Results for ' computational creativity'

950 found
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  1. Knowledge re-combination and invention as key features for commonsense reasoning and computational creativity research.Antonio Lieto - 2020 - In ECAI 2020 Worskhop "ARTIFICIAL AND HUMAN INTELLIGENCE FORMAL AND COGNITIVE FOUNDATIONS FOR HUMAN-CENTRED COMPUTING".
    Dynamic conceptual reframing represents a crucial mechanism employed by humans, and partially by other animal species, to generate novel knowledge used to solve complex goals. In this talk, I will present a reasoning framework for knowledge invention and creative problem solving exploiting TCL: a non-monotonic extension of a Description Logic (DL) of typicality able to combine prototypical (commonsense) descriptions of concepts in a human-like fashion [1]. The proposed approach has been tested both in the task of goal-driven concept invention [2,3] (...)
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  2. Commonsense reasoning as a key feature for dynamic knowledge invention and computational creativity.Antonio Lieto - 2020 - ICAR-MEET 2020.
    Inventing novel knowledge to solve problems is a crucial, creative, mechanism employed by humans, to extend their range of action. In this talk, I will show how commonsense reasoning plays a crucial role in this respect. In particular, I will present a cognitively inspired reasoning framework for knowledge invention and creative problem solving exploiting TCL: a non-monotonic extension of a Description Logic (DL) of typicality able to combine prototypical (commonsense) descriptions of concepts in a human-like fashion. The proposed approach has (...)
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  3. Creativity and the Machine. How Technology Reshapes Language.Fabio Fossa - 2017 - Odradek 3 (1-2):178-208.
    In scientific communications, journal articles, and philosophical aesthetic debates the words “art”, “creativity”, and “machine” are put together more and more frequently. Since some machines are designed to, or happens to, imitate human artistic creativity, it seems natural to use the same words to talk about human artists and machines which imitate them. However, the evolution of language in light of technology may conceal specific features of the phenomena it is supposed to describe. This makes it difficult to (...)
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  4. Enhancing user creativity: semantic measures for idea generation.Georgi V. Georgiev & Danko D. Georgiev - 2018 - Knowledge-Based Systems 151:1-15.
    Human creativity generates novel ideas to solve real-world problems. This thereby grants us the power to transform the surrounding world and extend our human attributes beyond what is currently possible. Creative ideas are not just new and unexpected, but are also successful in providing solutions that are useful, efficient and valuable. Thus, creativity optimizes the use of available resources and increases wealth. The origin of human creativity, however, is poorly understood, and semantic measures that could predict the (...)
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  5. Introducing THE PHILOSOPHY OF CREATIVITY.Elliot Samuel Paul & Scott Barry Kaufman - 2014 - In Elliot Samuel Paul & Scott Barry Kaufman (eds.), The Philosophy of Creativity. New York: Oxford University Press. pp. 3-14.
    Creativity pervades human life. It is the mark of individuality, the vehicle of self-expression, and the engine of progress in every human endeavor. It also raises a wealth of neglected and yet evocative philosophical questions: What is the role of consciousness in the creative process? How does the audience for a work for art influence its creation? How can creativity emerge through childhood pretending? Do great works of literature give us insight into human nature? Can a computer program (...)
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  6. Beyond subgoaling: A dynamic knowledge generation framework for creative problem solving in cognitive architectures.Antonio Lieto - 2019 - Cognitive Systems Research 58:305-316.
    In this paper we propose a computational framework aimed at extending the problem solving capabilities of cognitive artificial agents through the introduction of a novel, goal-directed, dynamic knowledge generation mechanism obtained via a non monotonic reasoning procedure. In particular, the proposed framework relies on the assumption that certain classes of problems cannot be solved by simply learning or injecting new external knowledge in the declarative memory of a cognitive artificial agent but, on the other hand, require a mechanism for (...)
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  7. An experiential account of creativity.Bence Nanay - 2014 - In Elliot Samuel Paul & Scott Barry Kaufman (eds.), The Philosophy of Creativity. New York: Oxford University Press.
    The aim of the paper is to argue that the difference between creative and non-creative mental processes is not a functional/computational, but an experiential one. In other words, what is distinctive about creative mental processes is not the functional/computational mechanism that leads to the emergence of a creative idea, be it the recombination of old ideas or the transformation of one’s conceptual space, but the way in which this mental process is experienced. The explanatory power of the functional/ (...) theories and the experiential account is compared and it is pointed out that if creativity is a natural kind, it is not a functional/computational, but an experiential natural kind. (shrink)
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  8. Effects of Cloud-based M-learning on Student Motivation and Creative Performance: A Case Study on Computer illustration Course.I.-Fan Tsai - unknown
    This study was conducted to explore the effects of cloud-based m- learning on students’ motivation and creative performance in computer illustration course. Variables of motivation, creative behavior, creative process and creative product were conducted to understand the situations, differences, and the predictive power cloud-based m-learning had in creative performance. A nonequivalent pretest–posttest design was adopted, and 123 university students from Taipei City, Taiwan,were recruited as research participants in the study during 10-weeks experiment. They were asked to complete a motivation questionnaire. (...)
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  9.  50
    The Gist of Creativity.Ingar Brinck - 1997 - In Åke E. Andersson & Nils-Eric Sahlin (eds.), The Complexity of Creativity. Dordrecht: Springer Nature / Kluwer Academic Publishers. pp. 5-16.
    Creativity is a notoriously evasive concept, and it is used to cover a lot of different phenomena. Different methods and a wide variety of angles have been used in the striving for a clear-cut conception. The focus has been on alternatively the personality of creative people, their childhood, the conditions that a society must fulfil to support a creative atmosphere, works of art contra the discoveries of science, changes in pedagogy to give rise to or improve creativity, computer (...)
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  10. Understanding Creativity: Affect Decision and Inference.Avijit Lahiri - manuscript
    In this essay we collect and put together a number of ideas relevant to the under- standing of the phenomenon of creativity, confining our considerations mostly to the domain of cognitive psychology while we will, on a few occasions, hint at neuropsy- chological underpinnings as well. In this, we will mostly focus on creativity in science, since creativity in other domains of human endeavor have common links with scientific creativity while differing in numerous other specific respects. (...)
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  11.  90
    Creative Minds Like Ours? Large Language Models and the Creative Aspect of Language Use.Vincent Carchidi - 2024 - Biolinguistics 18:1-31.
    Descartes famously constructed a language test to determine the existence of other minds. The test made critical observations about how humans use language that purportedly distinguishes them from animals and machines. These observations were carried into the generative (and later biolinguistic) enterprise under what Chomsky in his Cartesian Linguistics, terms the “creative aspect of language use” (CALU). CALU refers to the stimulus-free, unbounded, yet appropriate use of language—a tripartite depiction whose function in biolinguistics is to highlight a species-specific form of (...)
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  12. Creative Undecidability of Real-World Dynamics and the Emergent Time Hierarchy.Andrei P. Kirilyuk - 2020 - FQXi Essay Contest 2019-2020 “Undecidability, Uncomputability, and Unpredictability”.
    The unreduced solution to the arbitrary interaction problem, absent in the standard theory framework, reveals many equally real and mutually incompatible system configurations, or "realizations". This is the essence of universal dynamic undecidability, or multivaluedness, and the ensuing causal randomness (unpredictability), non-computability, irreversible time flow (evolution, emergence), and dynamic complexity of every real system, object, or process. This creative undecidability of real-world dynamics provides causal explanations for "quantum mysteries", relativity postulates, cosmological problems, and the huge efficiency of high-complexity phenomena, such (...)
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  13. (1 other version)Creative Cognition in Choreography.David Kirsh - 2011 - Proceedings of the 2nd International Conference on Computational Creatifity.
    Contemporary choreography offers a window onto creative processes that rely on harnessing the power of sensory sys- tems. Dancers use their body as a thing to think with and their sensory systems as engines to simulate ideas non- propositionally. We report here on an initial analysis of data collected in a lengthy ethnographic study of the making of a dance by a major choreographer and show how translating between different sensory modalities can help dancers and choreographer to be more creative.
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  14. Mental Imagery and Creativity: Cognition, Observation and Realization.William Brant - 2013 - Saarbrücken, Germany: Akademikerverlag.
    Mental images, or envisioning things with your "mind's eye," are now studied via multiple levels of observation and involve computational neuroscience, robotics and many disciplines that complement philosophy and form integral parts of cognitive science. MENTAL IMAGERY AND CREATIVITY offers an historical analysis of the use of "mental images" in science. This book also gives many useful illustrations, depicting roles of imagery with 21st century technology, including the usage of imagery, fMRIs and internet connections, allowing people to control (...)
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  15. Metaphors of Creativity and Workplace Learning.Torill Strand - 2011 - Scandinavian Journal of Educational Research 55 (4):341 - 355.
    Taking a bird’s-eye-view of the philosophical discourses that metaphorize creativity as “expression,” “production,” and “reconstruction,” this article depicts their vital characteristics and distinct ways of portraying the relationships between creativity, educative experiences, and the epistemic cultures now occurring within and beyond the workplace. Illustrative examples are taken from an ongoing comparative and longitudinal study that explores the epistemic trajectories of Norwegian nurses, teachers, auditors, and computer engineers. The aim is to provide a better understanding of the contours of (...)
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  16. (1 other version)CG-Art: demystifying the anthropocentric bias of artistic creativity.Leonardo Arriagada - 2020 - Connection Science 32 (4):398-405.
    The following aesthetic discussion examines in a philosophical-scientific way the relationship between computation and artistic creativity. Currently, there is a criticism about the possible artistic creativity that an algorithm could have. Supporting the above, the term computer-generated art (CG-Art) defined by Margaret Boden would seem to have no exponents yet. Moreover, it has been pointed out that, rather than a matter of primitive technological development, CG-Art would have in its very foundations the inability to exist. This, because art (...)
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  17. Consciousness and Creativity: Federico Faggin's Notes / Consapevolezza e Creativita': Appunti di Federico Faggin.Enrique Canessa - manuscript
    A set of notes on consciousness and creativity by Federico Faggin are here collected. Federico Faggin, Italian-American physicist and 2009 U.S. National Medal of Technology and Innovation, is best known for designing and creating the first commercial microprocessor, the Intel 4004. Faggin's curiosity about consciousness started in the late eighties when he asked himself if it was possible to develop a conscious computer. Faggin reveals here the main aspects and beliefs of his model about consciousness, fruit of his creative (...)
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  18. Computer, Graphic, and Traditional Systems: A Theoretical Study of Music Notation.Richard Wood Massi - 1993 - Dissertation, University of California, San Diego
    This study examines problems related to the representation of music. It constructs the sender/message/perceiver/result model, a prototype broad enough to incorporate a large variety of music and other notation systems, including those having to do with computers. The work defines music notation itself, describes various models for studying the subject--including the binary types prescriptive/descriptive, and symbolic/iconic--and assesses music notation as a contemporary practice. It encompasses a review of the actions and intentions of composers, performers, and audiences, and a consideration of (...)
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  19. AI, Situatedness, Creativity, and Intelligence; or the Evolution of the Little Hearing Bones.Eric Dietrich - 1996 - J. Of Experimental and Theoretical AI 8 (1):1-6.
    Good sciences have good metaphors. Indeed, good sciences are good because they have good metaphors. AI could use more good metaphors. In this editorial, I would like to propose a new metaphor to help us understand intelligence. Of course, whether the metaphor is any good or not depends on whether it actually does help us. (What I am going to propose is not something opposed to computationalism -- the hypothesis that cognition is computation. Noncomputational metaphors are in vogue these days, (...)
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  20. The Universe as a Computer Game, from Virtual to Actual Reality.Alfred Driessen - 2018 - Scientia et Fides 6 (1):31-52.
    From the very beginning of ancient Greek philosophy up to the present day a puzzling correlation is found between rationality and reality. In this study this relation is examined with emphasis on the philosophical tradition of Aristotle and Aquinas. A comparison is made with the virtual reality created by computers and actual reality of our universe. The view expressed in the scientific neopositivism of Jordan and Mach is found to be an adequate approach to avoid contradictions in the interpretation of (...)
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  21. AI-aesthetics and the Anthropocentric Myth of Creativity.Emanuele Arielli & Lev Manovich - 2022 - NODES 1 (19-20).
    Since the beginning of the 21st century, technologies like neural networks, deep learning and “artificial intelligence” (AI) have gradually entered the artistic realm. We witness the development of systems that aim to assess, evaluate and appreciate artifacts according to artistic and aesthetic criteria or by observing people’s preferences. In addition to that, AI is now used to generate new synthetic artifacts. When a machine paints a Rembrandt, composes a Bach sonata, or completes a Beethoven symphony, we say that this is (...)
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  22. WHERE DO NEW IDEAS COME FROM? HOW DO THEY EMERGE? - EPISTEMOLOGY AS COMPUTATION.Gordana Dodig-Crnkovic - 2007 - In Christian Calude (ed.), Randomness & Complexity, from Leibniz to Chaitin. World Scientific Pub Co. pp. 263-281.
    This essay presents arguments for the claim that in the best of all possible worlds (Leibniz) there are sources of unpredictability and creativity for us humans, even given a pancomputational stance. A suggested answer to Chaitin’s questions: “Where do new mathematical and biological ideas come from? How do they emerge?” is that they come from the world and emerge from basic physical (computational) laws. For humans as a tiny subset of the universe, a part of the new ideas (...)
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  23. The Problem of Musical Creativity and its Relevance for Ethical and Legal Decisions towards Musical AI.Ivano Zanzarella - manuscript
    Because of its non-representational nature, music has always had familiarity with computational and algorithmic methodologies for automatic composition and performance. Today, AI and computer technology are transforming systems of automatic music production from passive means within musical creative processes into ever more autonomous active collaborators of human musicians. This raises a large number of interrelated questions both about the theoretical problems of artificial musical creativity and about its ethical consequences. Considering two of the most urgent ethical problems of (...)
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  24. The central system as a computational engine.Susan Schneider - unknown
    The Language of Thought program has a suicidal edge. Jerry Fodor, of all people, has argued that although LOT will likely succeed in explaining modular processes, it will fail to explain the central system, a subsystem in the brain in which information from the different sense modalities is integrated, conscious deliberation occurs, and behavior is planned. A fundamental characteristic of the central system is that it is “informationally unencapsulated” -- its operations can draw from information from any cognitive domain. The (...)
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  25. The Algebraic Creativity in The Neutrosophic Square Matrices‏.Mohammad Abobala, Ahmed Hatip, A. A. Salama, Necati Olgun, Broumi Said & Huda E. Khaled - 2021 - Neutrosophic Sets and Systems 40:1-11.
    The objective of this paper is to study algebraic properties of neutrosophic matrices, where a necessary and sufficient condition for the invertibility of a square neutrosophic matrix is presented by defining the neutrosophic determinant. On the other hand, this work introduces the concept of neutrosophic Eigen values and vectors with an easy algorithm to compute them. Also, this article finds a necessary and sufficient condition for the diagonalization of a neutrosophic matrix.
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  26. Can Artificial Intelligence (Re)Define Creativity?Dessislava Fessenko - 2022 - In EthicAI=LABS Project. Sofia: DA LAB Foundation /Goethe-institut Sofia. pp. 34-48.
    What is the essential ingredient of creativity that only humans – and not machines – possess? Can artificial intelligence help refine the notion of creativity by reference to that essential ingredient? How / do we need to redefine our conceptual and legal frameworks for rewarding creativity because of this new qualifying – actually creatively significant – factor? -/- Those are the questions tackled in this essay. The author’s conclusion is that consciousness, experiential states (such as a raw (...)
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  27. The Analysis Based on Evolution of the Computer Industry.Jiannian Yu - 2018 - Journal of Human Cognition 2 (2):5-16.
    Human innovation is the basis of human survival and development, and scientific and technological innovation are the precursors of industrial evolution. What is the role of cognition in innovative activity? What are the characteristics of the process of its development in a creative environment? This paper proposes the internal mechanism of class creation as an innovative activity from the point of view of industrial evolution and argues that class creation occurs on the basis of cognition. Taking the history of the (...)
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  28. Can ChatGPT be an author? Generative AI creative writing assistance and perceptions of authorship, creatorship, responsibility, and disclosure.Paul Formosa, Sarah Bankins, Rita Matulionyte & Omid Ghasemi - forthcoming - AI and Society.
    The increasing use of Generative AI raises many ethical, philosophical, and legal issues. A key issue here is uncertainties about how different degrees of Generative AI assistance in the production of text impacts assessments of the human authorship of that text. To explore this issue, we developed an experimental mixed methods survey study (N = 602) asking participants to reflect on a scenario of a human author receiving assistance to write a short novel as part of a 3 (high, medium, (...)
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  29.  18
    Sulla creatività dei sistemi di calcolo, con una lettura filosofica del problema della fermata di Alan Turing.Michele Pavan - 2023 - «Epekeina. International Journal of Ontology, History and Critics», Vol. 16, No. 1-2 16 (1-2):1-33.
    The main goal of this essay is to demonstrate the creativity of computational systems (both living and non-living) through a philosophical interpretation of Alan Turing's halting theorem. The first part consists of a brief genealogy of studies focused on the analogy between humans and machines, with a specific focus on the issue of creativity. It aims to show how, since the publication of Turing's 1950 paper Computing Machinery and Intelligence, a subjectivist approach has become dominant in these (...)
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  30. Human-like Knowledge Invention: A Non Monotonic Reasoning framework.Antonio Lieto - 2023 - In Model Based Reasoning Conference, 2023, Rome. Springer.
    Inventing novel knowledge to solve problems is a crucial, creative, mechanism employed by humans, to extend their range of action. In this paper, we present TCL (typicality-based compositional logic): a probabilistic, non monotonic extension of standard Description Logics of typicality, and will show how this framework is able to endow artificial systems of a human-like, commonsense based, concept composition procedure that allows its employment in a number of applications (ranging from computational creativity to goal-based reasoning to recommender systems (...)
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  31. Lecture @ EASE Fall School on Cognition-enabled Robotics.Antonio Lieto - 2022 - EASE Fall School, University of Bremen.
    Commonsense reasoning is one of the main open problems in the field of Artificial Intelligence (AI) while, on the other hand, seems to be a very intuitive and default reasoning mode in humans and other animals. In this lecture, I will present the TCL reasoning framework that has been developed to address the problem of dynamic, goal-directed, knowledge invention and will show how it has been applied to different case studies and applications in the areas of cognitive robotics, cognitive architectures (...)
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  32. Principi di Remixologia. Una assiologia per il XXI Secolo e oltre (traduzione di F. Fossa).Fabio Fossa & David J. Gunkel - 2019 - Odradek (1):411-434.
    Among the many forms of artistic expression that characterize the digital era, remix occupies a rather central position. At the same time, however, the success of remix as an artistic practice raises several hard questions. What is original and what is derived? How can we sort out and make sense of questions concerning origination and derivation in situations where one thing is appropriated, reused, and repurposed for something else? What theory of moral and aesthetic value can accommodate and explain these (...)
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  33. Machine intelligence: a chimera.Mihai Nadin - 2019 - AI and Society 34 (2):215-242.
    The notion of computation has changed the world more than any previous expressions of knowledge. However, as know-how in its particular algorithmic embodiment, computation is closed to meaning. Therefore, computer-based data processing can only mimic life’s creative aspects, without being creative itself. AI’s current record of accomplishments shows that it automates tasks associated with intelligence, without being intelligent itself. Mistaking the abstract for the concrete has led to the religion of “everything is an output of computation”—even the humankind that conceived (...)
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  34. On Political Theory and Large Language Models.Emma Rodman - 2024 - Political Theory 52 (4):548-580.
    Political theory as a discipline has long been skeptical of computational methods. In this paper, I argue that it is time for theory to make a perspectival shift on these methods. Specifically, we should consider integrating recently developed generative large language models like GPT-4 as tools to support our creative work as theorists. Ultimately, I suggest that political theorists should embrace this technology as a method of supporting our capacity for creativity—but that we should do so in a (...)
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  35. Zarządzanie zasobami ludzkimi w redakcji internetowego serwisu o grach komputerowych.Andrzej Klimczuk - 2012 - E-Wydawnictwo:1--20.
    Dziennikarstwo branżowe ma istotne znaczenie dla tworzenia i użytkowania gier komputerowych (wideo), które stanowią podstawę jednego z przemysłów kształtującej się na początku XXI wieku gospodarki kreatywnej. Przedstawiciele mediów informują o postępach w pracach nad nowymi grami, testują je przed premierą, wskazują deweloperom wady i zalety ich produkcji. W ten sposób oddziałują na opinie użytkowników oraz opisują wydarzenia i trendy związane ze środowiskami zajmującymi się bezpośrednio grami, jak też z ich otoczeniem. Celem artykułu jest prezentacja studium przypadku modelu zarządzania zasobami ludzkimi (...)
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  36. From the Closed Classical Algorithmic Universe to an Open World of Algorithmic Constellations.Mark Burgin & Gordana Dodig-Crnkovic - 2013 - In Gordana Dodig-Crnkovic Raffaela Giovagnoli (ed.), Computing Nature. pp. 241--253.
    In this paper we analyze methodological and philosophical implications of algorithmic aspects of unconventional computation. At first, we describe how the classical algorithmic universe developed and analyze why it became closed in the conventional approach to computation. Then we explain how new models of algorithms turned the classical closed algorithmic universe into the open world of algorithmic constellations, allowing higher flexibility and expressive power, supporting constructivism and creativity in mathematical modeling. As Goedels undecidability theorems demonstrate, the closed algorithmic universe (...)
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  37. The Turing Guide.Jack Copeland, Jonathan Bowen, Robin Wilson & Mark Sprevak (eds.) - 2017 - Oxford: Oxford University Press.
    This volume celebrates the various facets of Alan Turing (1912–1954), the British mathematician and computing pioneer, widely considered as the father of computer science. It is aimed at the general reader, with additional notes and references for those who wish to explore the life and work of Turing more deeply. -/- The book is divided into eight parts, covering different aspects of Turing’s life and work. -/- Part I presents various biographical aspects of Turing, some from a personal point of (...)
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  38. Personality Model.Miro Brada - 2000 - Problem Paradise:42-43.
    In 1995, as a student of psychology inspired by natural science, I defined a logical model of personality explaining psychosis. I created (for my MA thesis, 1998 and grant research, 1999) new kind of tests assessing intelligence, creativity, prejudices, expectations to show more exact methods in psychology. During my Phd study in economics, I developed 'Maximization of Uniqueness (Originality)' model enhancing the classic utility to explain irrational motivations linking economics and psychology. Later I became computer programmer developing functional programming. (...)
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  39. On the resistance of the instrument.Tom Cochrane - 2013 - In Tom Cochrane, Bernardino Fantini & Klaus R. Scherer (eds.), The Emotional Power of Music: Multidisciplinary perspectives on musical arousal, expression, and social control. Oxford University Press. pp. 75-83.
    I examine the role that the musical instrument plays in shaping a performer's expressive activity and emotional state. I argue that the historical development of the musical instrument has fluctuated between two key values: that of sharing with other musicians, and that of creatively exploring new possibilities. I introduce 'the mood organ'- a sensor-based computer instrument that automatically turns signals of the wearer's emotional state into expressive music.
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  40. The mindsponge and BMF analytics for innovative thinking in social sciences and humanities.Quan-Hoang Vuong, Minh-Hoang Nguyen & Viet-Phuong La (eds.) - 2022 - Berlin, Germany: De Gruyter.
    Academia is a competitive environment. Early Career Researchers (ECRs) are limited in experience and resources and especially need achievements to secure and expand their careers. To help with these issues, this book offers a new approach for conducting research using the combination of mindsponge innovative thinking and Bayesian analytics. This is not just another analytics book. 1. A new perspective on psychological processes: Mindsponge is a novel approach for examining the human mind’s information processing mechanism. This conceptual framework is used (...)
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  41. Grounding Social Sciences in Cognitive Sciences. [REVIEW]Jeffrey White - 2015 - Philosophical Psychology 28 (8):1249-1253.
    Readers of Philosophical Psychology may be most familiar with Ron Sun by way of an article recently appearing in this journal on creative composition expressed within his own hybrid computational intelligence model, CLARION (Sun, 2013). That article represents nearly two decades’ work in situated agency stressing the importance of psychologically realistic architectures and processes in the articulation of both functional, and reflectively informative, AI and agent- level social-cultural simulations. Readers may be less familiar with Sun’s 2001 “prolegomena” to related (...)
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  42. A Phenomenological “Aesthetics of Isolation” as Environmental Aesthetics for an Era of Ubiquitous Art.Matthew E. Gladden - 2018 - Polish Journal of Aesthetics (49):11-25.
    Here the concept of the human being as a “relatively isolated system” developed in Ingarden’s later phenomenology is adapted into an “aesthetics of isolation” that complements conventional environmental aesthetics. Such an aesthetics of isolation is especially relevant, given the growing “aesthetic overload” brought about by ubiquitous computing and new forms of art and aesthetic experience such as those involving virtual reality, interactive online performance art, and artificial creativity.
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  43. Dewey, Mitra, and the “technological proletariat:” Democratizing the information revolution.John Hartmann - manuscript
    In his 1939 essay, “Creative Democracy – The Task Before Us,” John Dewey described democracy as “a way of personal life controlled not merely by faith in human nature in general but by faith in the capacity of human beings for intelligent judgment and action if proper conditions are furnished.”1 While this may seem an odd definition, it is emblematic of the reconstructive tendency in Dewey’s philosophy. If we are to achieve a truly democratic society, we must reconstruct democracy itself (...)
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  44. Techno-animism and the Pygmalion effect.Emanuele Arielli & Lev Manovich - forthcoming - Http://Manovich.Net/Index.Php/Projects/Artificial-Aesthetics.
    Chapter 3 of the ongoing publication "Artificial Aesthetics" Book information: Assume you're a designer, an architect, a photographer, a videographer, a curator, an art historian, a musician, a writer, an artist, or any other creative professional or student. Perhaps you're a digital content creator who works across multiple platforms. Alternatively, you could be an art historian, curator, or museum professional. -/- You may be wondering how AI will affect your professional area in general and your work and career. Our book (...)
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  45. Musicians (Don't) Play Algorithms. Or: What makes a musical performance.Mira Magdalena Sickinger - 2020 - Kriterion - Journal of Philosophy 34 (3):1-22.
    Our private perception of listening to an individualized playlist during a jog is very different from the interaction we might experience at a live concert. We do realize that music is not necessarily a performing art, such as dancing or theater, while our demands regarding musical performances are conflicting: We expect perfect sound quality and the thrill of the immediate. We want the artist to overwhelm us with her virtuosity and we want her to struggle, just like a human. We (...)
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  46. “Even an AI could do that”.Emanuele Arielli - forthcoming - Http://Manovich.Net/Index.Php/Projects/Artificial-Aesthetics.
    Chapter 1 of the ongoing online publication "Artificial Aesthetics: A Critical Guide to AI, Media and Design", Lev Manovich and Emanuele Arielli -/- Book information: Assume you're a designer, an architect, a photographer, a videographer, a curator, an art historian, a musician, a writer, an artist, or any other creative professional or student. Perhaps you're a digital content creator who works across multiple platforms. Alternatively, you could be an art historian, curator, or museum professional. -/- You may be wondering how (...)
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  47. From agency to apperception: through kinaesthesia to cognition and creation.Susan A. J. Stuart - 2008 - Ethics and Information Technology 10 (4):255-264.
    My aim in this paper is to go some way towards showing that the maintenance of hard and fast dichotomies, like those between mind and body, and the real and the virtual, is untenable, and that technological advance cannot occur with being cognisant of its reciprocal ethical implications. In their place I will present a softer enactivist ontology through which I examine the nature of our engagement with technology in general and with virtual realities in particular. This softer ontology is (...)
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  48. Information of the chassis and information of the program in synthetic cells.Antoine Danchin - 2009 - Systems and Synthetic Biology 3:125-134.
    Synthetic biology aims at reconstructing life to put to the test the limits of our understanding. It is based on premises similar to those which permitted invention of computers, where a machine, which reproduces over time, runs a program, which replicates. The underlying heuristics explored here is that an authentic category of reality, information, must be coupled with the standard categories, matter, energy, space and time to account for what life is. The use of this still elusive category permits us (...)
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  49. On Turing Completeness, or Why We Are So Many (7th edition).Ramón Casares - manuscript
    Why are we so many? Or, in other words, Why is our species so successful? The ultimate cause of our success as species is that we, Homo sapiens, are the first and the only Turing complete species. Turing completeness is the capacity of some hardware to compute by software whatever hardware can compute. To reach the answer, I propose to see evolution and computing from the problem solving point of view. Then, solving more problems is evolutionarily better, computing is for (...)
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  50. Immersive ideals / critical distances : study of the affinity between artistic ideologies in virtual Reality and previous immersive idioms.Joseph Nechvatal (ed.) - 2010 - Berlin: LAP Lambert Academic Publishing AG & Co KG.
    My research into Virtual Reality technology and its central property of immersion has indicated that immersion in Virtual Reality (VR) electronic systems is a significant key to the understanding of contemporary culture as well as considerable aspects of previous culture as detected in the histories of philosophy and the visual arts. The fundamental change in aesthetic perception engendered by immersion, a perception which is connected to the ideal of total-immersion in virtual space, identifies certain shifts in ontology which are relevant (...)
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