Results for 'digital representation'

985 found
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  1. Telepresence as a social-historical mode of being. ChatGPT and the ontological dimensions of digital representation.Alexandros Schismenos - 2024 - Lessico di Etica Pubblica (1-2/2023):37-52.
    Nel 1956, in piena guerra fredda, una conferenza di scienziati al Dartmouth College negli Stati Uniti annunciò il lancio di un audace progetto scientifico, l’Intelligenza Artificiale (I.A.). Dopo l’iniziale fallimento degli sforzi della “Hard AI” di produrre un’intelligenza simile a quella umana, alla fine del XX secolo è emerso il movimento della “Soft AI”. Invece di essere orientato a imitare il comportamento umano in relazione a compiti specifici, ha preferito cercare modi alternativi di eseguire i compiti basati sulle particolari funzioni (...)
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  2. Representation in digital systems.Vincent C. Müller - 2008 - In P. Brey, A. Briggle & K. Waelbers, Current Issues in Computing and Philosophy. IOS Press. pp. 116-121.
    Cognition is commonly taken to be computational manipulation of representations. These representations are assumed to be digital, but it is not usually specified what that means and what relevance it has for the theory. I propose a specification for being a digital state in a digital system, especially a digital computational system. The specification shows that identification of digital states requires functional directedness, either for someone or for the system of which it is a part. (...)
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  3. Steering Representations—Towards a Critical Understanding of Digital Twins.Paulan Korenhof, Vincent Blok & Sanneke Kloppenburg - 2021 - Philosophy and Technology 34 (4):1751-1773.
    Digital Twins are conceptualised in the academic technical discourse as real-time realistic digital representations of physical entities. Originating from product engineering, the Digital Twin quickly advanced into other fields, including the life sciences and earth sciences. Digital Twins are seen by the tech sector as the new promising tool for efficiency and optimisation, while governmental agencies see it as a fruitful means for improving decision-making to meet sustainability goals. A striking example of the latter is the (...)
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  4. Why Digital Pictures Are Not Notational Representations.John Zeimbekis - 2015 - Journal of Aesthetics and Art Criticism 73 (4):449-453.
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  5. Digital Democracy in the Age of Artificial Intelligence.Claudio Novelli & Giulia Sandri - manuscript
    This chapter explores the influence of Artificial Intelligence (AI) on digital democracy, focusing on four main areas: citizenship, participation, representation, and the public sphere. It traces the evolution from electronic to virtual and network democracy, underscoring how each stage has broadened democratic engagement through technology. Focusing on digital citizenship, the chapter examines how AI can improve online engagement while posing privacy risks and fostering identity stereotyping. Regarding political participation, it highlights AI's dual role in mobilising civic actions (...)
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  6. La pantalla digital y el exceso representacional: pliegue y espectáculo.Guillermo Yáñez Tapia - 2009 - Aisthesis 45.
    Abstract: The purpose of this article is to highlight the aesthetic layout created by the digital device in the ontological autonomy of the digital representation. As a result, in the digital screen, as a simulated immersive area, the object is alienated through the hyper-representation of a hyper-reproduction: a hyper-reproduction which causes the data and its image to be the monadic support that multiplies it in always livable creases by interactivity. A digitally-represented world would become the (...)
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  7. The Digital Agency, Protest Movements, and Social Activism During the COVID-19 Pandemic.Asma Mehan - 2023 - In Gul Kacmaz Erk, AMPS PROCEEDINGS SERIES 32. AMPS. pp. 1-7.
    The technological revolution and appropriation of internet tools began to reshape the material basis of society and the urban space in collaborative, grassroots, leaderless, and participatory actions. The protest squares’ representation on Television screens and mainstream media has been broad. Various health, governmental, societal, and urban challenges have marked the advent of the Covid-19 virus. Inequalities have become more salient as poor people and minorities are more affected by the virus. Social distancing makes the typical forms of protest impossible (...)
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  8. Digital Praxis: Notes on a Phenomenological Synthesis.Íñigo García-Moncó - 2022 - Argumentos de Razón Técnica 15:255-274.
    This paper aims to provide a general phenomenological framework for the study of digital experiences as technological praxis. This approach is built through a synthesis of the categories proper to different currents of thought such as Merleau-Ponty's bodily phenomenology, the postphenomenology of Don Ihde and his school, hermeneutics and information theories. These notes develop a progressive analysis of the phenomenal dimensions that take place in the user-device interaction, from the stimulus base to virtual recreations. Through the intersubjective relationship with (...)
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  9. The Formats of Cognitive Representation: A Computational Account.Dimitri Coelho Mollo & Alfredo Vernazzani - 2023 - Philosophy of Science (3):682-701.
    Cognitive representations are typically analysed in terms of content, vehicle and format. While current work on formats appeals to intuitions about external representations, such as words and maps, in this paper we develop a computational view of formats that does not rely on intuitions. In our view, formats are individuated by the computational profiles of vehicles, i.e., the set of constraints that fix the computational transformations vehicles can undergo. The resulting picture is strongly pluralistic, it makes space for a variety (...)
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  10. Fragmented Selves: Identity, Consciousness and Reality in the Digital Age.R. L. Tripathi - 2024 - Open Access Journal of Data Science and Artificial Intelligence 2 (1):6.
    In the digital age, the concept of identity has evolved in ways that challenge long-held philosophical assumptions about the self. No longer has fixed or continuous, identity become fragmented, shaped by multiple digital personas that people craft in response to the ever-expanding digital universe. Now, there is no sense of a fixed self that remains constant throughout space and time. Self and identity can be seen as a Heraclitean flux always in a state of becoming and never (...)
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  11. Digital Change and Marginalized Communities: Changing Attitudes towards Digital Media in the Margins.Gen Eickers & Matthias Rath - 2021 - ICERI2021 Proceedings.
    Marginalized communities are confronted with issues resulting from their marginalization, such as exclusion, invisibility, misrepresentation, and hate speech, not only offline but – due to digital change – increasingly online. Our research project DigitalDialog21 aims at evaluating the effects of digital change on society and how digital change, and the risks and possibilities that come with it, is perceived by the population. Digital change is understood as a factor of social change in this project. By investigating (...)
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  12. What is a digital state?Vincent C. Müller - 2013 - In Mark J. Bishop & Yasemin Erden, The Scandal of Computation - What is Computation? - AISB Convention 2013. AISB. pp. 11-16.
    There is much discussion about whether the human mind is a computer, whether the human brain could be emulated on a computer, and whether at all physical entities are computers (pancomputationalism). These discussions, and others, require criteria for what is digital. I propose that a state is digital if and only if it is a token of a type that serves a particular function - typically a representational function for the system. This proposal is made on a syntactic (...)
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  13. Digital wormholes.Elizabeth O’Neill - 2023 - AI and Society 38 (6):2713-2715.
    Cameras, microphones, and other sensors continue to proliferate in the world around us. I offer a new metaphor for conceptualizing these technologies: they are _digital wormholes_, transmitting representations of human persons between disparate points in space–time. We frequently cannot tell when they are operational, what kinds of data they are collecting, where the data may reappear in the future, and how the data can be used against us. The wormhole metaphor makes the mysteriousness of digital sensors salient: digital (...)
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  14. Hypertext and the Representational Capacities of the binary Alphabet.Niels Finnemann - 1999 - In Arbejdspapirer no: 77-99, Centre for Cultural Research, Aarhus 1999.
    In this article it is argued that the relation between the socalled Gutenberg galaxis of print culture and the Turing galaxis of digital media is not one of opposition and substitution, but rather one of co-evolution and integration. Or more precisely: that the Gutenberg galaxis on the one hand can be inscribed into the Turing galaxis, which on the other hand is textual in character since it is based on linear and serially processed representations manifested in a binary alphabet. (...)
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  15. The Specter of Representation: Computational Images and Algorithmic Capitalism.Samine Joudat - 2024 - Dissertation, Claremont Graduate University
    The processes of computation and automation that produce digitized objects have displaced the concept of an image once conceived through optical devices such as a photographic plate or a camera mirror that were invented to accommodate the human eye. Computational images exist as information within networks mediated by machines. They are increasingly less about what art history understands as representation or photography considers indexing and more an operational product of data processing. Through genealogical, theoretical, and practice-based investigation, this dissertation (...)
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  16. Fictional Truth in Digital Cinema: A Criticism against John Dilworth.Carmina Sera Jose - manuscript
    In digital cinema, the ambiguity in the concept of representation asks us: How do moving pictures represent fictional objects? I am more concerned in the veracity of fictional objects than the representational theory of how fictional objects are generated. I claim that John Dilworth’s framework is uncritical, therefore, I will adopt an account of truth in fiction according to David Lewis. The purposes of this paper are: (1) to criticize John Dilworth’s framework, and (2) to provide Lewis’s theory (...)
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  17. STRINGS ARE BINARY DIGITS WHOSE CURRENTS IN TWO 2-D MOBIUS LOOPS PRODUCE A 4-D FIGURE-8 KLEIN BOTTLE THAT COMPOSES EACH OF THE SUBUNIVERSES IN THE ONE UNIVERSE.Rodney Bartlett - 2013 - Vixra.Org (Category - Quantum Gravity and String Theory).
    The strings of physics’ string theory are the binary digits of 1 and 0 used in computers and electronics. The digits are constantly switching between their representations of the “on” and “off” states. This switching is usually referred to as a flow or current. Currents in the two 2-dimensional programs called Mobius loops are connected into a four-dimensional figure-8 Klein bottle by the infinitely-long irrational and transcendental numbers. Such an infinite connection translates - via bosons being ultimately composed of 1’s (...)
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  18. Digital twins for trans people in healthcare: queer, phenomenological and bioethical considerations.Jose Guerrero & Anna Puzio - 2025 - Journal for Medical Ethics 1.
    Healthcare is one of the domains in which artificial intelligence (AI) is already having a major impact. Of interest is the idea of the digital twin (DT), an AI-powered technology that generates a real-time representation of the patient’s body, offering the possibility of more personalised care. Our main thesis in this paper is that the DT does not merely represent the patient’s body but produces a specific body. We argue, from a philosophical perspective and an ethical-phenomenological approach, that (...)
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  19. Physics Quest: Digital Game-Based Lessons for Seventh Grade.Maricel Gaviño & John Vincent Aliazas - 2024 - International Journal for Science and Advance Research in Technology 10 (2):82-93.
    This study sought to create a digital game-based physics lesson for seventh-grade students. It sought answers to respondents' least mastered competencies in physics by identifying their preferred game-based learning activity and determining their level of critical thinking, creative thinking, and problem-solving. A descriptive-developmental design was used in the study of selected learners from 129 grade 7 students, carried out at Bukal Sur National High School in Candelaria, Quezon, during the academic year 2022-2023. The study's findings revealed that the respondents' (...)
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  20. Non-Perceptual Representational Immersion in Video Games: A Response to David Chalmers' 'Reality+'.James Cartlidge - 2024 - Philosophy and Technology 37 (85):1-27.
    This article criticises David Chalmers’ ‘Reality+’ by interrogating its distinction of virtual reality (VR) from 2D, non-VR video games, a distinction made on the grounds that VR is immersive and these types of video games are not because immersion is a distinct characteristic of 3D perceptually represented VR. Building on the Balcerak Jacksons’ account of ‘representational immersion’, which they acknowledge has ‘perceptual’ and ‘non-perceptual’ elements, I develop an account of ‘non-perceptual representational immersion’ and use it to critique Chalmers’ treatment of (...)
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  21.  66
    Cuerpo sin carne: una mirada fenomenológica a la extensión corporal en medios digitales (Fleshless Body: A Phenomenological Perspective on Bodily Extension in Digital Media) (Text in Spanish).I. Garcia-Monco - 2024 - Políticas y Narrativas Del Cuerpo 2 / Politics and Narratives of the Body 2 / Politiques Et Récits du Corps 2 2:263-277.
    Body as a radical reality in human activity is a common thesis in the phenomenological thought, from its origin in the work of Edmund Husserl, in those of Maurice Merleau-Ponty and Michel Henry, to post-phenomenological currents, including Don Ihde and the American school. As a complementary thesis, they highlight the presence of the body in technologies: its deep interaction and integration, generating a certain bodily extension that makes the user-device an environment of intentional feedback through which flows the matter of (...)
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  22. Realtà, mondo e rappresentazione. Il problema del virtuale e la realtà digitale.Mattia Papa - 2019 - Eda – Esempi di Architettura (Special Issue):37-45.
    The paper attempts to describe a kind of transformation of the way we represent the world in the digital age. Starting from the definition of a precise meaning of “the term "digital", a conceptualisation of digital representation is proposed based on some moments of Immanuel Kant’s thought and concluded with some current reflections.
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  23. The Politics of Becoming: Anonymity and Democracy in the Digital Age.Hans Asenbaum - 2023 - Oxford: Oxford University Press.
    When we participate in political debate or protests, we are judged by how we look, which clothes we wear, by our skin colour, gender and body language. This results in exclusions and limits our freedom of expression. The Politics of Becoming explores radical democratic acts of disidentification to counter this problem. Anonymity in masked protest, graffiti, and online de-bate interrupts our everyday identities. This allows us to live our multiple selves. In the digital age, anonymity becomes an inherent part (...)
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  24. What Makes the Identity of a Scientific Method? A History of the “Structural and Analytical Typology” in the Growth of Evolutionary and Digital Archaeology in Southwestern Europe (1950s–2000s).Sébastien Plutniak - 2022 - Journal of Paleolithic Archaeology 5 (1).
    Usual narratives among prehistoric archaeologists consider typological approaches as part of a past and outdated episode in the history of research, subsequently replaced by technological, functional, chemical, and cognitive approaches. From a historical and conceptual perspective, this paper addresses several limits of these narratives, which (1) assume a linear, exclusive, and additive conception of scientific change, neglecting the persistence of typological problems; (2) reduce collective developments to personal work (e.g. the “Bordes’” and “Laplace’s” methods in France); and (3) presuppose the (...)
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  25. A philosophical perspective on visualization for digital humanities.Hein Van Den Berg, Arianna Betti, Thom Castermans, Rob Koopman, Bettina Speckmann, K. A. B. Verbeek, Titia Van der Werf, Shenghui Wang & Michel A. Westenberg - 2018 - 3Rd Workshop on Visualization for the Digital Humanities.
    In this position paper, we describe a number of methodological and philosophical challenges that arose within our interdisciplinary Digital Humanities project CatVis, which is a collaboration between applied geometric algorithms and visualization researchers, data scientists working at OCLC, and philosophers who have a strong interest in the methodological foundations of visualization research. The challenges we describe concern aspects of one single epistemic need: that of methodologically securing (an increase in) trust in visualizations. We discuss the lack of ground truths (...)
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  26. (1 other version)Self-Recognition in Data Visualization: How Individuals See Themselves in Visual Representations.Dario Rodighiero & Loup Cellard - 2019 - Espacetemps.
    This article explores how readers recognize their personal identities represented through data visualizations. The recognition is investigated starting from three definitions captured by the philosopher Paul Ricoeur: the identification with the visualization, the recognition of someone in the visualization, and the mutual recognition that happens between readers. Whereas these notions were initially applied to study the role of the book reader, two further concepts complete the shift to data visualization: the digital identity stays for the present-day passport of human (...)
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  27. The Author and other Avatars on digital Media Platforms: Mediatization reconfigured.Niels Finnemann - 2012 - Niels Ole Finnemann.
    The notion of authorship has been widely discussed since the proclamation of the Death of the Author in mid 20th century. Authors are still writing, but a variety of new forms of authorship and new kinds of relations between authors, texts and readers have emerged. Many new forms of authorship are enabled by the use of digital media, which provide a new layer of hypertextual and interactive software in between the ‘author’ as a representation of the human creator (...)
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  28. Othered body, obscene self(ie): A Sartrean reading of Kim Kardashian-West.Elese Dowden - 2017 - Hecate 43 (2):117-130.
    In this existential reading of Kim Kardashian-West's International Women's Day selfie of 2016, I focus on the rise of selfie culture and public discourse around emerging digital representations of women's bodies. The selfie is a relatively new phenomenon, and is particularly curious because of the subject/object paradox it creates; in taking a selfie, a person asserts control over their own image, but at the same time, becomes object in their own gaze. My argument is that selfies, like other assertions (...)
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  29. Enriching the Functionally Graded Materials (FGM) Ontology for digital manufacturing.Munira Mohd Ali, Ruoyu Yang, Binbin Zhang, Francesco Furini, Rahul Rai, J. Neil Otte & Barry Smith - 2021 - International Journal of Production Research 59 (18):5540-5557.
    Functionally graded materials (FGMs) have been used in many different kinds of applications in recent years and have attracted significant research attention. However, we do not yet have a commonly accepted way of representing the various aspects of FGMs. Lack of standardised vocabulary creates obstacles to the extraction of useful information relating to pertinent aspects of different applications. A standard resource is needed for describing various elements of FGMs, including existing applications, manufacturing techniques, and material characteristics. This motivated the creation (...)
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  30. Emotional Truth.Ronald De Sousa & Adam Morton - 2002 - Aristotelian Society Supplementary Volume 76:247-275.
    [Ronald de Sousa] Taking literally the concept of emotional truth requires breaking the monopoly on truth of belief-like states. To this end, I look to perceptions for a model of non-propositional states that might be true or false, and to desires for a model of propositional attitudes the norm of which is other than the semantic satisfaction of their propositional object. Those models inspire a conception of generic truth, which can admit of degrees for analogue representations such as emotions; belief-like (...)
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  31. Simulating (some) individuals in a connected world.Jenny Krutzinna - 2021 - Journal of Medical Ethics 47 (6):403-404.
    Braun explores the use of digital twin technology in medicine with a particular emphasis on the question of how such simulations can represent a person.1 In defining some first conditions for ethically justifiable forms of representation of digital twins, he argues that digital twins do not threaten an embodied person, as long as that person retains control over their simulated representation via dynamic consent, and ideally with the option to choose both form and usage of (...)
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  32. Mental Structures.Kevin Lande - 2020 - Noûs (3):649-677.
    An ongoing philosophical discussion concerns how various types of mental states fall within broad representational genera—for example, whether perceptual states are “iconic” or “sentential,” “analog” or “digital,” and so on. Here, I examine the grounds for making much more specific claims about how mental states are structured from constituent parts. For example, the state I am in when I perceive the shape of a mountain ridge may have as constituent parts my representations of the shapes of each peak and (...)
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  33. Perceptual Pluralism.Jake Quilty-Dunn - 2019 - Noûs 54 (4):807-838.
    Perceptual systems respond to proximal stimuli by forming mental representations of distal stimuli. A central goal for the philosophy of perception is to characterize the representations delivered by perceptual systems. It may be that all perceptual representations are in some way proprietarily perceptual and differ from the representational format of thought (Dretske 1981; Carey 2009; Burge 2010; Block ms.). Or it may instead be that perception and cognition always trade in the same code (Prinz 2002; Pylyshyn 2003). This paper rejects (...)
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  34. On the Semantics of Email Addresses.Brian Rabern - manuscript
    At the turn of the century, electronic mail emerged as a core mode of communication, fundamentally transforming the way individuals and organizations interact. In this digital age, one ubiquitous representational device is the email address. Given the importance of email addresses in our lives, it is natural to ask: what do email addresses represent? And how do they represent it? Given that email addresses have a semantic interpretation, and that they have a formal syntax, it is reasonable to assume (...)
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  35.  79
    The Role of Gestures in Logic.Andrea Reichenberger, Jens Lemanski & Reetu Bhattacharjee - forthcoming - Multimodal Communication.
    Gestures are usually regarded as a casual element of communication processes between logicians. By contrast, we aim to show that gestures have played a significant role in logic. We argue that the development of communication techniques and their standardization have led to the rise of formal notation systems commonly used in logic today. In order to substantiate this claim, the historical development of the use of gestures in (early) modern logic is investigated. This investigation uncovers exemplary communication and proof techniques (...)
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  36. Computing, Modelling, and Scientific Practice: Foundational Analyses and Limitations.Philippos Papayannopoulos - 2018 - Dissertation,
    This dissertation examines aspects of the interplay between computing and scientific practice. The appropriate foundational framework for such an endeavour is rather real computability than the classical computability theory. This is so because physical sciences, engineering, and applied mathematics mostly employ functions defined in continuous domains. But, contrary to the case of computation over natural numbers, there is no universally accepted framework for real computation; rather, there are two incompatible approaches --computable analysis and BSS model--, both claiming to formalise algorithmic (...)
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  37. The Epistemic Role of Fiction in Scientific Models.Ana Katić - 2020 - Theoria: Beograd 63 (3):5-16.
    Giere’s analysis of the epistemic role of fiction in science and literature is the representative of antifictionists. Our research finds the three inconsistencies in his main paper regarding the comparison of fiction in scientific models and literary works. We analyze his argument and offer our solution to the issue favoring the perspective of fictionalism. Further, we support a typological differentiation of false representation in science into fictional and fictitious. The value of this differentiation we demonstrate by giving the example (...)
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  38. Thought, Sign and Machine - the Idea of the Computer Reconsidered.Niels Ole Finnemann - 1999 - Copenhagen: Danish Original: Akademisk Forlag 1994. Tanke, Sprog og Maskine..
    Throughout what is now the more than 50-year history of the computer many theories have been advanced regarding the contribution this machine would make to changes both in the structure of society and in ways of thinking. Like other theories regarding the future, these should also be taken with a pinch of salt. The history of the development of computer technology contains many predictions which have failed to come true and many applications that have not been foreseen. While we must (...)
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  39. E-text.Niels Finnemann - 2018 - Oxford Researech Encyclopedia - Literature.
    Electronic text can be defined on two different, though interconnected, levels. On the one hand, electronic text can be defined by taking the notion of “text” or “printed text” as the point of departure. On the other hand, electronic text can be defined by taking the digital format as the point of departure, where everything is represented in the binary alphabet. While the notion of text in most cases lends itself to being independent of medium and embodiment, it is (...)
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  40. Accidents Made Permanent: Theater and Automatism in Stanley Cavell, Michael Fried, and Matías Piñeiro.Byron Davies - 2020 - Modern Language Notes 135 (5):1283-1314.
    This essay provides an interpretation of the potential and limits of Michael Fried's difficult claims in his essay "Art and Objecthood" (1967) that cinema by its nature escapes the problems of modernism and also escapes the problems of theater. By focusing on Stanley Cavell's account of how cinema as an automatic medium escapes problems associated with variability across performances, I try to render a version of Fried's claim about cinema and theater that can ground a figurative version of his claim (...)
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  41. Homo deceptus: How language creates its own reality.Bruce Bokor - manuscript
    Homo deceptus is a book that brings together new ideas on language, consciousness and physics into a comprehensive theory that unifies science and philosophy in a different kind of Theory of Everything. The subject of how we are to make sense of the world is addressed in a structured and ordered manner, which starts with a recognition that scientific truths are constructed within a linguistic framework. The author argues that an epistemic foundation of natural language must be understood before laying (...)
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  42. The biosemiosis of prescriptive information.David L. Abel - 2009 - Semiotica 2009 (174):1-19.
    Exactly how do the sign/symbol/token systems of endo- and exo-biosemiosis differ from those of cognitive semiosis? Do the biological messages that integrate metabolism have conceptual meaning? Semantic information has two subsets: Descriptive and Prescriptive. Prescriptive information instructs or directly produces nontrivial function. In cognitive semiosis, prescriptive information requires anticipation and “choice with intent” at bona fide decision nodes. Prescriptive information either tells us what choices to make, or it is a recordation of wise choices already made. Symbol systems allow recordation (...)
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  43. Perishable Traces: Reconstructing the History of Iranian Women Architects.Asma Mehan - 2024 - In Eva María Alvarez Isidro, ICAG 2023 - VI International Conference on Architecture and Gender. Valencia, Spain: Editorial Universitat Politècnica de València. pp. 522-530.
    In this paper, I seek to address the underrepresentation of Iranian women architects in historical narratives, exploring the perishable traces of their work and contributions to the field of architecture. Inspired by Carla Lonzi's call for women to consider their narrative incomplete and the International Archive of Women in Architecture (IAWA), I delve into the unique challenges Iranian women architects face and their impact on architectural history. I examine the historiographical review of Iranian women architects, their work, and their contributions (...)
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  44. Aboutness: Towards Foundations for the Information Artifact Ontology.Werner Ceusters & Barry Smith - 2015 - In Werner Ceusters & Barry Smith, Proceedings of the Sixth International Conference on Biomedical Ontology (ICBO). CEUR vol. 1515. pp. 1-5.
    The Information Artifact Ontology (IAO) was created to serve as a domain‐neutral resource for the representation of types of information content entities (ICEs) such as documents, data‐bases, and digital im‐ages. We identify a series of problems with the current version of the IAO and suggest solutions designed to advance our understanding of the relations between ICEs and associated cognitive representations in the minds of human subjects. This requires embedding IAO in a larger framework of ontologies, including most importantly (...)
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  45. Nonveridical biosemiotics and the Interface Theory of Perception: implications for perception-mediated selection.Brian Khumalo & Yogi Hale Hendlin - 2024 - Phenomenology and the Cognitive Sciences 23 (4):1-19.
    Recently, the relationship between evolutionary ecology and perceptual science has received renewed attention under perception-mediated selection, a mode of natural selection linking perceptual saliency, rather than veridicality, to fitness. The Interface Theory of Perception (ITP) has been especially prominent in claiming that an organism’s perceptual interface is populated by icons, which arise as a function of evolved, species-specific perceptual interfaces that produce approximations of organisms’ environments through fitness-tuned perceptions. According to perception-mediated selection, perception and behavior calibrate one another as organisms’ (...)
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  46. A Framework Proposal for Developing Historical Video Games Based on Player Review Data Mining to Support Historic Preservation.Sarvin Eshaghi, Sepehr Vaez Afshar & Mahyar Hadighi - 2023 - In Saif Haq, Adil Sharag-Eldin & Sepideh Niknia, ARCC 2023 CONFERENCE PROCEEDING: The Research Design Interface. Architectural Research Centers Consortium, Inc.. pp. 297-305.
    Historic preservation, which is a vital act for conveying people’s understanding of the past, such as events, ideas, and places to the future, allows people to preserve history for future generations. Additionally, since the historic properties are currently concentrated in urban areas, an urban-oriented approach will contribute to the issue. Hence, public awareness is a key factor that paves the way for this conservation. Public history, a history with a public audience and special methods of representation, can serve society (...)
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  47. Why maps are not propositional.Elisabeth Camp - 2018 - In Alex Grzankowski & Michelle Montague, Non-Propositional Intentionality. Oxford, United Kingdom: Oxford University Press. pp. 19-45.
    A number of philosophers and logicians have argued for the conclusion that maps are logically tractable modes of representation by analyzing them in propositional terms. But in doing so, they have often left what they mean by "propositional" undefined or unjustified. I argue that propositions are characterized by a structure that is digital, universal, asymmetrical, and recursive. There is little positive evidence that maps exhibit these features. Instead, we can better explain their functional structure by taking seriously the (...)
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  48. Foundations of an ontology of philosophy.Pierre Grenon & Barry Smith - 2011 - Synthese 182 (2):185-204.
    We describe an ontology of philosophy that is designed to aid navigation through philosophical literature, including literature in the form of encyclopedia articles and textbooks and in both printed and digital forms. The ontology is designed also to serve integration and structuring of data pertaining to the philosophical literature, and in the long term also to support reasoning about the provenance and contents of such literature, by providing a representation of the philosophical domain that is oriented around what (...)
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  49. Media Possibilities of Comics: Modern Tools for the Formation and Presentation of Organizational Culture.O. Hudoshnyk & Oleksandr P. Krupskyi - 2023 - European Journal of Management Issues 31 (1):40-49.
    Purpose: The modern development of mass culture is characterized by the growth of the market for graphic narratives, the rapid increase in the segment of digital comics, and the active use of comics as a communication tool in various industries and disciplinary areas. The purpose of the study: to determine the media capabilities of the comics in presenting educational, cross-cultural, problematic, and ethical content of modern organizational culture. Design / Method / Approach: The review nature of the article involves (...)
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  50. History of memory artifacts.Richard Heersmink - 2023 - In Lucas Bietti & Pogacar Martin, The Palgrave Encyclopedia of Memory Studies. Palgrave Macmillan. pp. 1-12.
    Human biological memory systems have adapted to use technological artifacts to overcome some of the limitations of these systems. For example, when performing a difficult calculation, we use pen and paper to create and store external number symbols; when remembering our appointments, we use a calendar; when remembering what to buy, we use a shopping list. This chapter looks at the history of memory artifacts, describing the evolution from cave paintings to virtual reality. It first characterizes memory artifacts, memory systems, (...)
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