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  1. added 2020-10-22
    Genealogy of Algorithms: Datafication as Transvaluation.Virgil W. Brower - 2020 - le Foucaldien 6 (1):1-43.
    This article investigates religious ideals persistent in the datafication of information society. Its nodal point is Thomas Bayes, after whom Laplace names the primal probability algorithm. It reconsiders their mathematical innovations with Laplace's providential deism and Bayes' singular theological treatise. Conceptions of divine justice one finds among probability theorists play no small part in the algorithmic data-mining and microtargeting of Cambridge Analytica. Theological traces within mathematical computation are emphasized as the vantage over large numbers shifts to weights beyond enumeration in (...)
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  2. added 2020-10-19
    A BRIEF OUTLINE OF THE POSSIBLE BASICS OF COSMOLOGY IN THE 22nd CENTURY, AND WHAT IT MEANS FOR RELIGION.Rodney Bartlett - manuscript
    This article’s conclusion is that the theories of Einstein are generally correct and will still be relevant in the next century (there will be modifications necessary for development of quantum gravity). Those Einsteinian theories are Special Relativity, General Relativity, and the title of a paper he published in 1919 which asked if gravitation plays a role in the composition of elementary particles of matter. This paper was the bridge between General Relativity and the Unified Field Theory he sought during the (...)
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  3. added 2020-07-09
    Virtual Realism: Really Realism or Only Virtually So? A Comment on D. J. Chalmers’s Petrus Hispanus Lectures.Claus Beisbart - 2019 - Disputatio 11 (55):297-331.
    What is the status of a cat in a virtual reality environment? Is it a real object? Or part of a fiction? Virtual realism, as defended by D. J. Chalmers, takes it to be a virtual object that really exists, that has properties and is involved in real events. His preferred specification of virtual realism identifies the cat with a digital object. The project of this paper is to use a comparison between virtual reality environments and scientific computer simulations to (...)
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  4. added 2020-04-06
    Old Lies, New Media A Review of "A Defense of Simulated Experience: New Noble Lies" by Mark Silcox. [REVIEW]Nele Van de Mosselaer & Stefano Gualeni - 2019 - Journal of the Philosophy of Games 2 (1).
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  5. added 2019-12-09
    Simulation Models of the Evolution of Cooperation as Proofs of Logical Possibilities. How Useful Are They?Eckhart Arnold - 2013 - Etica E Politica 15 (2):101-138.
    This paper discusses critically what simulation models of the evolution ofcooperation can possibly prove by examining Axelrod’s “Evolution of Cooperation” and the modeling tradition it has inspired. Hardly any of the many simulation models of the evolution of cooperation in this tradition have been applicable empirically. Axelrod’s role model suggested a research design that seemingly allowed to draw general conclusions from simulation models even if the mechanisms that drive the simulation could not be identified empirically. But this research design was (...)
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  6. added 2019-08-05
    2. Programming Relativity as the Mathematics of Perspective in a Planck Unit Simulation Hypothesis.Malcolm Macleod - manuscript
    The Simulation Hypothesis proposes that all of reality is in fact an artificial simulation, analogous to a computer simulation. Outlined here is a method for programming relativistic mass, space and time at the Planck level as applicable for use in Planck Universe-as-a-Simulation Hypothesis. For the virtual universe the model uses a 4-axis hyper-sphere that expands in incremental steps (the simulation clock-rate). Virtual particles that oscillate between an electric wave-state and a mass point-state are mapped within this hyper-sphere, the oscillation driven (...)
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  7. added 2019-08-05
    Programming Relativity and Gravity Via a Discrete Pixel Space in Planck Level Simulation Hypothesis Models.Malcolm J. Macleod - manuscript
    Outlined here is a simulation hypothesis approach that uses an expanding (the simulation clock-rate measured in units of Planck time) 4-axis hyper-sphere and mathematical particles that oscillate between an electric wave-state and a mass (unit of Planck mass per unit of Planck time) point-state. Particles are assigned a spin axis which determines the direction in which they are pulled by this (hyper-sphere pilot wave) expansion, thus all particles travel at, and only at, the velocity of expansion (the origin of $c$), (...)
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  8. added 2019-07-09
    Types of Boltzmann Brains.Alexey Turchin & Roman Yampolskiy - manuscript
    Abstract. Boltzmann brains (BBs) are minds which randomly appear as a result of thermodynamic or quantum fluctuations. In this article, the question of if we are BBs, and the observational consequences if so, is explored. To address this problem, a typology of BBs is created, and the evidence is compared with the Simulation Argument. Based on this comparison, we conclude that while the existence of a “normal” BB is either unlikely or irrelevant, BBs with some ordering may have observable consequences. (...)
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  9. added 2019-06-14
    Віртуальне тіло: приклади соціальних мереж та анонімних форумів.Kostiantyn Zadyraka - 2016 - NaUKMA Research Papers. History and Theory of Culture 179:18-22.
    У статті досліджено феномен віртуальної тілесності, яка не тільки посідає важливе місце у сфері зацікавлення гуманітарних наук, а й увійшла як елемент повсякденності в життя значної частини сучасного людства завдяки мережі Інтернет. Розглянуто концепції поєднання віртуальності та тілесності, ключові підходи до аналізу цього поєднання. Предметом аналізу стали анонімні форуми як яскравий приклад конфігурації віртуального тіла, радикально відмінний від інших через анонімний спосіб репрезентації. Інформація, яку індивід викладає в публічний доступ, сприймається як його втілення в буквальному сенсі слова, а цифровий формат (...)
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  10. added 2019-06-06
    Programming the Emergence in Morphogenetically Architected Complex Systems.Franck Varenne, Pierre Chaigneau, Jean Petitot & René Doursat - 2015 - Acta Biotheoretica 63 (3):295-308.
    Large sets of elements interacting locally and producing specific architectures reliably form a category that transcends the usual dividing line between biological and engineered systems. We propose to call them morphogenetically architected complex systems (MACS). While taking the emergence of properties seriously, the notion of MACS enables at the same time the design (or “meta-design”) of operational means that allow controlling and even, paradoxically, programming this emergence. To demonstrate our claim, we first show that among all the self-organized systems studied (...)
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  11. added 2018-10-16
    3. Planck Unit Quantum Gravity (Gravitons) for Simulation Hypothesis Modeling.Malcolm J. Macleod - manuscript
    Defined are gravitational formulas in terms of Planck units and units of $\hbar c$. Mass is not assigned as a constant property but is instead treated as a discrete event defined by units of Planck mass with gravity as an interaction between these units, the gravitational orbit as the sum of these mass-mass interactions and the gravitational coupling constant as a measure of the frequency of these interactions and not the magnitude of the gravitational force itself. Each particle that is (...)
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  12. added 2018-09-16
    Nihilismus der Transparenz. Grenzen der Medienphilosophie Jean Baudrillards.Gregor Schiemann - 2013 - In Jan-Hendrik Möller (ed.), Paradoxalität des Medialen. Fink Verlag. pp. 237-254.
    Jean Baudrillards Kulturphilosophie läßt sich durch die Behauptung charakterisieren, daß die Medien in der modernen Kultur vorherrschend geworden sind. Seine These, die Medien hätten jeden Bezug zu einer von ihnen unabhängigen Realität verloren, haben zahlreiche Autorinnen und Autoren nihilistisch genannt. Das Zutreffende dieser Kennzeichnung verdankt sich im Wesentlichen einem eingeschränkten, auf das 19. Jahrhundert zurückweisenden Begriff des Nihilismus. Allerdings nimmt Baudrillard auf Phänomene Bezug, die er historisch später verortet und die sich ihrer Struktur nach kategorial von den Funktionen der Medien (...)
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  13. added 2018-09-04
    Mathematical Shortcomings in a Simulated Universe.Samuel Alexander - 2018 - The Reasoner 12 (9):71-72.
    I present an argument that for any computer-simulated civilization we design, the mathematical knowledge recorded by that civilization has one of two limitations. It is untrustworthy, or it is weaker than our own mathematical knowledge. This is paradoxical because it seems that nothing prevents us from building in all sorts of advantages for the inhabitants of said simulation.
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  14. added 2018-07-03
    A Type of Simulation Which Some Experimental Evidence Suggests We Don't Live In.Samuel Alexander - 2018 - The Reasoner 12 (7):56-56.
    Do we live in a computer simulation? I will present an argument that the results of a certain experiment constitute empirical evidence that we do not live in, at least, one type of simulation. The type of simulation ruled out is very specific. Perhaps that is the price one must pay to make any kind of Popperian progress.
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  15. added 2018-05-30
    Is Bit It?Jennifer Nielsen - 2013 - FQXI Award Winners - 2013.
    In his famous “It from Bit” essay, John Wheeler contends that the stuff of the physical universe (“it”) arises from information (“bits” – encoded yes or no answers). Wheeler’s question and assumptions are re-examined from a post Aspect experiment perspective. Information is examined and discussed in terms of classical information and “quanglement” (nonlocal state sharing). An argument is made that the universe may arise from (or together with) quanglement but not via classical yes/no information coding.
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  16. added 2018-05-09
    Programming Planck Units From a Virtual Electron; a Simulation Hypothesis (Summary).Malcolm Macleod - 2018 - Eur. Phys. J. Plus 133:278.
    The Simulation Hypothesis proposes that all of reality, including the earth and the universe, is in fact an artificial simulation, analogous to a computer simulation, and as such our reality is an illusion. In this essay I describe a method for programming mass, length, time and charge (MLTA) as geometrical objects derived from the formula for a virtual electron; $f_e = 4\pi^2r^3$ ($r = 2^6 3 \pi^2 \alpha \Omega^5$) where the fine structure constant $\alpha$ = 137.03599... and $\Omega$ = 2.00713494... (...)
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  17. added 2017-02-26
    Correcting Errors in the Bostrom/Kulczycki Simulation Arguments.Wehr Robert Dustin - manuscript
    Both patched versions of the Bostrom/Kulczycki simulation argument contain serious objective errors, discovered while attempting to formalize them in predicate logic. The English glosses of both versions involve badly misleading meanings of vague magnitude terms, which their impressiveness benefits from. We fix the errors, prove optimal versions of the arguments, and argue that both are much less impressive than they originally appeared. Finally, we provide a guide for readers to evaluate the simulation argument for themselves, using well-justified settings of the (...)
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  18. added 2016-11-26
    MODELS AND LOGIC OF SUBJECTIVE REALITY. SUBJECTIVE WORLDS.Alexey Bakhirev - manuscript
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  19. added 2016-10-11
    From Silico to Vitro: Computational Models of Complex Biological Systems Reveal Real-World Emergent Phenomena.Orly Stettiner - 2014 - In Vincent C. Muller (ed.), Computing and Philosophy, Selected Papaers from IACAP 2014. Springer. pp. 133-147.
    Computer simulations constitute a significant scientific tool for promoting scientific understanding of natural phenomena and dynamic processes. Substantial leaps in computational force and software engineering methodologies now allow the design and development of large-scale biological models, which – when combined with advanced graphics tools – may produce realistic biological scenarios, that reveal new scientific explanations and knowledge about real life phenomena. A state-of-the-art simulation system termed Reactive Animation (RA) will serve as a study case to examine the contemporary philosophical debate (...)
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  20. added 2016-09-01
    The Formal Sciences Discover the Philosophers' Stone.James Franklin - 1994 - Studies in History and Philosophy of Science Part A 25 (4):513-533.
    The formal sciences - mathematical as opposed to natural sciences, such as operations research, statistics, theoretical computer science, systems engineering - appear to have achieved mathematically provable knowledge directly about the real world. It is argued that this appearance is correct.
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  21. added 2016-06-13
    David Wolpert on Impossibility, Incompleteness, the Liar Paradox, the Limits of Computation, a Non-Quantum Mechanical Uncertainty Principle and the Universe as Computer—the Ultimate Theorem in Turing Machine Theory.Michael Starks - manuscript
    I have read many recent discussions of the limits of computation and the universe as computer, hoping to find some comments on the amazing work of polymath physicist and decision theorist David Wolpert but have not found a single citation and so I present this very brief summary. Wolpert proved some stunning impossibility or incompleteness theorems (1992 to 2008-see arxiv.org) on the limits to inference (computation) that are so general they are independent of the device doing the computation, and even (...)
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  22. added 2016-03-17
    Validation and Verification in Social Simulation: Patterns and Clarification of Terminology.Nuno David - 2009 - Epistemological Aspects of Computer Simulation in the Social Sciences, EPOS 2006, Revised Selected and Invited Papers, Lecture Notes in Artificial Intelligence, Squazzoni, Flaminio (Ed.) 5466:117-129.
    The terms ‘verification’ and ‘validation’ are widely used in science, both in the natural and the social sciences. They are extensively used in simulation, often associated with the need to evaluate models in different stages of the simulation development process. Frequently, terminological ambiguities arise when researchers conflate, along the simulation development process, the technical meanings of both terms with other meanings found in the philosophy of science and the social sciences. This article considers the problem of verification and validation in (...)
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  23. added 2016-03-17
    Simulation as Formal and Generative Social Science: The Very Idea.Nuno David, Jaime Sichman & Helder Coelho - 2007 - In Carlos Gershenson, Diederik Aerts & Bruce Edmonds (eds.), Worldviews, Science, and Us: Philosophy and Complexity. World Scientific. pp. 266--275.
    The formal and empirical-generative perspectives of computation are demonstrated to be inadequate to secure the goals of simulation in the social sciences. Simulation does not resemble formal demonstrations or generative mechanisms that deductively explain how certain models are sufficient to generate emergent macrostructures of interest. The description of scientific practice implies additional epistemic conceptions of scientific knowledge. Three kinds of knowledge that account for a comprehensive description of the discipline were identified: formal, empirical and intentional knowledge. The use of formal (...)
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  24. added 2016-03-17
    The Logic of the Method of Agent-Based Simulation in the Social Sciences: Empirical and Intentional Adequacy of Computer Programs.Nuno David, Jaime Sichman & Helder Coleho - 2005 - Journal of Artificial Societies and Social Simulation 8 (4).
    The classical theory of computation does not represent an adequate model of reality for simulation in the social sciences. The aim of this paper is to construct a methodological perspective that is able to conciliate the formal and empirical logic of program verification in computer science, with the interpretative and multiparadigmatic logic of the social sciences. We attempt to evaluate whether social simulation implies an additional perspective about the way one can understand the concepts of program and computation. We demonstrate (...)
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  25. added 2015-02-07
    The Peer-to-Peer Simulation Hypothesis and a New Theory of Free Will.Marcus Arvan - 2015 - Scientia Salon.
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  26. added 2014-08-29
    A Realism-Based Approach to the Evolution of Biomedical Ontologies.Barry Smith - 2006 - In Proceedings of the Annual AMIA Symposium. Washington, DC: American Medical Informatics Association. pp. 121-125.
    We present a novel methodology for calculating the improvements obtained in successive versions of biomedical ontologies. The theory takes into account changes both in reality itself and in our understanding of this reality. The successful application of the theory rests on the willingness of ontology authors to document changes they make by following a number of simple rules. The theory provides a pathway by which ontology authoring can become a science rather than an art, following principles analogous to those that (...)
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  27. added 2014-04-14
    Digital Metaphysics.Eric Steinhart - 1998 - In Terrell Ward Bynum & James Moor (eds.), The Digital Phoenix: How Computers Are Changing Philosophy. Blackwell. pp. 117--134.
    I discuss the view, increasingly common in physics, that the foundational level of our physical reality is a network of computing machines (so that our universe is ultimately like a cellular automaton). I discuss finitely extended and divided (discrete) space-time and discrete causality. I examine reasons for thinking that the foundational computational complexity of our universe is finite. I discuss the emergence of an ordered complexity hierarchy of levels of objects over the foundational level and I show how the special (...)
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  28. added 2014-02-06
    What Is It Like to Be a Brain Simulation?Eray Özkural - 2012 - LNCS: Artificial General Intelligence 2012 (7716):232-241.
    We frame the question of what kind of subjective experience a brain simulation would have in contrast to a biological brain. We discuss the brain prosthesis thought experiment. Then, we identify finer questions relating to the original inquiry, and set out to answer them moving forward from both a general physicalist perspective, and pan-experientialism. We propose that the brain simulation is likely to have subjective experience, however, it may differ significantly from human experience. Additionally, we discuss the relevance of quantum (...)
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  29. added 2013-12-03
    BIT From BIT (IT).Rowan Grigg - manuscript
    The author suggests the subjugation of physical reality (IT) to a pair of self-supporting virtual realities (BIT from BIT), neither of which exists without the other.
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  30. added 2013-08-21
    Introduction to Singularity Edition of JCS.Uziel Awret - 2012 - Journal of Consciousness Studies 19 (1-2):7-15.
    This special interactive interdisciplinary issue of JCS on the singularity and the future relationship of humanity and AI is the first of two issues centered on David Chalmers’ 2010 JCS article ‘The Singularity, a Philosophical Analysis’. These issues include more than 20 solicited commentaries to which Chalmers responds. To quote Chalmers: -/- "One might think that the singularity would be of great interest to Academic philosophers, cognitive scientists, and artificial intelligence researchers. In practice, this has not been the case. Good (...)
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  31. added 2013-06-18
    Computing Nature.Gordana Dodig-Crncovic & Raffaela Giovagnoli - 2013 - Springer.
    The articles in this volume present a selection of works from the Symposium on Natu-ral/Unconventional Computing at AISB/IACAP (British Society for the Study of Artificial Intelligence and the Simulation of Behaviour and The International Association for Computing and Philosophy) World Congress 2012, held at the University of Birmingham, celebrating Turing centenary. This book is about nature considered as the totality of physical existence, the universe. By physical we mean all phenomena - objects and processes - that are possible to detect (...)
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  32. added 2013-03-23
    Chains of Reference in Computer Simulations.Franck Varenne - 2013 - FMSH Working Papers 51:1-32.
    This paper proposes an extensionalist analysis of computer simulations (CSs). It puts the emphasis not on languages nor on models, but on symbols, on their extensions, and on their various ways of referring. It shows that chains of reference of symbols in CSs are multiple and of different kinds. As they are distinct and diverse, these chains enable different kinds of remoteness of reference and different kinds of validation for CSs. Although some methodological papers have already underlined the role of (...)
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  33. added 2013-02-06
    Misbehaving Machines: The Emulated Brains of Transhumanist Dreams.Corry Shores - 2011 - Journal of Evolution and Technology 22 (1):10-22.
    Enhancement technologies may someday grant us capacities far beyond what we now consider humanly possible. Nick Bostrom and Anders Sandberg suggest that we might survive the deaths of our physical bodies by living as computer emulations.­­ In 2008, they issued a report, or “roadmap,” from a conference where experts in all relevant fields collaborated to determine the path to “whole brain emulation.” Advancing this technology could also aid philosophical research. Their “roadmap” defends certain philosophical assumptions required for this technology’s success, (...)
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  34. added 2011-03-06
    Beyond Good and Evil? Morality in Video Games.Geert Gooskens - 2011 - Philosophical Writings (1):37-44.
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  35. added 2009-09-15
    A Case for Lattice Schemes in Fundamental Physics.Rowan Grigg - unknown
    A synthesis of trending topics in pancomputationalism. I introduce the notion that "strange loops" engender the most atomic levels of physical reality, and introduce a mechanism for global non-locality. Writen in a simple and accesssible style, it seeks to draw research in fundamental physics back to realism, and have a bit of fun in the process.
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