Results for 'Language games'

949 found
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  1. Deadly Language Games: Theological Reflections on Emerging Reproductive Technologies.Nicholas Colgrove - 2024 - Christian Bioethics 30 (2):67-84.
    This issue of Christian Bioethics explores theological, metaphysical, and ethical questions surrounding emerging reproductive technologies. Narratives concerning such technologies are often manipulated via “language games.” Language games involve toying with language to ensure that one’s vision of the good gains or retains political prominence. Such games are common in academic discussions of “artificial womb” technologies. Abortion proponents, for example, are already using language to dehumanize subjects within “artificial wombs.” This is unsurprising. Were relevant (...)
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  2. Religious Language Games.Graham Oppy & Nick Trakakis - 2007 - In Andrew Moore & Michael Scott (eds.), Realism and Religion: Philosophical and Theological Perspectives. Ashgate. pp. 103-29.
    This paper is a critique of Witgensteinian approaches to philosophy of religion. In particular, it provides a close critique of the views of D. Z. Phillips.
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  3.  67
    The “Standard Liar”: Wittgenstein, Language-Games and Self-Reference.A. Nekhaev - 2020 - Tomsk State University Journal of Philosophy, Sociology and Political Science 14 (56):23–32.
    The article critically examines the heuristic capacity and methods of using separate tools of Wittgenstein’s philosophical grammar to treat various semantic pathologies (paradoxes of Liar, Truth-Teller, etc.). According to Wittgenstein, philosophical confusion associated with the analysis of such semantic pathologies arises on the grounds of our intuitive faith that we are able to express in language any property that interests us. For instance, we believe that the property “to have a length of exactly one metre” can be meaningfully attributed (...)
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  4. Understanding Wittgenstein's positive philosophy through languagegames: Giving philosophy peace.Andrey Pukhaev - 2023 - Philosophical Investigations 46 (3):376-394.
    A significant discrepancy in Wittgenstein's studies is whether Philosophical Investigations contains any trace of positive philosophy, notwithstanding the author's apparent anti-theoretic position. This study argues that the so-called ‘Chapter on philosophy’ in the Investigations §§89–133 contains negative and positive vocabulary and the use of various voices through which Wittgenstein employs his primary method of language-games, thus providing a surveyable understanding of several philosophical concepts, such as knowledge and time. His positive philosophy aims to reorient our attention from understanding (...)
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  5. the philosophical interpretation of language game theory.Nick Zangwill - 2021 - Journal of Language Evolution 6 (2):136–153.
    I give an informal presentation of the evolutionary game theoretic approach to the conventions that constitute linguistic meaning. The aim is to give a philosophical interpretation of the project, which accounts for the role of game theoretic mathematics in explaining linguistic phenomena. I articulate the main virtue of this sort of account, which is its psychological economy, and I point to the casual mechanisms that are the ground of the application of evolutionary game theory to linguistic phenomena. Lastly, I consider (...)
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  6. Language Games of Philosophy, Psychology, Science and Religion-- Articles and Reviews 2006-2016 by Michael Starks 648p (2016).Michael R. Starks - 2016 - Michael Starks.
    This collection of articles was written over the last 10 years and the most important and longest within the last year. Also I have edited them to bring them up to date (2016). All the articles are about human behavior (as are all articles by anyone about anything), and so about the limitations of having a recent monkey ancestry (8 million years or much less depending on viewpoint) and manifest words and deeds within the framework of our innate psychology as (...)
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  7.  37
    From Huizinga to Wittgenstein: A Philosophical Analysis of the Notions of Play, Games and Language-Games.Annalisa Sassano - 1994 - Dissertation, State University of New York at Buffalo
    The main purpose of this work is presenting a philosophical analysis of the general notion of play. This analysis starts from Huizinga's definition of the "play-concept" and is extended so as to include Wittgenstein's conception of language-games. By supplementing Huizinga's definition with a distinction between "play" and "game", as the two opposite components of that concept, I carry out an investigation of some of the interesting issues raised by his book. I focus especially on the relationship between the (...)
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  8. Peirce's Arrow and Satzsystem: A Logical View for the Language-Game.Rafael Duarte Oliveira Venancio - 2013 - Asian Journal of Humanities and Social Studies 1 (5):265-273.
    This article is an effort to understand how the Peirce's Arrow (Logical NOR), as a logical operation, can act within the concept of Ludwig Wittgenstein's language-game, considering that the language game is a satzsystem, i.e., a system of propositions. To accomplish this task, we will cover four steps: (1) understand the possible relationship of the thought of C. S. Peirce with the founding trio of analytic philosophy, namely Frege-RussellWittgenstein, looking for similarities between the logic of Peirce and his (...)
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  9. Analogy of the Game as a Response to the Problems of Language: A Critical Analysis of Ludwig Wittgenstein’s Concept of Language-Games.Leo Andrew Diego - manuscript
    This study which utilized the critical analysis, analyzed Wittgenstein’s concept of language-game and its implications in philosophical discipline and contemporary society. To delineate the origin of the problem of language in terms of epistemological dimension, the researcher analyzed the related concepts on classical philosophy. To determine the origin of the concept of language-game, the researcher used the historical method. To constructively criticize the end-goal of language-game, the hermeneutical approach of Hans Georg Gadamer was employed. From the (...)
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  10. Does language have a downtown? Wittgenstein, Brandom, and the game of “giving and asking for reasons”.Pietro Salis - 2019 - Disputatio. Philosophical Research Bulletin 8 (9):1-22.
    Wittgenstein’s Investigations proposed an egalitarian view about language games, emphasizing their plurality (“language has no downtown”). Uses of words depend on the game one is playing, and may change when playing another. Furthermore, there is no privileged game dictating the rules for the others: games are as many as purposes. This view is pluralist and egalitarian, but it says little about the connection between meaning and use, and about how a set of rules is responsible for (...)
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  11. Exploring Kohak’s Dialogue With Nature as a Language Game.Matej Sedlar - 2023 - Cosmos and History : The Journal of Natural and Social Philosophy 19 (2):315-324.
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  12. Inquiries into Cognition: Wittgenstein’s Language-Games and Peirce’s Semeiosis for the Philosophy of Cognition.Andrey Pukhaev - 2013 - Dissertation, Gregorian University
    SUMMARY Major theories of philosophical psychology and philosophy of mind are examined on the basis of the fundamental questions of ontology, metaphysics, epistemology, semantics and logic. The result is the choice between language of eliminative reductionism and dualism, neither of which answers properly the relation between mind and body. In the search for a non–dualistic and non–reductive language, Wittgenstein’s notion of languagegames as the representative links between language and the world is considered together with Peirce’s (...)
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  13. Constitutive Rules: Games, Language, and Assertion.Indrek Reiland - 2018 - Philosophy and Phenomenological Research 100 (1):136-159.
    Many philosophers think that games like chess, languages like English, and speech acts like assertion are constituted by rules. Lots of others disagree. To argue over this productively, it would be first useful to know what it would be for these things to be rule-constituted. Searle famously claimed in Speech Acts that rules constitute things in the sense that they make possible the performance of actions related to those things (Searle 1969). On this view, rules constitute games, languages, (...)
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  14. The best game in town: The reemergence of the language-of-thought hypothesis across the cognitive sciences.Jake Quilty-Dunn, Nicolas Porot & Eric Mandelbaum - 2023 - Behavioral and Brain Sciences 46:e261.
    Mental representations remain the central posits of psychology after many decades of scrutiny. However, there is no consensus about the representational format(s) of biological cognition. This paper provides a survey of evidence from computational cognitive psychology, perceptual psychology, developmental psychology, comparative psychology, and social psychology, and concludes that one type of format that routinely crops up is the language-of-thought (LoT). We outline six core properties of LoTs: (i) discrete constituents; (ii) role-filler independence; (iii) predicate–argument structure; (iv) logical operators; (v) (...)
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  15. The Case of Ano: Language in the Formation of Kapwa.John Moses Chua - 2024 - Humanities Diliman 21 (1):108-136.
    This essay delves into the multifaceted nature of the Tagalog word ano, examining its usage in various contexts and its impact on communication within Tagalog-speaking communities. Three cases of ano are discussed in the essay. The first case pertains to ano accompanied by ostension; the second, pertains to ano accompanied by context clues; and the third, pertains to ano without any ostension or context. In Tagalog communities, ano, despite the lack of ostension or context, is sometimes still used in everyday (...)
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  16. Language Acquisition: Seeing through Wittgenstein.Sanjit Chakraborty - 2018 - Indian Philosophical Quarterly 45 (2-3):113-126.
    This paper aims to exemplify the language acquisition model by tracing back to the Socratic model of language learning procedure that sets down inborn knowledge, a kind of implicit knowledge that becomes explicit in our language. Jotting down the claims in Meno, Plato triggers a representationalist outline basing on the deductive reasoning, where the conclusion follows from the premises (inborn knowledge) rather than experience. This revolution comes from the pen of Noam Chomsky, who amends the empiricist position (...)
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  17. Why AIs Cannot Play Games.David Koepsell - manuscript
    This paper explores the human experience of game-playing and its implications for artificial intelligence. The author uses phenomenology to examine game-playing from a human-centered perspective and applies it to language games played by artificial intelligences and humans. The paper argues that AI cannot truly play games because it lacks the intentionality, embodied experience, and social interaction that are fundamental to human game-playing. Furthermore, current AI lacks the ability to converse, which is argued to be equivalent to Wittgenstein’s (...)
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  18. The Concept of Color as a Grammar Problem in Wittgenstein's Perspective of Language.Luca Nogueira Igansi - 2019 - Revista Philia Filosofia, Literatura e Arte 1 (1):121-139.
    This essay aims to provide conceptual tools for the understanding of Wittgenstein’s theory of color as a grammar problem instead of a phenomenological or purely scientific one. From an introduction of his understanding of meaning in his early and late life, his notion of grammar will be analyzed to understand his rebuttal of scientific and phenomenological discourse as a proper means for dealing with the problem of color through his critique of Goethe. Then Wittgenstein’s take on color will become clear (...)
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  19. Game theory, cheap talk and post‐truth politics: David Lewis vs. John Searle on reasons for truth‐telling.S. M. Amadae - 2018 - Journal for the Theory of Social Behaviour 48 (3):306-329.
    I offer two potential diagnoses of the behavioral norms governing post‐truth politics by comparing the view of language, communication, and truth‐telling put forward by David Lewis (extended by game theorists), and John Searle. My first goal is to specify the different ways in which Lewis, and game theorists more generally, in contrast to Searle (in the company of Paul Grice and Jurgen Habermas), go about explaining the normativity of truthfulness within a linguistic community. The main difference is that for (...)
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  20. 'Yedikule Bostans': A Serious Game For Cultural Heritage.Sarvin Eshaghi & Muhammed Ali ÖRNEK - 2020 - In Sarvin Eshaghi & Muhammed Ali ÖRNEK (eds.), IDU SPAD’20 International Spatial Planning and Design Symposium PROCEEDINGS BOOK. Izmir: IZMIR DEMOCRACY UNIVERSITY. pp. 370-378.
    Serious games with their educational or skill development purposes besides entertainment, have been used in various fields such as architecture, landscape architecture, urban planning, cultural heritage, and learning of language and culture, easing the data absorption process of the specific topic for the user. The use of serious games in the cultural heritage or cultural landscape, as a subtopic, can have a role in its preservation in addition to the information transition ability. Yedikule Bostans is a serious (...)
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  21. Univocal Predicates of God: Analytical Philosophy’s Contributions to the Problem of Religious Language.Andrey Pukhaev - 2015 - Acta Eruditorum 18 (2015):19-22.
    In contemporary philosophy of religion, the two most standard approaches to predicates of God are analogy and univocation. While analogy lacks precision and is best used in liturgical and sacred texts, univocal predicates are problematic because they seem to lead to ontological monism of sameness between God and creatures, which cannot be allowed within metaphysics of Absolute Being. In this article, I examine and contrast G. Frege’s approach to univocal predications and L. Wittgenstein’s notion of language-games, which allows (...)
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  22. The Status of Video Games as Self-Involving Interactive Fictions: Fuzzy Intervals and Hard Identifications.Kristina Šekrst - 2023 - Sic: Journal of Literature, Culture and Literary Translation 3.
    The goal of this paper is to see how mental and language representations are unique from a video-game perspective, using two main criteria. First, I will posit that the level of being both an interactive work of fiction and a self-involving interactive fiction belongs to a fuzzy interval and that some works – and, therefore, some video games – are more immersive than others. Second, I will observe how propositions tie the player’s representations of the real world and (...)
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  23. Emotive Language in Argumentation.Fabrizio Macagno & Douglas Walton - 2014 - New York: Cambridge University Press.
    This book analyzes the uses of emotive language and redefinitions from pragmatic, dialectical, epistemic and rhetorical perspectives, investigating the relationship between emotions, persuasion and meaning, and focusing on the implicit dimension of the use of a word and its dialectical effects. It offers a method for evaluating the persuasive and manipulative uses of emotive language in ordinary and political discourse. Through the analysis of political speeches and legal arguments, the book offers a systematic study of emotive language (...)
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  24. Detecting Health Problems Related to Addiction of Video Game Playing Using an Expert System.Samy S. Abu Naser & Mohran H. Al-Bayed - 2016 - World Wide Journal of Multidisciplinary Research and Development 2 (9):7-12.
    Today’s everyone normal life can include a normal rate of playing computer games or video games; but what about an excessive or compulsive use of video games that impact on our life? Our kids, who usually spend a lot of time in playing video games will likely have a trouble in paying attention to their school lessons. In this paper, we introduce an expert system to help users in getting the correct diagnosis of the health problem (...)
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  25. HeX and the single anthill: playing games with Aunt Hillary.J. M. Bishop, S. J. Nasuto, T. Tanay, E. B. Roesch & M. C. Spencer - 2016 - In Vincent C. Müller (ed.), Fundamental Issues of Artificial Intelligence. Cham: Springer. pp. 367-389.
    In a reflective and richly entertaining piece from 1979, Doug Hofstadter playfully imagined a conversation between ‘Achilles’ and an anthill (the eponymous ‘Aunt Hillary’), in which he famously explored many ideas and themes related to cognition and consciousness. For Hofstadter, the anthill is able to carry on a conversation because the ants that compose it play roughly the same role that neurons play in human languaging; unfortunately, Hofstadter’s work is notably short on detail suggesting how this magic might be achieved1. (...)
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  26.  76
    Language: Power Plays in Communication.Elisabeth Camp - 2020 - In Melissa M. Shew & Kimberly K. Garchar (eds.), Philosophy for girls: an invitation to the life of thought. New York, NY, United States of America: Oxford University Press. pp. 167-180.
    We do many things with words. We describe, we plan and promise, we invite and command, we hint and intimate. We also use words to wound – to demean, insult, and exclude. The fact that words can have such potent, pernicious effects is puzzling, because they are, after all, just words. As the schoolyard chant goes, “Sticks and stones may break my bones, but words can never hurt me.” Words do hurt though–not only our feelings, but our social status, even (...)
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  27. The Logical Structure of Philosophy, Psychology, Mind and Language in Ludwig Wittgenstein and John Searle: Articles and Reviews 2006-2016.Michael Starks - 2016 - Michael Starks.
    This collection of articles was written over the last 10 years and the most important and longest within the last year. Also I have edited them to bring them up to date (2016). The copyright page has the date of this first edition and new editions will be noted there as I edit old articles or add new ones. All the articles are about human behavior (as are all articles by anyone about anything), and so about the limitations of having (...)
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  28. From boredom to excitement: unleashing motivation with Kahoot in English language learning.Abdullah Noori & Asadullah Azimi - 2023 - Erudita: Journal of English Language Teaching 3 (2):191-203.
    The advent of digital games in language classrooms has ushered in a new era of interactive and dynamic learning experiences. Among these platforms, Kahoot stands out as an engaging and entertaining gaming platform, capturing the attention of both instructors and students. Despite the previous studies on the impact of Kahoot on language learning motivation, they have predominantly focused on assessing the effects of Kahoot before and after instruction overlooking direct comparisons with traditional instructional methods. Consequently, the present (...)
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  29. Rethinking religious language in the age of science.Koshy Tharakan - 2008 - Journal of Dharma 33 (1-4):405-411.
    Relation of science and religion has been at the centre of many discourses in the past as well as in the recent times. Some of these were meant to refute religious claims in the light of scientific truths about the world, while others took the pain of explaining the essential compatibility between the two. The former subjects religion to the scrutiny of science while the latter reads science in religion or religion in science.Both these attempts are ill-conceived as they conflate (...)
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  30. Artificial Agency and the Game of Semantic Extension.Fossa Fabio - 2021 - Interdisciplinary Science Reviews 46 (4):440-457.
    Artificial agents are commonly described by using words that traditionally belong to the semantic field of organisms, particularly of animal and human life. I call this phenomenon the game of semantic extension. However, the semantic extension of words as crucial as “autonomous”, “intelligent”, “creative”, “moral”, and so on, is often perceived as unsatisfactory, which is signalled with the extensive use of inverted commas or other syntactical cues. Such practice, in turn, has provoked harsh criticism that usually refers back to the (...)
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  31. The Adinkra Game: An Intercultural Communicative and Philosophical Praxis.Kofi Dorvlo & A. S. C. A. Muijen - 2021 - In Kofi Dorvlo & A. S. C. A. Muijen (eds.), Cultures at School and at Home. Rauma, Finland: pp. 32.
    In 2020, an international team of intercultural philosophers and African linguists created a multilinguistic game named Adinkra. This name refers to a medieval rooted symbolic language in Ghana that is actively used by the Akan and especially the Asante among them to communicate indirectly. The Akan is both the meta-ethnic name of the largest Ghanaian cultural-linguistic group of which the Asante is an Akan cultural subgroup and of a Central Tano language of which Asante-Twi is a dialect. The (...)
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  32. Soaked in language: Hermeneutics of an ecological agency.Carlo Pace - 2021 - Nóema 12:69-87.
    The evolution of language represents one of the main complex systems investigated by different scientific domains and philosophy. The phylogeny of the trait is analyzable from different perspectives, which make evident its weaved and multilayered nature. In the present essay it is presented the dialogue between some researchers from different disciplines who propose original views regarding the analysis of the evolutionary perspective, in an inclusive and hybrid horizon. Secondly, it is exposed the theoretical frontier which identifies in language (...)
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  33. A Critique of Saul Kripke's "Wittgenstein on Rules and Private Language".Chrysoula Gitsoulis - 2008 - Dissertation, Graduate Center, City University of New York
    In Wittgenstein on Rules and Private Language, Saul Kripke presents a controversial skeptical argument, which he attributes to Wittgenstein’s interlocutor in the Philosophical Investigations [PI]. The argument purports to show that there are no facts that correspond to what we mean by our words. Kripke maintains, moreover, that the conclusion of Wittgenstein’s so-called private language argument is a corollary of results Wittgenstein establishes in §§137-202 of PI concerning the topic of following-a-rule, and not the conclusion of an independently (...)
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  34. Wittgenstein, Rush Rhees, and the Measure of Language.Zachery A. Carter - 2006 - New Blackfriars 87 (1009):288-301.
    This essay critically examines Rush Rhees’ Wittgensteinian account of language against the backdrop of Plato’s complete reversal of Protagoras’ axiom regarding man as the measure. Rhees jettisons Plato’s notion of Transcendence while retaining his emphasis on dialogue and unity. Despite trenchant points Rhees makes in that regard, it argues that Rhees’ view of language is in the end Protagorean. The essay traces out the problem of autonomy from rules to the practice to discourse itself, addresses Rhees’ missteps in (...)
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  35. Slurs' variability, emotional dimensions, and game-theoretic pragmatics.Víctor Carranza-Pinedo - 2023 - In D. Bekki, K. Mineshima & E. McCready (eds.), Logic and Engineering of Natural Language Semantics. LENLS 2022. Springer.
    Slurs’ meaning is highly unstable. A slurring utterance like ‘Hey, F, where have you been?’ (where F is a slur) may receive a wide array of interpretations depending on various contextual factors such as the speaker’s social identity, their relationship to the target group, tone of voice, and more. Standard semantic, pragmatic, and non-content theories of slurs have proposed different mechanisms to account for some or all types of variability observed, but without providing a unified framework that allows us to (...)
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  36. A Live Language: Concreteness, Openness, Ambivalence.Hili Razinsky - 2015 - Croatian Journal of Philosophy 15 (1):51-65.
    Wittgenstein has shown that that life, in the sense that applies in the first place to human beings, is inherently linguistic. In this paper, I ask what is involved in language, given that it is thus essential to life, answering that language – or concepts – must be both alive and the ground for life. This is explicated by a Wittgensteinian series of entailments of features. According to the first feature, concepts are not intentional engagements. The second feature (...)
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  37. Simulating Grice: Emergent Pragmatics in Spatialized Game Theory.Patrick Grim - 2011 - In Anton Benz, Christian Ebert & Robert van Rooij (eds.), Language, Games, and Evolution. Springer-Verlag.
    How do conventions of communication emerge? How do sounds or gestures take on a semantic meaning, and how do pragmatic conventions emerge regarding the passing of adequate, reliable, and relevant information? My colleagues and I have attempted in earlier work to extend spatialized game theory to questions of semantics. Agent-based simulations indicate that simple signaling systems emerge fairly naturally on the basis of individual information maximization in environments of wandering food sources and predators. Simple signaling emerges by means of any (...)
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  38. Wittgenstein and Husserl: Context Meaning Theory.Sanjit Chakraborty - 2018 - Philosophy Pathways 224 (1).
    The present article concentrates on understanding the limits of language from the realm of meaning theory as portrayed by Wittgenstein. In the Tractatus, Wittgenstein’s picture theory provides a glimpse of reality by indicating that a picture could be true or false from the perspective of reality. He talks about an internal limitation of language rather than an external limitation of language. In Wittgenstein’s later works like Philosophical Investigations, the concept of picture theory has faded away, and he (...)
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  39. Ludwig Wittgenstein’s Contribution to the Philosophical Discourse on Language.P. Okechukwu - manuscript
    Ludwig's contribution to the discipline of philosophy of language cannot be overemphasized. This article addresses his contribution to resolving problems in philosophy by the use of language, in two of his most famous works: Tractatus and Philosophical Investigations.
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  40. Wittgenstein und Spengler.Rafael Ferber - 1991 - Archiv für Geschichte der Philosophie 73 (2):188-207.
    In his Vermischte Bemerkungen 43, Wittgenstein notices that he was also influenced by Oswald Spengler. The paper deals with the question of in which way Spengler influenced Wittgenstein’s late works and if it really was influence or only a coincidence of ideas. It is put forward that Spengler’s rather unknown philosophy of language influenced Wittgenstein’s philosophy of language, especially the concepts of family resemblance, antiessentialism, and language-game (Sprachspiel). A picture of the famous Neapolitan gesture of “negation” which (...)
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  41. Wittgenstein and Husserl: Context Meaning Theory.Dr Sanjit Chakraborty - 2016 - Guwahati University Journal of Philosophy 1 (1):101-112.
    The present article concentrates on understanding the limits of language from the realm of meaning theory as portrayed by Wittgenstein. In the Tractatus, Wittgenstein’s picture theory provides a glimpse of reality by indicating that a picture could be true or false from the perspective of reality. He talks about an internal limitation of language rather than an external limitation of language. In Wittgenstein’s later works like Philosophical Investigations, the concept of picture theory has faded away, and he (...)
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  42. Wittgenstein on the foundations of language : A non foundational narration.Enakshi Mitra - 2009 - Studies in Humanities and Social Sciences 16 (2009):165-200.
    The primary objective of this paper is to show that for later Wittgenstein, language cannot be based on a pre-linguistic foundation. Following closely on the tracks of the philosopher, it argues that none of the proposed foundations that are claimed to relate language to reality - viz. verbal definitions, ostensive techniques, mental images, quantitative measurement , Fregean thought or intention - is able to sustain its assumed pre-interpretive character. In a dense exegetical engagement with Wittgenstein, the paper lays (...)
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  43. Wittgenstein and Surrealism.Chrysoula Gitsoulis - 2012 - Essays in Philosophy 13 (1):74-84.
    There are two aspects to Wittgenstein’s method of deconstructing pseudo-philosophical problems that need to be distinguished: (1) describing actual linguistic practice, and (2) constructing hypothetical ‘language-games’. Both methods were, for Wittgenstein, indispensable means of clarifying the ‘grammar’ of expressions of our language -- i.e., the appropriate contexts for using those expressions – and thereby dissolving pseudo-philosophical problems. Though (2) is often conflated with (1), it is important to recognize that it differs from it in important respects. (1) (...)
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  44.  79
    Imaginary anthropologies. On Wittgenstein's last writings and epistemic relativism.Claudio Fabbroni - 2024 - In Yannic Kappes, Asya Passinsky, Julio De Rizzo & Benjamin Schnieder (eds.), Facets of Reality — Contemporary Debates. Beiträge der Österreichischen Ludwig Wittgenstein Gesellschaft / Contributions of the Austrian Ludwig Wittgenstein Society. Band / Vol. XXX. Austrian Ludwig Wittgenstein Society. pp. 224-233.
    To Wittgenstein’s late thought is often attributed a form of cultural or epistemic relativism, according to which truths are relative to the criteria of justification valid within a linguistic community. This paper aims to show that this attribution lies largely on a misinterpretation of Wittgenstein’s ideas on the relation between language-games and forms of life. In the first section are presented the grounds for some relativist readings of Wittgenstein’s thought. In the second section, through the analysis of some (...)
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  45. Children’s Application of Theory of Mind in Reasoning and Language.Liesbeth Flobbe, Rineke Verbrugge, Petra Hendriks & Irene Krämer - 2008 - Journal of Logic, Language and Information 17 (4):417-442.
    Many social situations require a mental model of the knowledge, beliefs, goals, and intentions of others: a Theory of Mind (ToM). If a person can reason about other people’s beliefs about his own beliefs or intentions, he is demonstrating second-order ToM reasoning. A standard task to test second-order ToM reasoning is the second-order false belief task. A different approach to investigating ToM reasoning is through its application in a strategic game. Another task that is believed to involve the application of (...)
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  46. Fuzzy Cooky-Cutter Classes.Hugh S. Chandler - manuscript
    It seems clear that second order fuzziness (indeterminacy) is possible. There can be borderline cases of borderline cases. But how about third order cases? Is there no end of degrees of borderlinehood? I offer a somewhat strange little 'language game' that seems to suggest that the ascension ends with second order cases. (The 'game' is intended to be somewhat like a simplified version of color perception.).
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  47. Wolpert, Chaitin and Wittgenstein on impossibility, incompleteness, the limits of computation, theism and the universe as computer-the ultimate Turing Theorem.Michael Starks - 2017 - Philosophy, Human Nature and the Collapse of Civilization Michael Starks 3rd Ed. (2017).
    I have read many recent discussions of the limits of computation and the universe as computer, hoping to find some comments on the amazing work of polymath physicist and decision theorist David Wolpert but have not found a single citation and so I present this very brief summary. Wolpert proved some stunning impossibility or incompleteness theorems (1992 to 2008-see arxiv.org) on the limits to inference (computation) that are so general they are independent of the device doing the computation, and even (...)
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  48. Sur les notions d’usage chez Wittgenstein et Heidegger.Frédérique Laurent & François-Igor Pris - 2015 - AL-Mukhatabat (13):132-146.
    Nous comparons les notions d’usage et de signification chez Ludwig Wittgenstein et Martin Heidegger. Contrairement à Jocelyn Benoist, nous pensons que l’analogie entre Wittgenstein et Heidegger n’est pas superficielle. La métaphysique de Heidegger explicite certaines présuppositions implicites de la seconde philosophie de Wittgenstein. Le pragmatisme naturaliste de Wittgenstein peut être théorisé. Notamment la notion wittgensteinienne d’usage, ou de jeu de langage, peut être comprise comme une pratique à la fois naturelle et normative régie par des règles. -/- Wittgenstein’s notions of (...)
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  49. Appropriation and Explosion: A Model for Discursive Change.Sina Mansouri-Zeyni - 2014 - IRANIAN STUDIES 47 (4):547-567.
    With the linguistic turn came an ever-increasing tendency to see language as the locus where truths are born, passed along, or modified. As such, postmodern theories have proved highly compatible with postcolonial studies, which have inspired studies of modern Iran as a country that was colonized, only not officially. However, the latter seem to have fallen for extreme abstraction where metaphysical claims abound: presuming constructivist views of language but failing to present a tangible framework, these studies discuss “discursive (...)
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  50. Biblical Hebrew – Fossil of an Extinct Proto-Language.Edward G. Belaga - manuscript
    Scientific enterprise is a part and parcel of the contemporaneous to it general human cultural and, even more general, existential endeavor. Thus, the fundamental for us notion of evolution, in the modern sense of this characteristically Occidental term, appeared in the 19-th century, with its everything pervading, irreversible cultural and technological change and the existential turmoil. Similarly, a formerly relatively recherché word emergence, became a widely used scientific term only in the 20-th century, with its cultural, economical, political, and national (...)
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