Results for 'augmented reality'

963 found
Order:
  1. Augmented Reality, Augmented Epistemology, and the Real-World Web.Cody Turner - 2022 - Philosophy and Technology 35 (1):1-28.
    Augmented reality (AR) technologies function to ‘augment’ normal perception by superimposing virtual objects onto an agent’s visual field. The philosophy of augmented reality is a small but growing subfield within the philosophy of technology. Existing work in this subfield includes research on the phenomenology of augmented experiences, the metaphysics of virtual objects, and different ethical issues associated with AR systems, including (but not limited to) issues of privacy, property rights, ownership, trust, and informed consent. This (...)
    Download  
     
    Export citation  
     
    Bookmark   7 citations  
  2.  73
    Augmented Reality in the AI Era: A Scientific and Philosophical Exploration | Shubham K Dominic |.Shubham K. Dominic - 2024 - Emerging Technology 9 (xii).
    Augmented Reality (AR), driven by Artificial Intelligence (AI), is transforming how we interact with the world. Recent technologies, like AI-powered smart glasses, are increasingly blending the physical and digital realms. While AR presents exciting new possibilities, it also raises deeper philosophical questions about what we consider reality.
    Download  
     
    Export citation  
     
    Bookmark  
  3.  96
    AUGMENTED REALITY AND IOT-INTEGRATED SMART HOMES: ENHANCING USER EXPERIENCE AND AUTOMATION.S. Yoheswari - 2024 - Journal of Science Technology and Research (JSTAR) 5 (1):389-394.
    The integration of Augmented Reality (AR) and the Internet of Things (IoT) within smart homes represents a significant leap forward in home automation and user experience. This paper explores a comprehensive framework that combines these technologies to create an immersive, efficient, and user-friendly smart home environment. By utilizing AR, users can interact with and control IoT-enabled devices in real time through visual and intuitive interfaces. This integration not only simplifies the management of home systems but also enhances the (...)
    Download  
     
    Export citation  
     
    Bookmark  
  4. Transcendental imaging and augmented reality.Peter Stott - 2011 - Technoetic Arts 9 (1):49-64.
    Man has built tools to extend his visual experience in order to explore reality beyond his sensory capacity, for example microscopes, telescopes, high shutter speed and infrared cameras. However he has yet to build a tool to fully explore visual realms beyond his ordinary cognitive faculties. With the development of computing, comes the possibility of building a tool to explore the virtual forms/spaces of images that are ordinarily inaccessible to the mind. This article identifies how cognition is ordinarily limited (...)
    Download  
     
    Export citation  
     
    Bookmark  
  5. Emerging technologies in urban design pedagogy: augmented reality applications.Asma Mehan & Sina Mostafavi - 2024 - Architectural Intelligence 3 (1):1-14.
    In the contemporary era of urban design, the advent of big data and digital technologies has ushered in innovative approaches to exploring urban spaces. This study focuses on the application of Augmented Reality (AR) and Extended Reality (XR) technologies in the metropolitan areas of Houston and Amsterdam. These technologies create immersive 'Phygital Installations' that blend physical and digital elements, effectively capturing people's perceptions and enhancing urban design proposals. By fostering human-centered planning, AR and XR technologies make urban (...)
    Download  
     
    Export citation  
     
    Bookmark  
  6.  86
    Smart Homes with Augmented Reality and IoT Integration for Enhanced User Experience and Automation.M. Arulselvan - 2024 - Journal of Science Technology and Research (JSTAR) 5 (1):389-394.
    The proposed system allows users to monitor and control various home appliances, security systems, and environmental controls through AR interfaces, which overlay digital information on the physical environment. IoT devices communicate with each other and with the AR system, providing real-time data and enabling automated responses based on user preferences or environmental conditions. This synergy between AR and IoT facilitates a more responsive and intelligent home environment that adapts to the needs of its occupants.
    Download  
     
    Export citation  
     
    Bookmark  
  7. The Ethics of Virtual and Augmented Reality: Building Worlds, written by Erick Jose Ramirez. [REVIEW]Fritz J. McDonald - 2023 - Journal of Moral Philosophy 20 (5-6):592-595.
    Review of The Ethics of Virtual and Augmented Reality: Building Worlds, written by Erick Jose Ramirez.
    Download  
     
    Export citation  
     
    Bookmark  
  8. IoT-Integrated Smart Home Technologies with Augmented Reality for Improved User Experience.M. Arul Selvan - 2024 - Journal of Science Technology and Research (JSTAR) 5 (1):389-394.
    The paper also discusses the technical architecture, including the network protocols, data management strategies, and user interface design considerations necessary to implement such a system. Additionally, it addresses the challenges related to data security, privacy, and system interoperability. Finally, the paper outlines potential future enhancements, such as the incorporation of AI-driven predictive analytics and advanced AR features, to further elevate the smart home experience.
    Download  
     
    Export citation  
     
    Bookmark  
  9. The web of clinical data, bioengineering, augmented reality and robotic in vascular surgery.Carlo Setacci, Alberto Maria Settembrini & Domenico Benevento - 2022 - Frontiers in Surgery 9:971776.
    The new protocol for information distribution amongst scientists within the CERN, once slightly refined and publicly announced as the Worldwide Web in the August of 1991, has led to impressive achievements beyond the starting plan.
    Download  
     
    Export citation  
     
    Bookmark  
  10. Methodology of using mobile apps with augmented reality in students' vocational preparation process for transport industry.Olena O. Lavrentieva, Ihor O. Arkhypov, Oleksandr P. Krupskyi, Denys O. Velykodnyi & Sergiy V. Filatov - 2020 - 3rd International Workshop on Augmented Reality in Education, AREdu 2020.
    In the paper, the current state and trends of the use of AR technologies in the transport industry and in future specialists' vocational training processes have been reviewed and analyzed. The essence and content of the AR technologies relevant to the transport industry have been clarified. The main directions of the AR introduction for the various spheres of the transport industry including design and tuning, mechanical and automotive engineering, marketing and advertising, maintenance and operation, diagnostics and repair of cars have (...)
    Download  
     
    Export citation  
     
    Bookmark  
  11. Artırılmış Gerçekliğin Sanat Üzerindeki Etkisi: Artırılmış Sanatın Keşfi (The Discovery of Augmented Art).Ergün Avcı - 2023 - İstanbul: Zeytinburnu Belediyesi Kültür Yayınları.
    Augmented Reality combines the virtual and the real. It brings the virtual to the real and the real to the virtual. It is a technology that overlays computer-generated visuals, sensory input such as sound, and interactive atmosphere over the existing environment in real time. In Augmented Reality, real and virtual are simultaneously intertwined. That's why Augmented Reality has a greater impact on art than other virtual fields. Art in Augmented Reality has a (...)
    Download  
     
    Export citation  
     
    Bookmark  
  12. The Democratic Metaverse: Building an Extended Reality Safe for Citizens, Workers and Consumers.Alec Stubbs, James J. Hughes, Nir Eisikovits & Jake Burley - 2023 - Ieet White Papers.
    We are likely to have immersive virtual reality and ubiquitous augmented reality in the coming decades. At least some people will use extended reality or “the metaverse” to work, play and shop. In order to achieve the best possible versions of this virtual future, however, we will need to learn from three decades of regulating the Internet. The new virtual world cannot consist of walled corporate fiefdoms ruled only by profitmaximization. The interests of workers, consumers and (...)
    Download  
     
    Export citation  
     
    Bookmark  
  13. AR Watch Try – On Application for Android Devices.M. Madan Mohan - 2021 - Journal of Science Technology and Research (JSTAR) 2 (1):39-48.
    In recent days Augmented Reality is an emerging trend in marketing and sales strategies. Augmented reality ads are immersive, which means they help marketers create a certain emotional connection with customers. Unlike images or banners, for example, AR ads are interactive and lifelike consumers can see and even interact with them. Now-a-days people prefer online shopping rather than the traditional window shopping and Augmented Reality allows brands to give customers unique experiences with the convenience (...)
    Download  
     
    Export citation  
     
    Bookmark  
  14. Design and Development of Human Computer Interface using Virtual Reality Techniques.Iqbal Zarqa - 2024 - Journal of Science Technology and Research (JSTAR) 5 (1):325-337.
    The design and usability of computer interfaces are crucial factors in improving user experience and productivity in the field of human-computer interaction. This overview examines the development of computer interfaces, starting with command-line interfaces (CLI) and moving on to graphical user interfaces (GUI), touch interfaces, and gesture-controlled interfaces. The guiding concepts of interface development are highlighted: usability, accessibility and user-centered design. The harmony of form and function, the incorporation of cutting-edge technologies such as voice recognition and augmented reality, (...)
    Download  
     
    Export citation  
     
    Bookmark  
  15. Virtual properties: problems and prospects.Alexandre Declos - 2024 - Erkenntnis.
    According to David Chalmers, the virtual entities found in Virtual Reality (VR) and Augmented Reality (AR) environments instantiate virtual properties of a specific kind. It has recently been objected that such a view (i) can’t extend to all types of properties; (ii) leads to a proliferation of property-types; (iii) implausibly ascribes massive errors to VR and AR users; and (iv) faces an analogue of Jackson’s “many-property problem”. My first objective here is to show that advocates of virtual (...)
    Download  
     
    Export citation  
     
    Bookmark  
  16. Temporalities and the Urban Fabric: Co-Producing Liminal Spaces in Transitional Epochs.Asma Mehan & Sina Mostafavi - 2023 - Uou Scientific Journal (06):116-125.
    Within the framework of 'Temporalities and the Urban Fabric: Co-Producing Liminal Spaces in Transitional Epochs,' this rigorous examination unravels the multilayered nuances of temporality and its intimate relationship with urban spaces in times of transition. The research delineates the intricate interplay between public exhibitions, urban realms, and socio-political paradigms, particularly within the dynamic settings of the metropolitan entities of Houston and Amsterdam. These cities, as epitomes of temporal urban flux, become fertile grounds for exploring the ephemeral essence of liminal spaces (...)
    Download  
     
    Export citation  
     
    Bookmark   4 citations  
  17. Технологические предпосылки неразличимости человека и его компьютерной имитации.Albert Efimov - 2019 - Искусственные Общества 10.
    In the article, the author analyzes the problems of human-computer communication in the context of artificial intelligence, augmented reality and a Turing methodology for comparing the capabilities of artificial and natural intelligence in a dialogue. It is argued that the tool with which the computer and humans communicate is of no less importance than the computer program with which the dialogue is conducted. As an example of the implementation of such visualization, the project “E.LENA” of a digital television (...)
    Download  
     
    Export citation  
     
    Bookmark  
  18. Wall-Window-Screen: How the Cell Phone Mediates a Worldview for Us.Galit Wellner - 2011 - Humanities and Technology Review 30:87-103.
    The article proposes to model the phenomenon of the cell phone as a wall-window. This model aims at explicating some of the perceptions and experiences associated with cellular technology. The wall-window model means that the cell phone simultaneously separates the user from the physical surroundings (the wall), and connects the user to a remote space (the window). The remote space may be where the interlocutor resides or where information is stored (e.g. the Internet). Most cell phone usage patterns are modeled (...)
    Download  
     
    Export citation  
     
    Bookmark   6 citations  
  19. Hume's Reality: A Lesson in Causality.Stefanie Rocknak - 2003 - In David G. Murray (ed.), Proceedings Metaphysics 2003 Second World Conference. Foundazione Idente di Studi e di Ricerca,.
    In Book I, III §9 of the Treatise, Hume makes the claim that “[all general] belief arises only from causation” (T 107). Following, he makes the even stronger claim that all general beliefs are to be thought of as beliefs in reality, and thus, all belief in reality is dependent on pre-established beliefs in both specific causal relations and the causal relation in general (T 108). In the first part of this paper, I explain Hume’s motivation behind both (...)
    Download  
     
    Export citation  
     
    Bookmark  
  20. Interactive art as reflective experience: Imagineers and ultra-technologists as interaction designers.Marianna Charitonidou - 2020 - Visual Resources 36 (4):382-396.
    The article investigates how the use of extended reality technologies and interactive digital interfaces have affected the design of exhibition spaces. Its main objective is to shed light on how these technologies have influenced the ways in which immersive art installations are conceived and experienced. Particular emphasis is placed on the impact of interactive technologies on how visitors experience exhibition spaces. The article examines an ensemble of immersive art cases, paying special attention to the distinction between immersion and interactivity. (...)
    Download  
     
    Export citation  
     
    Bookmark  
  21. OUR INCORRIGIBLE INNATE EPISTEMIC FACTORS AND LIMITANTS OF COGNITION AND THE PARA-RATIONAL NATURE OF REALITY.Julian Manuel Galvez - manuscript
    This is an updated and expanded version of my book “Our Incorrigible Ontological Relations and Categories of Being”, originally published in 2017. The subject matter of this version includes other innate a priori constituents of knowledge. Among the main conclusions arrived is that reality is para-rational in nature. The work can thus be said to be about the role in cognition of innate information of the sensorial and of the structure of the non-sensorial rational aspect of a para-rational (...). This augmented version preserves the previous content of the former book, but also addresses the innate a priori forms with which the intellect responds to sensorial activation and represents to itself the sensorily given -that is, what acts in our senses- and the forms with which it represents or makes patent to itself the things in the world which do not act on our sensory organs, such as the feeling brought forth by beauty or the emotion of the sublime in mystical experiences, and how these too, constitute a limit to possible knowledge. As the former version it refers to the innate a priori information about reality in itself, with which the intellect makes possible its cognition, yet also constrains our possible knowledge of what there is to the rational aspect of what exists. As shown in this work, the information they provide, no matter the extent of empirical data, does not suffice to explain reality, which makes necessary to presuppose the existence of, either a higher order of reality beyond the rational cognitive reach, or that the nature of what is judged rational reality be a mere aspect of what there is. In other words, that mankind is doomed to have a mere glimpse of what exists and its nature, and totally unable to attain an ultimate explanation of reality. August 16, 2023 . (shrink)
    Download  
     
    Export citation  
     
    Bookmark  
  22. Dread Hermeneutics: Bob Marley, Paul Ricoeur and the Productive Imagination.Christopher Duncanson-Hales - 2017 - Black Theology 15 (2):157-175.
    This article presents Paul Ricœur’s hermeneutic of the productive imagination as a methodological tool for understanding the innovative social function of texts that in exceeding their semantic meaning, iconically augment reality. Through the reasoning of Rastafari elder Mortimo Planno’s unpublished text, Rastafarian: The Earth’s Most Strangest Man, and the religious and biblical signification from the music of his most famous postulate, Bob Marley, this article applies Paul Ricœur’s schema of the religious productive imagination to conceptualize the metaphoric transfer from (...)
    Download  
     
    Export citation  
     
    Bookmark  
  23. Value-oriented and ethical technology engineering in Industry 5.0: a human-centric perspective for the design of the Factory of the Future.Francesco Longo, Antonio Padovano & Steven Umbrello - 2020 - Applied Sciences 10 (12):4182.
    Manufacturing and industry practices are undergoing an unprecedented revolution as a consequence of the convergence of emerging technologies such as artificial intelligence, robotics, cloud computing, virtual and augmented reality, among others. This fourth industrial revolution is similarly changing the practices and capabilities of operators in their industrial environments. This paper introduces and explores the notion of the Operator 4.0 as well as how this novel way of conceptualizing the human operator necessarily implicates human values in the technologies that (...)
    Download  
     
    Export citation  
     
    Bookmark   9 citations  
  24. Superimposed Mental Imagery: On the Uses of Make-Perceive.Robert Briscoe - 2018 - In Fiona Macpherson & Fabian Dorsch (eds.), Perceptual Imagination and Perceptual Memory. Oxford: Oxford University Press. pp. 161-185.
    Human beings have the ability to ‘augment’ reality by superimposing mental imagery on the visually perceived scene. For example, when deciding how to arrange furniture in a new home, one might project the image of an armchair into an empty corner or the image of a painting onto a wall. The experience of noticing a constellation in the sky at night is also perceptual-imaginative amalgam: it involves both seeing the stars in the constellation and imagining the lines that connect (...)
    Download  
     
    Export citation  
     
    Bookmark   13 citations  
  25. FabriCity-XR: A Phygital Lattice Structure Mapping Spatial Justice – Integrated Design to AR-Enabled Assembly Workflow.Sina Mostafavi, Asma Mehan, Cole Howell, Edgar Montejano & Jessica Stuckemeyer - 2024 - In Germane Barnes & Blair Satterfield (eds.), 112th ACSA Annual Meeting Proceedings, Disruptors on the Edge. Vancouver, Canada: ACSA Press. pp. 180-187.
    The research discussed in this paper centers around the convergence of extended reality (XR) platforms, computational design, digital fabrication, and critical urban study practices. Its aim is to cultivate interdisciplinary and multiscalar approaches within these domains. The research endeavor represents a collaborative effort between two primary disciplines: critical urban studies, which prioritize socio-environmental justice, and integrated digital design to production, which emphasize the realization of volumetric or voxel-based structural systems. Moreover, the exploration encompasses augmented reality to assess (...)
    Download  
     
    Export citation  
     
    Bookmark   1 citation  
  26.  98
    Analysis of Human Computer Interface ( HCI) using Meta Verse Techniques.Iqbal Zarqa - 2024 - Journal of Science Technology and Research (JSTAR) 5:1.
    : The design and usability of computer interfaces are crucial factors in improving user experience and productivity in the field of human-computer interaction. This overview examines the development of computer interfaces, starting with command-line interfaces (CLI) and moving on to graphical user interfaces (GUI), touch interfaces, and gesture-controlled interfaces. The guiding concepts of interface development are highlighted: usability, accessibility and user-centered design. The harmony of form and function, the incorporation of cutting-edge technologies such as voice recognition and augmented (...), and the difficulties presented by the wide range of user requirements and preferences are important factors to take into account. Through an analysis of these factors, this brief seeks to offer perspectives on the future paths of computer interface design, emphasizing the importance of flexibility and intuition in meeting changes. (shrink)
    Download  
     
    Export citation  
     
    Bookmark  
  27. Technological prerequisites for indistinguishability of a person and his/her computer replica.Albert Efimov - 2019 - Artificial Societies 4.
    Some people wrongly believe that A. Turing’s works that underlie all modern computer science never discussed “physical” robots. This is not so, since Turing did speak about such machines, though making a reservation that this discussion was still premature. In particular, in his 1948 report [8], he suggested that a physical intelligent machine equipped with motors, cameras and loudspeakers, when wandering through the fields of England, would present “the danger to the ordinary citizen would be serious.” [8, ]. Due to (...)
    Download  
     
    Export citation  
     
    Bookmark  
  28. GIS-Based Educational Game Through Low-Cost Virtual Tour Experience-Khan Game.Guzden Varinlioğlu, Sepehr Vaez Afshar, Sarvin Eshaghi, Ozgun Balaban & Takehiko Nagakura - 2022 - In Guzden Varinlioğlu, Sepehr Vaez Afshar, Sarvin Eshaghi, Ozgun Balaban & Takehiko Nagakura (eds.), 27th International Conference of the Association for Computer-Aided Architectural Design Research in Asia: Post Carbon, CAADRIA 2022. Sydney: The Association for Computer-Aided Architectural Design Research in Asia. pp. 69-78.
    The pandemic brought new norms and techniques of pedagogical strategies in formal education. The synchronous/ asynchronous video streaming brought an emphasis on virtual and augmented realities, which are rapidly replacing textbooks as the main medium for learning and teaching. This transformation requires more extensive online and interactive content with simpler user interfaces. The aim of this study is to report on the design, implementation, and testing of a game based on low-cost and user-friendly content for digital cultural heritage. In (...)
    Download  
     
    Export citation  
     
    Bookmark   2 citations  
  29. (1 other version)Projection, Problem Space and Anchoring.David Kirsh - 2009 - Proceedings of the 31st Annual Conference of the Cognitive Science Society:2310-2315.
    When people make sense of situations, illustrations, instructions and problems they do more than just think with their heads. They gesture, talk, point, annotate, make notes and so on. What extra do they get from interacting with their environment in this way? To study this fundamental problem, I looked at how people project structure onto geometric drawings, visual proofs, and games like tic tac toe. Two experiments were run to learn more about projection. Projection is a special capacity, similar to (...)
    Download  
     
    Export citation  
     
    Bookmark   13 citations  
  30. Theology Meets AI: Examining Perspectives, Tasks, and Theses on the Intersection of Technology and Religion.Anna Puzio - 2023 - In Anna Puzio, Nicole Kunkel & Hendrik Klinge (eds.), Alexa, wie hast du's mit der Religion? Theologische Zugänge zu Technik und Künstlicher Intelligenz. Darmstadt: Wbg.
    Artificial intelligence (AI), blockchain, virtual and augmented reality, (semi-)autonomous ve- hicles, autoregulatory weapon systems, enhancement, reproductive technologies and human- oid robotics – these technologies (and many others) are no longer speculative visions of the future; they have already found their way into our lives or are on the verge of a breakthrough. These rapid technological developments awaken a need for orientation: what distinguishes hu- man from machine and human intelligence from artificial intelligence, how far should the body be (...)
    Download  
     
    Export citation  
     
    Bookmark  
  31. Theologie und Künstliche Intelligenz – Perspektiven, Aufgaben und Thesen einer Theologie der Technologisierung.Anna Puzio - 2023 - In Anna Puzio, Nicole Kunkel & Hendrik Klinge (eds.), Alexa, wie hast du's mit der Religion? Theologische Zugänge zu Technik und Künstlicher Intelligenz. Darmstadt: Wbg. pp. 13-27.
    Künstliche Intelligenz (KI), Blockchain, Virtual und Augmented Reality, (Teil-)Autono- mes Fahren, autoregulative Waffensysteme, Enhancement, Reproduktionstechnologien und humanoide Robotik – diese Technologien (und mit ihnen viele weitere) sind schon längst keine spekulativen Zukunftsvisionen mehr, sondern haben bereits Eingang in unser Leben gefunden oder stehen an der Schwelle zum Durchbruch. Die rasanten technologischen Ent- wicklungen wecken ein Orientierungsbedürfnis: Was unterscheidet den Menschen von der Maschine, die menschliche Intelligenz von der Künstlichen Intelligenz, wie weit sollte der Körper verändert werden dürfen, was (...)
    Download  
     
    Export citation  
     
    Bookmark  
  32. The Age of Superintelligence: ~Capitalism to Broken Communism~.R. Ishizaki & Mahito Sugiyama - manuscript
    In this study, we metaphysically discuss how societal values will change and what will happen to the world when superintelligence is safely realized. By providing a mathematical definition of superintelligence, we examine the phenomena derived from this thesis. If an intelligence explosion is triggered under safe management through advanced AI technologies such as large language models (LLMs), it is thought that a modern form of broken communism—where rights are bifurcated from the capitalist system—will first emerge. In that era, the value (...)
    Download  
     
    Export citation  
     
    Bookmark  
  33.  21
    De la scène augmentée à la poétique de l’hypermatière : le digital dans The Alices (Walking) de Claudia Hart.Anaïs Nony - 2018 - In Naugrette Catherine (ed.), Les nouveaux matériaux du théâtre. Paris: Presses de la Sorbonne Nouvelle. pp. 101-106.
    La réalité ne suffit plus, il faut l’augmenter ! Tel un slogan qui sonnerait le glas de l’ennui, cette phrase s’inscrit au cœur du spectacle de la plasticienne américaine Claudia Hart, figure centrale des nouvelles expérimentations entre scène interactive, computer-art et performance aux États-Unis. Dans The Alices (Walking), un spectacle créé en collaboration avec le compositeur Edmond Campion et présenté pour la première fois en 2014 au Eyebeam Center for Art + Technology de New York, il s’agit de questionner les (...)
    Download  
     
    Export citation  
     
    Bookmark  
  34. This Friendship has been Digitized.Stephen Asma - 2019 - New York Times.
    We can share experiences with a person online, but the experiences seem thin when compared with face-to-face experiences. Online adventures (social networking, gaming) can certainly strengthen friendship bonds that were forged in more embodied interactions, but can they create those bonds? The kind of presence required for deep friendship does not seem cultivated in many online interactions. Presence in friendship requires “being with” and “doing for” (sacrifice). The forms of “being with” and “doing for” on social networking sites (or even (...)
    Download  
     
    Export citation  
     
    Bookmark  
  35. (1 other version)Adaptable Rooms, Virtual Collaboration and Cognitive Workflow.David Kirsh - 1998 - Cooperative Buildings - Integrating Information, Organization, and Architecture.
    This paper introduces the concept of Adaptive Rooms, which are virtual environments able to dynamically adapt to users’ needs, including ‘physical’ and cognitive workflow requirements, number of users, differing cognitive abilities and skills. Adaptive rooms are collections of virtual objects, many of them self-transforming objects, housed in an architecturally active room with information spaces and tools. An ontology of objects used in adap- tive rooms is presented. Virtual entities are classified as passive, reactive, ac- tive, and information entities, and their (...)
    Download  
     
    Export citation  
     
    Bookmark  
  36. The Technologisation of the Social: A Political Anthropology of the Digital Machine.Paul O'Connor & Marius Ion Benta (eds.) - 2021 - London, UK: Routledge.
    In an era of digital revolution, artificial intelligence, big data and augmented reality, technology has shifted from being a tool of communication to a primary medium of experience and sociality. Some of the most basic human capacities are increasingly being outsourced to machines and we increasingly experience and interpret the world through digital interfaces, with machines becoming ever more ‘social’ beings. Social interaction and human perception are being reshaped in unprecedented ways. This book explores this technologisation of the (...)
    Download  
     
    Export citation  
     
    Bookmark  
  37.  47
    E-Proceedings International Conference on Innovation in Education: Opportunities and Challenges in Southeast Asia.Cecilia Titiek Murniati & Heny Hartono (eds.) - 2019 - Semarang: Universitas Katolik Soegijapranata.
    The advancement of technology has tremendously transformed today’s teaching and learning. Teachers have a plethora of ways to keep students engaged and empowered. Technology allows both students and teachers to interact better and more effectively. Changing student demography, changing teaching paradigms, and changing needs of today’s students necessitate the integration of technology in the universities. Universities undoubtedly have to seek innovative methods in delivering courses to increase students’ engagement and to attain their teaching goals. This proceeding is a collection of (...)
    Download  
     
    Export citation  
     
    Bookmark  
  38. A Snapshot of Educational Research in 2019.Anh-Duc Hoang - manuscript
    2019 is a year witnessing the explosion of many high-tech applications in learning and teaching with integrated multimedia technologies (virtual reality - VR, augmented reality - AR), group and team collaboration technology, class organization, class management, and school ... It is indisputable that the application of new technology generates more interest in the learning and collaboration process. However, we are seemingly fraught with intractable problems within the transformation of a VUCA world (volatility - fragility, uncertainty, uncertainty, complexity (...)
    Download  
     
    Export citation  
     
    Bookmark  
  39. An ethical code for commercial VR/AR applications.Erick Jose Ramirez, Jocelyn Tan, Miles Elliott, Mohit Gandhi & Lia Petronio - 2021 - In N. Shaghaghi, F. Lamberti, B. Beams, R. Shariatmadari & A. Amer (eds.), Intelligent Technologies for Interactive Entertainment. Springer.
    The commercial VR/AR marketplace is gaining ground and is becoming an ever larger and more significant component of the global economy. While much attention has been paid to the commercial promise of VR/AR, comparatively little attention has been given to the ethical issues that VR/AR technologies introduce. We here examine existing codes of ethics proposed by the ACM and IEEE and apply them to the unique ethical facets that VR/AR introduces. We propose a VR/AR code of ethics for developers and (...)
    Download  
     
    Export citation  
     
    Bookmark  
  40. Blockchain dando respuesta a la contabilidad y la contabilidad dando respuesta a blockchain.Flavia M. Fernandez, Martín Núñez, Gabriel Budiño & Carolina Asuaga - 2021 - Dissertation, Universidad de Buenos Aires (Uba)
    The 21st century is undergoing an unprecedented productivity shift due to the use of disruptive technologies, including artificial intelligence, cloud computing, blockchain, big data, robotics, and augmented reality, among others. The use of these technologies is expanding across all sectors of the economy, blurring the boundaries between different activities, and digital systems are permeating them, leading to a reevaluation of knowledge and techniques in various fields of study. Accounting is not exempt from this reality, and blockchain technology (...)
    Download  
     
    Export citation  
     
    Bookmark  
  41.  71
    Six provocations for metaverse datafication: an emergent cultural, technological, and scholarly phenomenon.Chris Hesselbein, Paolo Bory & Stefano Canali - 2024 - Information, Communication and Society:1-19.
    Although the ‘metaverse’ is still the feverish pipedream of tech companies and venture capitalists, it is also a powerful imaginary for channelling enormous resources towards deepening and extending ongoing processes of digitalization and datafication. It is thus likely that an increasing amount of human activity – both professional as well as leisure-related – will take place in metaversal spaces, and that the paradigm of ‘Big Data’ is about to be expanded with massive amounts of new and varied or multimodal data (...)
    Download  
     
    Export citation  
     
    Bookmark  
  42. The Basic Dualism in the World: Object-Oriented Ontology and Systems Theory.Martin Zwick - 2024 - Open Philosophy 7 (1):261-78.
    Graham Harman writes that the “basic dualism in the world lies…between things in their intimate reality and things as confronted by other things.” However, dualism implies irreconcilable difference; what Harman points to is better expressed as a dyad, where the two components imply one another and interact. This article shows that systems theory has long asserted the fundamental character of Harman’s dyad, expressing it as the union of internal structure and external function, which correspond exactly to what Levi Bryant, (...)
    Download  
     
    Export citation  
     
    Bookmark  
  43. Thoughts on Artificial Intelligence and the Origin of Life Resulting from General Relativity, with Neo-Darwinist Reference to Human Evolution and Mathematical Reference to Cosmology.Rodney Bartlett - manuscript
    When this article was first planned, writing was going to be exclusively about two things - the origin of life and human evolution. But it turned out to be out of the question for the author to restrict himself to these biological and anthropological topics. A proper understanding of them required answering questions like “What is the nature of the universe – the home of life – and how did it originate?”, “How can time travel be removed from fantasy and (...)
    Download  
     
    Export citation  
     
    Bookmark  
  44. Virtual Embodiment or: When I Enter Cyberspace, What Body Will I Inhabit?Heft Peter - 2023 - Cosmos and History : The Journal of Natural and Social Philosophy 19 (1):193-211.
    The following paper attempts to look at virtual reality technologies—and the (dis)embodiment affected by them—through a phenomenological lens. Specifically, augmenting traditional discussions of virtual reality as a purely technical problem, this paper seeks to bring Maurice Merleau-Ponty’s embodied phenomenology into the discussion to try to make sense of both what body we leave behind and what body we gain as we enter virtual worlds. To do this, I look both at historical examples of virtual reality technologies and (...)
    Download  
     
    Export citation  
     
    Bookmark  
  45. Hostile Scaffolding.Ryan Timms & David Spurrett - 2023 - Philosophical Papers 52 (1):1-30.
    Most accounts of cognitive scaffolding focus on ways that external structure can support or augment an agent’s cognitive capacities. We call cases where the interests of the user are served benign scaffolding and argue for the possibility and reality of hostile scaffolding. This is scaffolding which depends on the same capacities of an agent to make cognitive use of external structure as in benign cases, but that undermines or exploits the user while serving the interests of another agent. We (...)
    Download  
     
    Export citation  
     
    Bookmark   27 citations  
  46. Creating a New Mathematics.Arran Gare - 2016 - In Ronny Desmet (ed.), Intuition in Mathematics and Physics. pp. 146-164.
    The focus of this chapter is on efforts to create a new mathematics, with my prime interest being the role of mathematics in comprehending a world consisting first and foremost of processes, and examining what developments in mathematics are required for this. I am particularly interested in developments in mathematics able to do justice to the reality of life. Such mathematics could provide the basis for advancing ecology, human ecology and ecological economics and thereby assist in the transformation of (...)
    Download  
     
    Export citation  
     
    Bookmark   3 citations  
  47. A value sensitive design approach for designing AI-based worker assistance systems in manufacturing.Susanne Vernim, Harald Bauer, Erwin Rauch, Marianne Thejls Ziegler & Steven Umbrello - 2022 - Procedia Computer Science 200:505-516.
    Although artificial intelligence has been given an unprecedented amount of attention in both the public and academic domains in the last few years, its convergence with other transformative technologies like cloud computing, robotics, and augmented/virtual reality is predicted to exacerbate its impacts on society. The adoption and integration of these technologies within industry and manufacturing spaces is a fundamental part of what is called Industry 4.0, or the Fourth Industrial Revolution. The impacts of this paradigm shift on the (...)
    Download  
     
    Export citation  
     
    Bookmark   3 citations  
  48. Designing the Smart Operator 4.0 for Human Values: A Value Sensitive Design Approach.Steven Umbrello, Antonio Padovano & Lucia Gazzaneo - 2020 - Procedia Manufacturing 42:219-226.
    Emerging technologies such as cloud computing, augmented and virtual reality, artificial intelligence and robotics, among others, are transforming the field of manufacturing and industry as a whole in unprecedent ways. This fourth industrial revolution is consequentially changing how operators that have been crucial to industry success go about their practices in industrial environments. This short paper briefly introduces the notion of the Operator 4.0 as well as how this novel way of conceptualizing the human operator necessarily implicates human (...)
    Download  
     
    Export citation  
     
    Bookmark   2 citations  
  49. Perceptual breakdown during a global pandemic: introducing phenomenological insights for digital mental health purposes.Janna van Grunsven - 2020 - Ethics and Information Technology 23 (S1):91-98.
    Online therapy sessions and other forms of digital mental health services (DMH) have seen a sharp spike in new users since the start of the COVID-19 pandemic. Having little access to their social networks and support systems, people have had to turn to digital tools and spaces to cope with their experiences of anxiety and loss. With no clear end to the pandemic in sight, many of us are likely to remain reliant upon DMH for the foreseeable future. As such, (...)
    Download  
     
    Export citation  
     
    Bookmark   4 citations  
  50. The Strange Nature of Quantum Perception: To See a Photon, One Must Be a Photon.Steven M. Rosen - 2021 - Journal of Mind and Behavior 42 (3, 4):229-270.
    This paper takes as its point of departure recent research into the possibility that human beings can perceive single photons. In order to appreciate what quantum perception may entail, we first explore several of the leading interpretations of quantum mechanics, then consider an alternative view based on the ontological phenomenology of Maurice Merleau-Ponty and Martin Heidegger. Next, the philosophical analysis is brought into sharper focus by employing a perceptual model, the Necker cube, augmented by the topology of the Klein (...)
    Download  
     
    Export citation  
     
    Bookmark   2 citations  
1 — 50 / 963