Results for 'Virtually real'

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  1. Real Virtuality: A Code of Ethical Conduct. Recommendations for Good Scientific Practice and the Consumers of VR-Technology.Michael Madary & Thomas Metzinger - 2016 - Frontiers in Robotics and AI 3:1-23.
    The goal of this article is to present a first list of ethical concerns that may arise from research and personal use of virtual reality (VR) and related technology, and to offer concrete recommendations for minimizing those risks. Many of the recommendations call for focused research initiatives. In the first part of the article, we discuss the relevant evidence from psychology that motivates our concerns. In Section “Plasticity in the Human Mind,” we cover some of the main results suggesting that (...)
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  2. "Real Places in Virtual Spaces".David Kolb - 2006 - Nordic Journal of Architectural Research 3:69-77.
    Despite what might seem to be the case, "Virtual" reality can be used to create fully "real" places with their own grammar and norms, where real events take place.
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  3. From Virtual Reality to Metaverse : Ethical Risks and the Co-governance of Real and Virtual Worlds.Yi Zeng & Aorigele Bao - 2022 - Philosophical Trends 2022:43-48+127.
    Firstly, the "Metaverse" possesses two distinctive features, "thickness" and "imagination," promising the public a structure of unknown scenarios but with unclear definitions. Attempts to establish an open framework through incompleteness, however, fail to facilitate interactions between humans and the scenario. Due to the dilemma of "digital twinning," the "Metaverse" cannot be realized as "another universe". Hence, the "Metaverse" is, in fact, only a virtual experiential territory created by aggregating technologies that offer immersion and interactivity. Secondly, when artificial intelligence serves as (...)
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  4. Virtual green, real impact.Tam-Tri Le - 2022 - SM3D Portal.
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  5. Virtual Consumption, Sustainability & Human Well-Being.Kenneth R. Pike & C. Tyler Desroches - 2020 - Environmental Values 29 (3):361-378.
    There is widespread consensus that present patterns of consumption could lead to the permanent impossibility of maintaining those patterns and, perhaps, the existence of the human race. While many patterns of consumption qualify as ‘sustainable’ there is one in particular that deserves greater attention: virtual consumption. We argue that virtual consumption — the experience of authentic consumptive experiences replicated by alternative means — has the potential to reduce the deleterious consequences of real consumption by redirecting some consumptive behavior from (...)
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  6. ORLAN Revisited: Disembodied Virtual Hybrid Beauty.Peg Zeglin Brand Weiser - 2013 - In Peg Brand Weiser (ed.), Beauty Unlimited. Indiana University Press. pp. 306-340.
    I argued in 2000 that the French artist ORLAN may have moved away from her Reincarnation performances toward her Self-Hybridizations because she thought that in the latter she would be more transparently obvious in meaning and less frequently misunderstood. I may have overstated the ability of audiences to comprehend, however. In this essay I argue that the virtual beauty that ORLAN unfolds in her ongoing series Self-Hybridizations is not a real or actual beauty but rather a fake beauty, causally (...)
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  7. Doing Good with Virtual Reality: The Ethics of Using Virtual Simulations for Improving Human Morality.Jon Rueda (ed.) - 2023 - New York: Routledge.
    Much of the excitement and concern with virtual reality (VR) has to do with the impact of virtual experiences on our moral conduct in the “real world”. VR technologies offer vivid simulations that may impact prosocial dispositions and abilities or emotions related to morality. Whereas some experiences could facilitate particular moral behaviors, VR could also inculcate bad moral habits or lead to the surreptitious development of nefarious moral traits. In this chapter, I offer an overview of the ethical debate (...)
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  8. Virtual Realism: Really Realism or only Virtually so? A Comment on D. J. Chalmers’s Petrus Hispanus Lectures.Claus Beisbart - 2019 - Disputatio 11 (55):297-331.
    What is the status of a cat in a virtual reality environment? Is it a real object? Or part of a fiction? Virtual realism, as defended by D. J. Chalmers, takes it to be a virtual object that really exists, that has properties and is involved in real events. His preferred specification of virtual realism identifies the cat with a digital object. The project of this paper is to use a comparison between virtual reality environments and scientific computer (...)
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  9. Visual spatial learning of complex object structures through virtual and real-world data.Chiara Silvestri, Rene Motro, Bernard Maurin & Birgitta Dresp-Langley - 2010 - Design Studies 31:364-380.
    This article probes the visual spatial représentations underlying the creative conceptual design of complex objects.
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  10. Assuming in biology the reality of real virtuality (a come back for entelechy?).Armando Aranda-Anzaldo - 2011 - Ludus Vitalis 19 (36):333-342.
    Since Aristotle the central question in biology was the origin of organic form; a question put in the backyard by neo-Darwinism that considers organic form as a side effect of the interactions between genes and their products. On the other hand, the fashionable notion of self-organization also fails to provide a true causal explanation for organic form. For Aristotle form is both a cause and the principle of intelligibility and this coupled to the classical concepts of potentiality and actuality provides (...)
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  11. Realistic virtual reality and perception.John Dilworth - 2010 - Philosophical Psychology 23 (1):23-42.
    Realistic uses of Virtual Reality technology closely integrate user training on virtual objects with VR-assisted user interactions with real objects. This paper shows how the Interactive Theory of Perception may be extended to cover such cases. Virtual objects are explained as concrete models that have an inner generation mechanism, and the ITP is used to explain how VR users can both perceive such local CMs, and perceptually represent remote real objects. Also, concepts of modeling and representation are distinguished. (...)
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  12. Virtual reality.Goteti Sekhar - manuscript
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  13. The Ethics of Virtual Sexual Assault.John Danaher - 2023 - In Carissa Véliz (ed.), The Oxford Handbook of Digital Ethics. Oxford University Press.
    This chapter addresses the growing problem of unwanted sexual interactions in virtual environments. It reviews the available evidence regarding the prevalence and severity of this problem. It then argues that due to the potential harms of such interactions, as well as their nonconsensual nature, there is a good prima facie argument for viewing them as serious moral wrongs. Does this prima facie argument hold up to scrutiny? After considering three major objections – the ‘it’s not real’ objection; the ‘it’s (...)
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  14. The Virtual Fourfold: Reading Heidegger’s Fourfold through O’Shiel’s Phenomenology of the Virtual.Jean Du Toit & Gregory Morgan Swer - 2023 - Inscriptions 6 (2):68-77.
    Daniel O’Shiel recently identified four categories of virtuality, which he terms “real virtualities”, that are perpetually present in human perception. These virtual horizons (Self, World, Others, and Values) continuously structure our experience without themselves being directly experienced. This essay argues that O’Shiel’s four categories of the virtual correspond strongly to the concept of the Fourfold found in the writings of the later Heidegger, and that Heidegger’s Fourfold can be fruitfully understood as a phenomenological framework of the virtual.
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  15. My avatar, my self: Virtual harm and attachment.Jessica Wolfendale - 2007 - Ethics and Information Technology 9 (2):111-119.
    Multi-user online environments involve millions of participants world-wide. In these online communities participants can use their online personas – avatars – to chat, fight, make friends, have sex, kill monsters and even get married. Unfortunately participants can also use their avatars to stalk, kill, sexually assault, steal from and torture each other. Despite attempts to minimise the likelihood of interpersonal virtual harm, programmers cannot remove all possibility of online deviant behaviour. Participants are often greatly distressed when their avatars are harmed (...)
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  16. May Kantians commit virtual killings that affect no other persons?Tobias Flattery - 2021 - Ethics and Information Technology 23 (4):751-762.
    Are acts of violence performed in virtual environments ever morally wrong, even when no other persons are affected? While some such acts surely reflect deficient moral character, I focus on the moral rightness or wrongness of acts. Typically it’s thought that, on Kant’s moral theory, an act of virtual violence is morally wrong (i.e., violate the Categorical Imperative) only if the act mistreats another person. But I argue that, on Kant’s moral theory, some acts of virtual violence can be morally (...)
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  17. A Semantics for Virtual Environments and the Ontological Status of Virtual Objects.David Leech Anderson - 2009 - APA Newsletter on Philosophy and Computers 9 (1):15-19.
    Virtual environments engage millions of people and billions of dollars each year. What is the ontological status of the virtual objects that populate those environments? An adequate answer to that question requires a developed semantics for virtual environments. The truth-conditions must be identified for “tree”-sentences when uttered by speakers immersed in a virtual environment (VE). It will be argued that statements about virtual objects have truth-conditions roughly comparable to the verificationist conditions popular amongst some contemporary antirealists. This does not mean (...)
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  18. The attribute of realness and the internal organization of perceptual reality.Rainer Mausfeld - 2013 - In Liliana Albertazzi (ed.), Handbook of Experimental Phenomenology. Visual Peception of Shape, Space and Appearance. Wiley.
    The chapter deals with the notion of phenomenal realness, which was first systematically explored by Albert Michotte. Phenomenal realness refers to the impression that a perceptual object is perceived to have an autonomous existence in our mind-independent world. Perceptual psychology provides an abundance of phenomena, ranging from amodal completion to picture perception, that indicate that phenomenal realness is an independent perceptual attribute that can be conferred to perceptual objects in different degrees. The chapter outlines a theoretical framework that appears particularly (...)
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  19. VIRTUAL BEAUTY: Orlan and Morimura.Peg Zeglin Brand Weiser - 2001 - L and B (Lier En Boog) 16:92-104.
    This essay offers some thoughts on the editors' (Annette w. Balkema and Henk Slager) project "Exploding Aesthetics" with the goal of extending aesthetics based on a specific type of artistic output. Both artists--Orlan and Morimura--have already expanded the normal parameters of artistic inquiry and the resulting critical discourse. As an aesthetician, I merely offer some elaboration and philosophical backdrop to their creative enterprise. They constitute the paradigm of the avant-garde artist extraordinaire leading us into the uncharted realm of cyberspace and (...)
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  20. Is Chalmers' Virtual Reality "Mirror Argument" Sound?Shaohua Xue - 2022 - Journal of Human Cognition 6 (1):24-32.
    Extended reality devices provide users with unprecedented immersive and hybrid perceptual experiences, and users will act their bodies according to the information perceived. This shows that visual perception plays a crucial role in the formation and shaping of self-perception and spatial position. Users have a strong perceptual experience of their physical presence and self-perception in the real world as a result of their avatar perspective based on visual perception in a virtual hybrid environment, as is issued by Chalmers in (...)
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  21. Virtual World-Weariness: On Delaying the Experiential Erosion of Digital Environments.Stefano Gualeni - 2019 - In Andri Gerber & Ulrich Götz (eds.), The Architectonics of Game Spaces: The Spatial Logic of the Virtual and its Meaning for the Real. Transcript. pp. 153-165.
    A common understanding of the role of a game developer includes establishing (or at least partially establishing) what is interactively and perceptually available in (video)game environments: what elements and behaviors those worlds include and allow, and what is – instead – left out of their ‘possibility horizon’. The term ‘possibility horizon’ references the Ancient Greek origin of the term ‘horizon’, ὄρος (oros), which denotes a frontier – a spatial limit. On this etymological foundation, ‘horizon’ is used here to indicate the (...)
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  22. The Impact of Virtual Communities on Cultural Identity.Radoslav Baltezarevic, Borivoje Baltezarevic, Piotr Kwiatek & Vesna Baltezarevic - 2019 - Symposion: Theoretical and Applied Inquiries in Philosophy and Social Sciences 6 (1):1-22.
    The emergence of the Internet and various forms of virtual communities has led to the impact of a new social space on individuals who frequently replace the real world with alternative forms of socializing. In virtual communities, new ‘friendships’ are easily accepted;however,how this acceptance influences cultural identity has not been investigated. Based on the data collected from 443 respondents in the Republic of Serbia, authors analyzethisconnexion,as well as how the absorption of others’ cultural values is reflected on the local (...)
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  23. Why be Moral in a Virtual World.John McMillan & Mike King - 2017 - Journal of Practical Ethics 5 (2):30-48.
    This article considers two related and fundamental issues about morality in a virtual world. The first is whether the anonymity that is a feature of virtual worlds can shed light upon whether people are moral when they can act with impunity. The second issue is whether there are any moral obligations in a virtual world and if so what they might be. -/- Our reasons for being good are fundamental to understanding what it is that makes us moral or indeed (...)
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  24. Kant on Negative Quantities, Real Opposition and Inertia.Jennifer McRobert - manuscript
    Kant's obscure essay entitled An Attempt to Introduce the Concept of Negative Quantities into Philosophy has received virtually no attention in the Kant literature. The essay has been in English translation for over twenty years, though not widely available. In his original 1983 translation, Gordon Treash argues that the Negative Quantities essay should be understood as part of an ongoing response to the philosophy of Christian Wolff. Like Hoffmann and Crusius before him, the Kant of 1763 is at odds (...)
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  25. Augmented Reality, Augmented Epistemology, and the Real-World Web.Cody Turner - 2022 - Philosophy and Technology 35 (1):1-28.
    Augmented reality (AR) technologies function to ‘augment’ normal perception by superimposing virtual objects onto an agent’s visual field. The philosophy of augmented reality is a small but growing subfield within the philosophy of technology. Existing work in this subfield includes research on the phenomenology of augmented experiences, the metaphysics of virtual objects, and different ethical issues associated with AR systems, including (but not limited to) issues of privacy, property rights, ownership, trust, and informed consent. This paper addresses some epistemological issues (...)
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  26. The Dreams of Alpha-Lupi: A Trip In Virtual Reality.Francisco Valdez - manuscript
    Dreams as Virtual Reality simulations. When David Chalmers wrote “The Virtual and the Real” the argument many focused on the metaphysical and epistemic nature Virtual Reality and how it compares to waking states and dreaming sates. But one interesting segment of the paper is where he defends his thesis by claiming that dreams are not experiences. This is where I take issue and, in my paper, I claim that dreams as much as VR are epistemically similar enough to be (...)
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  27. Parasites with parasites: The corona virus and the end of non-virtual education.John-Michael Kuczynski - manuscript
    Education has to go digital, and this will involve a lot more than just on-lining brick-and-mortar classes. Also, the process of doing this will be real epistemology, as in, it will involve people doing epistemology, instead of just impotently and unoriginally talking about it.
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  28. Endangered Experiences: Skipping Newfangled Technologies and Sticking to Real Life.Marc Champagne - manuscript
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  29. Realms of Consciousness and the Real.Samuel Bendeck Sotillos - 2023 - Spirituality Studies 9 (1):12-21.
    In our post-Enlightenment world, reality has been reduced to only that which can be known through the faculty of reason, or empirically verified by the five senses; all higher levels of knowing have virtually been banished. Current approaches to psychotherapy have failed to discern that, without a proper understanding of the mind in all its dimensions, any discussion about effective mental health is not even possible. This paper seeks to demonstrate that certain pernicious limitations in modern Western psychology today (...)
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  30. A new solution to the gamer’s dilemma.Rami Ali - 2015 - Ethics and Information Technology 17 (4):267-274.
    Luck (2009) argues that gamers face a dilemma when it comes to performing certain virtual acts. Most gamers regularly commit acts of virtual murder, and take these acts to be morally permissible. They are permissible because unlike real murder, no one is harmed in performing them; their only victims are computer-controlled characters, and such characters are not moral patients. What Luck points out is that this justification equally applies to virtual pedophelia, but gamers intuitively think that such acts are (...)
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  31. Artırılmış Gerçekliğin Sanat Üzerindeki Etkisi: Artırılmış Sanatın Keşfi (The Discovery of Augmented Art).Ergün Avcı - 2023 - İstanbul: Zeytinburnu Belediyesi Kültür Yayınları.
    Augmented Reality combines the virtual and the real. It brings the virtual to the real and the real to the virtual. It is a technology that overlays computer-generated visuals, sensory input such as sound, and interactive atmosphere over the existing environment in real time. In Augmented Reality, real and virtual are simultaneously intertwined. That's why Augmented Reality has a greater impact on art than other virtual fields. Art in Augmented Reality has a counterpart in both (...)
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  32. Rethinking the Human Body in the Digital Age.Teodor Negru - 2013 - European Journal of Science and Theology 9 (1):123-132.
    The theory of information and Cybernetics allowed the transcendence of the material substrata of the human being by thinking it in terms of information units. The whole material world is reduced to information flows, which are encoded in various forms and which, by means of algorithms can be processed and reconfigured with a view to multiple simulation of the physical reality we live in. By applying these codes, communication and information technologies open the possibility of multidimensional reconstruction of the body (...)
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  33. Some discussions on critical information security issues in the artificial intelligence era.Vuong Quan Hoang, Viet-Phuong La, Hong-Son Nguyen & Minh-Hoang Nguyen - manuscript
    The rapid advancement of Information Technology (IT) platforms and programming languages has transformed the dynamics and development of human society. The cyberspace and associated utilities are expanding, leading to a gradual shift from real-world living to virtual life (also known as cyberspace or digital space). The expansion and development of Natural Language Processing (NLP) models and Large Language Models (LLMs) demonstrate human-like characteristics in reasoning, perception, attention, and creativity, helping humans overcome operational barriers. Alongside the immense potential of artificial (...)
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  34. The Whiteness of AI.Stephen Cave & Kanta Dihal - 2020 - Philosophy and Technology 33 (4):685-703.
    This paper focuses on the fact that AI is predominantly portrayed as white—in colour, ethnicity, or both. We first illustrate the prevalent Whiteness of real and imagined intelligent machines in four categories: humanoid robots, chatbots and virtual assistants, stock images of AI, and portrayals of AI in film and television. We then offer three interpretations of the Whiteness of AI, drawing on critical race theory, particularly the idea of the White racial frame. First, we examine the extent to which (...)
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  35. The psychopathology of metaphysics.Billon Alexandre - 2024 - Metaphilosophy 1 (01):1-28.
    According to a common philosophical intuition, the deep nature of things is hidden from us, and the world as we know it through perception and science is somehow shallow and lacking in reality. For all we knwo, the intuition goes, we could be living in a cave facing shadows, in a dream or even in a computer simulation, This “intuition of unreality” clashes with a strong, but perhaps more naive, intuition to the effect that the world as we know it (...)
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  36. Tools, Objects, and Chimeras: Connes on the Role of Hyperreals in Mathematics.Vladimir Kanovei, Mikhail G. Katz & Thomas Mormann - 2013 - Foundations of Science 18 (2):259-296.
    We examine some of Connes’ criticisms of Robinson’s infinitesimals starting in 1995. Connes sought to exploit the Solovay model S as ammunition against non-standard analysis, but the model tends to boomerang, undercutting Connes’ own earlier work in functional analysis. Connes described the hyperreals as both a “virtual theory” and a “chimera”, yet acknowledged that his argument relies on the transfer principle. We analyze Connes’ “dart-throwing” thought experiment, but reach an opposite conclusion. In S , all definable sets of reals are (...)
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  37. Holism, mental and semantic.Ned Block - 1998 - In Edward Craig (ed.), The Routledge Encyclopedia of Philosophy. Routledge.
    Mental (or semantic) holism is the doctrine that the identity of a belief content (or the meaning of a sentence that expresses it) is determined by its place in the web of beliefs or sentences comprising a whole theory or group of theories. It can be contrasted with two other views: atomism and molecularism. Molecularism characterizes meaning and content in terms of relatively small parts of the web in a way that allows many different theories to share those parts. For (...)
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  38. A Kantian response to the Gamer’s Dilemma.Samuel Ulbricht - 2023 - Ethics and Information Technology 25 (3):1-11.
    The Gamer’s Dilemma consists of three intuitively plausible but conflicting assertions: (i) Virtual murder is morally permissible. (ii) Virtual child molestation is morally forbidden. (iii) There is no relevant moral difference between virtual murder and virtual child molestation in computer games. Numerous attempts to resolve (or dissolve) the Gamer’s Dilemma line the field of computer game ethics. Mostly, the phenomenon is approached using expressivist argumentation: Reprehensible virtual actions express something immoral in their performance but are not immoral by themselves. Consequentialists, (...)
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  39. Live Skeptical Hypotheses.Bryan Frances - 2008 - In John Greco (ed.), The Oxford handbook of skepticism. New York: Oxford University Press. pp. 225-245.
    Those of us who take skepticism seriously typically have two relevant beliefs: (a) it’s plausible (even if false) that in order to know that I have hands I have to be able to epistemically neutralize, to some significant degree, some skeptical hypotheses, such as the brain-in-a-vat (BIV) one; and (b) it’s also plausible (even if false) that I can’t so neutralize those hypotheses. There is no reason for us to also think (c) that the BIV hypothesis, for instance, is plausible (...)
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  40. Beginner's Guide for Cybercrime Investigators.Nicolae Sfetcu - 2014 - Drobeta Turnu Severin: MultiMedia Publishing.
    In the real world there are people who enter the homes and steal everything they find valuable. In the virtual world there are individuals who penetrate computer systems and "steal" all your valuable data. Just as in the real world, there are uninvited guests and people feel happy when they steal or destroy someone else's property, the computer world could not be deprived of this unfortunate phenomenon. It is truly detestable the perfidy of these attacks. For if it (...)
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  41. Extinction Risks from AI: Invisible to Science?Vojtech Kovarik, Christiaan van Merwijk & Ida Mattsson - manuscript
    In an effort to inform the discussion surrounding existential risks from AI, we formulate Extinction-level Goodhart’s Law as “Virtually any goal specification, pursued to the extreme, will result in the extinction of humanity”, and we aim to understand which formal models are suitable for investigating this hypothesis. Note that we remain agnostic as to whether Extinction-level Goodhart’s Law holds or not. As our key contribution, we identify a set of conditions that are necessary for a model that aims to (...)
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  42. On the Concept of Creal: The Politico-Ethical Horizon of a Creative Absolute.Luis De Miranda - 2017 - In The Dark Precursor: Deleuze and Artistic Research. Leuven University Press. pp. 510-516.
    Process philosophies tend to emphasise the value of continuous creation as the core of their discourse. For Bergson, Whitehead, Deleuze, and others the real is ultimately a creative becoming. Critics have argued that there is an irreducible element of (almost religious) belief in this re-evaluation of immanent creation. While I don’t think belief is necessarily a sign of philosophical and existential weakness, in this paper I will examine the possibility for the concept of universal creation to be a political (...)
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  43. The Grand Narrative of the Age of Re-Embodiments: Beyond Modernism and Postmodernism.Arran Gare - 2013 - Cosmos and History : The Journal of Natural and Social Philosophy 9 (1):327-357.
    The delusory quest for disembodiment, against which the quest for re-embodiment is reacting, is characteristic of macroparasites who live off the work, products and lives of others. The quest for disembodiment that characterizes modernism and postmodernism, it is argued, echoes in a more extreme form the delusions on which medieval civilization was based where the military aristocracy and the clergy, defining themselves through the ideal forms of Neo-Platonic Christianity, despised nature, the peasantry and in the case of the clergy, women. (...)
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  44. The indispensable mental element of justification and the failure of purely objectivist (mostly “revisionist”) just war theories.Uwe Steinhoff - 2020 - Zeitschrift Für Ethik Und Moralphilosophie (1):51-67.
    The “right intention” requirement, in the form of a requirement that the agent must have a justified true belief that the mind-independent conditions of the justification to use force are fulfilled, is not an additional criterion, but one that constrains the interpretation of the other criteria. Without it, the only possible interpretation of the mind-independent criteria is purely objectivist, that is, purely fact-relative. Pure objectivism condemns self-defense and just war theory to irrelevance since it cannot provide proper action guidance: it (...)
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  45. A Wittgensteinian Way with Paradoxes.Rupert J. Read - 2012 - Lanham, MD, USA: Lexington Books.
    A Wittgensteinian Way with Paradoxes examines how some of the classic philosophical paradoxes that have so puzzled philosophers over the centuries can be dissolved. Read argues that paradoxes such as the Sorites, Russell’s Paradox and the paradoxes of time travel do not, in fact, need to be solved. Rather, using a resolute Wittgensteinian ‘therapeutic’ method, the book explores how virtually all apparent philosophical paradoxes can be diagnosed and dissolved through examining their conditions of arising; to loosen their grip and (...)
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  46. Theory of erasing (dropping) the Present.Jalal Khawaldeh - 2023 - Https://Papers.Ssrn.Com/Sol3/Papers.Cfm?Abstract_Id=4568243.
    Time has puzzled scientists. Some see it as just a tool and a unit of measurement, while others consider time to be a real thing and needs to be measured. There are also those who believe that time is an ancient thing that arose with the creation of the universe and the Earth, running parallel to life in them, and counting every movement, event, or speed in them. While some see it as an essential part and a major component (...)
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  47. Intention and empathy.Kevin Harrelson - 2020 - Philosophical Psychology 33 (8):1162-1184.
    This essay challenges some assumptions of prevalent theories of empathy. The empathizer, according to these theories, must have an emotion or a representation that matches the recipient’s emotion or representation. I argue that these conditions fail to account for important cases, namely surrogate and out-group empathy. In the course of this argument, I isolate some conceptual difficulties in extant models of cognitive empathy. In place of the matching theories,I propose an indexical model that (1) distinguishes virtual from real self-reference (...)
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  48. The Methodological Issues on Al-Jazari’s Scientific Heritage in Russian Studies.Fegani Beyler - 2023 - Bingöl University Journal of Social Sciences Institute 25 (25):160-169.
    Extensive scientific, philosophical and artistic activities were carried out in the Islamic World’s various science and civilization centers during the early Middle Ages. In these centers, noteworthy works of mathematics, astronomy, geography, medicine, pharmacology, optics, botany, chemistry and other fields of science, which would later determine improvement paths for these fields, were created. Abu al-Izz Ismail ibn al-Razzaz al-Jazari (12th-13th centuries), was a magnificent Muslim scientist known for his work named The Book of Knowledge of Ingenious Mechanical Devices (Kitab fi (...)
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  49. The Philosophy of Nature of Kant, Schelling and Hegel.Dieter Wandschneider - 2010 - In Dean Moyar (ed.), The Routledge Companion to Nineteenth Century Philosophy: London, New York. London, New York: Routledge. pp. 64—‘l03.
    The present investigation brings into view the philosophy of nature of German Idealism, a philosophical movement which emerged around the beginning of the nineteenth century. German Idealism appro- priated certain motivations of the Kantian philosophy and developed them further in a "speculative" manner (Engelhardt 1972, 1976, 2002). This powerful philosophical movement, associated above all with the names of Fichte, Schelling and Hegel - and moreover having nothing whatsoever to do with the "subjective idealism" of George Berkeley - was replaced by (...)
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  50. The internet: which future for organised knowledge, Frankenstein or Pygmalion? Part 1.Luciano Floridi - 1995 - International Journal of Human-Computer Studies 43 (2):261–274.
    The Internet is like a new country, with a growing population of millions of well educated citizens. If it wants to keep track of its own cultural achievements in real time, it will have to provide itself with an infostructure like a virtual National Library system. This paper proposes that institutions all over the world should take full advantage of the new technologies available, and promote and coordinate such a global service. This is essential in order to make possible (...)
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