Results for 'digital art'

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  1. Digital Art and Their Uniqueness without Aura.Ahmad Ibrahim Badry & Akhyar Yusuf Lubis - 2018 - In Melani Budianta, Manneke Budiman, Abidin Kusno & Mikihiro Moriyama (eds.), Cultural Dynamics in Globalized World. Routledge. pp. 89-95.
    Modern technology plays an important role in our daily lives. Many people use technology for their works, interactions, and special interests such as art. Art as a discipline, which expresses human emotion and creative side, takes a new form for its contextualization with the help of information technology. A neologism for this discipline is “digital art.” Some experts who employ a traditional value in their aesthetical perspective consider this new approach unlikely. Walter Benjamin, an eminent figure from this group, (...)
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  2. Digital Feminist Placemaking: The Case of the “Woman, Life, Freedom” Movement.Asma Mehan - 2024 - Urban Planning 9:1-19.
    Throughout Iran and various countries, the recent calls of the “Zan, Zendegi, Azadi” (in Persian), “Jin, Jiyan, Azadi” (in Kurdish), or “Woman, Life, Freedom” (in English) movement call for change to acknowledge the importance of women. While these feminist protests and demonstrations have been met with brutality, systematic oppression, and internet blackouts within Iran, they have captured significant social media attention and coverage outside the country, especially among the Iranian diaspora and various international organizations. This article, grounded in feminist urban (...)
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  3. Are Digital Images Allographic?Jason D'cruz & P. D. Magnus - 2014 - Journal of Aesthetics and Art Criticism 72 (4):417-427.
    Nelson Goodman's distinction between autographic and allographic arts is appealing, we suggest, because it promises to resolve several prima facie puzzles. We consider and rebut a recent argument that alleges that digital images explode the autographic/allographic distinction. Regardless, there is another familiar problem with the distinction, especially as Goodman formulates it: it seems to entirely ignore an important sense in which all artworks are historical. We note in reply that some artworks can be considered both as historical products and (...)
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  4. Why Digital Pictures Are Not Notational Representations.John Zeimbekis - 2015 - Journal of Aesthetics and Art Criticism 73 (4):449-453.
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  5. Digital Fabrication and Its Meaning for Film.Matthew Crippen - 2019 - In Joaquim Braga (ed.), Conceiving Virtuality: From Art to Technology. Cham: Springer.
    Bazin, Cavell and other prominent theorists have asserted that movies are essentially photographic, with more recent scholars such as Carroll and Gaut protesting. Today CGI stands as a further counter, in addition to past objections such as editing, animation and blue screen. Also central in debates is whether photog- raphy is transparent, that is, whether it allows us to see things in other times and places. I maintain photography is transparent, notwithstanding objections citing dig- ital manipulation. However, taking a cue (...)
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  6. Digital Fabrication and Its Meanings for Photography and Film.Matthew Crippen - 2019 - In Joaquim Braga (ed.), Conceiving Virtuality: From Art to Technology. Cham: Springer. pp. 119-131.
    Bazin, Cavell and other prominent theorists have asserted that movies are essentially photographic, with more recent scholars such as Carroll and Gaut protesting. Today CGI stands as a further counter, in addition to past objections such as editing, animation and blue screen. Also central in debates is whether photography is transparent, that is, whether it allows us to see things in other times and places. I maintain photography is transparent, notwithstanding objections citing digital manipulation. However, taking a cue from (...)
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  7. Museums and Digital Culture: New perspectives and research.Tula Giannini & Jonathan P. Bowen - 2019 - London, UK: Springer.
    This richly illustrated book offers new perspectives and research on how digital culture is transforming museums in the 21st century, as they strive to keep pace with emerging technologies driving cultural and social change, played out not only in today’s pervasive networked environment of the Internet and Web, but in everyday life, from home to work and on city streets. In a world where digital culture has redefined human information behavior as life in code and digits, increasingly it (...)
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  8.  75
    "Nietzsche's Art of Living in the United States Today".Reinhard G. Mueller - 2023 - In Günter Gödde, Jörg Zirfas, Reinhard Mueller & Werner Stegmaier (eds.), Nietzsche on the Art of Living: New Studies from the German-Speaking Nietzsche Research. Nashville: Orientations Press. pp. 263-277.
    In the 21st century, we increasingly live in a Nietzschean world. What was once feared as ‘nihilism,’ the loss of all final certainties and absolutes, or ‘relativism,’ that everything relates to a standpoint, has become a lived reality for many people today. Especially younger generations have learned to affirm the living conditions of uncertainty and temporality by eclectically adopting ways of life, routines, and orientations in individual ways for only certain periods of time. Digital technologies, especially the smart phone, (...)
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  9. El arte: Un derecho para la sociedad del Buen Vivir.Ricardo Restrepo - 2013 - El Derecho Al Arte En Ecuador.
    Es difícil imaginar una sociedad del buen vivir sin arte. Por ello, la creatividad artística es reconocida como derecho en la Constitución del Ecuador, y como derecho humano en los intrumentos internacionales relevantes. Partiendo de esta reflexión, los artículos de este libro argumentan que siendo el arte un derecho, le corresponde al Estado la provisión de condiciones para su garantía por medio de políticas públicas, que deben tomar en cuenta tanto las especificidades de las personas, y los pueblos y nacionalidades, (...)
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  10.  92
    Interactive art as reflective experience: Imagineers and ultra-technologists as interaction designers.Marianna Charitonidou - 2020 - Visual Resources 36 (4):382-396.
    The article investigates how the use of extended reality technologies and interactive digital interfaces have affected the design of exhibition spaces. Its main objective is to shed light on how these technologies have influenced the ways in which immersive art installations are conceived and experienced. Particular emphasis is placed on the impact of interactive technologies on how visitors experience exhibition spaces. The article examines an ensemble of immersive art cases, paying special attention to the distinction between immersion and interactivity. (...)
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  11. Digital Barbarism: The New Colonization of the Mind.Alexander Sieber - 2021 - Critical Arts 35 (5-6):252-260.
    The goal of this article is to compare and contrast the traditional Western versus the postmodern colonization of the mind. How is the current technological age barbaric? I investigate Aimé Césaire’s writings, refer to Lea Ypi’s definition of colonialism, and discuss society’s use of psychopolitics to find the answer.
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  12.  50
    Philosophical Work in the Age of Digital Reproduction: A Continuation of Walter Benjamin’s Discourse in the Digital History of Philosophy.Halyna Ilina - manuscript
    This essay critically examines the implications of digital technology on philosophy, applying Walter Benjamin's analysis of art in the mechanical age to the digital reproduction of philosophical texts. It identifies three core transformations: enhanced accessibility, global dissemination, and facilitated scholarly collaboration, brought forth by the advent of digital humanities. The discussion extends to the challenges digital mediums pose to the traditional "aura" of texts, the democratization of philosophical engagement, and the exacerbation of a digital divide (...)
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  13. The Ontology of Graphic Art.Roisin Lally - 2018
    In recent decades, the internet has become our predominant public space and yet the role of art in this space remains largely unthought. This paper argues that graphic art, and in particular digital graphic art, has great power to shape and transform our thinking and experience. But with that power comes an enormous political and ethical responsibility, a responsibility too often ignored by programmers and computer scientists. This paper uses the work of Denis Schmidt and Jacques Taminiaux as important (...)
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  14. El derecho al arte en Ecuador.Ricardo Restrepo (ed.) - 2013 - IAEN.
    Es difícil imaginar una sociedad del buen vivir sin arte. Por ello, la creatividad artística es reconocida como derecho en la Constitución del Ecuador, y como derecho humano en los intrumentos internacionales relevantes. Partiendo de esta reflexión, los artículos de este libro argumentan que siendo el arte un derecho, le corresponde al Estado la provisión de condiciones para su garantía por medio de políticas públicas, que deben tomar en cuenta tanto las especificidades de las personas, y los pueblos y nacionalidades, (...)
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  15. Children's Health in the Digital Age.Birgitta Dresp-Langley - 2020 - International Journal of Environmental Research and Public Health 9 (17):299..
    Can we identify potential long-term consequences of digitalisation on public health? Environmental studies, metabolic research, and state of the art research in neurobiology point towards the reduced amount of natural day and sunlight exposure of the developing child, as a consequence of increasingly long hours spent indoors online, as the single unifying source of a whole set of health risks identified worldwide, as is made clear in this review of currently available literature. Over exposure to digital environments, from abuse (...)
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  16. Roots Reloaded. Culture, Identity and Social Development in the Digital Age.Ayman Kole & Martin A. M. Gansinger (eds.) - 2016 - Anchor.
    This edited volume is designed to explore different perspectives of culture, identity and social development using the impact of the digital age as a common thread, aiming at interdisciplinary audiences. Cases of communities and individuals using new technology as a tool to preserve and explore their cultural heritage alongside new media as a source for social orientation ranging from language acquisition to health-related issues will be covered. Therefore, aspects such as Art and Cultural Studies, Media and Communication, Behavioral Science, (...)
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  17.  95
    Euthanasia in Video Games – Exemplifying the Importance of Moral Experience in Digital Gameworlds.Luka Perušić - 2022 - Pannoniana 6 (1):53-98.
    The paper classifies euthanasia and discusses its typological presence in storytelling video games. It aims to illustrate the importance of experiencing simulated moral challenges in the context of gameworlds as a significantly influential, exponentially growing form of interactive media. In contrast to older works of art and media, such as film and literature, the difference should be emphasized in light of the player’s ability to make choices in video games. Although the influence of gameworld content depends on the player, the (...)
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  18.  95
    The Homo Rationalis in the Digital Society: an Announced Tragedy.Tommaso Ostillio - 2023 - Dissertation, University of Warsaw
    This dissertation compares the notions of homo rationalis in Philosophy and homo oeconomicus in Economics. Particularly, in Part I, we claim that both notions are close methodological substitutes. Accordingly, we show that the constraints involved in the notion of economic rationality apply to the philosophical notion of rationality. On these premises, we explore the links between the notions of Kantian and Humean rationality in Philosophy and the constructivist and ecological approaches to rationality in economics, respectively. Particularly, we show that the (...)
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  19.  57
    La rue est à nous. Dal mondo dell’arte a Google street view (e ritorno).Filippo Fimiani - 2021 - Rivista di Estetica 77:59-76.
    periphery looks at you with hate. This phrase in red neon struck the visitors of Landscapes, an exhibition by Domenico Antonio Mancini in the Lia Rumma Gallery in Naples, in 2019. It was not addressed to the public but to the nineteenth-century pictorial views relocated in the last room of the exhibition, as if repainted by the immaterial vandalism of the colored light. The exhibition’s theme was the visibility of contemporary suburban environments, now accessible through Google street view visualizations. Mancini’s (...)
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  20. Refutations: Essays in Politics, Economics, Ethics and Art / Refutações: Ensaios em Política, Economia, Ética e Arte.Rodrigo Cid (ed.) - 2020 - Porto Alegre, BR: Editora Fi.
    With this book we want to illustrate the way we philosophers think that public argument and debate should be. Our goal is not to present a collection of academic texts. Although most of us are part of the academy, we want to present to the lay public shorter, more essay-like texts, originally published on an Internet page called Refutations. The page is not, of course, an academic journal; it is a digital magazine with opinion texts that share simplicity, rigor (...)
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  21. Preserving the Autographic/Allographic Distinction.Jason D'cruz & P. D. Magnus - 2015 - Journal of Aesthetics and Art Criticism 73 (4):453-457.
    The primary concern of our 2014 paper was not notation but the autographic/allographic distinction, not representations as such but works of art. As we see it, Zeimbekis's considerations do not ultimately undermine the position we advanced in 2014— but they do challenge an element of Goodman's own theory of notation that derives from his requirement of recoverability. That requirement can be abandoned without losing the explanatory power of the autographic/allographic distinction as we have refined it.
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  22.  94
    What is Meta-curation?Jan Gresil Kahambing - 2024 - Inscriptions: Journal for Contemporary Thinking on Art, Philosophy and Psycho-Analysis 7 (1):79-93.
    In this essay, I present an alternative philosophical approach to meta-curating. While the debate surrounding the meta-curating of content often centers around technology like post-digital art, I prefer to take a broader perspective and examine its ontological implications. I consider the realist or anti-realist assumptions of meta-curating through Jean Baudrillard’s concept of seduction and Giorgio Agamben’s idea of spectrality. Both simulacrum and spectrality tend to support an anti-realist approach to meta-curating where the value of the object is made fragile (...)
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  23. Towards a Philosophy of Financial Technologies.Mark Coeckelbergh, Quinn DuPont & Wessel Reijers - 2017 - Philosophy and Technology:1-6.
    This special issue introduces the study of financial technologies and finance to the field of philosophy of technology, bringing together two different fields that have not traditionally been in dialogue. The included articles are: Digital Art as ‘Monetised Graphics’: Enforcing Intellectual Property on the Blockchain, by Martin Zeilinger; Fundamentals of Algorithmic Markets: Liquidity, Contingency, and the Incomputability of Exchange, by Laura Lotti; ‘Crises of Modernity’ Discourses and the Rise of Financial Technologies in a Contested Mechanized World, by Marinus Ossewaarde; (...)
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  24. Obóz Kultury 2.0.Mirosław Filiciak, Alek Tarkowski, Agata Jałosińska, Andrzej Klimczuk, Maciej Rynarzewski, Jacek Seweryn, Stunża M., D. Grzegorz, Marcin Wilkowski & Anna Orlik - 2010 - Fundacja Ortus.
    Obóz Kultury 2.0 Mirosław Filiciak, Alek Tarkowski, Agata Jałosińska, Andrzej Klimczuk, Maciej Rynarzewski, Jacek Seweryn, Stunża M., D. Grzegorz, Marcin Wilkowski & Anna Orlik .
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  25. Accidents Made Permanent: Theater and Automatism in Stanley Cavell, Michael Fried, and Matías Piñeiro.Byron Davies - 2020 - Modern Language Notes 135 (5):1283-1314.
    This essay provides an interpretation of the potential and limits of Michael Fried's difficult claims in his essay "Art and Objecthood" (1967) that cinema by its nature escapes the problems of modernism and also escapes the problems of theater. By focusing on Stanley Cavell's account of how cinema as an automatic medium escapes problems associated with variability across performances, I try to render a version of Fried's claim about cinema and theater that can ground a figurative version of his claim (...)
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  26. life More Photographic; mapping the networked image.Daniel Rubinstein - 2008 - photographies 1 (1):9-28.
    Twenty two years since the arrival of the first consumer digital camera (Tatsuno 36) Western culture is now characterised by ubiquitous photography. The disappearance of the camera inside the mobile phone has ensured that even the most banal moments of the day can become a point of photographic reverie, potentially shared instantly. Supported by the increased affordability of computers, digital storage and access to broadband, consumers are provided with new opportunities for the capture and transmission of images, particularly (...)
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  27. Editorial: Projected interiorities or the production of subjectivity through spatial and performative means.Amir Djalali & Claudia Westermann - 2022 - Technoetic Arts 20 (3):159-165.
    Even those who consider themselves lucky to have escaped trauma, long-term illness and death, have experienced radical changes to their conception of life in its relation to public and private domains due to the COVID-19 pandemic. When public space turned into a dangerous realm, private interiors were assigned a new role and with these shifts, also new questions about the relation of interiority to any type of exteriority emerged. The first four contributions in this ‘Projected Interiorities’ issue of Technoetic Arts (...)
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  28. Bilder als Agenten kultureller Transformationsprozesse.Martina Sauer & Jacobus Bracker (eds.) - 2022 - IMAGE, Journal of Interdisciplinary Image Science 36, 7.
    This book is an anthology about transformation processes. It brings together contributions that were made during the 16th International Congress of the German Society for Semiotics 2021. Due to the Corona pandemic, it was finally not held in attendance at the TU Chemnitz, in Germany, but took place online. 11 sections with different focuses from archaeology, architecture, design, digital humanities, on the body, from the field of literature & youth and subcultures, media, fashion, environment, and carto/atlas semiotics and sign (...)
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  29.  78
    A Twist in the Plot - Systems Thinking and Building Models for Analyzing Literary Artwork.Ben Moshe Sheli - manuscript
    Models are being used extensively for practicing and understanding scientific, engineering and mathematical subjects, but are rarely used as art analyzing tools, particularly, in learning environments. Contrarily, using art to explain mathematical ideas is not unprecedented. Strogatz (1988), for example, built a model based on Romeo and Juliet’s love story and used it to explain the idea of differential mathematics, and system dynamics. Artwork, specially written and plastic classics, is a fixed form of art. We frame them and put them (...)
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  30. Toward an Aesthetics of New-Media Environments.Eran Guter - 2016 - Proceedings of the European Society for Aesthetics.
    In this paper I suggest that, over and above the need to explore and understand the technological newness of computer art works, there is a need to address the aesthetic significance of the changes and effects that such technological newness brings about, considering the whole environmental transaction pertaining to new media, including what they can or do offer and what users do or can do with such offerings, and how this whole package is integrated into our living spaces and activities. (...)
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  31. Morphogenesis and Design. Thinking through Analogs.Sara Franceschelli - 2016 - In The Routledge Companion to Biology in Art and Architecture. New York: Routledge. pp. 218-235.
    Digital practices in design, together with computer-assisted manufacturing (CAM), have inspired the reflection of philosophers, theorists, and historians over the last decades. Gilles Deleuze’s The Fold: Leibniz and the Baroque (1988) presents one of the first and most successful concepts created to think about these new design and manufacturing practices.1 Deleuze proposed a new concept of the technological object, which was inspired by Bernard Cache’s digital design practices and computer-assisted manufacturing. Deleuze compared Cache’s practices to Leibniz’s differential calculus-based (...)
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  32.  43
    Artistic Activism and Feminist Placemaking in Iran’s ‘Women, Life, Freedom’ Movement.Asma Mehan - 2024 - Mozaik e-Zine 1 (4):8-21.
    In the realm of pixels and virtual spaces, the art of placemaking transcends physical confines, weaving a digital mosaic of voices and visions. Feminist digital placemaking emerges as a vibrant brushstroke on this canvas, painting online environments with the hues of inclusion, safety, and empowerment. The "Woman, Life, Freedom" movement in Iran, mirrored in the "Year of Hope" digital exhibition, showcases the transformative power of feminist digital placemaking in amplifying voices, knitting solidarity, and challenging oppressive narratives. (...)
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  33. LEVERAGING LANDSCAPE ARCHITECTURE AND ENVIRONMENTAL STORYTELLING FOR NEXT-GENERATION GAMING EXPERIENCES: A Holistic Approach to Virtual World Design.Sepehr Vaez Afshar, Sarvin Eshaghi, Sana Vaez Afshar & Ikhwan Kim - 2023 - In The 11th International Conference of the Arab Society for Computation in Architecture, Art and Design. USA: Arab Society for Computation in Architecture, Art and Design. 5000 THAYER CTR STE C, OAKLAND MD 21550-1139, USA. pp. 639-651.
    Designing a virtual environment within a digital game occupies a large part of the design procedure, requiring holistic attention and a broad arrangement of the game constituents. Considering other design disciplines, they occupy a unified design methodology; however, a comprehensive literature review reveals the lack of the intended design methodology in the digital game domain's virtual environment development, despite a currently proposed theoretical methodology trying to dissolve the issue. Hence, this research aims to determine the industry's requirements and (...)
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  34. Journey in the Outback.Allen Alain Viguier - 2005 - Artist's book.
    Book, 2005. B&W and colour digital print on paper. A4 format. Unbound. This project was developed during a stay in Broken Hill and the region, it was supported through the artist-in-residence program at the Faculty of Creative Arts at the University of Wollongong in August 2005 and it was edited during the following months. A full copy of the book is held in the collections of the Art Gallery of New South Wales Research Library and Archive; the Médiathèque, Musée (...)
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  35. Nietzsche's Moral Psychology.Mark Alfano - 2019 - New York: Cambridge University Press.
    Introduction -/- 1 Précis -/- 2 Methodology: Introducing digital humanities to the history of philosophy 2.1 Introduction 2.2 Core constructs 2.3 Operationalizing the constructs 2.4 Querying the Nietzsche Source 2.5 Cleaning the data 2.6 Visualizations and preliminary analysis 2.6.1 Visualization of the whole corpus 2.6.2 Book visualizations 2.7 Summary -/- Nietzsche’s Socio-Moral Framework -/- 3 From instincts and drives to types 3.1 Introduction 3.2 The state of the art on drives, instincts, and types 3.2.1 Drives 3.2.2 Instincts 3.2.3 Types (...)
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  36. Zwischen Science-Fiction und Science Fact. Die Kybernetisierung des Politischen.Anna-Verena Nosthoff & Felix Maschewski - 2021 - In Timo Daum & Sabine Nuss (eds.), Die unsichtbare Hand des Plans. Koordination und Kalkül im digitalen Kapitalismus.
    Ziel des Beitrages ist die differenzierende Beschreibung des Projekts Cybersyn sowie die anschließende kritische Perspektivierung ausgewählter neokybernetischer Governance-Konzepte, die in den letzten Jahren verstärkt im Policy-Kontext diskutiert wurden. Die „Entscheidungsmaschine“ Stafford Beers, die der Management-Kybernetiker unter Salvador Allende in den frühen Siebzigern konzipierte, wird zumeist als Projekt eines technisch avancierten, ökonomischen Organisationskonzepts, eines „dritten Wegs“ beschrieben. Der Beitrag diskutiert die Grundkonzeption des „sozialistischen Internets“, seine fortschrittlichen, ökonomischen Ideen und Ästhetiken wie auch die Person Stafford Beer, legt den Fokus aber vor (...)
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  37. Excavating “Excavating AI”: The Elephant in the Gallery.Michael J. Lyons - 2020 - arXiv 2009:1-15.
    Two art exhibitions, “Training Humans” and “Making Faces,” and the accompanying essay “Excavating AI: The politics of images in machine learning training sets” by Kate Crawford and Trevor Paglen, are making substantial impact on discourse taking place in the social and mass media networks, and some scholarly circles. Critical scrutiny reveals, however, a self-contradictory stance regarding informed consent for the use of facial images, as well as serious flaws in their critique of ML training sets. Our analysis underlines the non-negotiability (...)
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  38. The Senses of Touch: Haptics, Affects and Technologies.Mark Paterson - 2007 - London, UK: Bloomsbury.
    Touch is the first sense to develop in the womb, yet often it is overlooked. The Senses of Touch examines the role of touching and feeling as part of the fabric of everyday, embodied experience. -/- How can we think about touch? Problems of touch and tactility run as a continuous thread in philosophy, psychology, medical writing and representations in art, from Ancient Greece to the present day. Picking through some of these threads, the book ‘feels’ its way towards writing (...)
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  39.  6
    METODOLOGIA E MANEJO REPRODUTIVO APLICADO EM BOVINOS LEITEIROS.Bruna Cardoso Lemes, Gabriel Destefani de Souza, Jaqueline Aparecida Sousa Pereira, Jéssica Elizei Dande, Marcelo de Figueiredo Filiardi Filho, Vinícius de Moura Ribeiro Monticeli & Elizângela Guedes - 2022 - Revista Agroveterinária Do Sul de Minas 4 (1):153-172.
    Resumo: Sabe-se que a pecuária é uma parcela do agronegócio que move a economia do país, e incluso está a produção leiteira, que tem, a cada ano seu desenvolvimento elevado, de forma em que é priorizado a eficiência no aumento de sua produção, com o objetivo de suprir a demanda, e a maior rentabilidade do produtor. Diante disso, medidas de manejo reprodutivo e alimentar são adotadas, sendo estas capazes de elevar a produtividade com o menor custo possível. O trabalho objetivou (...)
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  40. Semantic capital: its nature, value, and curation.Luciano Floridi - 2018 - Philosophy and Technology 31 (4):481-497.
    There is a wealth of resources— ideas, insights, discoveries, inventions, traditions, cultures, languages, arts, religions, sciences, narratives, stories, poems, customs and norms, music and songs, games and personal experiences, and advertisements—that we produce, curate, consume, transmit, and inherit as humans. This wealth, which I define as semantic capital, gives meaning to, and makes sense of, our own existence and the world surrounding us. It defines who we are and enables humans to develop an individual and social life. This paper discusses (...)
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  41. The macro and the micro.Bence Nanay - 2012 - Journal of Aesthetics and Art Criticism 70 (1):91-100.
    Andreas Gursky is the darling of philosophers and art theorists of all kinds of traditions and denominations. He has been used as a prime example of the return of the sublime in contemporary art, as a trailblazer in the use of the digital manipulation of images in order to represent something abstract and even as a philosopher of perception who makes some subtle point about the nature of visual experience. All of these arguments are based on some or another (...)
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  42. Blockchain Identities: Notational Technologies for Control and Management of Abstracted Entities.Quinn Dupont - 2017 - Metaphilosophy 48 (5):634-653.
    This paper argues that many so-called digital technologies can be construed as notational technologies, explored through the example of Monegraph, an art and digital asset management platform built on top of the blockchain system originally developed for the cryptocurrency bitcoin. As the paper characterizes it, a notational technology is the performance of syntactic notation within a field of reference, a technologized version of what Nelson Goodman called a “notational system.” Notational technologies produce abstracted entities through positive and reliable, (...)
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  43.  95
    La Rue est à nous.Filippo Fimiani - 2021 - Rivista di Estetica 2 (77):59-76.
    periphery looks at you with hate. This phrase in red neon struck the visitors of Landscapes, an exhibition by Domenico Antonio Mancini in the Lia Rumma Gallery in Naples, in 2019. It was not addressed to the public but to the nineteenth-century pictorial views relocated in the last room of the exhibition, as if repainted by the immaterial vandalism of the colored light. The exhibition’s theme was the visibility of contemporary suburban environments, now accessible through Google street view visualizations. Mancini’s (...)
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  44. Aura ex machina.Fabrizio Desideri - 2013 - Rivista di Estetica 52:33-52.
    The essay has three main objectives and therefore is divided into three parts. The first is to dispel some misconceptions related to the notion of aura, in the centre of Benjamin’s essay The Work of Art in the Age of Mechanical Reproduction (§ 1). First and foremost, is criticized the claim that Benjamin intends the decline of the aura of the work of art (its crisis) in terms of an irreversible end. In response to this misunderstanding is then analyzed the (...)
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  45. Those Dumb Artists! Amnesiacs, Artists, and Other Idiots.Dena Shottenkirk & Anjan Chatterjee - 2010 - In Matthew L. Camilleri (ed.), Structural Analysis. Nova Science Publishers. pp. 240.
    Henry Molaison, aged eighty-two, died at the end of 2008, and just after noon on exactly the first anniversary of his death, December 2, 2009, scientists began slicing his brain into 2,500 tissue samples. Known primarily in his lifetime as only H.M., he left his brain to science so that it could be dissected and digitally mapped – a gift much beloved by many scientists. An amnesiac in life, H.M. first rose to prominence in 1962 when Dr. Brenda Milner, a (...)
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  46. Chapter 10: Preserving Authenticity in Virtual Heritage, Virtual Heritage: A Guide.Erik M. Champion - 2021 - In Erik Malcolm Champion (ed.), Virtual Heritage: A Guide. London:
    Virtual heritage has been explained as virtual reality applied to cultural heritage, but this definition only scratches the surface of the fascinating applications, tools and challenges of this fast-changing interdisciplinary field. This book provides an accessible but concise edited coverage of the main topics, tools and issues in virtual heritage. -/- Leading international scholars have provided chapters to explain current issues in accuracy and precision; challenges in adopting advanced animation techniques; shows how archaeological learning can be developed in Minecraft; they (...)
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  47. Kreativität: Eine Philosophische Analyse.Simone Mahrenholz - 2011 - Berlin, Germany: Akademie Verlag.
    (For English, scroll down) „Kreativität“ ist ein sehr junger Begriff und ein sehr altes Phänomen. Sie gilt als unaufklärbares Rätsel, als eine Art „Black Box“ des Denkens. Dem kollektiven Bewußtsein zufolge ist sie etwas Rares, Flüchtiges, strapaziös zu erzielen und nur wenige Glückliche begünstigend. Das vorliegende Buch präsentiert eine logische Grundidee zur Entstehung von schöpferisch Neuem – Elemente aus Logik, Symbotheorie, Informations-, Kommunikations- und Medientheorie verbindend. Diese „Formel“ wird an philosophischen Stationen von der Antike bis zur Gegenwart erprobt und weiterentwickelt, (...)
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  48.  94
    Comentario 2° en el marco de la tesis “Un Estudio en Metodología Intertextual y Exegética en Salmo 91” cuanto al uso conjugado de la figura del רגל en posición de sujeto gramatical del verbo מוט, uso que la referida investigación percibe, debido a su frecuencia y estabilidad, como una fraseología.Anderson Rodrigues de Paula - manuscript
    Comentario 2° en el marco de la tesis “Un Estudio en Metodología Intertextual y Exegética en Salmo 91” cuanto al uso conjugado de la figura del רגל en posición de sujeto gramatical del verbo מוט, uso que la referida investigación percibe, debido a su frecuencia y estabilidad, como una fraseología. (fecha de publicación del comentario en Academiaedu: 7/6/2022) . . . . Yo sigo trabajando en el sentido de buscar más evidencia que me permita seguir reforzando lo que sostengo desde (...)
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  49. Taste and the algorithm.Emanuele Arielli - 2018 - Studi di Estetica 12 (3):77-97.
    Today, a consistent part of our everyday interaction with art and aesthetic artefacts occurs through digital media, and our preferences and choices are systematically tracked and analyzed by algorithms in ways that are far from transparent. Our consumption is constantly documented, and then, we are fed back through tailored information. We are therefore witnessing the emergence of a complex interrelation between our aesthetic choices, their digital elaboration, and also the production of content and the dynamics of creative processes. (...)
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  50. Techno-animism and the Pygmalion effect.Emanuele Arielli & Lev Manovich - forthcoming - Http://Manovich.Net/Index.Php/Projects/Artificial-Aesthetics.
    Chapter 3 of the ongoing publication "Artificial Aesthetics" Book information: Assume you're a designer, an architect, a photographer, a videographer, a curator, an art historian, a musician, a writer, an artist, or any other creative professional or student. Perhaps you're a digital content creator who works across multiple platforms. Alternatively, you could be an art historian, curator, or museum professional. -/- You may be wondering how AI will affect your professional area in general and your work and career. Our (...)
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