Results for 'User experience'

976 found
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  1. Conscious Experience and Designing User Experiences.Venkata Rayudu Posina - manuscript
    Neuroscientific discourse on consciousness often resorts to "collection of elements", notwithstanding the Gestalt demonstrations against representing conscious experience as a collection of sensory elements. Here I show that defining conscious experience as an object of the category of conscious experiences, instead of as cohesion-less set of structure-less elements, provides the conceptual repertoire—basic shapes, figures, and incidence relations—needed to reason about the essence of conscious experiences and the essence-preserving transformations of conscious experiences. Viewed in light of the category of (...)
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  2. Digitale Entmündigung und User Experience Design. Wie digitale Geräte uns nudgen, tracken und zur Unwissenheit erziehen.Rainer Mühlhoff - 2018 - Leviathan - Berliner Zeitschrift Für Sozialwissenschaft 46 (4).
    Der vorliegende Artikel untersucht moderne Mensch-Maschine-Interaktion im Kontext verbreiteter Hard- und Softwareoberflächen und diskutiert davon ausgehend die Frage nach Aufklärung und Gegenaufklärung im digitalen Zeitalter. Er nimmt das Feld des »User Experience Designs« in den Blick - dies ist ein stilprägender Fachdiskurs, in dem verhaltenswissenschaftliche Erkenntnisse und massendatenbasierte Analysen zur Optimierung von Benutzeroberflächen und Interaktionsdesigns eingesetzt werden. Anhand von Beispielstudien wird argumentiert, dass dieser Gestaltung systematisch drei implizite anthropologische Annahmen zugrunde liegen: Nutzerverhalten gilt als durch prä-reflexive Stimuli beeinflussbar; (...)
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  3. Changes in product design and development processes: design thinking, service design and user experience.Federico Del Giorgio Solfa, Ticiana Agustina Alvarado Wall & Guido Amendolaggine - 2021 - Cuban Journal of Public and Business Administration 5 (3):e178.
    This article addresses the new theories and concepts of design management: design thinking, user experience (UX) and service design. They consider people's experiences and focus on the characteristics of each one of them. From industrial design, the scope and relationships between these definitions - now better visible - were analyzed, which always belonged to the design field of the discipline, from which an attempt was made to identify how they influence innovation, design and development of new products. To (...)
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  4.  89
    Smart Homes with Augmented Reality and IoT Integration for Enhanced User Experience and Automation.M. Arulselvan - 2024 - Journal of Science Technology and Research (JSTAR) 5 (1):389-394.
    The proposed system allows users to monitor and control various home appliances, security systems, and environmental controls through AR interfaces, which overlay digital information on the physical environment. IoT devices communicate with each other and with the AR system, providing real-time data and enabling automated responses based on user preferences or environmental conditions. This synergy between AR and IoT facilitates a more responsive and intelligent home environment that adapts to the needs of its occupants.
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  5. New Paradigms for Product Design: Design Thinking, Service Design and User Experience.Federico Del Giorgio Solfa, Guido Amendolaggine & Ticiana Agustina Alvarado Wall - 2018 - Arte e Investigación 2018 (14):e012.
    in the present work we analyze the new concepts and theories related to the activity of Design Management, which focus on the experiences of people and the particular characteristics of each one of them. Specifically, from an Industrial Design perspective, the scope and relationships between these conceptual definitions —now made visible— that always belonged to the field of design of the discipline will be studied, trying to identify how they influence innovation and product development. Finally, it will conclude about its (...)
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  6. AUGMENTED REALITY AND IOT-INTEGRATED SMART HOMES: ENHANCING USER EXPERIENCE AND AUTOMATION.S. Yoheswari - 2024 - Journal of Science Technology and Research (JSTAR) 5 (1):389-394.
    The integration of Augmented Reality (AR) and the Internet of Things (IoT) within smart homes represents a significant leap forward in home automation and user experience. This paper explores a comprehensive framework that combines these technologies to create an immersive, efficient, and user-friendly smart home environment. By utilizing AR, users can interact with and control IoT-enabled devices in real time through visual and intuitive interfaces. This integration not only simplifies the management of home systems but also enhances (...)
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  7. IoT-Integrated Smart Home Technologies with Augmented Reality for Improved User Experience.M. Arul Selvan - 2024 - Journal of Science Technology and Research (JSTAR) 5 (1):389-394.
    The paper also discusses the technical architecture, including the network protocols, data management strategies, and user interface design considerations necessary to implement such a system. Additionally, it addresses the challenges related to data security, privacy, and system interoperability. Finally, the paper outlines potential future enhancements, such as the incorporation of AI-driven predictive analytics and advanced AR features, to further elevate the smart home experience.
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  8. A user profiling component with the aid of user ontologies.Nébel István-Tibor, Barry Smith & Paschke Ralf - 2003 - In Nébel István-Tibor, Barry Smith & Paschke Ralf (eds.), Learning – Teaching – Knowledge – Adaptivity (LLWA), University of Karlsruhe (2003). Karlsruhe, Germany:
    Abstract: What follows is a contribution to the field of user modeling for adaptive teaching and learning programs especially in the medical field. The paper outlines existing approaches to the problem of extracting user information in a form that can be exploited by adaptive software. We focus initially on the so-called stereotyping method, which allocates users into classes adaptively, reflecting characteristics such as physical data, social background, and computer experience. The user classifications of the stereotyping method (...)
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  9. An Analysis of the Interaction Between Intelligent Software Agents and Human Users.Christopher Burr, Nello Cristianini & James Ladyman - 2018 - Minds and Machines 28 (4):735-774.
    Interactions between an intelligent software agent and a human user are ubiquitous in everyday situations such as access to information, entertainment, and purchases. In such interactions, the ISA mediates the user’s access to the content, or controls some other aspect of the user experience, and is not designed to be neutral about outcomes of user choices. Like human users, ISAs are driven by goals, make autonomous decisions, and can learn from experience. Using ideas from (...)
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  10. Sense Experience, Concepts and Content, Objections to Davidson and McDowell.Michael Ayers - 2004 - In Ralph Schumacher (ed.), Perception and Reality: From Descartes to the Present. Mentis.
    Philosophers debate whether all, some or none of the represcntational content of our sensory experience is conccptual, but the technical term "concept" has different uses. It is commonly linked more or less closely with the notions of judgdment and reasoning, but that leaves open the possibility that these terms share a systematic ambiguity or indeterminacy. Donald Davidson, however, holds an unequivocal and consistent, if paradoxical view that there are strictly speaking no psychological states with representational or intentional content except (...)
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  11. Self unbound: ego dissolution in psychedelic experience.Chris Letheby & Philip Gerrans - 2017 - Neuroscience of Consciousness 3:1-11.
    Users of psychedelic drugs often report that their sense of being a self or ‘I’ distinct from the rest of the world has diminished or altogether dissolved. Neuroscientific study of such ‘ego dissolution’ experiences offers a window onto the nature of self-awareness. We argue that ego dissolution is best explained by an account that explains self-awareness as resulting from the integrated functioning of hierarchical predictive models which posit the existence of a stable and unchanging entity to which representations are bound. (...)
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  12. Ethical issues in the employment of user-generated content as experimental stimulus: Defining the interests of creators.Ben Merriman - 2014 - Research Ethics 10 (4):196-207.
    Social experimental research commonly employs media to elicit responses from research subjects. This use of media is broadly protected under fair use exemptions to copyright, and creators of content used in experiments are generally not afforded any formal consideration or protections in existing research ethics frameworks. Online social networking sites are an emerging and important setting for social experiments, and in this context the material used to elicit responses is often content produced by other users. This article argues that users (...)
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  13. Philosophy of Science: A User's Guide.Adrian Currie & Sophie Veigl (eds.) - forthcoming - MIT Press.
    Thought experiments play a role in science and in some central parts of contemporary philosophy. They used to play a larger role in philosophy of science, but have been largely abandoned as part of the field’s “practice turn”. This chapter discusses possible roles for thought experimentation within a practice-oriented philosophy of science. Some of these roles are uncontroversial, such as exemplification and aiding discovery. A more controversial role is the reliance on thought experiments to justify philosophical claims. It is proposed (...)
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  14. Reasons for endorsing or rejecting ‘self-binding directives’ in bipolar disorder: a qualitative study of survey responses from UK service users.Tania Gergel, Preety Das, Lucy Stephenson, Gareth Owen, Larry Rifkin, John Dawson, Alex Ruck Keene & Guy Hindley - 2021 - The Lancet Psychiatry 8.
    Summary Background Self-binding directives instruct clinicians to overrule treatment refusal during future severe episodes of illness. These directives are promoted as having potential to increase autonomy for individuals with severe episodic mental illness. Although lived experience is central to their creation, service users’ views on self-binding directives have not been investigated substantially. This study aimed to explore whether reasons for endorsement, ambivalence, or rejection given by service users with bipolar disorder can address concerns regarding self-binding directives, decision-making capacity, and (...)
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  15. Ghost in the Machine: A Philosophical Analysis of the Relationship Between Brain-Computer Interface Applications and their Users.Richard Heersmink - 2009 - Dissertation, University of Twente.
    This Master’s thesis explores the relationship between Brain-Computer Interfaces (BCIs) and their human users from a functional, epistemological and phenomenological perspective. The analysis has four steps. I start out with a technical description of BCI systems in which I conceptually analyze different types of BCI applications. This results in the development of a taxonomy of applications which is the point of departure for further philosophical analysis. Thereafter, I explore the functional relationship between BCI applications and their users. That is to (...)
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  16. Thought Experiments Repositioned.Arnon Levy - forthcoming - In Adrian Currie & Sophie Veigl (eds.), Philosophy of Science: A User's Guide. MIT Press.
    Thought experiments play a role in science and in some central parts of contemporary philosophy. They used to play a larger role in philosophy of science, but have been largely abandoned as part of the field’s “practice turn”. This chapter discusses possible roles for thought experimentation within a practice-oriented philosophy of science. Some of these roles are uncontroversial, such as exemplification and aiding discovery. A more controversial role is the reliance on thought experiments to justify philosophical claims. It is proposed (...)
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  17. The search query filter bubble: effect of user ideology on political leaning of search results through query selection (2nd edition).A. G. Ekström, Guy Madison, Erik J. Olsson & Melina Tsapos - 2023 - Information, Communication and Society 1:1-17.
    It is commonly assumed that personalization technologies used by Google for the purpose of tailoring search results for individual users create filter bubbles, which reinforce users’ political views. Surprisingly, empirical evidence for a personalization-induced filter bubble has not been forthcoming. Here, we investigate whether filter bubbles may result instead from a searcher’s choice of search queries. In the first experiment, participants rated the left-right leaning of 48 queries (search strings), 6 for each of 8 topics (abortion, benefits, climate change, sex (...)
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  18. Disoriented and alone in the “experience machine” - On Netflix, shared world deceptions and the consequences of deepening algorithmic personalization.Maria Brincker - 2021 - SATS 22 (1):75-96.
    Most online platforms are becoming increasingly algorithmically personalized. The question is if these practices are simply satisfying users preferences or if something is lost in this process. This article focuses on how to reconcile the personalization with the importance of being able to share cultural objects - including fiction – with others. In analyzing two concrete personalization examples from the streaming giant Netflix, several tendencies are observed. One is to isolate users and sometimes entirely eliminate shared world aspects. Another tendency (...)
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  19. BMF Collaborative Project 6: A Study on Chinese Female Returnees’ Gender Identity Shifts after Their Overseas Study Experience.Ruining Jin - 2022 - SM3D Portal.
    I invite portal users to participate in a research project exploring the gender identity shifts of Chinese female international students after their overseas study/work experience. The research project will have four authors. The research project is a longitudinal study composed of two sets of interviews. The registration period opens from October 20 to 30, 2022, and will close sooner if the maximum number of participants is reached.
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  20. Epistemic Character Change: Psychedelic Experiences as a Case Study.Noam Tiran - 2024 - In Rob Lovering (ed.), The Palgrave Handbook of Philosophy and Psychoactive Drug Use. New York: Palgrave Macmillan.
    People tend to think of our intellectual characters as at least partially malleable. We can become more – or less – virtuous or vicious epistemic agents. However, people also tend to think of characterological change as typically slow and incremental. I use recent empirical work on the effects of psychedelic experiences on personality to argue that such circumscribed experiences may be epistemically transformative, for better or worse. We have good, if tentative reasons to believe that psychedelics can alter their (...)'s character traits in ways that may lead her to become a more (or less) virtuous epistemic agent after as little as one or two trips. This, in turn, means that even if psychedelics do not drastically alter our stock of, say, true or justified beliefs, they can still drastically change our epistemic standing. Since, plausibly, the value (or disvalue) of epistemic traits is not exhausted by their capacity to assist or hinder the attainment of the ends of inquiry, psychedelic experiences are epistemically valuable (or disvaluable) in ways hitherto little explored by philosophers of psychedelics. (shrink)
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  21. The varieties of ecstasy experience: An exploration of person, mind and body in Sydney’s club culture.Sean Leneghan - 2011 - Lambert Academic Publishing.
    This is a phenomenologically grounded ethnographic study of the life-world of ecstasy users in the socio-cultural contexts of raving and clubs in Sydney, Australia. The thesis espouses existential-phenomenology as a framework for describing and understanding these experiences. I argue against and reject the widespread mechanistic-materialist paradigms that inform bio-medical and bio-psychological interpretations of drug-use and non-ordinary states of consciousness. -/- As an alternative to these dominant reductionist perspectives I draw on a holistic organismic approach and the application of phenomenology to (...)
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  22. Design and Development of Human Computer Interface using Virtual Reality Techniques.Iqbal Zarqa - 2024 - Journal of Science Technology and Research (JSTAR) 5 (1):325-337.
    The design and usability of computer interfaces are crucial factors in improving user experience and productivity in the field of human-computer interaction. This overview examines the development of computer interfaces, starting with command-line interfaces (CLI) and moving on to graphical user interfaces (GUI), touch interfaces, and gesture-controlled interfaces. The guiding concepts of interface development are highlighted: usability, accessibility and user-centered design. The harmony of form and function, the incorporation of cutting-edge technologies such as voice recognition and (...)
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  23. Limitless as a neuro-pharmaceutical experiment and as a Daseinsanalyse: on the use of fiction in preparatory debates on cognitive enhancement. [REVIEW]Hub Zwart - 2014 - Medicine, Health Care and Philosophy 17 (1):29-38.
    Limitless is a movie (released in 2011) as well as a novel (published in 2001) about a tormented author who (plagued by a writer’s block) becomes an early user of an experimental designer drug. The wonder drug makes him highly productive overnight and even allows him to make a fortune on the stock market. At the height of his career, however, the detrimental side-effects become increasingly noticeable. In this article, Limitless is analysed from two perspectives. First of all, building (...)
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  24. Analysis of Human Computer Interface ( HCI) using Meta Verse Techniques.Iqbal Zarqa - 2024 - Journal of Science Technology and Research (JSTAR) 5:1.
    : The design and usability of computer interfaces are crucial factors in improving user experience and productivity in the field of human-computer interaction. This overview examines the development of computer interfaces, starting with command-line interfaces (CLI) and moving on to graphical user interfaces (GUI), touch interfaces, and gesture-controlled interfaces. The guiding concepts of interface development are highlighted: usability, accessibility and user-centered design. The harmony of form and function, the incorporation of cutting-edge technologies such as voice recognition (...)
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  25. The Nature of Healing in the Psychedelic Experience.Alex Criddle - manuscript
    Users of psychedelic drugs frequently report various types of healing effects after the experience has completed. How these substances actually do the healing work is still being understood. I argue that the phenomenology of the psychedelic experience is relevant to and doing at least some of the healing work. This occurs in part via the phenomenon of transformative experiences. Psychedelic experiences provide insight into first and second order desires of an individual. They alter an individual’s self-narrative and provide (...)
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  26.  80
    Epiphanies and Aspirations: How Psychedelic Experiences Affect Values.Juuso Kähönen - 2024 - In Rob Lovering (ed.), The Palgrave Handbook of Philosophy and Psychoactive Drug Use. New York: Palgrave Macmillan.
    In chapter “Epiphanies and Aspirations: How Psychedelic Experiences Affect Values”, Juuso Kähönen attempts to provide a better understanding of psychedelic drug-induced value changes and reconnections in the user. And he does so by examining the relation between epiphanic transformative experiences, on the one hand, and aspirations—both before and after said experiences—on the other. Specifically, Kähönen argues that psychedelic experiences can temporarily expand, both in width and depth, one’s understanding of values, thereby producing epiphanic transformative experiences and inspiring long-term aspirations (...)
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  27. Challenges of Usability of E-Solutions in Reimagining Education in Nigeria.Grace Aziken & Richard Oveh - 2024 - London, United Kingdom: IntechOpen.
    E-learning has been a main disruption in teaching and learning in the world, which has no doubt changed the narratives in the education sector. The advancements in the field of information and communication technologies have been a huge leap in the development of e-learning and presented a novel approach to education, with the switch from the conventional learning environment to transfer of knowledge online. During and after the COVID-19 pandemic it became imperative for more institutions of learning to adopt it. (...)
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  28. Should machines be tools or tool-users? Clarifying motivations and assumptions in the quest for superintelligence.Dan J. Bruiger - manuscript
    Much of the basic non-technical vocabulary of artificial intelligence is surprisingly ambiguous. Some key terms with unclear meanings include intelligence, embodiment, simulation, mind, consciousness, perception, value, goal, agent, knowledge, belief, optimality, friendliness, containment, machine and thinking. Much of this vocabulary is naively borrowed from the realm of conscious human experience to apply to a theoretical notion of “mind-in-general” based on computation. However, if there is indeed a threshold between mechanical tool and autonomous agent (and a tipping point for singularity), (...)
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  29. The Potential of AI to Simulate Real-Time Historical What-If Scenarios for Immersive Educational Experiences.Mezbah Uddin Rafi - 2024 - SSRN 1 (13 September 2024):16.
    This paper examines the innovative application of Artificial Intelligence (AI) to simulate real-time historical what-if scenarios, exploring its potential for creating immersive and engaging educational experiences. AI-driven simulations could revolutionize the way history is taught, allowing users to engage directly with alternative historical outcomes. By exploring possible scenarios—such as different outcomes for major events like World War II or the Cuban Missile Crisis—students and educators can gain deeper insights into historical processes. This paper discusses the methodologies behind AI-driven historical simulations, (...)
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  30. GIS-Based Educational Game Through Low-Cost Virtual Tour Experience-Khan Game.Guzden Varinlioğlu, Sepehr Vaez Afshar, Sarvin Eshaghi, Ozgun Balaban & Takehiko Nagakura - 2022 - In Guzden Varinlioğlu, Sepehr Vaez Afshar, Sarvin Eshaghi, Ozgun Balaban & Takehiko Nagakura (eds.), 27th International Conference of the Association for Computer-Aided Architectural Design Research in Asia: Post Carbon, CAADRIA 2022. Sydney: The Association for Computer-Aided Architectural Design Research in Asia. pp. 69-78.
    The pandemic brought new norms and techniques of pedagogical strategies in formal education. The synchronous/ asynchronous video streaming brought an emphasis on virtual and augmented realities, which are rapidly replacing textbooks as the main medium for learning and teaching. This transformation requires more extensive online and interactive content with simpler user interfaces. The aim of this study is to report on the design, implementation, and testing of a game based on low-cost and user-friendly content for digital cultural heritage. (...)
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  31. THE USE OF GAMIFICATION TO ENRICH THE PARK EXPERIENCE FOR THE VISITORS: ISTANBUL ATATÜRK URBAN FOREST PARK CASE STUDY.Sarvin Eshaghi - 2022 - Dissertation, Istanbul Technical University
    The excessive population growth leading to urbanization and, subsequent to it, urban sprawl, increases the size and number of urban settlements. Consequently, to fulfill the land needed for this expansion, humans encroach the public open areas, including highly crucial urban green spaces. Generally, any kind of greenness within the city, known as urban green spaces, benefits the ecosystem and the inhabitants. Hence, the green infrastructure, universally, should be preserved. Urban parks, specifically urban forest parks, serving as recreational green public spaces, (...)
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  32. Streamlined Book Rating Prediction with Neural Networks.Lana Aarra, Mohammed S. Abu Nasser, Mohammed A. Hasaballah & Samy S. Abu-Naser - 2023 - International Journal of Engineering and Information Systems (IJEAIS) 7 (10):7-13.
    Abstract: Online book review platforms generate vast user data, making accurate rating prediction crucial for personalized recommendations. This research explores neural networks as simple models for predicting book ratings without complex algorithms. Our novel approach uses neural networks to predict ratings solely from user-book interactions, eliminating manual feature engineering. The model processes data, learns patterns, and predicts ratings. We discuss data preprocessing, neural network design, and training techniques. Real-world data experiments show the model's effectiveness, surpassing traditional methods. This (...)
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  33. The debate on the moral responsibilities of online service providers.Mariarosaria Taddeo & Luciano Floridi - 2016 - Science and Engineering Ethics 22 (6):1575-1603.
    Online service providers —such as AOL, Facebook, Google, Microsoft, and Twitter—significantly shape the informational environment and influence users’ experiences and interactions within it. There is a general agreement on the centrality of OSPs in information societies, but little consensus about what principles should shape their moral responsibilities and practices. In this article, we analyse the main contributions to the debate on the moral responsibilities of OSPs. By endorsing the method of the levels of abstract, we first analyse the moral responsibilities (...)
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  34. Sexual Robots: The Social-Relational Approach and the Concept of Subjective Reference.Piercosma Bisconti & Susanna Piermattei - 2020 - Lecture Notes in Computer Science.
    In this paper we propose the notion of “subjective reference” as a conceptual tool that explains how and why human-robot sexual interactions could reframe users approach to human-human sexual interactions. First, we introduce the current debate about Sexual Robotics, situated in the wider discussion about Social Robots, stating the urgency of a regulative framework. We underline the importance of a social-relational approach, mostly concerned about Social Robots impact in human social structures. Then, we point out the absence of a precise (...)
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  35. Neither touch nor vision: sensory substitution as artificial synaesthesia?Mirko Farina - 2013 - Biology and Philosophy 28 (4):639-655.
    Block (Trends Cogn Sci 7:285–286, 2003) and Prinz (PSYCHE 12:1–19, 2006) have defended the idea that SSD perception remains in the substituting modality (auditory or tactile). Hurley and Noë (Biol Philos 18:131–168, 2003) instead argued that after substantial training with the device, the perceptual experience that the SSD user enjoys undergoes a change, switching from tactile/auditory to visual. This debate has unfolded in something like a stalemate where, I will argue, it has become difficult to determine whether the (...)
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  36. FabriCity-XR: A Phygital Lattice Structure Mapping Spatial Justice – Integrated Design to AR-Enabled Assembly Workflow.Sina Mostafavi, Asma Mehan, Cole Howell, Edgar Montejano & Jessica Stuckemeyer - 2024 - In Germane Barnes & Blair Satterfield (eds.), 112th ACSA Annual Meeting Proceedings, Disruptors on the Edge. Vancouver, Canada: ACSA Press. pp. 180-187.
    The research discussed in this paper centers around the convergence of extended reality (XR) platforms, computational design, digital fabrication, and critical urban study practices. Its aim is to cultivate interdisciplinary and multiscalar approaches within these domains. The research endeavor represents a collaborative effort between two primary disciplines: critical urban studies, which prioritize socio-environmental justice, and integrated digital design to production, which emphasize the realization of volumetric or voxel-based structural systems. Moreover, the exploration encompasses augmented reality to assess its utilization in (...)
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  37. Improving Bayesian statistics understanding in the age of Big Data with the bayesvl R package.Quan-Hoang Vuong, Viet-Phuong La, Minh-Hoang Nguyen, Manh-Toan Ho, Manh-Tung Ho & Peter Mantello - 2020 - Software Impacts 4 (1):100016.
    The exponential growth of social data both in volume and complexity has increasingly exposed many of the shortcomings of the conventional frequentist approach to statistics. The scientific community has called for careful usage of the approach and its inference. Meanwhile, the alternative method, Bayesian statistics, still faces considerable barriers toward a more widespread application. The bayesvl R package is an open program, designed for implementing Bayesian modeling and analysis using the Stan language’s no-U-turn (NUTS) sampler. The package combines the ability (...)
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  38. Reimagining Digital Well-Being. Report for Designers & Policymakers.Daan Annemans, Matthew Dennis, , Gunter Bombaerts, Lily E. Frank, Tom Hannes, Laura Moradbakhti, Anna Puzio, Lyanne Uhlhorn, Titiksha Vashist, , Anastasia Dedyukhina, Ellen Gilbert, Iliana Grosse-Buening & Kenneth Schlenker - 2024 - Report for Designers and Policymakers.
    This report aims to offer insights into cutting-edge research on digital well-being. Many of these insights come from a 2-day academic-impact event, The Future of Digital Well-Being, hosted by a team of researchers working with the Royal Netherlands Academy of Arts and Sciences (KNAW) in February 2024. Today, achieving and maintaining well-being in the face of online technologies is a multifaceted challenge that we believe requires using theoretical resources of different research disciplines. This report explores diverse perspectives on how digital (...)
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  39. Spotify Status Dataset.Mohammad Ayman Mattar & Samy S. Abu-Naser - 2023 - International Journal of Engineering and Information Systems (IJEAIS) 7 (10):14-21.
    Abstract: The Spotify Status Dataset is a valuable resource that provides real-time insights into the operational status and performance of Spotify, a popular music streaming platform. This dataset contains a wide array of information related to server uptime, user activity, service disruptions, and more, serving as a critical tool for both Spotify's internal monitoring and the broader data analysis community. As digital services like Spotify continue to play a central role in music consumption, understanding the platform's status becomes crucial (...)
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  40. m-Reading: Fiction reading from mobile phones.Anezka Kuzmicova, Theresa Schilhab & Michael Burke - 2018 - Convergence: The International Journal of Research Into New Media Technology:1–17.
    Mobile phones are reportedly the most rapidly expanding e-reading device worldwide. However, the embodied, cognitive and affective implications of smartphone-supported fiction reading for leisure (m-reading) have yet to be investigated empirically. Revisiting the theoretical work of digitization scholar Anne Mangen, we argue that the digital reading experience is not only contingent on patterns of embodied reader–device interaction (Mangen, 2008 and later) but also embedded in the immediate environment and broader situational context. We call this the situation constraint. Its application (...)
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  41.  3
    Hacking Reality: Propaganda and Epistemology in Online Environments.Eric D. Berg - 2024 - Dissertation, University of Connecticut
    This dissertation presents a theory of online propaganda and radicalization which highlights the interaction between communication, epistemology, and technology. The central focus is providing an analysis of online media communications, content posted on social media platforms and transmitted by automated recommendation systems, which better explains how propaganda and radicalization have adapted so well to this technological environment. First, propaganda is interpreted as a unique approach to communication which manipulates the expectations an audience has of successful communications, and not simply as (...)
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  42.  90
    From language to algorithm: trans and non-binary identities in research on facial and gender recognition.Katja Thieme, Mary Ann S. Saunders & Laila Ferreira - 2024 - AI and Ethics 2024.
    We assess the state of thinking about gender identities in computer vision through an analysis of how research papers in gender and facial recognition are designed, what claims they make about trans and non-binary people, what values they espouse, and what they describe as ongoing challenges for the field. In our corpus of 50 research papers, the seven papers that consider trans and non-binary identities use questionable assumptions about medicalization as a measure of transness, about gender transition as a linear (...)
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  43.  34
    AICTE AI-Based Assistive Portal for Stakeholder (Institutions) Approval Process.C. H. Pavan Kumar - 2024 - International Journal of Engineering Innovations and Management Strategies 1 (2):1-12.
    The AICTE approval process for institutions plays a critical role in regulating technical education in India, ensuring quality and adherence to established standards. However, the current system is cumbersome, leading to delays and inefficiencies. This paper proposes the development of an AI-powered assistive portal that automates key stages of the approval process. The portal aims to reduce manual errors, provide real-time feedback, and enhance user experience for stakeholders, thereby improving overall system efficiency and transparency.
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  44. Is the digital age disrupting our emotional feelings with reference to Kazu Ishiguro's novel "Klara and the sun?".Dr Dalia Mabrouk - 2022 - World Journal of Advanced Research and Reviews 14 (1):15-30.
    In this paper, I'm questing the human insecurity and loneliness in a world struggling with a newfound understanding of mortality, change and technological intervention. I took Kazu Ishiguro's novel "Klara and the Sun" as it contains certain themes that depict not only the idea of struggling man in the new age, but also how the digital age is disrupting the human feelings. It reflects the patterns of the changing world while exploring the true meaning of love. Ishiguro has used a (...)
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  45. Epävarmuudesta arvokkaaseen lopputulokseen – serendipisyys tiedonhankintakäyttäytymisessä.Raine Wilén & Mika Holopainen - 2023 - Informaatiotutkimus 4 (40).
    A serendipitious event in everyday life is common: it means unexpected information that yields some unintended information and potential value later on. Serendipity as a word has been around for hundreds of years. As a studied concept it is rather recent. Serendipity is not just the unexpected information or experience but rather the ability to recognize and do something with it. Serendipitious discovery of information is different from purposive or known item search as it is more complicated and lasts (...)
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  46. Survey of Enhancing Security of Cloud Using Fog Computing.Abhishek Singh Abhishek Singh - 2019 - International Journal for Research Trends and Innovation 4 (1).
    Nowadays Fog Computing has become a vast research area in the domain of cloud computing. Due to its ability of extending the cloud services towards the edge of the network, reduced service latency and improved Quality of Services, which provides better user experience. However, the qualities of Fog Computing emerge new security and protection challenges. The Current security and protection estimations for cloud computing cannot be straightforwardly applied to the fog computing because of its portability and heterogeneity. So (...)
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  47. A computational approach to classifying UKLO questions.Charles Massingham - manuscript
    I leave the work I’ve done to classify all UKLO questions below, with the latest appendices for historical record. From my recollection, this was the first complete system to classify all UKLO questions. Attempts at classifying UKLO questions before accounted for some questions but not others, leaving some questions unclassified. The classifications then were more labelling rather than a systemic approach that applied to all questions. As a result, this made it difficult for competitors and test development to find the (...)
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  48. Is Chalmers' Virtual Reality "Mirror Argument" Sound?Shaohua Xue - 2022 - Journal of Human Cognition 6 (1):24-32.
    Extended reality devices provide users with unprecedented immersive and hybrid perceptual experiences, and users will act their bodies according to the information perceived. This shows that visual perception plays a crucial role in the formation and shaping of self-perception and spatial position. Users have a strong perceptual experience of their physical presence and self-perception in the real world as a result of their avatar perspective based on visual perception in a virtual hybrid environment, as is issued by Chalmers in (...)
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  49. My avatar, my self: Virtual harm and attachment.Jessica Wolfendale - 2007 - Ethics and Information Technology 9 (2):111-119.
    Multi-user online environments involve millions of participants world-wide. In these online communities participants can use their online personas – avatars – to chat, fight, make friends, have sex, kill monsters and even get married. Unfortunately participants can also use their avatars to stalk, kill, sexually assault, steal from and torture each other. Despite attempts to minimise the likelihood of interpersonal virtual harm, programmers cannot remove all possibility of online deviant behaviour. Participants are often greatly distressed when their avatars are (...)
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  50. Promoting Vices: Designing the Web for Manipulation.Lukas Schwengerer - 2022 - In Michael Klenk & Fleur Jongepier (eds.), The Philosophy of Online Manipulation. Routledge. pp. 292-310.
    This chapter discusses a problematic relation between user-friendly design and manipulation. Some specific features of the design of a website can make it a more or less potent tool for manipulation. In particular, features that can be summed up as creating a user-friendly experience are also manipulation-friendly. The ease of using a website also makes it easier to be manipulated via the website. The chapter provides an argument that this can be explained as a less intellectually virtuous (...)
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