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  1. added 2020-07-13
    Can Food Be Art In Virtue of Its Savour Alone?Mohan Matthen - forthcoming - Critica.
    Food has savour: a collection of properties (including appearance, aroma, mouth-feel) connected with the pleasure (or displeasure) of eating. After explaining this concept, and outlining a theory of aesthetic pleasure, I argue that, like paradigm examples of art, savour can be assessed relative to a culturally determined set of norms. Also like paradigm examples of art, the assessment of savour has no objective basis in the absence of such cultural norms. My argument in this paper is part of a larger (...)
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  2. added 2020-05-17
    Comic Impossibilities.Jason Leddington - forthcoming - Journal of Aesthetics and Art Criticism.
    Argues for the controversial and initially counterintuitive thesis that theatrical magic (that is, the performance of conjuring tricks) is a form of standup comedy.
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  3. added 2020-04-05
    L'hétérotopie du film Solaris et le test du canard.Nicolae Sfetcu - manuscript
    Solaris présente un excellent exemple de la façon dont les espaces hétérotopiques peuvent exister en termes cinématiques. Le film de Tarkovsky explore la manière dont les expériences acquises dans l’espace hétérotopique offrent à l’individu la possibilité d’inverser la vision panoramique et comment ces expériences peuvent enfin nous montrer comment nous pouvons recouvrer ou restaurer notre existence en tant que sujets individuels. À travers les expériences des personnages du film, nous sommes invités à observer les nombreuses forces et discours qui ont (...)
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  4. added 2020-03-27
    There's No Place Like Home: Dwelling and Being at Home in Digital Games.Daniel Vella - 2019 - In Espen Aarseth & Stephan Günzel (eds.), Ludotopia: Spaces, Places and Territories in Computer Games. Bielefeld, Germany: pp. 141-166.
    This chapter considers the presence, in digital games, of experiences of dwelling. Starting with an engagement with the philosopher Edward S. Casey's distinction between hestial and hermetic spatial modes, the chapter argues that the player's spatial engagement with digital game worlds has tended to align with the hermetic pole, emphasizing movement, traversal and exploration. By contrast, hestial spatial practices, characterized by centrality, lingering and return, are far less prevalent both in digital games themselves and in discussions on spatiality in the (...)
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  5. added 2019-12-09
    Algunos esbozos sobre el modo de ser de la obra performática.Carlos Eduardo Sanabria Bohórquez - 2019 - In Carlos Eduardo Sanabria Bohórquez & Sheyla Lisseth Yurivilca Aguilar (eds.), Aproximaciones teóricas a la danza. Bogota, Colombia: pp. 11-20.
    Los intentos de delimitación que se presentan a continuación, con motivo del arte danzario como forma de obra de arte performática o como instancia de lo performático, atienden a algunos cuestionamientos propuestos a la reflexión sobre el arte, por parte de algunas prácticas y fenómenos artísticos de la década de 1960 y que se relacionan con prácticas de la primera mitad del siglo XX. Son fenómenos artísticos que involucran la espacialidad, la corporeidad y el movimiento de quienes convergen con motivo (...)
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  6. added 2019-11-03
    Solaris (Andrei Tarovski): The Duck Test.Nicolae Sfetcu - manuscript
    Stability of character is important for personal identity. Without stability, Kelvin's two colleagues suggest that Hari can be destroyed as an object. The correctness of Kelvin's intuition is also demonstrated by the famous inductive reasoning test of the duck. Unlike the dwarf of Sartorius who fails to pass the duck test of humanity. And as in the case of Snaut. Thed reductionism is part of a movement in the philosophy of mind that contradicts Cartesian dualism. René Descartes claims that human (...)
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  7. added 2019-09-26
    Portraits of the Landscape.Erich Hatala Matthes - forthcoming - In Hans Maes (ed.), Portraits and Philosophy. Routledge.
    Portraits are defined in part by their aim to reveal and represent the inner ‘character’ of a person. Because landscapes are typically viewed as lacking such an ‘inner life,’ one might assume that landscapes cannot be the subject of portraiture. However, the notion of landscape character plays an important role in landscape aesthetics and preservation. In this essay, I argue that landscape artworks can thus share in portraiture’s goal of capturing character, and in doing so present us with essential tools (...)
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  8. added 2019-06-13
    Про музеологічну освіту та деякі особливості викладання музеологічних дисциплін.Oksana Bondarets - 2018 - NaUKMA Research Papers. History and Theory of Culture 1:69-75.
    У рамках підвищення кваліфікації (стажування) автор ознайомилась зі специфікою викладання музеологічних дисциплін у низці закладів вищої освіти України та наголошує як на важливості музеологічної освіти для наукових працівників музею, так і на необхідності удосконалення змісту, форм і методів цієї освіти. Розробка методики викладання музеологічних дисциплін є на сьогодні вкрай необхідною.
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  9. added 2018-09-07
    Toward A Deweyan Theory of Ethical and Aesthetic Performing Arts Practice.Aili Bresnahan - 2014 - Journal of Aesthetics and Phenomenology 1 (2):133-148.
    This paper formulates a Deweyan theory of performing arts practice that relies for its support on two main things: The unity Dewey ascribed to all intelligent practices (including artistic practice) and The observation that many aspects of the work of performing artists of Dewey’s time include features (“dramatic rehearsal,” action, interaction and habit development) that are part of Dewey’s characterization of the moral life. This does not deny the deep import that Dewey ascribed to aesthetic experience (both in art and (...)
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  10. added 2018-05-28
    Living-Into, Living-With: A Schutzian Account of the Player/Character Relationship.Rebecca A. Hardesty - 2016 - Glimpse 17:27-34.
    Games Studies reveals the performative nature of playing a character in a virtual-game-world (Nitsche 2008, p.205; Pearce 2006, p.1; Taylor 2002, p.48). Tbe Player/Character relationship is typically understood in terms of the player’s in-game “presence” (Boellstorff 2008, p.89; Schroeder 2002, p.6). This gives the appearance that living-into a game-world is an all-or- nothing affair: either the player is “present” in the game-world, or they are not. I argue that, in fact, a constitutive phenomenology reveals the Player/Character relationship to be a (...)
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  11. added 2017-10-25
    Magic: The Art of the Impossible.Jason Leddington - 2017 - In David Goldblatt, Lee B. Brown & Stephanie Patridge (eds.), Aesthetics: A Reader in the Philosophy of the Arts. New York, USA: Routledge. pp. 373-379.
    An introduction to the philosophical study of theatrical magic.
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  12. added 2017-08-08
    The Role of Luck in Originality and Creativity.Peg Zeglin Brand Weiser - 2015 - Journal of Aesthetics and Art Criticism 73 (1):31-55.
    In this article I explore the concept of originality from several viewpoints. Within the world of printmaking, I show that while print dealers may draw attention to originality in order to enhance economic value, artists emphasize the aesthetic value of a work based on the freedom to express artistic intent and to experiment with techniques of the medium. Within the worlds of philosophy and to some extent, psychology, “originality” has been misleadingly tied to the notions of “creativity” and “genius,” thereby (...)
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  13. added 2017-06-22
    Defining Comics.Aaron Meskin - 2016 - In Aaron Meskin, Frank Bramlett & Roy Cook (eds.), Routledge Companion to Comics. Routledge. pp. 221-229.
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  14. added 2016-09-12
    Postmodern Sophistications: Philosophy, Architecture, and Tradition.David KOLB - 1990 - University of Chicago Press.
    Kolb discusses postmodern architectural styles and theories within the context of philosophical ideas about modernism and postmodernism. He focuses on what it means to dwell in a world and within a history and to act from or against a tradition.
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  15. added 2016-04-27
    Conflict & Compassie: een hedendaagse blik op Wagner en een wagneriaanse blik op onszelf.Machiel Keestra - 2014 - In Rutger Helmers & Philip Westbroek (eds.), Conflict en compassie. 200 jaar Richard Wagner. Nationale Opera & Ballet. pp. 157-166.
    (text in Dutch) Mediated by the so-called Dream-organ ('Traumorgan') which opera composer Richard Wagner mentions in his writings, the author engages in a fictitious dialogue with Wagner. Their dialogue focuses on a few topics related to the conference theme 'Conflict and compassion' that were of concern to Wagner in his days and which have undergone some serious changes since his death. The author discusses with Wagner the 'death of tragedy', sexuality and desire after the sexual revolution, the attractivity of musical (...)
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  16. added 2016-03-03
    Editoriale–L'estetica all 'opera. Focus Genette'.Filippo Fimiani & Pierre-Henry Frangne - 2011 - Aisthesis: Pratiche, Linguaggi E Saperi Dell’Estetico 4 (1).
    In the ontology of the artwork and its regimes of existence, Gérard Genette gives but little room to the theory and practice of restoration. However, restoration is seen in relation to the identity of the work itself and to its material and pragmatic temporality and anachronism. In the wake of Nelson Goodman, it is also understood as a form of actuation and implementaion of the aesthetic experience. Starting from these premises, the present essay intends to examine the relationship between Genette’s (...)
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  17. added 2016-01-04
    Using the Street for Art: A Reply to Baldini.Nick Riggle - 2016 - Journal of Aesthetics and Art Criticism 74 (2):191-195.
    I reply to Andrea Baldini's critical discussion of my "Street Art: The Transfiguration of the Commonplaces" (2010) by taking up the question: what is "the street" in street art? I argue that the relevant notion of the street is a space whose function it is to facilitate self-expression. I show how this clarifies and extends the theory developed in Riggle (2010). I then argue, contra Baldini, that street art is not always subversive, and when it is, it is not always (...)
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  18. added 2014-03-04
    A Cognitive Approach to the Earliest Art.Johan De Smedt & Helen3 De Cruz - 2011 - Journal of Aesthetics and Art Criticism 69 (4):379-389.
    This paper takes a cognitive perspective to assess the significance of some Late Palaeolithic artefacts (sculptures and engraved objects) for philosophicalconcepts of art. We examine cognitive capacities that are necessary to produceand recognize objects that are denoted as art. These include the ability toattribute and infer design (design stance), the ability to distinguish between themateriality of an object and its meaning (symbol-mindedness), and an aesthetic sensitivity to some perceptual stimuli. We investigate to what extent thesecognitive processes played a role in (...)
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