desire (...)
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  48.  10
    Philosophy of Science: A User's Guide.Adrian Currie & Sophie Veigl (eds.) - forthcoming - MIT Press.
    Thought experiments play a role in science and in some central parts of contemporary philosophy. They used to play a larger role in philosophy of science, but have been largely abandoned as part of the field’s “practice turn”. This chapter discusses possible roles for thought experimentation within a practice-oriented philosophy of science. Some of these roles are uncontroversial, such as exemplification and aiding discovery. A more controversial role is the reliance on thought experiments to justify philosophical claims. It (...)
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  49. An Evidence Fusion Method with Importance Discounting Factors based on Neutrosophic Probability Analysis in DSmT Framework.Qiang Guo, Haipeng Wang, You He, Yong Deng & Florentin Smarandache - 2017 - Neutrosophic Sets and Systems 17:64-73.
    To obtain effective fusion results of multi source evidences with different importance, an evidence fusion method with importance discounting factors based on neutrosopic probability analysis in DSmT framework is proposed. First, the reasonable evidence sources are selected out based on the statistical analysis of the pignistic probability functions of single focal elements. Secondly, the neutrosophic probability analysis is conducted based on the similarities of the pignistic probability functions from the prior evidence knowledge of the reasonable evidence sources. Thirdly, the importance (...)
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  50. Compound Metric Assisted Trust Aware Routing for Internet of Things through Firefly Algorithm.Mohammad Osman, Kaleem Fatima & P. Naveen Kumar - 2023 - International Journal of Intelligent Engineering and Systems 16 (3):280-291.
    Security and privacy are the major concerns in the internet of things (IoT) which are uncertain and unpredictable. Trust aware routing is one of the recent and effective strategies which ensure better resilience for IoT nodes from different security threats. Towards such concern, this paper proposes a new strategy called independent onlooker withstanding trust aware routing (IOWTAR) for IoT. IOWTAR introduced a new compound trust metric by combining three individual metrics namely independent trust, onlooker trust, and withstanding trust (a combination (...)
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