Results for 'digital skill'

974 found
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  1. Examining the digital skills of nursing students: the power of information for problem-solving.Ni Putu Wulan Purnama Sari, Jintana Artsanthia, Steven Aldo Marcello, Sudarat Suvaree & Numpueng Prachyakoon - 2024 - International Journal of Public Health Science 13 (3):1111-1120.
    Our society is undergoing digital change. Dealing with digital technologies has become a daily practice. Many healthcare facilities are implementing digital technologies. Nurses are placed in a strategic position to be the leader of the digital healthcare workforce. Nursing students are more exposed to this technological advancement as they are future professional nurses. This study aimed to examine how information-processing and exchanging skills in digital spaces affect digital problem-solving skills among nursing students. The Bayesian (...)
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  2. Students' Digital Learning Resources for Transversal Skills Improvement and Virtues Inculcation.Tamara Pigozne, Arturs Medveckis & Ivita Pelnena - 2024 - Pegem Journal of Education and Instruction 14 (2):12-19.
    The goal of the study is to analyse the relation between students' digital learning and transversal skills, as well as between students' digital learning and virtues. In the correlative study, 73 teachers of Class 12 of general education institutions participated, filling out a questionnaire in the Google Docs environment. As a result of the theoretical analysis, the criteria for digital learning have been identified -access to digital technologies, cooperation, teachers’ digital competence and availability of activities (...)
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  3. The Effect of the Digital Book-Assisted Randai Learning Model on Students' Problem-Solving Skills and Information Literacy.Fitri Arsih, Heffi Alberida, Yosi Laila Rahmic, Suci Fajrina & Muhyiatul Fadilah - 2024 - Journal of Law and Sustainable Development 12 (1):e2753.
    Purpose:The research aims to see the effect of using digital books based on the RANDAI learning model on students' problem-solving skills and information literacy in biology learning. -/- Theoritical Framework: The integration of local wisdom will make the material more contextual so that learning becomes more meaningful. Digital books that are integrated with local wisdom can be concretized through digital books based on the RANDAI learning model. -/- Methodology:The study was conducted at a secondary school in the (...)
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  4.  93
    Digital Tools in Problem-Based Learning for Nursing Students.Agustina Chriswinda Bura Mare - 2024 - Sm3D Portal.
    In classroom sessions, various student-centered learning approaches, such as collaborative and problem-based learning, are used. Today, incorporating Information and Communication Technologies (ICT) into nursing education promotes self-directed and personalized learning among students.
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  5. Responsible nudging for social good: new healthcare skills for AI-driven digital personal assistants.Marianna Capasso & Steven Umbrello - 2022 - Medicine, Health Care and Philosophy 25 (1):11-22.
    Traditional medical practices and relationships are changing given the widespread adoption of AI-driven technologies across the various domains of health and healthcare. In many cases, these new technologies are not specific to the field of healthcare. Still, they are existent, ubiquitous, and commercially available systems upskilled to integrate these novel care practices. Given the widespread adoption, coupled with the dramatic changes in practices, new ethical and social issues emerge due to how these systems nudge users into making decisions and changing (...)
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  6. How Digital Natives Learn and Thrive in the Digital Age: Evidence from an Emerging Economy.Trung Tran, Manh-Toan Ho, Thanh-Hang Pham, Minh-Hoang Nguyen, Khanh-Linh P. Nguyen, Thu-Trang Vuong, Thanh-Huyen T. Nguyen, Thanh-Dung Nguyen, Thi-Linh Nguyen, Quy Khuc, Viet-Phuong La & Quan-Hoang Vuong - 2020 - Sustainability 12 (9):3819.
    As a generation of ‘digital natives,’ secondary students who were born from 2002 to 2010 have various approaches to acquiring digital knowledge. Digital literacy and resilience are crucial for them to navigate the digital world as much as the real world; however, these remain under-researched subjects, especially in developing countries. In Vietnam, the education system has put considerable effort into teaching students these skills to promote quality education as part of the United Nations-defined Sustainable Development Goal (...)
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  7. Cultivating Digital Creativity among Vietnamese High School Students.Duong Phuong Thi Minh - 2023 - Sci-News.
    The digital environment, particularly, fosters the creation of social and economic values, resulting in a heightened need for a skilled workforce proficient in navigating, operating, and creating values within this digital landscape.
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  8. Rebellious youth and ineffective advice: A study of Vietnamese adolescents’ capability to deal with digital threats.Quan-Hoang Vuong, Quang-Loc Nguyen, Trung Tran, Hoang Phuoc-Hien Le, Viet-Phuong La, Tam-Tri Le & Minh-Hoang Nguyen - manuscript
    The digital era brings various benefits to adolescents. However, operating on the digital environment without sufficient knowledge and skills will expose them to multiple types of risks, especially in the country with low digital safety education rate like Vietnam. The current study examines factors that can contribute to cultivating adolescents’ digital resilience using the information-processing reasoning of the Mindsponge Theory. A UNESCO dataset of 1061 Vietnamese high school students was analyzed using the Bayesian Mindsponge Framework analytics. (...)
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  9. Digital Wellness and Persuasive Technologies.Laura Specker Sullivan & Peter Reiner - 2019 - Philosophy and Technology 34 (3):413-424.
    The development of personal technologies has recently shifted from devices that seek to capture user attention to those that aim to improve user well-being. Digital wellness technologies use the same attractive qualities of other persuasive apps to motivate users towards behaviors that are personally and socially valuable, such as exercise, wealth-management, and meaningful communication. While these aims are certainly an improvement over the market-driven motivations of earlier technologies, they retain their predecessors’ focus on influencing user behavior as a primary (...)
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  10. Teachers’ Digital Literacy and Self-Efficacy in Blended Learning.Jessa A. Garzon & Julius R. Garzon - 2023 - International Journal of Multidisciplinary Educational Research and Innovation 1 (4):162-174.
    This study examines the relationship between technological profile, digital literacy, and self-efficacy among teachers in blended learning. The study utilized the descriptive-correlational design. The participants involved 35 teachers selected via purposive sampling from urban schools in Maasin City implementing printed and online teaching modalities. Standardized tools assessed teachers’ digital technology profile, literacy, and self-efficacy. Significant findings revealed that teachers have easy access to digital technology, are somewhat familiar with technological concepts, often utilize ICT-based technologies, and perceive usage (...)
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  11. Do digital hugs work? Re-embodying our social lives online with digital tact.Mark M. James & John F. Leader - 2023 - Frontiers in Psychology 14 (910174):1-15.
    The COVID-19 pandemic led to social restrictions that often prevented us from hugging the ones we love. This absence helped some realize just how important these interactions are to our sense of care and connection. Many turned to digitally mediated social interactions to address these absences, but often unsatisfactorily. Some theorists might blame this on the disembodied character of our digital spaces, e.g., that interpersonal touch is excluded from our lives online. However, others continued to find care and connection (...)
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  12. Digitalization for agriculture and rural development in Ukraine.Maksym Bezpartochnyi & Igor Britchenko - 2022 - ECONOMIC SCIENCE FOR RURAL DEVELOPMENT 56 (56):398-406.
    The introduction of digital technologies in agricultural production is one of the most important elements of strategic development in the agricultural sector and rural areas in Ukraine. In agriculture, these new technologies can modernize the industry, promoting innovation in agribusiness and creating new opportunities for rural development. The introduction of digital technologies in agriculture ensures the accuracy of measurements, speed data collection and processing. Digitization in rural areas is an inevitable process that brings a number of economic, social (...)
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  13. Promoting skills-based education in the 21st century: A dataset of Vietnamese secondary students.Do Duc Lan, Bui Thi Dien, Hoang Phuong Hanh, Ly Quoc Bien, Bui Dieu Quynh, Nguyen Hong Lien & Le Anh Vinh - 2020 - VIETNAM JOURNAL OF EDUCATIONAL SCIENCES 1 (June/2020):38-45.
    As the world has become more digitally interconnected than ever before in the 21stcentury, the next generation is required to possess various sets of new skills to succeed in their works and lives. The purpose of the article is to present a dataset of socio-demographic, in-school, out-of-school factors as well as the eight domains of 21st-century skills of Vietnamese secondary school students. A total of 1183 observations from 30 secondary schools in both rural and urban areas of Vietnam are introduced (...)
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  14. WIIFM: Absorptive capacity for digital natives in explorative space and tech education for survival in the virtual world.Quan-Hoang Vuong, Tam-Tri Le, Ruining Jin, Giang Hoang, Quang-Loc Nguyen & Minh-Hoang Nguyen - manuscript
    Humankind is facing many existential global problems that require international and transgenerational efforts to be solved. Preparing our next generation with sufficient knowledge and skills to deal with such problems is imperative. Fortunately, the digital environment provides foundational conditions for children’s and adolescents’ exploration and self-learning, which might help them cultivate the necessary knowledge and skills for future survival. We conducted the Bayesian Mindsponge Framework (BMF) analytics on a dataset of 2069 students from 54 Vietnamese elementary, secondary, and high (...)
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  15.  74
    Fracturing the Affordance Space: An account of Digitalized Alienation.Michael Butler - 2024 - Frontiers in Psychiatry 15.
    This paper investigates the lived experience of alienation as a form of mental strife or pathology as it is connected to the digitalization of modern life. To do so, I deploy the concept of affordances from ecological psychology, phenomenology, and embodied cognition. I propose an affordance-based model for understanding digitalized alienation. First, I argue that the lived sense of alienation is best understood as a fracturing of the affordance space, where possibilities for action are lived as disconnected from one another (...)
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  16. Attention, Moral Skill, and Algorithmic Recommendation.Nick Schuster & Seth Lazar - forthcoming - Philosophical Studies.
    Recommender systems are artificial intelligence technologies, deployed by online platforms, that model our individual preferences and direct our attention to content we’re likely to engage with. As the digital world has become increasingly saturated with information, we’ve become ever more reliant on these tools to efficiently allocate our attention. And our reliance on algorithmic recommendation may, in turn, reshape us as moral agents. While recommender systems could in principle enhance our moral agency by enabling us to cut through the (...)
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  17. Exploring New Zealand children’s technology access, use, skills and opportunities. Evidence from Ngā taiohi matihiko o Aotearoa - New Zealand Kids Online.Edgar Pacheco & Neil Melhuish - 2019 - Netsafe.
    While children’s interaction with digital technologies is a matter of interest around the world, evidence based on nationally representative data about how integrated these tools are in children’s everyday life is still limited in New Zealand. This research report presents findings from a study that explores children’s internet access, online skills, practices, and opportunities. This report is part of Netsafe’s research project Ngā taiohi matihiko o Aotearoa - New Zealand Kids Online, and our first publication as a member of (...)
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  18. Online Footprint -A Serious Game for Reducing Digital Carbon Emission.Sepehr Vaez Afshar, Gülşen Aytaç, Sarvin Eshaghi & Sana Vaez Afshar - 2022 - In Sepehr Vaez Afshar, Gülşen Aytaç, Sarvin Eshaghi & Sana Vaez Afshar (eds.), XXVI International Conference of the Ibero-American Society of Digital Graphics. Universidad Peruana de Ciencias Aplicadas: Ibero-American Society of Digital Graphics. pp. 1043-1052.
    Life is getting digital more than ever as technology improves. While the Internet is responsible for two percent of global greenhouse gas emissions, it is underestimated as a pollutant. Since public awareness is one of the most important preservation methods, it can contribute to protecting the environment from carbon emissions by raising people's understanding. In this regard, serious games, as a type of gamification transmitting educational content besides entertainment, immerse the player in enjoyment while teaching them a specific topic (...)
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  19. Digital-Based Roundtable Cooperative Learning Model on Narrative Text Teaching Materials.Ari Palupi, Miftakhul Huda & Dini Pratiwi - 2023 - In Ari Palupi, Miftakhul Huda & Dini Pratiwi (eds.), Proceedings of the International Conference on Learning and Advanced Education (ICOLAE 2022). pp. 259-279.
    This study aims to (1) describe the application of the roundtable cooperative model on narrative text teaching materials, (2) describe students’ responses to the application of the roundtable cooperative model on narrative text teaching materials, (3) describe the increase in students’ knowledge of narrative text teaching materials. The type of research used was classroom action research. Data collection techniques were observation, interviews, questionnaires, tests, and documentation. The data in this study were in the form of application, response, and increase in (...)
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  20. Teachers’ Information and Communication Technology Application Skills Influencing English Curriculum Implementation in Schools in Kenya.Josiah Waiti, Rosemary Imonje & Mercy Mugambi - 2023 - Journal of Education and Development 7 (4):38-51.
    With English as a universal language and a central player in a globalized digital world, the need for an acceptable level of teacher ICT application skills, competence among teachers of English is necessary. The Government of Kenya (GoK) has put in concerted efforts to propel Kenya towards vision 2030 by investing in ICT integration in curriculum implementation, to equip a professional teacher with ICT skills for quality classroom practices and satisfactory learner performance in national examinations. Despite the efforts by (...)
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  21. Physics Quest: Digital Game-Based Lessons for Seventh Grade.Maricel Gaviño & John Vincent Aliazas - 2024 - International Journal for Science and Advance Research in Technology 10 (2):82-93.
    This study sought to create a digital game-based physics lesson for seventh-grade students. It sought answers to respondents' least mastered competencies in physics by identifying their preferred game-based learning activity and determining their level of critical thinking, creative thinking, and problem-solving. A descriptive-developmental design was used in the study of selected learners from 129 grade 7 students, carried out at Bukal Sur National High School in Candelaria, Quezon, during the academic year 2022-2023. The study's findings revealed that the respondents' (...)
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  22. Post-COVID-19: Education and Thai Society in Digital Era.Pattamawadee Sankheangaew - 2021 - Conference Proceedings 2.
    The article entitled “Post-COVID-19: Education and Thai Society in Digital Era” has two objectives: 1) to study digital technology 2) to study the living life in Thailand in the digital era after COVID-19 pandemics. According to the study, it was found that the new digitized service is a service process on digital platforms such as ordering food, hailing a taxi, and online trading. It is a service called via smartphone. The information is used digitally. Public relations, (...)
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  23. Advantages of artificial intelligences, uploads, and digital minds.Kaj Sotala - 2012 - International Journal of Machine Consciousness 4 (01):275-291.
    I survey four categories of factors that might give a digital mind, such as an upload or an artificial general intelligence, an advantage over humans. Hardware advantages include greater serial speeds and greater parallel speeds. Self-improvement advantages include improvement of algorithms, design of new mental modules, and modification of motivational system. Co-operative advantages include copyability, perfect co-operation, improved communication, and transfer of skills. Human handicaps include computational limitations and faulty heuristics, human-centric biases, and socially motivated cognition. The shape of (...)
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  24. Musical agency and collaboration in the digital age.Tom Roberts & Joel Krueger - 2022 - In Kath Bicknell & John Sutton (eds.), Collaborative Embodied Performance: Ecologies of Skill. Methuen Drama. pp. 125-140.
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  25. Using Mobile-Assisted Language to Encourage EFL Learning among Indonesian Learners of English.Andi Kaharuddin - 2021 - Linguistica Antverpiensia 2:766-779.
    Digital Literacy (DL) is defined as the ability to use information and communication technology to communicate with cognitive and technical skills. One of the Digital Literacy is Mobile-Assisted Language Learning (MALL) or mobile phones-based language learning. Merits of this study are worthy of helping learners easier understand the language learning materials presented by either guided face to face in the classroom or self-learning out of the school. The study used experimental and control classes to compare the results that (...)
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  26. Assessment on the Utilization of Completed Basic Education Research Fund in SOCSARGEN: Basis for Policy Enhancement.Ildefonso Libdan, Ava Clare Marie Robles & Cornelio Rollo - 2023 - Jpair Multidisciplinary Research 54 (1):1-18.
    An assessment of the utilization of the Completed Basic Education Research Fund (BERF) in the divisions of South Cotabato, Sarangani, and General Santos City, Philippines, was conducted using a descriptive-correlational research design on the 40 BERF-recipient, teacher-researchers from School Year 2019-2021. It looked into whether the utilization had a significant influence on the proficiency of learners. The quantitative results revealed that completed BERF research was moderately utilized. Likewise, learners' proficiency in the recipient school during the first quarter of School Year (...)
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  27. Challenges in Teaching Science and its Transition to Post-Pandemic Education.Nemalynne Atriginio Amigo, Thelma Coloma Damaso, Sharmaine Agustin Diego, Jessica Rabor Laciste, Romelyn Tutaan Lagura, Ryan Bautista Tagata, Nove Lheen Castillo Taguicana & Eisle Keith Rivera Tapia - 2023 - American Journal of Multidisciplinary Research and Innovation 2 (3):15-22.
    The COVID-19 pandemic has had a significant impact on the education sector globally, with over one billion students being held out of school as a result of quarantine measures. In response, education systems had to quickly shift to online learning to ensure that students could continue their education. The sudden shift to online learning has resulted in educators having to adapt to the use of technology in education rapidly. The COVID-19 pandemic has highlighted the importance of digital literacy for (...)
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  28. The Necessity and Importance of Incorporating Media and Information Literacy into Holistic Metaliteracy.Alireza Salehi-Nejad - 2020 - Journal of Cyberspace Studies 4 (1):69-75.
    Digitalization and the emergence of the Internet have resulted in escalating access to information and communication. Given the circumstances that soaring access to information amounts to the intensification of misinformation and disinformation, a set of critical skills to navigate and critically assess the information is necessary. This paper outlines the significance of these skills, and provides a perspective on metaliteracy as a supplement to media and information literacy, and argues that the ability to conceptualize, access, comprehend, analyze, and use information (...)
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  29. Students’ Perceptions of Learning Management System (LMS) and the ‘Real’ Classroom: A Case Study of an Indian Higher Education Institution.Digambar M. Ghodke - 2023 - International Journal of Multidisciplinary Educational Research and Innovation 1 (4):1-14.
    The present quasi-experimental study was undertaken to study students’ perceptions of the advantages and disadvantages of the LMS and the ‘real’ classroom. The data was collected using the online survey method (Google Form), which included questions related to students' perceptions of the effectiveness of both modes in enhancing knowledge, critical skills, and social competence. The study found that although the ratio of students who preferred ‘real’ classroom learning to learning through the LMS was higher, many students were also comfortable with (...)
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  30. Management of Change among Tertiary Teachers in a Government University in China.Zhiying Zhong - 2023 - International Journal of Open-Access, Interdisciplinary and New Educational Discoveries of ETCOR Educational Research Center 2 (1):21-43.
    Aim: The researcher studied how the teachers at Guangdong Business and Technology University manage change based on the present situation in the country. -/- Methodology: This study utilized the descriptive – comparative research design with 275 teachers as respondents. Statistical test of data includes frequency count and percentage, weighted mean, t- test and/or ANOVA. -/- Results: Teacher respondents are very much ready to manage the change for the teaching and learning based on teaching-related factors which ranked first, as well as (...)
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  31. The State of the Sharing Economy in Croatia: Legal Framework and Impact on Various Economic Sectors.Kosjenka Dumančić & Anita Čeh Časni - 2021 - In Andrzej Klimczuk, Vida Česnuityte & Gabriela Avram (eds.), The Collaborative Economy in Action: European Perspectives. Limerick: University of Limerick. pp. 90-99.
    Since the sharing economy is a rather new phenomenon, there is still no official definition of it in the legal framework of Croatia. The continuous development of sharing economy started a few years after the 1998 global and domestic economic crisis stroked Croatia. Namely, a total of eight platforms in the sectors of transportation, accommodation, finance, and online skills could be identified. The total market share of these platforms amounts to estimated market revenue of roughly 106 million EUR. When compared (...)
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  32. (1 other version)Adaptable Rooms, Virtual Collaboration and Cognitive Workflow.David Kirsh - 1998 - Cooperative Buildings - Integrating Information, Organization, and Architecture.
    This paper introduces the concept of Adaptive Rooms, which are virtual environments able to dynamically adapt to users’ needs, including ‘physical’ and cognitive workflow requirements, number of users, differing cognitive abilities and skills. Adaptive rooms are collections of virtual objects, many of them self-transforming objects, housed in an architecturally active room with information spaces and tools. An ontology of objects used in adap- tive rooms is presented. Virtual entities are classified as passive, reactive, ac- tive, and information entities, and their (...)
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  33. In defence of the school: A public issue.Jan Masschelein & Maarten Simons - 2013 - E-ducation, Culture & Society Publishers.
    As a painfully outdated institution the school is accused of: being alienating, closing itself off to society and to the needs of young people; reproducing social inequality and consolidating existing power relations; demotivating youth; showing a lack of effectiveness and having great difficulty with employability. And last but not least, the school is considered redundant: the school, where learning is bound to time and place, is no longer needed in the digital era of virtual learning environments. The ultimate charge: (...)
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  34. #ADD-TO-CART: APPLIED FINANCIAL LITERACY AND ONLINE PURCHASE DECISION-MAKING OF GRADE 12 STUDENTS.Gabriella P. Macalindong, Diana Lyn E. Cadacio, Karla Althea B. Oñate, Ronarica C. Delena, Jhon Jhomark C. Martinez, Meilin B. Hernandez & Jowenie A. Mangarin - 2024 - Get International Research Journal 2 (2):149-173.
    Financial literacy is becoming a pivotal skill in navigating the marketplaces within the predominant rising digital branches of trading domains; however, there remains a concerning gap in the purchasing behavior of adolescents, who are its primary users. With this in mind, the main objective of our research is to determine whether there is a relationship between a student's level of financial literacy and their online purchase decision-making. The researchers employed an explanatory mixed approach and purposive sampling to identify (...)
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  35. Real Heroes Don't Wear Capes: The Lived Experience and Challenges Faced by Preschool Teachers Amidst the Blended Learning.Timy Joy Juliano, Caryl Joy Barandino, Regelyn Curam, Kaycee Khyle Pasco, Ken Andrei Torrero & Jhoselle Tus - 2023 - Psychology and Education: A Multidisciplinary Journal 7 (1):166-173.
    Due to the COVID-19 pandemic, preschool teachers must quickly adjust to online education. During COVID-19, teachers have been forced to embrace technology. This study investigates the lived experiences and challenges of preschool teachers. Employing the Interpretative Phenomenological Analysis, the findings of this study were: It was found that managing parent expectations and dealing with challenging parent behavior were among the sources of stress for preschool teachers. This fear of being judged or criticized by parents could influence their teaching practices and (...)
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  36. Can Machines Read our Minds?Christopher Burr & Nello Cristianini - 2019 - Minds and Machines 29 (3):461-494.
    We explore the question of whether machines can infer information about our psychological traits or mental states by observing samples of our behaviour gathered from our online activities. Ongoing technical advances across a range of research communities indicate that machines are now able to access this information, but the extent to which this is possible and the consequent implications have not been well explored. We begin by highlighting the urgency of asking this question, and then explore its conceptual underpinnings, in (...)
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  37. Exploring Biases among Female Workers in Male-Dominant Industries: Basis for Gender-Inclusive Workplace Framework.Jon Krixter Mañebo, Ronn Roque & Joel Torres - 2024 - Education Digest 19 (1):34-44.
    Despite the increasing number of women in male-dominant industries, biases against them still prevail. As such, the present qualitative descriptive research identified the biases and their effects on the work productivity of female workers in male-dominant industries in a City in Nueva Ecija. Regarding participants’ experiences in the workplace, findings showed two kinds of biases they faced. Regarding strategies to cope with biases, findings underscored three recurring themes: disregarding the biases, giving more attention to work, and building self-confidence. Furthermore, developing (...)
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  38. Both Physical and Virtual: On Immediacy in Esports.David Ekdahl - 2022 - Frontiers in Sports and Active Living 4.
    This article strives to make novel headway in the debate concerning esports' relationship to sports by focusing on the relationship between esports and physicality. More precisely, the aim of this article is to critically assess the claim that esports fails to be sports because it is never properly “direct” or “immediate” compared to physical sports. To do so, I focus on the account of physicality presented by Jason Holt, who provides a theoretical framework meant to justify the claim that esports (...)
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  39. Higher Education's Microcredentialing Craze: A Postdigital-Deweyan Critique.Shane J. Ralston - 2021 - Postdigital Science and Education 3 (1):83-101.
    As the value of a university degree plummets, the popularity of digital microcredentials has soared. Similar to recent calls for the early adoption of Blockchain technology, the so-called ‘microcredentialing craze’ could be no more than a fad, marketing hype or another case of ‘learning innovation theater’. Alternatively, the introduction of these compact skills- and competency-based online certificate programs might augur the arrival of a legitimate successor to the four-year university diploma. The thesis of this article is that the craze (...)
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  40. Self-trust and critical thinking online: a relational account.Lavinia Marin & Samantha Marie Copeland - 2022 - Social Epistemology.
    An increasingly popular solution to the anti-scientific climate rising on social media platforms has been the appeal to more critical thinking from the user's side. In this paper, we zoom in on the ideal of critical thinking and unpack it in order to see, specifically, whether it can provide enough epistemic agency so that users endowed with it can break free from enclosed communities on social media (so called epistemic bubbles). We criticise some assumptions embedded in the ideal of critical (...)
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  41. MEDIA EDUCATION AND THE FORMATION OF THE LEGAL CULTURE OF SOCIETY.Anna Shutaleva - 2020 - Perspektivy Nauki I Obrazovania – Perspectives of Science and Education 45:10-22.
    Introduction. The development of legal culture and a culture of human rights in the modern world through media technologies, is acquiring special significance in connection with the processes of globalization and the spread of media in recent decades. The purpose of the article is to study the prospects for the use of media education in the formation of the legal social culture and a culture of human rights. Materials and methods. Based on a study of domestic and foreign sources, issues (...)
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  42. From Disinformation to Mythification: Rethinking Historically the Mythicized Sidapa-Bulan Queer Romance.Gregorio I. I. I. Caliguia - 2023 - Banwaan: The Philippine Journal of Folklore 3 (1):1–26.
    In 2010s, the love story between Sidapa and Bulan, two oft-described as male gods, widely circulated online and eventually became a folkloric representation about the LGBTQIA+ during the pre-colonial Philippines. But in 2019 this queer mythological romance was exposed to be a hoax. However, instead of dismissing the story altogether for being a hoax, especially given the story’s already irreversible circulation in popular culture today, this paper rather examines the “mythification” of Sidapa-Bulan queer romance as a case for historical rethinking. (...)
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  43. Coronavirus Disease (COVID-19): Socio-Economic Systems in the Post-Pandemic World: Design Thinking, Strategic Planning, Management, and Public Policy.Andrzej Klimczuk, Eva Berde, Delali A. Dovie, Magdalena Klimczuk-Kochańska & Gabriella Spinelli (eds.) - 2022 - Lausanne: Frontiers Media.
    On 11 March 2020, the World Health Organization declared a pandemic of the COVID-19 coronavirus disease that was first recognized in China in late 2019. Among the primary effects caused by the pandemic, there was the dissemination of health preventive measures such as physical distancing, travel restrictions, self-isolation, quarantines, and facility closures. This includes the global disruption of socio-economic systems including the postponement or cancellation of various public events (e.g., sporting, cultural, or religious), supply shortages and fears of the same, (...)
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  44.  60
    VIRTUAL LANDSCAPE IN SERIOUS GAMES: A FRAMEWORK FOR ENHANCING THE PLAYER INTERACTION FOCUSING ON THE LEARNING RATE.Sepehr Vaez Afshar - 2021 - Dissertation, Istanbul Technical University
    Throughout history, education has always been essential for humanity's justice and fundamental for the creation of a free and satisfying society with the dissemination of knowledge. Hence, in addition to the life occurrences educating people, traditional higher education methods have played an important role for a long period. However, the age of technology has changed the educational system along with the people's lifestyles to meet the continuously changing conditions. During the past twenty years, the Information and Communication Technologies (ICTs) led (...)
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  45.  18
    The public's overview on the introduction of games, play, and gamification in Romanian libraries.Paula-Gratiela Cernamorit - 2024 - Eon 5 (3):184-195.
    Games, play and gamification are essential for all ages because they allow players to develop useful 21st century skills such as digital literacy, critical and scientific thinking, problem solving, comprehension and communication skills, storytelling skills, etc. The new generation of digital natives requires a different approach in learning new things and libraries could take advantage of that by using gamification on learning content. In this way, libraries could become more welcoming spaces, more open to the public and much (...)
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  46. Research Data Preservation Practices of Library and Information Science Faculties.A. Subaveerapandiyan & Anuradha Maurya - 2022 - Defence Journal of Library and Information Science Technology 42 (4):259-264.
    Digitisation of research data is widely increasing all around the world because it needs more and development of enormous digital technologies. Data curation services are starting to offer many libraries. Research data curation is the collective invaluable and reusable information of the researchers. Collected data preservation is more important. The majority of the higher education institutes preserved the research data for their students and researchers. It is stored for a long time using various formats. It is called research data (...)
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  47. The DKAP Project The Country Report of Vietnam.Le Anh Vinh, Pham Duc Quang & Do Duc Lan - manuscript
    Viet Nam is at the beginning of the Fourth Industrial Revolution. In order to grasp the opportunities that the revolution has brought about, and to successfully build the society of digital citizens, there must be the demand of enhancing the capacity and capability for students to meet international standards in terms of Information and Communications Technology (ICT) skills. Viet Nam was selected as one of the four countries (Viet Nam, Bangladesh, Fiji, and the Republic of Korea) to join UNESCO (...)
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  48. Socio-Economical Aspects of the Collaborative Economy in Slovakia.Jolana Gubalova, Sona Capkova & Dagmar Kokavcova - 2021 - In Andrzej Klimczuk, Vida Česnuityte & Gabriela Avram (eds.), The Collaborative Economy in Action: European Perspectives. Limerick: University of Limerick. pp. 285-298.
    The terms “collaborative economy” or “sharing economy” have been commonly used in recent years to refer to a proliferation of initiatives, business models and forms of work. To observe this significant phenomenon is necessary to take into consideration a new perspective on social, economic, environmental, and political processes that can be created from a number of assets and skills, in innovative ways and at an unprecedented scale. Using of digital technologies for collaboration, communication, coordination, and value creation purposes is (...)
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  49. Marketing and Branding in Higher Education Institute.Mohajer Seyed Mohammad - 2020 - amazon.
    Dr. Seyed Mohammad Mohajer, author of this book, for the first time, on the subject of SEM (Student Experience Management) and TEM :(Teacher Experience Management), Expresses and writes In today’s competitive world in which men are looking for acquiring a better place for themselves and their properties, indeed it can be said that people who compete on a full scale in marketing and branding by learning knowledge and experience, are more successful. Apart from people, countries, cities, businesses, historical and religious (...)
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  50. Beginner's Guide for Cybercrime Investigators.Nicolae Sfetcu - 2014 - Drobeta Turnu Severin: MultiMedia Publishing.
    In the real world there are people who enter the homes and steal everything they find valuable. In the virtual world there are individuals who penetrate computer systems and "steal" all your valuable data. Just as in the real world, there are uninvited guests and people feel happy when they steal or destroy someone else's property, the computer world could not be deprived of this unfortunate phenomenon. It is truly detestable the perfidy of these attacks. For if it can be (...)
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