Results for 'voyeurism, exhibitionism, internet, digital virtual, pathological narcissism, spectacle, vision'

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  1. Voyeurism and Exhibitionism on the Internet: The Libidinal Economy of the Spectacle of Instanternity.Bara Kolenc - 2023 - Filozofski Vestnik 43 (3).
    Today, in the situation that we call the instanternity of the digital age, the visual aspect of the social (and power) relations is ever more important. The majority of human interactions on the Internet are happening in the field of vision. In this field, human desire follows the scopic drive, which is, according to Freud, expressed in the ambivalence of voyeurism and exhibitionism. This means that voyeurism and exhibitionism are the fundamental mechanisms operating in, and structuring, the (...) virtual. This topic, in a broader sense, tackles the inscription of the subject within the digital virtual spectacle, which deals with the relation between the individual’s imaginary and symbolic identification, that is, between the ideal ego and the ego ideal. To a certain extent, this also relates to what has been marked as a »pathological narcissism«. Even if the changes brought about by the digital virtual, as far as the subject is concerned, are not ontological, i.e. they do not concern its relation to being, they do concern its entry into the field of the Other, and can, because they are systemic changes, fundamentally restructure the social fabric. The bet of this article is therefore not only to try to understand the mechanisms driving the formation of subjectivity within the digital virtual, but also to trace their transformative potential. (shrink)
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  2. Museums and Digital Culture: New perspectives and research.Tula Giannini & Jonathan P. Bowen - 2019 - London, UK: Springer.
    This richly illustrated book offers new perspectives and research on how digital culture is transforming museums in the 21st century, as they strive to keep pace with emerging technologies driving cultural and social change, played out not only in today’s pervasive networked environment of the Internet and Web, but in everyday life, from home to work and on city streets. In a world where digital culture has redefined human information behavior as life in code and digits, increasingly it (...)
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  3. Digital Technology and Media Spectacle.Douglas Kellner - unknown
    The unfolding of the panorama of images of US prisoner abuse of Iraqis and the quest to pin responsibility on the soldiers and higher US military and political authorities is one of the most intense media spectacles of contemporary journalism. Evoking universal disgust and repugnance, the images of young American soldiers humiliating Iraqis circulated with satellite-driven speed through broadcasting channels, the Internet, and print media and may stand as some of the most influential images of all time.
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  4. Transition 2.0: Digital technologies, higher education, and vision impairment.Edgar Pacheco, Lips Miriam & Pak Yoong - 2018 - The Internet and Higher Education 37:1-10.
    This article introduces Transition 2.0, a paradigm shift designed to study and support students with disabilities' transition to higher education. Transition 2.0 is the result of a qualitative study about how a group of young people with vision impairments used digital technologies for their transition to university. The findings draw from observations, a researcher diary, focus groups, individual interviews, and data from social media. The article discusses a conventional view of transition, referred to here as Transition 1.0, which (...)
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  5. Antropología de la Informática Social: Teoría de la Convergencia Tecno-Social.Cesar Rommel Salas - 2016 - Computers and Society.
    El humanismo tradicional del siglo XX, inspirado por la cultura del libro, se distanció sistemáticamente de la nueva sociedad de la información digital; el Internet y las herramientas de procesamiento de información revolucionaron el mundo, la sociedad en el transcurso de este periodo desarrolló ciertas características adaptativas, basadas en la convivencia (Humano – Maquina), esta transformación establece su base en el impacto de tres segmentos tecnológicos: Los dispositivos, las aplicaciones y la infraestructura de comunicación social, las cuales están envueltas (...)
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  6. Section 230 Reform, Liberalism, and Their Discontents.Blaszczyk Matt - 2024 - California Western Law Review 60 (2):221-314.
    The Section 230 debate is a proxy for reevaluating constitutional fundamentals. The modern right and the modern left, both attacking Section 230, have abandoned liberalism, together with free speech, public private divide, and the politics of neutrality. Instead of believing in First Amendment value pluralism, each side of the spectrum wishes to realize their own positive normative vision for the political community which, today, is largely defined in the realm of digital culture. Each side recognizes the political other (...)
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  7. Digital technologies in the context of university transition and disability: theoretical and empirical advances.Edgar Pacheco - 2021 - Victoria University of Wellington.
    Since transition to higher education emerged as a research topic in the early 1970s, scholarly inquiry has focused on students without impairments and, what is more, little attention has been paid to the role of digital technologies. This article seeks to address this knowledge gap by looking at the university experiences of a group of first-year students with vision impairments from New Zealand, and the way they use digital tools, such as social media and mobile devices, to (...)
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  8.  99
    VIRTUAL LANDSCAPE IN SERIOUS GAMES: A FRAMEWORK FOR ENHANCING THE PLAYER INTERACTION FOCUSING ON THE LEARNING RATE.Sepehr Vaez Afshar - 2021 - Dissertation, Istanbul Technical University
    Throughout history, education has always been essential for humanity's justice and fundamental for the creation of a free and satisfying society with the dissemination of knowledge. Hence, in addition to the life occurrences educating people, traditional higher education methods have played an important role for a long period. However, the age of technology has changed the educational system along with the people's lifestyles to meet the continuously changing conditions. During the past twenty years, the Information and Communication Technologies (ICTs) led (...)
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  9. Data Analysis, Analytics in Internet of Things and BigData.Mohammad Nezhad Hossein Shourkaei, Damghani Hamidreza, D. Leila & Hosseinian Heliasadat - 2019 - 4th International Conference on Combinatorics, Cryptography, Computer Science and Computation 4.
    The Internet-of-Things (IoT) is gradually being established as the new computing paradigm, which is bound to change the ways of our everyday working and living. IoT emphasizes the interconnection of virtually all types of physical objects (e.g., cell phones, wearables, smart meters, sensors, coffee machines and more) towards enabling them to exchange data and services among themselves, while also interacting with humans as well. Few years following the introduction of the IoT concept, significant hype was generated as a result of (...)
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  10. The (oh-so-queerly-embodied) virtual.Jean du Toit - 2020 - South African Journal of Philosophy 39 (4):398-410.
    The virtual has become the latest rostrum for ideological heteronormativity; it increasingly plays host to an insidious rhetoric of unjustifiably fixed and oppositional gender binaries that exhort heterosexuality as a norm. Conservative political and religious groups, as well as consumerist advertising, utilise digital technology to reinforce cast-in-stone and adversarial social perspectives for manipulative and exploitative ends. Contrastingly, the virtual may be mobilised to support and facilitate queering in contemporary societies and may positively counter such fixed ideological heteronormative categories of (...)
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  11. The ontological revolution: On the phenomenology of the internet.Alexandros Schismenos - 2016 - SOCRATES 4 (2):56-67.
    Cogitation described as calculation, the living being described as a machine, cognitive functions considered as algorithmic sequences and the ‘mechanization’ of the subjective were the theoretical elements that late heideggerian anti–humanism, especially in France was able to utilize[1], even more so, after the second cybernetics or post-cybernetics movement of the late ‘60s introduced the concepts of the autopoietic and the allopoietic automata[2]. Recently, neurologists pose claims on the traditional epistemological field of philosophy, proceeding from this ontological decision, the equation of (...)
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  12.  36
    ¿QUÉ ES LA DIGNIDAD HUMANA? UNA RESPUESTA DESDE LA DOGMÁTICA CONSTITUCIONAL DE LOS DERECHOS FUNDAMENTALES Y LA SOCIEDAD DIGITAL.Jesus E. Caldera Ynfante - forthcoming - Bogotá: Universidad La Gran Colombia.
    Dignidad humana, Internet, hiperderecho fundamental, desigualdad digital, mínimo vital digital... Se analiza la evolución dogmática de la categoría dignidad humana, acuñada por la Corte Constitucional colombiana, desde la visión del “constitucionalismo humanista”, articulado con i) la plena efectividad de los derechos humanos; ii) el logro del proyecto de vida valioso de la persona humana y iii) el tratamiento legal y jurisprudencial que sobre el acceso a Internet como derecho humano viene dándose a nivel internacional y nacional en medio (...)
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  13. Availability of Digital Resources and Institutional Compliance with COVID-19 Mitigation Measures in a Nigerian University: A Descriptive Study.Valentine Joseph Owan & Mercy Valentine Owan - 2022 - Electronic Journal of Medical and Educational Technologies 15 (4):Article em2208.
    The state of the availability of digital resources and institutional compliance to COVID-19 mitigation measures was evaluated by the researchers in this study. Informed by the need to answer two research questions, the study adopted the descriptive survey design. A sample of 409 participants was drawn from a population of 2,410 academic staff at the University of Calabar, leveraging the multistage sampling process. “Availability of digital resources and institutional compliance with COVID-19 mitigation measures questionnaire” was used for data (...)
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  14.  95
    Anti-Realist City Symphony vs. Virtual Realist Walking Tour: Everyday Human and Visual Privacy.Doga Col - 2024 - In Asena Temelli Coşgun & İhsan Eken (eds.), Medya, İletişim ve Toplum. İstanbul: Çizgi. pp. 217-243.
    The aim in this chapter is to explore the similarities and differences between the city symphony film genre of the 1920s and 1930s and the contemporary virtual city walking tours that are popular on YouTube these days, eventually discussing the change in representation of the individual in daily life over a century. The city symphony was born with modernism in the early 20th century initially to present an interpretation of the city with daily activities, human beings, their interaction with industrial (...)
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  15. The role of ICTs in students with vision impairments’ transition to university.Edgar Pacheco, Pak Yoong & Miriam Lips - 2017 - International Conference on Information Resources Management-CONF-IRM2017.
    A growing number of young people with disabilities is pursuing university education. Available research on the impact of Information and Communication Technologies on this matter has mainly focused on assistive technologies and their compensatory role for the adjustment of this group of students to the tertiary setting. However, limited research has looked at the role played by digital technologies such as social media and mobile devices in the transition to university, a critical period of change for all students but (...)
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  16.  24
    De la scène augmentée à la poétique de l’hypermatière : le digital dans The Alices (Walking) de Claudia Hart.Anaïs Nony - 2018 - In Naugrette Catherine (ed.), Les nouveaux matériaux du théâtre. Paris: Presses de la Sorbonne Nouvelle. pp. 101-106.
    La réalité ne suffit plus, il faut l’augmenter ! Tel un slogan qui sonnerait le glas de l’ennui, cette phrase s’inscrit au cœur du spectacle de la plasticienne américaine Claudia Hart, figure centrale des nouvelles expérimentations entre scène interactive, computer-art et performance aux États-Unis. Dans The Alices (Walking), un spectacle créé en collaboration avec le compositeur Edmond Campion et présenté pour la première fois en 2014 au Eyebeam Center for Art + Technology de New York, il s’agit de questionner les (...)
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  17. Information Systems Governance and Industry 4.0 - epistemology of data and semiotic methodologies of IS in digital ecosystems.Ângela Lacerda Nobre, Rogério Duarte & Marc Jacquinet - 2018 - Advances in Information and Communication Technology 527:311-312.
    Contemporary Information Systems management incorporates the need to make explicit the links between semiotics, meaning-making and the digital age. This focus addresses, at its core, pure rationality, that is, the capacity of human interpretation and of human inscription upon reality. Creating the new real, that is the motto. Humans are intrinsically semiotic creatures. Consequently, semiotics is not a choice or an option but something that works like a second skin, establishing limits and permeable linkages between: human thought and human's (...)
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  18. Artistic Activism and Feminist Placemaking in Iran’s ‘Women, Life, Freedom’ Movement.Asma Mehan - 2024 - Mozaik e-Zine 1 (4):8-21.
    In the realm of pixels and virtual spaces, the art of placemaking transcends physical confines, weaving a digital mosaic of voices and visions. Feminist digital placemaking emerges as a vibrant brushstroke on this canvas, painting online environments with the hues of inclusion, safety, and empowerment. The "Woman, Life, Freedom" movement in Iran, mirrored in the "Year of Hope" digital exhibition, showcases the transformative power of feminist digital placemaking in amplifying voices, knitting solidarity, and challenging oppressive narratives. (...)
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  19.  53
    Fill In, Accept, Submit, and Prove that You Are not a Robot: Ubiquity as the Power of the Algorithmic Bureaucracy.Mikhail Bukhtoyarov & Anna Bukhtoyarova - 2024 - In Ljubiša Bojić, Simona Žikić, Jörg Matthes & Damian Trilling (eds.), Navigating the Digital Age. An In-Depth Exploration into the Intersection of Modern Technologies and Societal Transformation. Belgrade: Institute for Philosophy and Social Theory, University of Belgrade. pp. 220-243.
    Internet users fill in interactive forms with multiple fields, check/uncheck checkboxes, select options and agree to submit. People give their consents without keeping track of them. Dominance of the machine producing human consent is ubiquitous. Humanless bureaucratic procedures become embedded into routine usage of digital products and services automating human behavior. This bureaucracy does not make individuals wait in conveyor-like lines (which sometimes can cause a collective action), it patiently waits or suddenly pops up in an annoying message requiring (...)
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  20. Online Deliberation: Design, Research, and Practice.Todd Davies & Seeta Peña Gangadharan (eds.) - 2009 - CSLI Publications/University of Chicago Press.
    Can new technology enhance purpose-driven, democratic dialogue in groups, governments, and societies? Online Deliberation: Design, Research, and Practice is the first book that attempts to sample the full range of work on online deliberation, forging new connections between academic research, technology designers, and practitioners. Since some of the most exciting innovations have occurred outside of traditional institutions, and those involved have often worked in relative isolation from each other, work in this growing field has often failed to reflect the full (...)
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  21. The Democratic Metaverse: Building an Extended Reality Safe for Citizens, Workers and Consumers.Alec Stubbs, James J. Hughes, Nir Eisikovits & Jake Burley - 2023 - Ieet White Papers.
    We are likely to have immersive virtual reality and ubiquitous augmented reality in the coming decades. At least some people will use extended reality or “the metaverse” to work, play and shop. In order to achieve the best possible versions of this virtual future, however, we will need to learn from three decades of regulating the Internet. The new virtual world cannot consist of walled corporate fiefdoms ruled only by profitmaximization. The interests of workers, consumers and citizens in virtuality require (...)
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  22. SOCIAL MEDIA AND RELIGIOSITY A (POST)PHENOMENOLOGICAL ACCOUNT.Ehsan Arzroomchilar - 2022 - Journal for the Study of Religions and Ideologies 21 (63).
    As access to the internet continues to grow, so do concerns about its effects on individuals. This digital revolution is not without its religious implications, and it appears that opinions are divided on how religiosity is being affected. On the one hand, it is possible that the emergence of virtual Islam could lead to an increase in extremism. On the other hand, with more exposure to diverse perspectives, religious tolerance may be bolstered. This article examines the potential effects of (...)
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  23. CONTRACT CHEATING IN ISRAEL DURING THE COVID-19 PANDEMIC.Yovav Eshet - 2022 - European Conference on Academic Integrity and Plagiarism 2022.
    Academic integrity is an essential pillar of any educational system. It is defined as acting in a manner consistent with the values and accepted standards of ethical practices in teaching, learning, and scholarship (Fishman, 2015). Contract cheating, or ghostwriting, is currently one of the most severe violations of academic integrity. It involves students engaging a third party, usually an online essay writing service, to complete their academic works on their behalf (Draper et al., 2021). Some of these services offer pre-written (...)
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  24. Games 2.0 jako próba konstrukcji społeczno-kulturowego perpetuum mobile.Andrzej Klimczuk - 2008 - Homo Communicativus 5:177--187.
    Increase in popularity of games like "Second Life" has contributed not only to significant changes in the development of the electronic entertainment industry. Promoting Games 2.0, the new trend of video game production that are assumed to be the virtual worlds that contain user-generated content makes both measured with a specific technological innovation, as well as a serious change in the organization of socio-cultural heritage. The article presents problems of the existing difficulties of terminology, the implications of the availability of (...)
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  25. ΕΙΣΑΓΩΓΗ ΣΤΗΝ ΚΡΙΤΙΚΗ ΤΟΥ ΨΗΦΙΑΚΟΥ ΛΟΓΟΥ.Alexandros Schismenos - 2021 - Athens, Greece: ATHENS SCHOOL.
    Περιεχόμενα -/- Αντί προλόγου. Γιατί ο κόσμος του Matrix είναι απλοϊκός ..........11 1. Γενικό σχεδίασμα ......................................................................13 1.1. Κοινωνικο-ιστορικές προϋποθέσεις του Internet .....................18 1.2. Η οντολογική επανάσταση ......................................................31 1.3. Οι πολλαπλές πτυχές του λόγου .............................................36 1.4. Η οντολογία των αντικειμένων ...............................................43 1.5. Οντολογίες της πληροφορικής ................................................49 1.6. Τέχνη και ψηφιακότητα ..........................................................54 1.7. Βασικές υποθέσεις .................................................................58 2. Η μηχανή που αποκρίνεται .......................................................61 2.1. Η ψηφιακή μηχανή .................................................................63 2.2. Η αλγοριθμική μηχανή ..........................................................66 2.3. Σχήματα της διαφοράς και της ταυτότητας .............................74 2.4. Η πληροφορία (...)
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  26. From Virtual Reality to Metaverse : Ethical Risks and the Co-governance of Real and Virtual Worlds.Yi Zeng & Aorigele Bao - 2022 - Philosophical Trends 2022:43-48+127.
    Firstly, the "Metaverse" possesses two distinctive features, "thickness" and "imagination," promising the public a structure of unknown scenarios but with unclear definitions. Attempts to establish an open framework through incompleteness, however, fail to facilitate interactions between humans and the scenario. Due to the dilemma of "digital twinning," the "Metaverse" cannot be realized as "another universe". Hence, the "Metaverse" is, in fact, only a virtual experiential territory created by aggregating technologies that offer immersion and interactivity. Secondly, when artificial intelligence serves (...)
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  27. Justified Belief in a Digital Age: On the Epistemic Implications of Secret Internet Technologies.Boaz Miller & Isaac Record - 2013 - Episteme 10 (2):117 - 134.
    People increasingly form beliefs based on information gained from automatically filtered Internet ‎sources such as search engines. However, the workings of such sources are often opaque, preventing ‎subjects from knowing whether the information provided is biased or incomplete. Users’ reliance on ‎Internet technologies whose modes of operation are concealed from them raises serious concerns about ‎the justificatory status of the beliefs they end up forming. Yet it is unclear how to address these concerns ‎within standard theories of knowledge and justification. (...)
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  28. WIIFM: Absorptive capacity for digital natives in explorative space and tech education for survival in the virtual world.Quan-Hoang Vuong, Tam-Tri Le, Ruining Jin, Giang Hoang, Quang-Loc Nguyen & Minh-Hoang Nguyen - manuscript
    Humankind is facing many existential global problems that require international and transgenerational efforts to be solved. Preparing our next generation with sufficient knowledge and skills to deal with such problems is imperative. Fortunately, the digital environment provides foundational conditions for children’s and adolescents’ exploration and self-learning, which might help them cultivate the necessary knowledge and skills for future survival. We conducted the Bayesian Mindsponge Framework (BMF) analytics on a dataset of 2069 students from 54 Vietnamese elementary, secondary, and high (...)
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  29. Trusting virtual trust.Paul B. de Laat - 2005 - Ethics and Information Technology 7 (3):167-180.
    Can trust evolve on the Internet between virtual strangers? Recently, Pettit answered this question in the negative. Focusing on trust in the sense of ‘dynamic, interactive, and trusting’ reliance on other people, he distinguishes between two forms of trust: primary trust rests on the belief that the other is trustworthy, while the more subtle secondary kind of trust is premised on the belief that the other cherishes one’s esteem, and will, therefore, reply to an act of trust in kind (‘trust-responsiveness’). (...)
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  30. Human Relationships in the Era of New Media Technology: The Invigoration of Exploitations of Filipino Men and Women.Joseph Reylan Viray - manuscript
    The advent of the new media technology introduces many ways to cultivate sexual connections between and among individuals across boundaries and geographical territories. Various forms of relationships, which several decades ago would not have been possible, have been cultivated. These apparent changes in sexuality and/or relationships brought implications and ramifications to modern social lives. Aggressions and exploitations among men and women of various nationalities, including Filipinos, have been observed by scholars and academics in the past 10 years. To explore this (...)
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  31. Virtual Subjectivity: Existence and Projectuality in Virtual Worlds.Daniel Vella & Stefano Gualeni - 2019 - Techné: Research in Philosophy and Technology 23 (2):115-136.
    This paper draws on the notion of the ‘project,’ as developed in the existential philosophy of Heidegger and Sartre, to articulate an understanding of the existential structure of engagement with virtual worlds. By this philosophical understanding, the individual’s orientation towards a project structures a mechanism of self-determination, meaning that the project is understood essentially as the project to make oneself into a certain kind of being. Drawing on existing research from an existential-philosophical perspective on subjectivity in digital game environments, (...)
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  32. Beyond the Digital: The Virtuality of the Flesh in Merleau-Ponty’s The Visibile and the Invisible.Floriana Ferro - 2024 - Scenari 19:88-101.
    This paper aims to find, in Merleau-Ponty’s late thinking, a definition of the virtual which aligns with the latest advancements in digital technology while avoiding a reduction to the digital realm or a stark opposition to reality. The virtual is considered as a crucial characteristic in Merleau-Ponty’s late ontology, especially in The Visible and the Invisible, where a “virtual focus” or “virtual center” of the flesh is introduced. The argument posits that Merleau-Ponty’s monism of the flesh results in (...)
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  33. Digital privacy and the law: the challenge of regulatory capture.Bartek Chomanski & Lode Lauwaert - 2024 - AI and Society.
    Digital privacy scholars tend to bemoan ordinary people’s limited knowledge of and lukewarm interest in what happens to their digital data. This general lack of interest and knowledge is often taken as a consideration in favor of legislation aiming to force internet companies into adopting more responsible data practices. While we remain silent on whether any new laws are called for, in this paper we wish to underline a neglected consequence of people’s ignorance of and apathy for (...) privacy: their potential to encourage capture by industry interests. In particular, we argue that such laws may be at increased risk of capture because they are unlikely to be democratically responsive. We make this claim on a twofold basis: first, well-known theoretical mechanisms explaining how the absence of responsiveness leads to capture, identified in prior political science and political philosophy literature, yield the prediction that digital privacy legislation is likely to be unresponsive and thus captured; second, empirical data concerning the European Union’s digital privacy laws, with a special focus on the General Data Protection Regulation, appears to confirm these predictions: the bloc’s (world’s?) flagship privacy protection law seems more responsive to corporate than citizen interests. (shrink)
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  34. What Does It Mean to Be Human Today?Julia Alessandra Harzheim - forthcoming - Cambridge Quarterly of Healthcare Ethics.
    With the progress of artificial intelligence, the digitalization of the lifeworld, and the reduction of the mind to neuronal processes, the human being appears more and more as a product of data and algorithms. Thus, we conceive ourselves “in the image of our machines,” and conversely, we elevate our machines and our brains to new subjects. At the same time, demands for an enhancement of human nature culminate in transhumanist visions of taking human evolution to a new stage. Against this (...)
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  35. (1 other version)The internet: which future for organised knowledge, Frankenstein or Pygmalion? Part 1.Luciano Floridi - 1995 - International Journal of Human-Computer Studies 43 (2):261–274.
    The Internet is like a new country, with a growing population of millions of well educated citizens. If it wants to keep track of its own cultural achievements in real time, it will have to provide itself with an infostructure like a virtual National Library system. This paper proposes that institutions all over the world should take full advantage of the new technologies available, and promote and coordinate such a global service. This is essential in order to make possible a (...)
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  36. Digital Technology and the Problem of Dialogical Discourse in Social Media.Bradley Warfield - 2023 - Techné Research in Philosophy and Technology 27 (2):220-239.
    In this paper, I discuss some prominent features of our use of social media and what I think are its harms. My paper has three main parts. In the first part, I use a dialogical framework to argue that much of the discursive activity online is manifested as an ethically impoverished other-directedness and interactivity. In the second part, I identify and discuss several reasons that help explain why so much of the discursive activity on social media is ethically lacking. And (...)
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  37. Human dignity and digital minimum vital: Internet access as a fundamental right.Jesus Enrrique Caldera Ynfante - 2022 - International Visual Culture Review 12 (10.37467/revvisual.v9.3754):2-16.
    Human dignity, a normative category developed by the Colombian Constitutional Court, is seen from "humanist constitutionalism", due to its functionality for the configuration of the fundamental human right of access to the Internet that translates into a digital vital minimum of the human person, emphasizing in the inclusion of the poor and vulnerable affected by digital inequality. A complex fundamental hyperright that obliges the State to guarantee the human rights of their essential core and formulate public policies for (...)
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  38. Is Virtual Marriage Acceptable? A Psychological Study Investigating The Role of Ambiguity Tolerance and Intimacy Illusion in Online Dating among Adolescents and Early Adults.Juneman Abraham & Annisa Falah - 2017 - Journal of Psychological and Educational Research 24 (2):117-143.
    Marriage is one of the most important topics in the education field since life in this world is structured by interaction among families and between families and other social institutions. Dissatisfaction and unsustainability of marriage have led the urgency of premarital education in various countries. The problem is that the spread of virtual reality has made marriage itself to become more complex and experience reinterpretation and reconfiguration, moreover with the emergence of new kind of marriage in the digital era, (...)
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  39. Persuasive Technologies and the Right to Mental Liberty: The ‘Smart’ Rehabilitation of Criminal Offenders.Sjors Ligthart, Gerben Meynen & Thomas Douglas - forthcoming - In Marcello Ienca, O. Pollicino, L. Liguori, R. Andorno & E. Stefanini (eds.), Cambridge Handbook of Information Technology, Life Sciences and Human Rights.
    Every day, millions of people use mobile phones, play video games and surf the Internet. It is thus important to determine how technologies like these change what people think and how they behave. This is a central issue in the study of persuasive technologies. ‘Persuasive technologies’—henceforth ‘PTs’—are digital technologies, such as mobile apps, video games and virtual reality systems, that are deployed for the explicit purpose of changing attitudes and/or behaviours, without using coercion, deception or extreme forms of psychological (...)
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  40. Virtual World-Weariness: On Delaying the Experiential Erosion of Digital Environments.Stefano Gualeni - 2019 - In Andri Gerber & Ulrich Götz (eds.), The Architectonics of Game Spaces: The Spatial Logic of the Virtual and its Meaning for the Real. Transcript. pp. 153-165.
    A common understanding of the role of a game developer includes establishing (or at least partially establishing) what is interactively and perceptually available in (video)game environments: what elements and behaviors those worlds include and allow, and what is – instead – left out of their ‘possibility horizon’. The term ‘possibility horizon’ references the Ancient Greek origin of the term ‘horizon’, ὄρος (oros), which denotes a frontier – a spatial limit. On this etymological foundation, ‘horizon’ is used here to indicate the (...)
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  41. Digital Theology: Is the Resurrection Virtual?Eric Steinhart - 2012 - In Morgan Luck (ed.), Philosophical Explorations of New and Alternative Religious Movements. Ashgate. pp. 133 - 152.
    Many recent writers have developed a rich system of theological concepts inspired by computers. This is digital theology. Digital theology shares many elements of its eschatology with Christian post-millenarianism. It promises a utopian perfection via technological progress. Modifying Christian soteriology, digital theology makes reference to four types of immortality. I look critically at each type. The first involves transferring our minds from our natural bodies to superior computerized bodies. The second and third types involve bringing into being (...)
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  42. A Virtual Pulse: Cautionary Notes about Public Mourning in the Digital Age.Shelley M. Park - 2016 - APA Newsletter on LGBTQ Issue 16 (1):3-6.
    Reflections on digital mourning in the wake of the mass shooting at the Pulse nightclub in Orlando 2016.
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  43. Internet Techniques for an Untimely Anthropology.Meg Stalcup - 2020 - In Julie Laplante, Willow Scobie & Ari Gandsman (eds.), Searching After Method: Live Anthropology. Berghahn Book. pp. 102-107.
    Making “the familiar strange and the strange familiar” is what anthropology has long claimed as its expertise. The Internet and its broader technological problem space pose methodological challenges, however, for a discipline that has traditionally drawn on the authority of “being there” to ground its claims to knowledge.
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  44. Measuring Openness and Evaluating Digital Academic Publishing Models: Not Quite the Same Business.Giovanni De Grandis & Yrsa Neuman - 2014 - The Journal of Electronic Publishing 17 (3).
    In this article we raise a problem, and we offer two practical contributions to its solution. The problem is that academic communities interested in digital publishing do not have adequate tools to help them in choosing a publishing model that suits their needs. We believe that excessive focus on Open Access (OA) has obscured some important issues; moreover exclusive emphasis on increasing openness has contributed to an agenda and to policies that show clear practical shortcomings. We believe that academic (...)
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  45. Where Does Enhancement End and Citation Begin?Todd A. Carpenter - 2021 - The Scholarly Kitchen 2021:1-11.
    One of the benefits of hypertext in a connected digital environment is the ability to interlink documents. This was part of the hyper-text focused vision of the internet that Tim Berners-Lee was trying to create in the 1990s when he developed the World Wide Web.
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  46. International Aspects of Recent Phenomena in Media and Culture.Martin A. M. Gansinger - 2021 - Newcastle: Cambridge Scholars Publishing.
    The volume provides an updated perspective on international aspects of various developments in media and culture. It includes discussions on how the digital environment contributes to the transformation and re-interpretation of existing phenomena, such as violence-on-demand in online movies, the internet appeal of virtual gangsta rappers, or the revived battle rap tradition, which operates outside the commercial limitations of the music industry and generates more views on social media than most recording artists. -/- The book offers a new consideration (...)
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    Una Teoría Realista de los Objetos Digitales.R. Fernán - 2024 - Open Science Framework.
    El propósito de este trabajo es analizar los objetos digitales que pueblan nuestras pantallas y redes: vídeos de YouTube, perfiles de Facebook, imágenes de Flickr, archivos de Dropbox, correos electrónicos, podcasts, blogs, y demás. Estos objetos están codificados en binario (0/1) y, en su forma más elemental, son bits y bytes. Para desentrañar estas entidades intangibles, que son realidades insertas en el tejido de nuestra existencia cotidiana, se examinan los supuestos ontológicos y epistemológicos que las rodean. Desde esta perspectiva, se (...)
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  48. (1 other version)Mark Weiser and the Origins of Ubiquitous Computing. [REVIEW]Dustin Gray - 2024 - Metascience 33:257–259.
    In today’s world, technology seems to touch every aspect of our lives. Our processes for so many things have become automated and digitalized. The use of networked computational devices by both end users and corporations has become, in a word, ubiquitous. In many ways, the era of rapid technological growth we find ourselves in currently can be traced back to the work of the pioneering computer scientist, Mark Weiser. It is widely accepted among technologists today that his original vision (...)
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  49. POSTMODERN TRENDS IN SET DESIGNS OF SELECTED PRODUCTIONS IN ULTIMA STUDIOS AND ZMIRAGE, LAGOS.Musiliyu Olorunnishola Sanni - manuscript
    The need for technical input, particularly set design in the overall theatrical process cannot be overemphasised in the pursuit of an aesthetically pleasing stage performance. This is because set design (flats and platforms) is the first place of contact irrespective of the medium of production. This work, therefore, examines postmodern trends in set designs within the backdrop of emerging set design concepts and interpretations via the use of sophisticated technology (such as light emitting diode screen, green-hippo software, 3D digital (...)
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    O digital como modo inabitual de habitação: uma análise do virtual em Flusser a partir dos conceitos de não-coisa e imaterialidade.Bruno Hinrichsen - 2021 - In Oscar Federico Bauchwitz, Eduardo Anibal Pellejero & Gilvanio Moreira (eds.), O habitar e o inabitual. Natal, RN, Brasil: PPGFIL/UFRN. pp. 210-236.
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