Results for 'mind-game films'

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  1. European Cinema and Continental Philosophy: Film as Thought Experiment, by Thomas Elsaesser. [REVIEW]Ekin Erkan - 2019 - Alphaville 18:232–238.
    Thomas Elsaesser’s recent scholarship has examined the “mind-game film”, a phenomenon in Hollywood that is broadly characterised by multi-platform storytelling, paratextual narrative feedback loops, nonlinear storytelling, and unreliable character perspectives. While “mind-game” or “puzzle” films have become a contentious subject amongst post-cinema scholars concerned with Hollywood storytelling, what is to be said of contemporary European independent cinema? Elsaesser’s timely publication, European Cinema and Continental Philosophy, examines an amalgam of politically inclined European auteurs to resolve this (...)
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  2. Deceptive Retrospective Narrative Strategy and Synchronistic Prerequisite: Case Study on The Design of Impossible Puzzles.Yu Yang - 2023 - Cinej Cinema Journal 11 (1):258-288.
    The deceptive clues in the impossible puzzle film confirm the viewer’s internal expectations and allow retrospective attributing. In the film, a transcendental object negates an internal expectation, causing a retrospective blockage. Retrospectivity does not stop there; the transcendental object reinterpreting deceptive clues in the associative area leads to repeated attribution. This article consists of three parts. First, it discusses impossible puzzle films in the context of complex narrative classification. The following section introduces the Jungian concept of synchronicity and illustrates (...)
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  3. Listening to Other Minds: A Phenomenology of Pop Songs.Enrico Terrone - 2020 - British Journal of Aesthetics 60 (4):435-453.
    This paper explores some phenomenological consequences of the ontological affinity between films and pop songs. Given the central place of the recording technology in both films and pop songs, one can wonder whether pop songs can elicit from their listeners the same kind of experience that films elicit from their spectators. In other words, one can wonder whether pop songs encourage us to play a ‘game of make-believe’ analogous to that we play when we engage with (...)
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  4. Will Hominoids or Androids Destroy the Earth? —A Review of How to Create a Mind by Ray Kurzweil (2012).Michael Starks - 2017 - In Suicidal Utopian Delusions in the 21st Century 4th ed (2019). Henderson, NV USA: Michael Starks. pp. 675.
    Some years ago I reached the point where I can usually tell from the title of a book, or at least from the chapter titles, what kinds of philosophical mistakes will be made and how frequently. In the case of nominally scientific works these may be largely restricted to certain chapters which wax philosophical or try to draw general conclusions about the meaning or long term significance of the work. Normally however the scientific matters of fact are generously interlarded with (...)
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  5. The Game of Thinking: A Book for the Free Mind.Stephen Muires - 2018 - London, UK: Flowing Books.
    We exist inside a Game of Thinking. We call it the universe, life, reality. But it is the Game of Thinking, a game not played by us, but by thought. Thinking is a fact; everything else is theory. Thought wants us to think. If that was not true, we would be able to stop thinking. But we are not. Our thinking process runs our lives, yet we do not control it, create it, or guide it. Nor can (...)
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  6. VR gaming may make the mind a bit confused about reality.Tam-Tri Le - 2022 - SM3D Portal.
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  7. Philosophers on Film: Eternal Sunshine of the Spotless Mind.Christopher Grau (ed.) - 2009 - Routledge.
    This is the first book to explore and address the philosophical aspects of Eternal Sunshine of the Spotless Mind. Beginning with a helpful introduction that places each essay in context, specially commissioned chapters examine the following topics: -/- * Philosophical issues surrounding love, friendship, affirmation and repetition * The role of memory (and the emotions) in personal identity and decision-making * The morality of imagination and ethical importance of memory * Philosophical questions about self-knowledge and knowing the minds of (...)
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  8. The best game in town: The reemergence of the language-of-thought hypothesis across the cognitive sciences.Jake Quilty-Dunn, Nicolas Porot & Eric Mandelbaum - 2023 - Behavioral and Brain Sciences 46:e261.
    Mental representations remain the central posits of psychology after many decades of scrutiny. However, there is no consensus about the representational format(s) of biological cognition. This paper provides a survey of evidence from computational cognitive psychology, perceptual psychology, developmental psychology, comparative psychology, and social psychology, and concludes that one type of format that routinely crops up is the language-of-thought (LoT). We outline six core properties of LoTs: (i) discrete constituents; (ii) role-filler independence; (iii) predicate–argument structure; (iv) logical operators; (v) inferential (...)
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  9. Griffiths, M., Shonin, E., & Van Gordon, W. (2015). Mindfulness as a treatment for gambling disorder. Journal of Gambling and Commercial Gaming Research, In Press.Mark Griffiths, Edo Shonin & William Van Gordon - 2015 - Journal of Gambling and Commercial Gaming Research 1:1-6.
    Mindfulness is a form of meditation that derives from Buddhist practice and is one of the fastest growing areas of psychological research. Studies investigating the role of mindfulness in the treatment of behavioural addictions have – to date – primarily focused on gambling disorder. Recent pilot studies and clinical case studies have demonstrated that weekly mindfulness therapy sessions can lead to clinically significant change among individuals with gambling problems. Although preliminary findings indicate that there are applications for mindfulness approaches in (...)
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  10. Playing the Blame Game with Robots.Markus Kneer & Michael T. Stuart - 2021 - In Markus Kneer & Michael T. Stuart (eds.), Companion of the 2021 ACM/IEEE International Conference on Human-Robot Interaction (HRI’21 Companion). New York, NY, USA:
    Recent research shows – somewhat astonishingly – that people are willing to ascribe moral blame to AI-driven systems when they cause harm [1]–[4]. In this paper, we explore the moral- psychological underpinnings of these findings. Our hypothesis was that the reason why people ascribe moral blame to AI systems is that they consider them capable of entertaining inculpating mental states (what is called mens rea in the law). To explore this hypothesis, we created a scenario in which an AI system (...)
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  11. Understanding Vedanta through Films (A Pedagogical Model) – A Case Study of Matrix.Shakuntala Gawde - 2019 - In S. Varkhedi & G. Mahulikar (eds.), New Frontiers in Sanskrit and Indic Knowledge. New Delhi: New Bharatiya Book Corporation. pp. 106-121.
    Indian Philosophy has reached across the globe. It is popular for its practical way towards life. Study of Indian philosophy should be part of all streams of education. Film is effective tool of communication. It attracts all generations and makes strong impression in the mind. Film is always considered as an effective tool in Pedagogy. Philosophy deals with abstract concepts, their correlation and logical reasoning. It deals with the complex problem of reality. People have notion that philosophy is a (...)
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  12. Undoing the Image: Film Theory and Psychoanalysis.Paula Quigley - 2011 - Film-Philosophy 15 (1):13-32.
    The primary aim of this article is to point up an essential attitude, an anxiety even, that has inflected – and perhaps inhibited - our engagement with film. Film theory has been marked by a ‘refusal to see, a looking away’ (Mulvey & Wollen 1976, 36), and my suggestion is that this has achieved its fullest expression in those strands of film theory heavily influenced by psychoanalysis. These, in turn, have remained within a gendered conceptual framework whereby the discursive or (...)
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  13. The Animal Mind: An Introduction to the Philosophy of Animal Cognition.Kristin Andrews - 2014 - Routledge.
    The study of animal cognition raises profound questions about the minds of animals and philosophy of mind itself. Aristotle argued that humans are the only animal to laugh, but in recent experiments rats have also been shown to laugh. In other experiments, dogs have been shown to respond appropriately to over two hundred words in human language. In this introduction to the philosophy of animal minds Kristin Andrews introduces and assesses the essential topics, problems and debates as they cut (...)
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  14. Life Is Strange and ‘‘Games Are Made’’: A Philosophical Interpretation of a Multiple-Choice Existential Simulator With Copilot Sartre.Luis de Miranda - 2016 - Games and Culture 1 (18).
    The multiple-choice video game Life is Strange was described by its French developers as a metaphor for the inner conflicts experienced by a teenager in trying to become an adult. In psychological work with adolescents, there is a stark similarity between what they experience and some concepts of existentialist philosophy. Sartre’s script for the movie Les Jeux Sont Faits (literally ‘‘games are made’’) uses the same narrative strategy as Life is Strange—the capacity for the main characters to travel back (...)
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  15. Introspection as a Game of Make‐Believe.Wolfgang Barz - 2014 - Theoria 80 (4):350-367.
    The aim of this article is to provide an account of introspective knowledge concerning visual experiences that is in accordance with the idea of transparent introspection. According to transparent introspection, a person gains knowledge of her own current mental state M solely by paying attention to those aspects of the external world which M is about. In my view, transparent introspection is a promising alternative to inner sense theories. However, it raises the fundamental question why a person who pays attention (...)
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  16. Equilibrium in Nash´s mind.Vasil Penchev - 2020 - Philosophy of Action eJournal 13 (8):1-11.
    Donald Capps (2009: 145) suggested the hypothesis that “the Nash equilibrium is descriptive of the normal brain, whereas the game theory formulated by John van Neumann, which Nash’s theory challenges, is descriptive of the schizophrenic brain”. The paper offers arguments in its favor. They are from psychiatry, game theory, set theory, philosophy and theology. The Nash equilibrium corresponds to wholeness, stable emergent properties as well as to representing actual infinity on a material, limited and finite organ as a (...)
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  17. The Semiotics of Video Games.Christophe Bruchansky - 2011
    What is the difference between a game and life? Is the game really ending when we go back to our everyday activities? Or could The Sims video game not be a good representation of our existence? It is with these questions in mind that I decided to explore the interdependence that exists between our everyday cultural reality and the rhetoric manifesting itself in video games. This paper introduces some of the key concepts used in the semiotics (...)
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  18. Euthanasia in Video Games – Exemplifying the Importance of Moral Experience in Digital Gameworlds.Luka Perušić - 2022 - Pannoniana 6 (1):53-98.
    The paper classifies euthanasia and discusses its typological presence in storytelling video games. It aims to illustrate the importance of experiencing simulated moral challenges in the context of gameworlds as a significantly influential, exponentially growing form of interactive media. In contrast to older works of art and media, such as film and literature, the difference should be emphasized in light of the player’s ability to make choices in video games. Although the influence of gameworld content depends on the player, the (...)
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  19. Language Games of Philosophy, Psychology, Science and Religion-- Articles and Reviews 2006-2016 by Michael Starks 648p (2016).Michael R. Starks - 2016 - Michael Starks.
    This collection of articles was written over the last 10 years and the most important and longest within the last year. Also I have edited them to bring them up to date (2016). All the articles are about human behavior (as are all articles by anyone about anything), and so about the limitations of having a recent monkey ancestry (8 million years or much less depending on viewpoint) and manifest words and deeds within the framework of our innate psychology as (...)
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  20. Analogy of the Game as a Response to the Problems of Language: A Critical Analysis of Ludwig Wittgenstein’s Concept of Language-Games.Leo Andrew Diego - manuscript
    This study which utilized the critical analysis, analyzed Wittgenstein’s concept of language-game and its implications in philosophical discipline and contemporary society. To delineate the origin of the problem of language in terms of epistemological dimension, the researcher analyzed the related concepts on classical philosophy. To determine the origin of the concept of language-game, the researcher used the historical method. To constructively criticize the end-goal of language-game, the hermeneutical approach of Hans Georg Gadamer was employed. From the findings (...)
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  21. The Matrix, or When the Natural World Is Scary.Piotr J. Janik - 2021 - In Piotr J. Janik & Carla Canullo (eds.), Intentionnalité comme idée. Phenomenon, between efficacy and analogy. Kraków, Poland: pp. 163-179.
    Husserl’s commitment to reality is marked by the urgency to return, or rather to a repeated return each time the objective is achieved . He explains this explicitly in The Crisis of European Sciences and Transcendental Phenomenology, taking his cue from Descartes’ Meditations . Reduction, which is the exact name for re- turn, means change of attitude, abandonment of the natural position as naive . Jan Patočka notes in this regard, that today people who have experienced modern sci- ence no (...)
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  22. Socially extending the mind through social affordances.Eros Moreira de Carvalho - 2019 - In Steven Gouveia & Manuel Curado (eds.), Automata's Inner Movie: Science and Philosophy of Mind. Wilmington, Deleware, United States: Vernon Press. pp. 193-212.
    The extended mind thesis claims that at least some cognitive processes extend beyond the organism’s brain in that they are constituted by the organism’s actions on its surrounding environment. A more radical move would be to claim that social actions performed by the organism could at least constitute some of its mental processes. This can be called the socially extended mind thesis. Based on the notion of affordance as developed in the ecological psychology tradition, I defend the position (...)
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  23. Utopias and Dystopias as Cybernetic Information Systems: Envisioning the Posthuman Neuropolity.Matthew E. Gladden - 2015 - Creatio Fantastica (3 (50)).
    While it is possible to understand utopias and dystopias as particular kinds of sociopolitical systems, in this text we argue that utopias and dystopias can also be understood as particular kinds of information systems in which data is received, stored, generated, processed, and transmitted by the minds of human beings that constitute the system’s ‘nodes’ and which are connected according to specific network topologies. We begin by formulating a model of cybernetic information-processing properties that characterize utopias and dystopias. It is (...)
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  24. Turing’s imitation game: still an impossible challenge for all machines and some judges.Luciano Floridi, Mariarosaria Taddeo & Matteo Turilli - 2009 - Minds and Machines 19 (1):145–150.
    An Evaluation of the 2008 Loebner Contest.
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  25. Consciousness, agents and the knowledge game.Luciano Floridi - 2005 - Minds and Machines 15 (3):415-444.
    This paper has three goals. The first is to introduce the “knowledge game”, a new, simple and yet powerful tool for analysing some intriguing philosophical questions. The second is to apply the knowledge game as an informative test to discriminate between conscious (human) and conscious-less agents (zombies and robots), depending on which version of the game they can win. And the third is to use a version of the knowledge game to provide an answer to Dretske’s (...)
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  26. Minds in the Matrix: Embodied Cognition and Virtual Reality (2nd edition).Paul Smart - 2014 - In Lawrence A. Shapiro (ed.), The Routledge Handbook of Embodied Cognition. New York: Routledge.
    The present chapter discusses the implications of virtual reality for the theory and practice of embodied cognitive science. The chapter discusses how recent technological innovations are poised to reshape our understanding of the materially-embodied and environmentally-situated mind, providing us with a new means of studying the mechanisms responsible for intelligent behavior. The chapter also discusses how a synthetically-oriented shift in our approach to embodied intelligence alters our view of familiar problems, most notably the distinction between embedded and extended cognition. (...)
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  27. Inquiries into Cognition: Wittgenstein’s Language-Games and Peirce’s Semeiosis for the Philosophy of Cognition.Andrey Pukhaev - 2013 - Dissertation, Gregorian University
    SUMMARY Major theories of philosophical psychology and philosophy of mind are examined on the basis of the fundamental questions of ontology, metaphysics, epistemology, semantics and logic. The result is the choice between language of eliminative reductionism and dualism, neither of which answers properly the relation between mind and body. In the search for a non–dualistic and non–reductive language, Wittgenstein’s notion of language–games as the representative links between language and the world is considered together with Peirce’s semeiosis of cognition. (...)
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  28. An Empathy Imitation Game: Empathy Turing Test for Care- and Chat-bots.Jeremy Howick, Jessica Morley & Luciano Floridi - 2021 - Minds and Machines 31 (3):1–⁠5.
    AI, in the form of artificial carers, provides a possible solution to the problem of a growing elderly population Yet, concerns remain that artificial carers ( such as care-or chat-bots) could not emphathize with patients to the extent that humans can. Utilising the concept of empathy perception,we propose a Turing-type test that could check whether artificial carers could do many of the menial tasks human carers currently undertake, and in the process, free up more time for doctors to offer empathy. (...)
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  29. Reframing the director: distributed creativity in film-making practice.Karen Pearlman & John Sutton - 2022 - In Ted Nannicelli & Mette Hjort (eds.), A Companion to Motion Pictures and Public Value. Wiley Blackwel. pp. 86-105.
    Filmmaking is one of the most complexly layered forms of artistic production. It is a deeply interactive process, socially, culturally, and technologically. Yet the bulk of popular and academic discussion of filmmaking continues to attribute creative authorship of films to directors. Texts refer to “a Scorsese film,” not a film by “Scorsese et al.” We argue that this kind of attribution of sole creative responsibility to film directors is a misapprehension of filmmaking processes, based in part on dubious individualist (...)
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  30. Ways of seeing films.Paulo Alexandre E. Castro - 2021 - Coimbra, Portugal: IEF.
    Contents Preface - ix -/- I. Scientific fiction movies: is there any place for God?! 1. A brief introduction about the birth of science fiction - 15 2. Religious beliefs vs Science Fiction - 18 3. Is there any place for God?! - 20 -/- II. The Village (M. Night Shyamalan) and The Giver (Phillip Noyce) or why utopia is (im)possible 1. Some utopian notions. Remembering Thomas More - 29 2. The Village and The Giver. Some remarks on ideal societies (...)
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  31. Embodied mind and phenomenal consciousness.Venieri Maria - 2015 - Argument: Biannual Philosophical Journal 5 (1):9-24.
    In recent years, a central debate in the philosophy of mind and cognitive science concerns the role of the body in perception and cognition. For many contemporary philosophers, not only cognition but also perception is connected mainly with the brain, where the processing of input from the senses takes place; whereas for the proponents of ‘embodied cognition’ other aspects of the body beyond the brain, including the environment, play a constitutive role in cognitive processes. In terms of perception, a (...)
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  32. A very brief review of the life and work of neuroscientist, physician, psychoanalyst, inventor, animal rights activist and pioneer in dolphins, isolation tanks and psychedelics John C Lilly 1915-2001.Starks Michael - 2016 - In Michael Starks (ed.), Suicidal Utopian Delusions in the 21st Century: Philosophy, Human Nature and the Collapse of Civilization-- Articles and Reviews 2006-2017 2nd Edition Feb 2018. Michael Starks. pp. 577-580.
    Lilly was one of the greatest scientists and pioneers on the limits of human possibility but after his death a collective amnesia has descended and he is now almost forgotten. His Wiki is good but inevitably incomplete so here are a few missing details and viewpoints. Lilly was a generation (or more) ahead of his time. He is almost single-handedly responsible for the great interest in dolphins (which led to the Marine Mammal Protection Act in the USA and helped to (...)
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  33. At home in and beyond our skin: Posthuman embodiment in film and television.Joel Krueger - 2015 - In Hauskeller Michael, Carbonell Curtis D. & Philbeck Thomas D. (eds.), Handbook of Posthumanism in Film and Television. Palgrave-Macmillan. pp. 172-181.
    Film and television portrayals of posthuman cyborgs melding biology and technology, simultaneously “animal and machine” abound. Most of us immediately think of iconic characters like Arnold Schwarzenegger’s relentless cyborg assassin in the Terminator series or Peter Weller’s crime-fighting cyborg police officer in Robocop (1987). Or perhaps we recall the many cyborgs populating the Dr. Who, Star Trek, and Star Wars television series and films—including Darth Vader, surely the most famous cinematic cyborg of all time. But lesser-known explorations of cybernetic (...)
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  34. Mindful violence? The Rambo Series’ Shifting Aesthetic of Aggression.Steve Jones - 2012 - New Review of Film and Television Studies 10 (4).
    Rambo (2008) marked the return of Sylvester Stallone's iconic action hero. What is most striking about the fourth film (as the response from reviewers testifies), is its graphic violence. My intention here is to critically engage with Rambo (2008) as rewriting the series' established aesthetic of violence. My overarching aim is to highlight how the popular press has sought to read the 2008 version of Rambo according to the discursive narratives surrounding Stallone's 1980s action films. The negative response to (...)
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  35. How Stories Expand Our Minds.Miranda Anderson - 2022 - Resource: The Newsletter of Scotland's National Academy (Royal Soceity of Edinburgh) 70 (Summer 2022):5.
    What happens to our minds when we listen to a story or read a book? How about when we watch a play or film? Any story, like a piece of music, plays out across our minds and in the process changes the nature of our notes and expands their range. Stories enable a metamorphosis of our minds through biological and sociocultural processes operating in concert.
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  36. My mind is not the universe: the map is not the territory.Xiaoyang Yu - manuscript
    In order to describe my findings/conclusions systematically, a new semantic system (i.e., a new language) has to be intentionally defined by the present article. Humans are limited in what they know by the technical limitation of their cortical language network. A reality is a situation model (SM). For example, the conventionally-called “physical reality” around my conventionally-called “physical body” is actually a “geometric” SM of my brain. The universe is an autonomous objective parallel computing automaton which evolves by itself automatically/unintentionally – (...)
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  37.  71
    How stories expand our minds.Miranda Anderson - 2022 - Resource: The Newsletter of Scotland's National Academy 70 (Summer 2022):5.
    What happens to our minds when we listen to a story or read a book? How about when we watch a play or film? Any story, like a piece of music, plays out across our minds and in the process changes the nature of our notes and expands their range. Stories – whether told orally, read in a book, scrolled through or watched upon screen or stage – enable a metamorphosis of our minds through biological and sociocultural processes operating in (...)
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  38. Children’s Application of Theory of Mind in Reasoning and Language.Liesbeth Flobbe, Rineke Verbrugge, Petra Hendriks & Irene Krämer - 2008 - Journal of Logic, Language and Information 17 (4):417-442.
    Many social situations require a mental model of the knowledge, beliefs, goals, and intentions of others: a Theory of Mind (ToM). If a person can reason about other people’s beliefs about his own beliefs or intentions, he is demonstrating second-order ToM reasoning. A standard task to test second-order ToM reasoning is the second-order false belief task. A different approach to investigating ToM reasoning is through its application in a strategic game. Another task that is believed to involve the (...)
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  39. From the ‘Selva Oscura’ to Paradise Reimagining the Pilgrim's Journey through the Transmedial Realm of Role-Playing Video Games.Serafina Paladino - 2021 - Dissertation, University of St Andrews
    This dissertation was written for the purpose of displacing the negative stereotype of video games being deemed as ‘lowbrow’ entertainment within critical and academic circles, when in actuality the medium has the ability to tell a captivating story through a unique lens unlike the narratives that are traditionally found in a film or a novel. Most of the criticism that games have received in the humanities come from literary scholars who have denounced the medium’s attempts to adapt seminal pieces of (...)
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  40. Turing’s imitation game: still an impossible challenge for all machines and some judges––an evaluation of the 2008 Loebner contest. [REVIEW]Luciano Floridi & Mariarosaria Taddeo - 2009 - Minds and Machines 19 (1):145-150.
    An evaluation of the 2008 Loebner contest.
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  41. The grand challenge for psychoanalysis – and neuropsychoanalysis: taking on the game.Ariane Bazan - 2011 - Frontiers in Psychology 2:220.
    As Ebbinghaus (1908) tells us in the opening words of his popular textbook of psychology, “psychology has a long past but only a short history.” In my opinion, there are three foundational moments in the history of psychology and, paradoxically, all three are moments of great advancement in biology. First, in the long past of psychology, psychology did not exist as such but was part of philosophy. It is extremely interesting to understand why it has been necessary, at one point (...)
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  42. Children of the Mind and the Concept of Edge and Center Nations.Steven Foertsch - 2022 - Journal of Science Fiction and Philosophy 5.
    Orson Scott Card and his Ender Series have had a profound impact on the genre of contemporary science fiction, meriting an academic analysis of some of his more theoretical ideas. I have chosen to analyze his concept of “Center” and “Edge” nations found in Xenocide and Children of the Mind through the lens of international relations, sociological, and political theory, in order to bring nuance to an underdeveloped theory that many non-academics may be familiar with. Ultimately, we must conclude (...)
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  43. Cartesianism and Intersubjectivity in Paranormal Activity and the Philosophy of Mind.Steve Jones - 2017 - Film-Philosophy 21 (1):1-19.
    Over the last century within the philosophy of mind, the intersubjective model of self has gained traction as a viable alternative to the oft-criticised Cartesian solipsistic paradigm. These two models are presented as incompatible inasmuch as Cartesians perceive other minds as “a problem” for the self, while intersubjectivists insist that sociality is foundational to selfhood. This essay uses the Paranormal Activity series (2007–2015) to explore this philosophical debate. It is argued that these films simultaneously evoke Cartesian premises (via (...)
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  44. Escape from the mind: Mental life as social life.Clayton Morgareidge - manuscript
    Most contemporary philosophers of mind assume that consciousness is a natural phenomenon that ought to be subject to scientific explanation. Some think that some further advances in science and/or the philosophy of science will finally reveal to us the nature of consciousness. Others suggest that consciousness may lie beyond the reach of the human intellect, that it will always be a mystery. I argue that the mysteriousness of consciousness results from assuming it to be a natural phenomenon. The feature (...)
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  45. Foreword to "The Life of the Mind" by Gregory McCulloch.Tim Crane - 2002 - In Gregory McCulloch (ed.), The Life of the Mind: An Essay on Phenomenological Externalism. London:
    At the time of his tragic death in December 2001, Greg McCulloch had completed the final version of The Life of the Mind, a book he had been working on, on and off, for almost twenty years. The book provides a synthesis of the ideas Greg had developed in his earlier three books, The Game of the Name (Oxford University Press 1989), Using Sartre (Routledge 1994) and The Mind and its World (Routledge 1995), and which also found (...)
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  46. Blessed Are the Forgetful: Utilitarianism and Remarriage in Eternal Sunshine of the Spotless Mind.Enrico Terrone - 2017 - Film and Philosophy 21:74-90.
    This paper considers two different kinds of philosophical interpretations of the movie Eternal Sunshine of the Spotless Mind. On the one hand, Eternal Sunshine as a thought experiment that can function as an argument against utilitarianism. On the other hand, Eternal Sunshine as an instance of the genre of the remarriage comedy. I will argue that these two kinds of interpretations are in conflict. More specifically, Eternal Sunshine, understood as a comedy of remarriage, cannot function as an argument against (...)
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  47. I Don't Know, Just Wait: Remembering Remarriage in Eternal Sunshine of the Spotless Mind.William Day - 2011 - In David LaRocca (ed.), The Philosophy of Charlie Kaufman. University Press of Kentucky.
    "In 'I Don't Know, Just Wait: Remembering Remarriage in Eternal Sunshine of the Spotless Mind', William Day shows how Kaufman's Eternal Sunshine of the Spotless Mind should be considered part of the film genre known as remarriage comedy; but he also shows how Kaufman contributes something new to the genre. Day addresses, in particular, how the conversation that is the condition for reunion involves discovering 'what it means to have memories together as a way of learning how to (...)
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  48. Eternal Sunshine of the Spotless Mind, Memory Erasure, and the Problem of Personal Identity.Giorgina Samira Paiella - 2020 - Journal of Science Fiction and Philosophy 3:1-16.
    Michel Gondry and Charlie Kaufman’s 2004 Eternal Sunshine of the Spotless Mind, which celebrated its fifteenth anniversary in 2019, is an extended thought experiment on the nature of memory, minds, and persons. The memory erasure thought experiment presented in the film—and its implications for personal identity—raises poignant questions for the ethicist, epistemologist, neuroscientist, metaphysician, and cognitive scientist. In this paper, I explore the rich insights the film has to offer interdisciplinary studies of memory, providing a case study in how (...)
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  49. Eternal sunshine of the spotless mind and the morality of memory.Christopher Grau - 2006 - Journal of Aesthetics and Art Criticism 64 (1):119–133.
    In this essay I argue that the film Eternal Sunshine of the Spotless Mind eloquently and powerfully suggests a controversial philosophical position: that the harm caused by voluntary memory removal cannot be entirely understood in terms of harms that are consciously experienced. I explore this possibility through a discussion of the film that includes consideration of Nagel and Nozick on unexperienced harms, Kant on duties to oneself, and Murdoch on the requirements of morality.
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  50. The Solution to Poor Opinions is More Opinions: Peircean Pragmatist Tactics for the Epistemic Long Game.Catherine Legg - 2018 - In Michael Peters, Sharon Rider, Tina Besley & Mats Hyvonen (eds.), Post-Truth, Fake News: Viral Modernity & Higher Education. Springer. pp. 43-58.
    Although certain recent developments in mendacious political manipulation of public discourse are horrifying to the academic mind, I argue that we should not panic. Charles Peirce’s pragmatist epistemology with its teleological arc, long horizon, and rare balance between robust realism and contrite fallibilism offers guidance to weather the storm, and perhaps even see it as inevitable in our intellectual development. This paper explores Peirce’s classic “four methods of fixing belief”, which takes us on an entertaining and still very pertinent (...)
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