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  1. The Puzzle of Imaginative Resistance.Tamar Szabó Gendler - 2000 - Journal of Philosophy 97 (2):55.
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  • The Virtual as the Digital.David J. Chalmers - 2019 - Disputatio 11 (55):453-486.
    I reply to seven commentaries on “The Virtual and the Real”. In response to Claus Beisbart, Jesper Juul, Peter Ludlow, and Neil McDonnell and Nathan Wildman, I clarify and develop my view that virtual are digital objects, with special attention to the nature of digital objects and data structures. In response to Alyssa Ney and Eric Schwitzgebel, I clarify and defend my spatial functionalism, with special attention to the connections between space and consciousness. In response to Marc Silcox, I clarify (...)
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  • Virtual Realism: Really Realism or only Virtually so? A Comment on D. J. Chalmers’s Petrus Hispanus Lectures.Claus Beisbart - 2019 - Disputatio 11 (55):297-331.
    What is the status of a cat in a virtual reality environment? Is it a real object? Or part of a fiction? Virtual realism, as defended by D. J. Chalmers, takes it to be a virtual object that really exists, that has properties and is involved in real events. His preferred specification of virtual realism identifies the cat with a digital object. The project of this paper is to use a comparison between virtual reality environments and scientific computer simulations to (...)
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  • The puzzle of virtual theft.Nathan Wildman & Neil McDonnell - 2020 - Analysis 80 (3):493-499.
    How can you steal something that doesn’t exist? This question confronts those of us who take an irrealist view of virtual objects and agree with the Supreme Court of the Netherlands that robbery took place when two boys used non-virtual violence to coerce a third boy into relinquishing his virtual amulet and mask. Here we outline this Puzzle of Virtual Theft, along with the closely related Puzzle of Virtual Value. After demonstrating how these puzzles are deeply problematic for the irrealist, (...)
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  • Imagining Fact and Fiction.Stacie Friend - 2008 - In Kathleen Stock & Katherine Thomson-Jones (eds.), New Waves in Aesthetics. Palgrave-Macmillan. pp. 150-169.
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  • Virtual Reality: Digital or Fictional?Neil McDonnell & Nathan Wildman - 2019 - Disputatio 11 (55):371-397.
    Are the objects and events that take place in Virtual Reality genuinely real? Those who answer this question in the affirmative are realists, and those who answer in the negative are irrealists. In this paper we argue against the realist position, as given by Chalmers (2017), and present our own preferred irrealist account of the virtual. We start by disambiguating two potential versions of the realist position—weak and strong— and then go on to argue that neither is plausible. We then (...)
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  • Walton on Fictionality.Richard Woodward - 2014 - Philosophy Compass 9 (12):825-836.
    This paper provides an overview of the account of fictionality — i.e. the phenomenon of things being true “in” or “according to” fictions — that lies at the heart of Kendall Walton's account of representational art. Walton's central idea is that what it is for a proposition to be fictional is for there to be a prescription to imagine that proposition. As we shall see, however, properly understanding this proposal requires an antecedent grasp of Walton's picture of games of make-believe (...)
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  • The Constitution of Selves.Christopher Williams & Marya Schechtman - 1998 - Philosophical Review 107 (4):641.
    Can we understand what makes someone the same person without understanding what it is to be a person? Prereflectively we might not think so, but philosophers often accord these questions separate treatments, with personal-identity theorists claiming the first question and free-will theorists the second. Yet much of what is of interest to a person—the possibility of survival over time, compensation for past hardships, concern for future projects, or moral responsibility—is not obviously intelligible from the perspective of either question alone. Marya (...)
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  • Augmented Reality, Augmented Epistemology, and the Real-World Web.Cody Turner - 2022 - Philosophy and Technology 35 (1):1-28.
    Augmented reality (AR) technologies function to ‘augment’ normal perception by superimposing virtual objects onto an agent’s visual field. The philosophy of augmented reality is a small but growing subfield within the philosophy of technology. Existing work in this subfield includes research on the phenomenology of augmented experiences, the metaphysics of virtual objects, and different ethical issues associated with AR systems, including (but not limited to) issues of privacy, property rights, ownership, trust, and informed consent. This paper addresses some epistemological issues (...)
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  • The ontology of theoretical modelling: models as make-believe.Adam Toon - 2010 - Synthese 172 (2):301-315.
    The descriptions and theoretical laws scientists write down when they model a system are often false of any real system. And yet we commonly talk as if there were objects that satisfy the scientists’ assumptions and as if we may learn about their properties. Many attempt to make sense of this by taking the scientists’ descriptions and theoretical laws to define abstract or fictional entities. In this paper, I propose an alternative account of theoretical modelling that draws upon Kendall Walton’s (...)
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  • What Are Videogames Anyway?Grant Tavinor - 2009-09-21 - In Dominic McIver Lopes (ed.), The Art of Videogames. Wiley‐Blackwell. pp. 15–33.
    This chapter contains sections titled: On Definition Theories of Gaming A Definition of Videogames.
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  • Minds in the Metaverse: Extended Cognition Meets Mixed Reality.Paul Smart - 2022 - Philosophy and Technology 35 (4):1–29.
    Examples of extended cognition typically involve the use of technologically low-grade bio-external resources (e.g., the use of pen and paper to solve long multiplication problems). The present paper describes a putative case of extended cognizing based around a technologically advanced mixed reality device, namely, the Microsoft HoloLens. The case is evaluated from the standpoint of a mechanistic perspective. In particular, it is suggested that a combination of organismic (e.g., the human individual) and extra-organismic (e.g., the HoloLens) resources form part of (...)
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  • Events, Ontology and Grammar.P. M. S. Hacker - 1982 - Philosophy 57 (222):477 - 486.
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  • Philosophy of games.C. Thi Nguyen - 2017 - Philosophy Compass 12 (8):e12426.
    What is a game? What are we doing when we play a game? What is the value of playing games? Several different philosophical subdisciplines have attempted to answer these questions using very distinctive frameworks. Some have approached games as something like a text, deploying theoretical frameworks from the study of narrative, fiction, and rhetoric to interrogate games for their representational content. Others have approached games as artworks and asked questions about the authorship of games, about the ontology of the work (...)
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  • Thumper the Infinitesimal Rabbit: A Fictionalist Perspective on Some “Unimaginable” Model Systems in Biology.Brian McLoone - 2019 - Philosophy of Science 86 (4):662-671.
    Fictionalists believe that scientific models are about model systems that are imaginary. Michael Weisberg has claimed that fictionalism is indefensible because many scientific models are about model systems that are unimaginable. According to a certain account of imagination, what Weisberg says is plausible. According to another, more defensible account of imagination, it is not. I discuss these issues within the context of an allegedly unimaginable model system in ecology, but the conclusions I draw are more general. I then describe how (...)
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  • Method in Ockham’s Nominalism.Armand Maurer - 1978 - The Monist 61 (3):426-443.
    It is generally recognized that the content of a philosophy cannot be adequately understood apart from the form in which it is couched and the style of reasoning with which it is supported. Matter and form go together in a philosophy, as they do in all human creations and everywhere in nature. Thus, Werner Jaeger has shown the importance of form in the development of Aristotle’s Metaphysics and Julius Stenzel has stressed the interrelation of dialectical method and content in the (...)
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  • Method in Ockham’s Nominalism.Armand Maurer - 1978 - The Monist 61 (3):426-443.
    It is generally recognized that the content of a philosophy cannot be adequately understood apart from the form in which it is couched and the style of reasoning with which it is supported. Matter and form go together in a philosophy, as they do in all human creations and everywhere in nature. Thus, Werner Jaeger has shown the importance of form in the development of Aristotle’s Metaphysics and Julius Stenzel has stressed the interrelation of dialectical method and content in the (...)
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  • The Social Furniture of Virtual Worlds.Peter Ludlow - 2019 - Disputatio 11 (55):345-369.
    David Chalmers argues that virtual objects exist in the form of data structures that have causal powers. I argue that there is a large class of virtual objects that are social objects and that do not depend upon data structures for their existence. I also argue that data structures are themselves fundamentally social objects. Thus, virtual objects are fundamentally social objects.
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  • The gamer’s dilemma: An analysis of the arguments for the moral distinction between virtual murder and virtual paedophilia.Morgan Luck - 2009 - Ethics and Information Technology 11 (1):31-36.
    Most people agree that murder is wrong. Yet, within computer games virtual murder scarcely raises an eyebrow. In one respect this is hardly surprising, as no one is actually murdered within a computer game. A virtual murder, some might argue, is no more unethical than taking a pawn in a game of chess. However, if no actual children are abused in acts of virtual paedophilia (life-like simulations of the actual practice), does that mean we should disregard these acts with the (...)
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  • The Grave Resolution to the Gamer’s Dilemma: an Argument for a Moral Distinction Between Virtual Murder and Virtual Child Molestation.Morgan Luck - 2022 - Philosophia 50 (3):1287-1308.
    In this paper a new resolution to the gamer’s dilemma is presented. The first part of the paper is devoted to strictly formulating the dilemma, and the second to establishing its resolution. The proposed resolution, the grave resolution, aims to resolve not only the gamer’s dilemma, but also a wider set of analogous paradoxes – which together make up the paradox of treating wrongdoing lightly.
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  • Modeling without models.Arnon Levy - 2015 - Philosophical Studies 172 (3):781-798.
    Modeling is an important scientific practice, yet it raises significant philosophical puzzles. Models are typically idealized, and they are often explored via imaginative engagement and at a certain “distance” from empirical reality. These features raise questions such as what models are and how they relate to the world. Recent years have seen a growing discussion of these issues, including a number of views that treat modeling in terms of indirect representation and analysis. Indirect views treat the model as a bona (...)
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  • The Philosophy of 'As If.'.E. Jordan & H. Vaihinger - 1926 - Philosophical Review 35 (4):370.
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  • Scientific counterfactuals as make-believe.Noelia Iranzo-Ribera - 2022 - Synthese 200 (6).
    Counterfactuals abound in science, especially when reasoning about and with models. This often requires entertaining counterfactual conditionals with nomologically or metaphysically impossible antecedents, namely, counternomics or counterpossibles. In this paper I defend the make-believe view of scientific counterfactuals, a naturalised fiction-based account of counterfactuals in science which provides a means to evaluate their meanings independently of the possibility of the states of affairs their antecedents describe, and under which they have non-trivial truth-values. Fiction is here understood as imagination (in contrast (...)
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  • Events, Ontology and Grammar.P. M. S. Hacker - 1982 - Philosophy 57 (222):477-486.
    In recent years philosophers have given much attention to the ‘ontological problem’ of events. Donald Davidson puts the matter thus: ‘the assumption, ontological and metaphysical, that there are events is one without which we cannot make sense of much of our common talk; or so, at any rate, I have been arguing. I do not know of any better, or further, way of showing what there is’. It might be thought bizarre to assign to philosophers the task of ‘showing what (...)
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  • Events and objects in space and time.P. Hacker - 1982 - Mind 91 (361):1-19.
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  • Representation and make-believe.Alan H. Goldman - 1990 - Inquiry: Critical Thinking Across the Disciplines 36 (3):335 – 350.
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  • Models and fictions in science.Peter Godfrey-Smith - 2009 - Philosophical Studies 143 (1):101 - 116.
    Non-actual model systems discussed in scientific theories are compared to fictions in literature. This comparison may help with the understanding of similarity relations between models and real-world target systems. The ontological problems surrounding fictions in science may be particularly difficult, however. A comparison is also made to ontological problems that arise in the philosophy of mathematics.
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  • Modelling Nature. An Opinionated Introduction to Scientific Representation.Roman Frigg & James Nguyen - 2020 - New York: Springer.
    This monograph offers a critical introduction to current theories of how scientific models represent their target systems. Representation is important because it allows scientists to study a model to discover features of reality. The authors provide a map of the conceptual landscape surrounding the issue of scientific representation, arguing that it consists of multiple intertwined problems. They provide an encyclopaedic overview of existing attempts to answer these questions, and they assess their strengths and weaknesses. The book also presents a comprehensive (...)
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  • Models and fiction.Roman Frigg - 2010 - Synthese 172 (2):251-268.
    Most scientific models are not physical objects, and this raises important questions. What sort of entity are models, what is truth in a model, and how do we learn about models? In this paper I argue that models share important aspects in common with literary fiction, and that therefore theories of fiction can be brought to bear on these questions. In particular, I argue that the pretence theory as developed by Walton (1990, Mimesis as make-believe: on the foundations of the (...)
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  • Nominalism and the Law of Parsimony.C. K. Brampton - 1964 - Modern Schoolman 41 (3):273-281.
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  • On the Plurality of Worlds.David Lewis - 1986 - Revue Philosophique de la France Et de l'Etranger 178 (3):388-390.
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  • Capturing the scientific imagination.Fiora Salis & Roman Frigg - 2019 - In Arnon Levy & Peter Godfrey-Smith (eds.), The Scientific Imagination. New York, US: Oup Usa.
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  • On what grounds what.Jonathan Schaffer - 2009 - In David Manley, David J. Chalmers & Ryan Wasserman (eds.), Metametaphysics: New Essays on the Foundations of Ontology. Oxford University Press. pp. 347-383.
    On the now dominant Quinean view, metaphysics is about what there is. Metaphysics so conceived is concerned with such questions as whether properties exist, whether meanings exist, and whether numbers exist. I will argue for the revival of a more traditional Aristotelian view, on which metaphysics is about what grounds what. Metaphysics so revived does not bother asking whether properties, meanings, and numbers exist (of course they do!) The question is whether or not they are fundamental.
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  • The nonreductivist’s troubles with mental causation.Jaegwon Kim - 1992 - In John Heil & Alfred R. Mele (eds.), Mental Causation. Oxford University Press.
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  • A Mathematical Introduction to Logic.Herbert Enderton - 2001 - Bulletin of Symbolic Logic 9 (3):406-407.
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  • Make-Believe and Model-Based Representation in Science: The Epistemology of Frigg’s and Toon’s Fictionalist Views of Modeling.Michael Poznic - 2016 - Teorema: International Journal of Philosophy 35 (3):201-218.
    Roman Frigg and Adam Toon, both, defend a fictionalist view of scientific modeling. One fundamental thesis of their view is that scientists are participating in games of make-believe when they study models in order to learn about the models themselves and about target systems represented by the models. In this paper, the epistemology of these two fictionalist views is critically discussed. I will argue that both views can give an explanation of how scientists learn about models they are studying. However, (...)
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  • Fiction and Fictional Worlds in Videogames.Aaron Meskin & Jon Robson - 2012 - In J. R. Sageng, T. M. Larsen & H. Fossheim (eds.), The Philosophy of Computer Games. Springer. pp. 201-18.
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  • Poetic License: Learning Morality from Fiction in light of Imaginative Resistance.John W. Rosenbaum - 2016 - Teorema: International Journal of Philosophy 35 (3):165-183.
    Imaginative resistance (IR) is rejecting a claim that is true within a fictional world. Accounts that describe IR hold that readers exit a fiction at points of resistance. But if resistance entails exiting a fiction, then learning morality from fiction doesn’t occur. But moral learning from fiction does occur; some such cases are instances of accepting a norm one first denied. I amend current solutions to IR with poetic license. The more poetic license granted a work, the more flexible one (...)
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