Results for 'digital version'

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  1.  72
    From the Bibliomanic Nerd to the Resource File.Karsten Kynde & Kim Ravn - 2009 - Kierkegaard Studies Yearbook (1):611-618.
    The project described here is carried out within the framework of the publication of Søren Kierkegaard's (1813 –55) collected writings, Søren Kierkegaards Skrifter (SKS). The edition consists of Kierkegaard's works, posthumous writings, journals, and papers, and appears in a printed version as well as a digital one. The printed version will eventually consist of 28 volumes with accompanying volumes of explanatory notes. The digital version (SKS-E) will consist of additional texts, including the author's manuscripts and (...)
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  2. Representation in Digital Systems.Vincent C. Müller - 2008 - In Adam Briggle, Katinka Waelbers & Brey Philip (eds.), Current Issues in Computing and Philosophy. IOS Press. pp. 116-121.
    Cognition is commonly taken to be computational manipulation of representations. These representations are assumed to be digital, but it is not usually specified what that means and what relevance it has for the theory. I propose a specification for being a digital state in a digital system, especially a digital computational system. The specification shows that identification of digital states requires functional directedness, either for someone or for the system of which it is a part. (...)
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  3. Ecosophy, Philosophy of Security, New Technologies and the Digital Philosophy.Sarbu Ion - 2017 - In Proceedings of the 13th International Scientific Committee "Strategies XXI". Technologies, Military Applications, Simulations and Resources. Bucharest: "Carol I" National Defence University. pp. 437-443.
    Defining Ecosophy (ecological wisdom) like a contemporary philosophy of survival, security and a sustainable Human Development, terrestrial nature and society, the author of this article approaches the correlation between it and the digital version of security in the context of new technologies. Human survival is in connection with the protection, optimal functioning of the natural environment and the development of human society. Human evolution, physical and psychological (the issues of Anthropoecology, a medical-biological science, deals with them), depends on (...)
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  4.  31
    Enriching the Functionally Graded Materials (FGM) Ontology for Digital Manufacturing.Munira Mohd Ali, Ruoyu Yang, Binbin Zhang, Francesco Furini, Rahul Rai, J. Neil Otte & Barry Smith - 2020 - International Journal of Production Research:1-18.
    Functionally graded materials (FGMs) have been used in many different kinds of applications in recent years and have attracted significant research attention. However, we do not yet have a commonly accepted way of representing the various aspects of FGMs. Lack of standardised vocabulary creates obstacles to the extraction of useful information relating to pertinent aspects of different applications. A standard resource is needed for describing various elements of FGMs, including existing applications, manufacturing techniques, and material characteristics. This motivated the creation (...)
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  5. The Ethics of Digital Well-Being: A Multidisciplinary Perspective.Christopher Burr & Luciano Floridi - forthcoming - In Christopher Burr & Luciano Floridi (eds.), Ethics of Digital Well-Being: A Multidisciplinary Perspective. Springer.
    This chapter serves as an introduction to the edited collection of the same name, which includes chapters that explore digital well-being from a range of disciplinary perspectives, including philosophy, psychology, economics, health care, and education. The purpose of this introductory chapter is to provide a short primer on the different disciplinary approaches to the study of well-being. To supplement this primer, we also invited key experts from several disciplines—philosophy, psychology, public policy, and health care—to share their thoughts on what (...)
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  6. Corporatised Identities ≠ Digital Identities: Algorithmic Filtering on Social Media and the Commercialisation of Presentations of Self.Charlie Harry Smith - forthcoming - In Christopher Burr & Luciano Floridi (eds.), Ethics of Digital Well-being: A Multidisciplinary Approach. Springer.
    Goffman’s (1959) dramaturgical identity theory requires modification when theorising about presentations of self on social media. This chapter contributes to these efforts, refining a conception of digital identities by differentiating them from ‘corporatised identities’. Armed with this new distinction, I ultimately argue that social media platforms’ production of corporatised identities undermines their users’ autonomy and digital well-being. This follows from the disentanglement of several commonly conflated concepts. Firstly, I distinguish two kinds of presentation of self that I collectively (...)
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  7. Empowerment or Engagement? Digital Health Technologies for Mental Healthcare.Christopher Burr & Jessica Morley - 2020 - In Christopher Burr & Silvia Milano (eds.), The 2019 Yearbook of the Digital Ethics Lab. pp. 67-88.
    We argue that while digital health technologies (e.g. artificial intelligence, smartphones, and virtual reality) present significant opportunities for improving the delivery of healthcare, key concepts that are used to evaluate and understand their impact can obscure significant ethical issues related to patient engagement and experience. Specifically, we focus on the concept of empowerment and ask whether it is adequate for addressing some significant ethical concerns that relate to digital health technologies for mental healthcare. We frame these concerns using (...)
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  8.  29
    Технологические предпосылки неразличимости человека и его компьютерной имитации.Albert Efimov - 2019 - Искусственные Общества 10.
    In the article, the author analyzes the problems of human-computer communication in the context of artificial intelligence, augmented reality and a Turing methodology for comparing the capabilities of artificial and natural intelligence in a dialogue. It is argued that the tool with which the computer and humans communicate is of no less importance than the computer program with which the dialogue is conducted. As an example of the implementation of such visualization, the project “E.LENA” of a digital television anchor (...)
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  9. Three Things Digital Ethics Can Learn From Medical Ethics.Carissa Véliz - 2019 - Nature Electronics 2:316-318.
    Ethical codes, ethics committees, and respect for autonomy have been key to the development of medical ethics —elements that digital ethics would do well to emulate.
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  10. Digital Psychiatry: Ethical Risks and Opportunities for Public Health and Well-Being.Christopher Burr, Jessica Morley, Mariarosaria Taddeo & Luciano Floridi - 2020 - IEEE Transactions on Technology and Society 1 (1):21-33.
    Common mental health disorders are rising globally, creating a strain on public healthcare systems. This has led to a renewed interest in the role that digital technologies may have for improving mental health outcomes. One result of this interest is the development and use of artificial intelligence for assessing, diagnosing, and treating mental health issues, which we refer to as ‘digital psychiatry’. This article focuses on the increasing use of digital psychiatry outside of clinical settings, in the (...)
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  11. The Ethics of Digital Well-Being: A Thematic Review.Christopher Burr, Mariarosaria Taddeo & Luciano Floridi - 2019 - Science and Engineering Ethics:1-31.
    This article presents the first thematic review of the literature on the ethical issues concerning digital well-being. The term ‘digital well-being’ is used to refer to the impact of digital technologies on what it means to live a life that is good for a human being. The review explores the existing literature on the ethics of digital well-being, with the goal of mapping the current debate and identifying open questions for future research. The review identifies major (...)
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  12.  63
    Digital Democracy: Episode IV—A New Hope*: How a Corporation for Public Software Could Transform Digital Engagement for Government and Civil Society.John Gastil & Todd Davies - 2020 - Digital Government: Research and Practice (DGOV) 1 (1):Article No. 6 (15 pages).
    Although successive generations of digital technology have become increasingly powerful in the past 20 years, digital democracy has yet to realize its potential for deliberative transformation. The undemocratic exploitation of massive social media systems continued this trend, but it only worsened an existing problem of modern democracies, which were already struggling to develop deliberative infrastructure independent of digital technologies. There have been many creative conceptions of civic tech, but implementation has lagged behind innovation. This article argues for (...)
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  13.  73
    Causal Network Accounts Of Ill-Being: Depression & Digital Well-Being.Nick Byrd - forthcoming - In Christopher Burr & Luciano Floridi (eds.), Ethics of Digital Well-being: A Multidisciplinary Approach. Springer Open.
    Depression is a common and devastating instance of ill-being which deserves an account. Moreover, the ill-being of depression is impacted by digital technology: some uses of digital technology increase such ill-being while other uses of digital technology increase well-being. So a good account of ill-being would explicate the antecedents of depressive symptoms and their relief, digitally and otherwise. This paper borrows a causal network account of well-being and applies it to ill-being, particularly depression. Causal networks are found (...)
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  14. Wires of Wisdom: Orally, Literally, and Experientially Transmitted Spiritual Traditions in the Digital Era.Martin A. M. Gansinger & Ayman Kole - 2016 - In Ayman Kole & Martin A. M. Gansinger (eds.), Roots Reloaded. Culture, Identity and Social Development in the Digital Age. Anchor. pp. 40-59.
    This article is discussing the possibilities of new media technologies in the context of transmitting ancient spiritual traditions in various cultural and religious backgrounds. The use of internet as a means to preserve the orally transmitted knowledge of the Aboriginals and Maoris, and in doing so transferring their cultural heritage to their younger generations and interest groups. Following is an extended case study of the Naqshbandi Sufi Order and its specific compatibility of a traditional orientation towards spiritual work among people (...)
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  15. Digital Humanities for History of Philosophy: A Case Study on Nietzsche.Mark Alfano - forthcoming - In L. Levenberg T. Neilson (ed.), Handbook of Methods in the Digital Humanities. Rowman & Littlefield.
    Nietzsche promises to “translate man back into nature,” but it remains unclear what he meant by this and to what extent he succeeded at it. To help come to grips with Nietzsche’s conceptions of drive (Trieb), instinct (Instinkt) and virtue (Tugend and/or Keuschheit), I develop novel digital humanities methods to systematically track his use of these terms, constructing a near-comprehensive catalogue of what he takes these dispositions to be and how he thinks they are related. Nietzsche individuate drives and (...)
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  16.  26
    Transition 2.0: Digital Technologies, Higher Education, and Vision Impairment.Edgar Pacheco, Lips Miriam & Pak Yoong - 2018 - The Internet and Higher Education 37:1-10.
    This article introduces Transition 2.0, a paradigm shift designed to study and support students with disabilities' transition to higher education. Transition 2.0 is the result of a qualitative study about how a group of young people with vision impairments used digital technologies for their transition to university. The findings draw from observations, a researcher diary, focus groups, individual interviews, and data from social media. The article discusses a conventional view of transition, referred to here as Transition 1.0, which has (...)
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  17.  34
    How Digital Natives Learn and Thrive in the Digital Age: Evidence From an Emerging Economy.Trung Tran, Manh-Toan Ho, Thanh-Hang Pham, Minh-Hoang Nguyen, Khanh-Linh P. Nguyen, Thu-Trang Vuong, Thanh-Huyen T. Nguyen, Thanh-Dung Nguyen, Thi-Linh Nguyen, Quy Khuc, Viet-Phuong La & Quan-Hoang Vuong - 2020 - Sustainability 12 (9):3819.
    As a generation of ‘digital natives,’ secondary students who were born from 2002 to 2010 have various approaches to acquiring digital knowledge. Digital literacy and resilience are crucial for them to navigate the digital world as much as the real world; however, these remain under-researched subjects, especially in developing countries. In Vietnam, the education system has put considerable effort into teaching students these skills to promote quality education as part of the United Nations-defined Sustainable Development Goal (...)
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  18. How Downwards Causation Occurs in Digital Computers.George Ellis - manuscript
    Digital computers carry out algorithms coded in high level programs. These abstract entities determine what happens at the physical level: they control whether electrons flow through specific transistors at specific times or not, entailing downward causation in both the logical and implementation hierarchies. This paper explores how this is possible in the light of the alleged causal completeness of physics at the bottom level, and highlights the mechanism that enables strong emergence (the manifest causal effectiveness of application programs) to (...)
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  19.  61
    Digital World, Lifeworld, and the Phenomenology of Corporeality.Andrea Pace Giannotta - 2019 - Azimuth 14:109-120.
    The contemporary world is characterised by the pervasive presence of digital technologies that play a part in almost every aspect of our life. An urgent and much-debated issue consists in evaluating the repercussions of these technologies on our human condition. In this paper, I tackle this issue from the standpoint of Husserlian phenomenology. I argue that phenomenology offers a contribution to our understanding of the implications of digital technologies, in the light of its analysis of the essential structures (...)
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  20.  17
    Transition Issues in Higher Education and Digital Technologies: The Experiences of Students with Disabilities in New Zealand.Edgar Pacheco, Pak Yoong & Miriam Lips - 2020 - Disability and Society.
    Research on transition to higher education and young people with disabilities has increased in recent years. However, there is still limited understanding of transition issues and how digital technologies, such as social media and mobile devices, are used by this group of students to manage these issues. This article presents the findings of an empirical study that addressed this matter based on young people’s views and experiences. The qualitative study was conducted in the context of a group of students (...)
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  21.  89
    Virtual World-Weariness: On Delaying the Experiential Erosion of Digital Environments.Stefano Gualeni - 2019 - In A. Gerber & U. Goetz (eds.), The Architectonics of Game Spaces: The Spatial Logic of the Virtual and its Meaning for the Real. Bielefeld: Transcript. pp. 153-165.
    A common understanding of the role of a game developer includes establishing (or at least partially establishing) what is interactively and perceptually available in (video)game environments: what elements and behaviors those worlds include and allow, and what is – instead – left out of their ‘possibility horizon’. The term ‘possibility horizon’ references the Ancient Greek origin of the term ‘horizon’, ὄρος (oros), which denotes a frontier – a spatial limit. On this etymological foundation, ‘horizon’ is used here to indicate the (...)
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  22. Ethics of Identity in the Time of Big Data.James Brusseau - 2019 - First Monday 24 (5-6):00-11.
    Compartmentalizing our distinct personal identities is increasingly difficult in big data reality. Pictures of the person we were on past vacations resurface in employers’ Google searches; LinkedIn which exhibits our income level is increasingly used as a dating web site. Whether on vacation, at work, or seeking romance, our digital selves stream together. One result is that a perennial ethical question about personal identity has spilled out of philosophy departments and into the real world. Ought we possess one, unified (...)
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  23. Aboutness: Towards Foundations for the Information Artifact Ontology.Werner Ceusters & Barry Smith - 2015 - In Proceedings of the Sixth International Conference on Biomedical Ontology (ICBO). CEUR vol. 1515. pp. 1-5.
    The Information Artifact Ontology (IAO) was created to serve as a domain‐neutral resource for the representation of types of information content entities (ICEs) such as documents, data‐bases, and digital im‐ages. We identify a series of problems with the current version of the IAO and suggest solutions designed to advance our understanding of the relations between ICEs and associated cognitive representations in the minds of human subjects. This requires embedding IAO in a larger framework of ontologies, including most importantly (...)
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  24. Digital Alienation as the Foundation of Online Privacy Concerns.Brandt Dainow - 2015 - Acm Sigcas Computers and Society 45 (3):109-117.
    The term ‘digital alienation’ is used in critical IS research to refer to manifestations of alienation online. This paper explores the difficulties of using a traditional Marxist analysis to account for digital alienation. The problem is that the activity people undertake online does not look coerced or estranged from the creator’s individuality, both of which are typically seen as necessary for the production of alienation. As a result of this apparent difficulty, much of the research has focused on (...)
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  25.  14
    Digital Self-Harm: Prevalence, Motivations and Outcomes for Teens Who Cyberbully Themselves.Edgar Pacheco & Neil Melhuish - 2019 - Netsafe.
    This research report presents findings about the extent and nature of digital self-harm among New Zealand teens. Digital self-harm is broadly defined here as the anonymous online posting or sharing of mean or negative online content about oneself. The report centres on the prevalence of digital self-harm (or self-cyberbullying) among New Zealand teens (aged 13-17), the motivations, and outcomes related to engaging in this behaviour. The findings described in this report are representative of the teenage population of (...)
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  26.  48
    Radio Ghosts: Phenomenology’s Phantoms and Digital Autism.Babette Babich - 2019 - Thesis Eleven 153 (1):57-74.
    Günther Anders offers one of the first phenomenological analyses of broadcast radio and its transformation of the contemporary experience of music. Anders also develops a reflection on its political consequences as he continues his reflection in a discussion of radio and newsreel, film and television in his 1956 ‘The World as Phantom and Matrix’. A reflection on the consequences of this transformation brings in Friedrich Kittler’s reflection on radio and precision bombing. A further reflection on Jean Baudrillard’s notion of ‘speech (...)
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  27. The World is Either Digital or Analogue.Francesco Berto & Jacopo Tagliabue - 2014 - Synthese 191 (3):481-497.
    We address an argument by Floridi (Synthese 168(1):151–178, 2009; 2011a), to the effect that digital and analogue are not features of reality, only of modes of presentation of reality. One can therefore have an informational ontology, like Floridi’s Informational Structural Realism, without commitment to a supposedly digital or analogue world. After introducing the topic in Sect. 1, in Sect. 2 we explain what the proposition expressed by the title of our paper means. In Sect. 3, we describe Floridi’s (...)
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  28. What is a Digital State?Vincent C. Müller - 2013 - In Mark J. Bishop & Yasemin Erden (eds.), The Scandal of Computation - What is Computation? - AISB Convention 2013. AISB. pp. 11-16.
    There is much discussion about whether the human mind is a computer, whether the human brain could be emulated on a computer, and whether at all physical entities are computers (pancomputationalism). These discussions, and others, require criteria for what is digital. I propose that a state is digital if and only if it is a token of a type that serves a particular function - typically a representational function for the system. This proposal is made on a syntactic (...)
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  29. Blockchain Identities: Notational Technologies for Control and Management of Abstracted Entities.Quinn Dupont - 2017 - Metaphilosophy 48 (5):634-653.
    This paper argues that many so-called digital technologies can be construed as notational technologies, explored through the example of Monegraph, an art and digital asset management platform built on top of the blockchain system originally developed for the cryptocurrency bitcoin. As the paper characterizes it, a notational technology is the performance of syntactic notation within a field of reference, a technologized version of what Nelson Goodman called a “notational system.” Notational technologies produce abstracted entities through positive and (...)
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  30. The Double Nature of DNA: Reevaluating the Common Heritage Idea.Matthieu Queloz - 2016 - Journal of Political Philosophy 24 (1):47-66.
    DNA possesses a double nature: it is both an analog chemical compound and a digital carrier of information. By distinguishing these two aspects, this paper aims to reevaluate the legally and politically influential idea that the human genome forms part of the common heritage of mankind, an idea which is thought to conflict with the practice of patenting DNA. The paper explores the lines of reasoning that lead to the common heritage idea, articulates and motivates what emerges as the (...)
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  31. Are Digital Images Allographic?Jason D'cruz & P. D. Magnus - 2014 - Journal of Aesthetics and Art Criticism 72 (4):417-427.
    Nelson Goodman's distinction between autographic and allographic arts is appealing, we suggest, because it promises to resolve several prima facie puzzles. We consider and rebut a recent argument that alleges that digital images explode the autographic/allographic distinction. Regardless, there is another familiar problem with the distinction, especially as Goodman formulates it: it seems to entirely ignore an important sense in which all artworks are historical. We note in reply that some artworks can be considered both as historical products and (...)
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  32. Influencing the Others’ Minds: An Experimental Evaluation of the Use and Efficacy of Fallacious-Reducible Arguments in Web and Mobile Technologies.Antonio Lieto & Fabiana Vernero - 2014 - PsychNology Journa 12 (3):87-105.
    The research in Human Computer Interaction (HCI) has nowadays extended its attention to the study of persuasive technologies. Following this line of research, in this paper we focus on websites and mobile applications in the e-commerce domain. In particular, we take them as an evident example of persuasive technologies. Starting from the hypothesis that there is a strong connection between logical fallacies, i.e., forms of reasoning which are logically invalid but psychologically persuasive, and some common persuasion strategies adopted within these (...)
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  33. On Representing Information: A Characterization of the Analog/Digital Distinction.Aldo Frigerio, Alessandro Giordani & Luca Mari - 2013 - Dialectica 67 (4):455-483.
    The common account of the analog vs digital distinction is based on features of physical systems, being related to the usage of continuous vs discrete supports respectively. It is proposed here to alternatively characterize the concepts of analog and digital as related to coding systems, of which a formal definition is given, by suggesting that the distinction refers to the strategy adopted to define the coding function: extensional in digital systems, isomorphic intensional in analog systems. This thesis (...)
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  34. Towards a Micro Realistic Version of Quantum Mechanics, Part I.Nicholas Maxwell - 1976 - Foundations of Physics 6 (3):275-292.
    This paper investigates the possibiity of developing a fully micro realistic version of elementary quantum mechanics. I argue that it is highly desirable to develop such a version of quantum mechanics, and that the failure of all current versions and interpretations of quantum mechanics to constitute micro realistic theories is at the root of many of the interpretative problems associated with quantum mechanics, in particular the problem of measurement. I put forward a propensity micro realistic version of (...)
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  35. Mind Change: How Digital Technologies Are Leaving Their Mark on Our Brains (Susan Greenfield). [REVIEW]Todd Davies - 2016 - New Media and Society 18 (9):2139-2141.
    This is a review of Susan Greenfield's 2015 book 'Mind Change: How Digital Technologies Are Leaving Their Mark On Our Brains'. Greenfield is a neuroscientist and a member of the UK House of Lords, who argues that digital technologies are changing the human environment "in an unprecedented way," and that by adapting to this environment, "the brain may also be changing in an unprecedented way." The book and its author have created a surprising amount of controversy. I discuss (...)
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  36.  27
    Digital Art and Their Uniqueness Without Aura.Ahmad Ibrahim Badry & Akhyar Yusuf Lubis - 2018 - In Melani Budianta, Manneke Budiman, Abidin Kusno & Mikihiro Moriyama (eds.), Cultural Dynamics in Globalized World. London, UK: Routledge. pp. 89-95.
    Modern technology plays an important role in our daily lives. Many people use technology for their works, interactions, and special interests such as art. Art as a discipline, which expresses human emotion and creative side, takes a new form for its contextualization with the help of information technology. A neologism for this discipline is “digital art.” Some experts who employ a traditional value in their aesthetical perspective consider this new approach unlikely. Walter Benjamin, an eminent figure from this group, (...)
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  37. Measuring Openness and Evaluating Digital Academic Publishing Models: Not Quite the Same Business.Giovanni De Grandis & Yrsa Neuman - 2014 - The Journal of Electronic Publishing 17 (3).
    In this article we raise a problem, and we offer two practical contributions to its solution. The problem is that academic communities interested in digital publishing do not have adequate tools to help them in choosing a publishing model that suits their needs. We believe that excessive focus on Open Access (OA) has obscured some important issues; moreover exclusive emphasis on increasing openness has contributed to an agenda and to policies that show clear practical shortcomings. We believe that academic (...)
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  38. Towards a Micro Realistic Version of Quantum Mechanics, Part II.Nicholas Maxwell - 1976 - Foundations of Physics 6 (6):661-676.
    In this paper, possible objections to the propensity microrealistic version of quantum mechanics proposed in Part I are answered. This version of quantum mechanics is compared with the statistical, particle microrealistic viewpoint, and a crucial experiment is proposed designed to distinguish between these to microrealistic versions of quantum mechanics.
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  39. Computationalism Under Attack.Roberto Cordeschi & Marcello Frixione - 2007 - In M. Marraffa, M. De Caro & F. Ferretti (eds.), Cartographies of the Mind: Philosophy and Psychology in Intersection. Springer.
    Since the early eighties, computationalism in the study of the mind has been “under attack” by several critics of the so-called “classic” or “symbolic” approaches in AI and cognitive science. Computationalism was generically identified with such approaches. For example, it was identified with both Allen Newell and Herbert Simon’s Physical Symbol System Hypothesis and Jerry Fodor’s theory of Language of Thought, usually without taking into account the fact ,that such approaches are very different as to their methods and aims. Zenon (...)
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  40.  51
    Digital Metaphysics.Eric Steinhart - 1998 - In Terrell Ward Bynum & James Moor (eds.), The Digital Phoenix: How Computers Are Changing Philosophy. Blackwell. pp. 117--134.
    I discuss the view, increasingly common in physics, that the foundational level of our physical reality is a network of computing machines (so that our universe is ultimately like a cellular automaton). I discuss finitely extended and divided (discrete) space-time and discrete causality. I examine reasons for thinking that the foundational computational complexity of our universe is finite. I discuss the emergence of an ordered complexity hierarchy of levels of objects over the foundational level and I show how the special (...)
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  41.  44
    Speech Acts and Medical Records: The Ontological Nexus.Lowell Vizenor & Barry Smith - 2004 - In Proceedings of the International Joint Meeting EuroMISE.
    Despite the recent advances in information and communication technology that have increased our ability to store and circulate information, the task of ensuring that the right sorts of information gets to the right sorts of people remains. We argue that the many efforts underway to develop efficient means for sharing information across healthcare systems and organizations would benefit from a careful analysis of human action in healthcare organizations. This in turn requires that the management of information and knowledge within healthcare (...)
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  42.  68
    La pantalla digital y el exceso representacional: pliegue y espectáculo.Guillermo Yáñez Tapia - 2009 - Aisthesis 45.
    Abstract: The purpose of this article is to highlight the aesthetic layout created by the digital device in the ontological autonomy of the digital representation. As a result, in the digital screen, as a simulated immersive area, the object is alienated through the hyper-representation of a hyper-reproduction: a hyper-reproduction which causes the data and its image to be the monadic support that multiplies it in always livable creases by interactivity. A digitally-represented world would become the ultimate alienation (...)
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  43.  81
    Computational Logic. Vol. 1: Classical Deductive Computing with Classical Logic.Luis M. Augusto - 2018 - London: College Publications.
    This is the first of a two-volume work combining two fundamental components of contemporary computing into classical deductive computing, a powerful form of computation, highly adequate for programming and automated theorem proving, which, in turn, have fundamental applications in areas of high complexity and/or high security such as mathematical proof, software specification and verification, and expert systems. Deductive computation is concerned with truth-preservation: This is the essence of the satisfiability problem, or SAT, the central computational problem in computability and complexity (...)
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  44. Roots Reloaded. Culture, Identity and Social Development in the Digital Age.Ayman Kole & Martin A. M. Gansinger (eds.) - 2016 - Anchor.
    This edited volume is designed to explore different perspectives of culture, identity and social development using the impact of the digital age as a common thread, aiming at interdisciplinary audiences. Cases of communities and individuals using new technology as a tool to preserve and explore their cultural heritage alongside new media as a source for social orientation ranging from language acquisition to health-related issues will be covered. Therefore, aspects such as Art and Cultural Studies, Media and Communication, Behavioral Science, (...)
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  45. Digital Well-Being and Manipulation Online.Michael Klenk - forthcoming - In Christopher Burr & Luciano Floridi (eds.), Ethics of Digital Well-being: A Multidisciplinary Approach. Springer.
    Social media use is soaring globally. Existing research of its ethical implications predominantly focuses on the relationships amongst human users online, and their effects. The nature of the software-to-human relationship and its impact on digital well-being, however, has not been sufficiently addressed yet. This paper aims to close the gap. I argue that some intelligent software agents, such as newsfeed curator algorithms in social media, manipulate human users because they do not intend their means of influence to reveal the (...)
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  46. Online Manipulation: Hidden Influences in a Digital World.Daniel Susser, Beate Roessler & Helen Nissenbaum - 2019 - Georgetown Law Technology Review 4:1-45.
    Privacy and surveillance scholars increasingly worry that data collectors can use the information they gather about our behaviors, preferences, interests, incomes, and so on to manipulate us. Yet what it means, exactly, to manipulate someone, and how we might systematically distinguish cases of manipulation from other forms of influence—such as persuasion and coercion—has not been thoroughly enough explored in light of the unprecedented capacities that information technologies and digital media enable. In this paper, we develop a definition of manipulation (...)
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  47. There's No Place Like Home: Dwelling and Being at Home in Digital Games.Daniel Vella - 2019 - In Espen Aarseth & Stephan Günzel (eds.), Ludotopia: Spaces, Places and Territories in Computer Games. Bielefeld, Germany: pp. 141-166.
    This chapter considers the presence, in digital games, of experiences of dwelling. Starting with an engagement with the philosopher Edward S. Casey's distinction between hestial and hermetic spatial modes, the chapter argues that the player's spatial engagement with digital game worlds has tended to align with the hermetic pole, emphasizing movement, traversal and exploration. By contrast, hestial spatial practices, characterized by centrality, lingering and return, are far less prevalent both in digital games themselves and in discussions on (...)
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  48. Multilevel Strategy for Immortality: Plan A – Fighting Aging, Plan B – Cryonics, Plan C – Digital Immortality, Plan D – Big World Immortality.Alexey Turchin - manuscript
    Abstract: The field of life extension is full of ideas but they are unstructured. Here we suggest a comprehensive strategy for reaching personal immortality based on the idea of multilevel defense, where the next life-preserving plan is implemented if the previous one fails, but all plans need to be prepared simultaneously in advance. The first plan, plan A, is the surviving until advanced AI creation via fighting aging and other causes of death and extending one’s life. Plan B is cryonics, (...)
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  49.  47
    #MeToo-Movement, Digital Media and Public Sphere.Eleanor Suovilla, Pietari Suomela, Anniina Riikonen, Susanna Kupiainen & Anni Juusola - 2020 - In S. M. Amadae (ed.), Computational Transformation of the Public Sphere: Theories and Cases. Helsinki, Finland: pp. 211-227.
    In this paper we will examine the influence digital media has had on political dialogue in the public sphere. We will explore the phenomenon through an example case, namely the global feminist #MeToo movement which started in 2017. Within the framework of the #MeToo Movement, we introduce and examine the challenges digital media poses to the political dialogue in the public sphere. We start by going through concepts and theories utilized in this research paper. Then we will discuss (...)
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    Smart Pills for Psychosis: The Tricky Ethical Challenges of Digital Medicine for Serious Mental Illness.Anna K. Swartz - 2018 - American Journal of Bioethics 18 (9):65-67.
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