Results for 'game semantics'

986 found
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  1. Artificial Agency and the Game of Semantic Extension.Fossa Fabio - 2021 - Interdisciplinary Science Reviews 46 (4):440-457.
    Artificial agents are commonly described by using words that traditionally belong to the semantic field of organisms, particularly of animal and human life. I call this phenomenon the game of semantic extension. However, the semantic extension of words as crucial as “autonomous”, “intelligent”, “creative”, “moral”, and so on, is often perceived as unsatisfactory, which is signalled with the extensive use of inverted commas or other syntactical cues. Such practice, in turn, has provoked harsh criticism that usually refers back to (...)
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  2. The Semantic Conception of Efficacy and Constitutive Rules: Mapping a Tough Relationship.Alba Lojo - 2023 - Phenomenology and Mind 24:216-225.
    This paper attempts to answer whether the property of “efficacy” can be attributed to constitutive rules. In particular, according to Di Lucia, I will point out some problems that the “semantic conception of efficacy” has concerning constitutive and regulative rules. Then, the main goal of the paper will be to reflect on the possibility of the efficacy of constitutive rules by means of a complex case that the semantic conception seems to disregard: The case of the cheater. Does the action (...)
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  3. Semantic capital: its nature, value, and curation.Luciano Floridi - 2018 - Philosophy and Technology 31 (4):481-497.
    There is a wealth of resources— ideas, insights, discoveries, inventions, traditions, cultures, languages, arts, religions, sciences, narratives, stories, poems, customs and norms, music and songs, games and personal experiences, and advertisements—that we produce, curate, consume, transmit, and inherit as humans. This wealth, which I define as semantic capital, gives meaning to, and makes sense of, our own existence and the world surrounding us. It defines who we are and enables humans to develop an individual and social life. This paper discusses (...)
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  4. Game Theory and Demonstratives.J. P. Smit - 2024 - Erkenntnis 89 (8).
    This paper argues, based on Lewis’ claim that communication is a coordination game (Lewis in Minnesota studies in the philosophy of science, University of Minnesota Press, Minneapolis, pp 3–35, 1975), that we can account for the communicative function of demonstratives without assuming that they semantically refer. The appeal of such a game theoretical version of the case for non-referentialism is that the communicative role of demonstratives can be accounted for without entering the cul de sac of trying to (...)
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  5. The Basic Algebra of Game Equivalences.Valentin Goranko - 2003 - Studia Logica 75 (2):221-238.
    We give a complete axiomatization of the identities of the basic game algebra valid with respect to the abstract game board semantics. We also show that the additional conditions of termination and determinacy of game boards do not introduce new valid identities.En route we introduce a simple translation of game terms into plain modal logic and thus translate, while preserving validity both ways, game identities into modal formulae.The completeness proof is based on reduction of (...)
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  6. Questions as Dialogue Games. The Pragmatic Dimensions of “Authentic” Questions.Fabrizio Macagno - 2023 - Studies in Philosophy and Education 42 (5):519-539.
    Questions, and more specifically authentic questions, are at the core of dialogue-based learning and teaching. However, what is a question, and how can it be authentic? This paper addresses this problem by analyzing the distinct dimensions of questions, showing how their pragmatic nature is interwoven with the syntactic and semantic one, and how it can be grasped only by considering their dialogical functions. Questions are maintained to be proposals of different dialogue games (or types), pursuing specific interactional purposes, and potentially (...)
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  7. On Semantic Gamification.Ignacio Ojea Quintana - 2017 - In S. Ghosh & S. Prasad, Logic and its Applications, Lecture Notes in Computer Science 10119. Springer.
    The purpose of this essay is to study the extent in which the semantics for different logical systems can be represented game theoretically. I will begin by considering different definitions of what it means to gamify a semantics, and show completeness and limitative results. In particular, I will argue that under a proper definition of gamification, all finitely algebraizable logics can be gamified, as well as some infinitely algebraizable ones (like Łukasiewicz) and some non-algebraizable (like intuitionistic and (...)
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  8. The “Standard Liar”: Wittgenstein, Language-Games and Self-Reference.A. Nekhaev - 2020 - Tomsk State University Journal of Philosophy, Sociology and Political Science 14 (56):23–32.
    The article critically examines the heuristic capacity and methods of using separate tools of Wittgenstein’s philosophical grammar to treat various semantic pathologies (paradoxes of Liar, Truth-Teller, etc.). According to Wittgenstein, philosophical confusion associated with the analysis of such semantic pathologies arises on the grounds of our intuitive faith that we are able to express in language any property that interests us. For instance, we believe that the property “to have a length of exactly one metre” can be meaningfully attributed to (...)
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  9. Slurs' variability, emotional dimensions, and game-theoretic pragmatics.Víctor Carranza-Pinedo - 2023 - In D. Bekki, K. Mineshima & E. McCready, Logic and Engineering of Natural Language Semantics. LENLS 2022. Springer.
    Slurs’ meaning is highly unstable. A slurring utterance like ‘Hey, F, where have you been?’ (where F is a slur) may receive a wide array of interpretations depending on various contextual factors such as the speaker’s social identity, their relationship to the target group, tone of voice, and more. Standard semantic, pragmatic, and non-content theories of slurs have proposed different mechanisms to account for some or all types of variability observed, but without providing a unified framework that allows us to (...)
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  10. Simulating Grice: Emergent Pragmatics in Spatialized Game Theory.Patrick Grim - 2011 - In Anton Benz, Christian Ebert & Robert van Rooij, Language, Games, and Evolution. Springer-Verlag.
    How do conventions of communication emerge? How do sounds or gestures take on a semantic meaning, and how do pragmatic conventions emerge regarding the passing of adequate, reliable, and relevant information? My colleagues and I have attempted in earlier work to extend spatialized game theory to questions of semantics. Agent-based simulations indicate that simple signaling systems emerge fairly naturally on the basis of individual information maximization in environments of wandering food sources and predators. Simple signaling emerges by means (...)
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  11.  98
    On Cosmic: A Reflection on one Semantic Concentration in the Noosphere.Pavel Krupkin - manuscript
    This essay explores the discoved place in human noosphere called as "Cosmos-not-Here," encompassing the speculative realms of science fiction, religious eschatology, and theoretical astrophysics. The content of "Cosmos-not-Here" contrasts with the same of "Cosmos-Here," representing humanity's tangible explorations and mastery of the physical universe. The text delves into how the Cosmos-not-Here operates as a mental construct, offering humanity an imaginative escape into utopian visions and hypertextual narratives, while disregarding the constraints of established physical laws. -/- The discussion emphasizes humanity's innate (...)
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  12. Inquiries into Cognition: Wittgenstein’s Language-Games and Peirce’s Semeiosis for the Philosophy of Cognition.Andrey Pukhaev - 2013 - Dissertation, Gregorian University
    SUMMARY Major theories of philosophical psychology and philosophy of mind are examined on the basis of the fundamental questions of ontology, metaphysics, epistemology, semantics and logic. The result is the choice between language of eliminative reductionism and dualism, neither of which answers properly the relation between mind and body. In the search for a non–dualistic and non–reductive language, Wittgenstein’s notion of language–games as the representative links between language and the world is considered together with Peirce’s semeiosis of cognition. The (...)
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  13. Gesticulation as the integration of body and mind-a semantics of nodding.Daihyun Chung - manuscript
    Human mind and human body have been separated from each other as belonging to familiar different categories. But what if we are supposed to admit a category of bodily posture? This is a paper to advance a thesis that mental content in bodily posture is a basis to integrate mind and body. First, what is the basis to claim that there is such a thing as a bodily posture? We humans all communicate each other not only through an ordinary language (...)
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  14. Communication and content.Prashant Parikh - 2019 - Berlin, Germany: Language Science Press.
    Communication and content presents a comprehensive and foundational account of meaning based on new versions of situation theory and game theory. The literal and implied meanings of an utterance are derived from first principles assuming little more than the partial rationality of interacting agents. New analyses of a number of diverse phenomena – a wide notion of ambiguity and content encompassing phonetics, syntax, semantics, pragmatics, and beyond, vagueness, convention and conventional meaning, indeterminacy, universality, the role of truth in (...)
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  15. Nominalization, Specification, and Investigation.Richard Lawrence - 2017 - Dissertation, University of California, Berkeley
    Frege famously held that numbers play the role of objects in our language and thought, and that this role is on display when we use sentences like "The number of Jupiter's moons is four". I argue that this role is an example of a general pattern that also encompasses persons, times, locations, reasons, causes, and ways of appearing or acting. These things are 'objects' simply in the sense that they are answers to questions: they are the sort of thing we (...)
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  16. Questions and Answers about Oppositions.Fabien Schang - 2011 - In Jean-Yves Beziau & Gillman Payette, The Square of Opposition: A General Framework for Cognition. Peter Lang. pp. 289-319.
    A general characterization of logical opposition is given in the present paper, where oppositions are defined by specific answers in an algebraic question-answer game. It is shown that opposition is essentially a semantic relation of truth values between syntactic opposites, before generalizing the theory of opposition from the initial Apuleian square to a variety of alter- native geometrical representations. In the light of this generalization, the famous problem of existential import is traced back to an ambiguous interpretation of assertoric (...)
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  17. Legal Norms as Linguistic conventions.Boyan Bahanov - 2020 - In Annual of Sofia University St. Kliment Ohridski, Faculty of Philosophy, Postgraduate Students Book, Volume 4. Sofia University Press. pp. 15-30.
    Law is the main regulator of public relations, and the question of the proper use and understanding of legal language is essential for law enforcement. This topic is of interest to both lawyers and philosophers, who often join efforts to study it. This article attempts precisely to take such an interdisciplinary approach when examining legal rules as specific linguistic conventions. First of all, for the sake of a better and more thorough understanding of legal language, legal norms are viewed both (...)
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  18. Gry komputerowe i branża gier a sztuka komiksowa.Andrzej Klimczuk - 2011 - In Grażyna Gajewska & Rafał Wójcik, Contextual Mix. Through Graphic Stories to Analyses of Contemporary Culture. Poznańskie Towarzystwo Przyjaciół Nauk. pp. 385--396.
    Growth in popularity of computer games is a noticeable change in recent years. Electronic entertainment increasingly engages the wider society and reaches to new audiences by offering them satisfy of wide variety of needs and aspirations. As a mass media games not only provide entertainment, but they are also an important source of income, knowledge and social problems. Article aims to bring closer look on the common areas of games and comics. On the one hand designers and artists working on (...)
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  19. Arbitrary Reference in Logic and Mathematics.Massimiliano Carrara & Enrico Martino - 2024 - Springer Cham (Synthese Library 490).
    This book develops a new approach to plural arbitrary reference and examines mereology, including considering four theses on the alleged innocence of mereology. The authors have advanced the notion of plural arbitrary reference in terms of idealized plural acts of choice, performed by a suitable team of agents. In the first part of the book, readers will discover a revision of Boolosʼ interpretation of second order logic in terms of plural quantification and a sketched structuralist reconstruction of second-order arithmetic based (...)
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  20. The Strange Case of the Missing Theory of Reference.J. P. Smit - 2014 - Dissertation, Cambridge University
    In the thesis I present a novel theory of semantic reference, which I call the coordination view of semantic reference. In chapter one I develop a novel theory of conventions, which I call the coordinating rule view of conventions. On the coordinating rule view, roughly, a convention is a rule which originates in a meta-coordination game and is adopted in order to deal with a series of future coordination games. This view is Lewisian in spirit, but rejects Lewis’s view (...)
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  21. Towards a Computational Account of Inferentialist Meaning.Paul Piwek - 2014
    Both in formal and computational natural language semantics, the classical correspondence view of meaning – and, more specifically, the view that the meaning of a declarative sentence coincides with its truth conditions – is widely held. Truth (in the world or a situation) plays the role of the given, and meaning is analysed in terms of it. Both language and the world feature in this perspective on meaning, but language users are conspicuously absent. In contrast, the inferentialist semantics (...)
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  22. Epistemic modality and coordination under uncertainty.Giorgio Sbardolini - 2021 - Proceedings of TARK 355:295--306.
    Communication facilitates coordination, but coordination might fail if there's too much uncertainty. I discuss a scenario in which vagueness-driven uncertainty undermines the possibility of publicly sharing a belief. I then show that asserting an epistemic modal sentence, 'Might p', can reveal the speaker's uncertainty, and that this may improve the chances of coordination despite the lack of a common epistemic ground. This provides a game-theoretic rationale for epistemic modality. The account draws on a standard relational semantics for epistemic (...)
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  23. Why `Might'?Giorgio Sbardolini - manuscript
    Why do we use epistemic modals like 'might'? According to Factualism, the function of 'might' is to exchange information about state-of-affairs in the modal universe. As an alternative to Factualism, this paper offers a game-theoretic rationale for epistemic possibility operators in a Bayesian setting. The background picture is one whereby communication facilitates coordination, but coordination could fail if there's too much uncertainty, since the players' ability to share a belief is undermined. However, 'might' and related expressions can be used (...)
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  24. Strategic Reasoning: Building Cognitive Models from Logical Formulas.Sujata Ghosh, Ben Meijering & Rineke Verbrugge - 2014 - Journal of Logic, Language and Information 23 (1):1-29.
    This paper presents an attempt to bridge the gap between logical and cognitive treatments of strategic reasoning in games. There have been extensive formal debates about the merits of the principle of backward induction among game theorists and logicians. Experimental economists and psychologists have shown that human subjects, perhaps due to their bounded resources, do not always follow the backward induction strategy, leading to unexpected outcomes. Recently, based on an eye-tracking study, it has turned out that even human subjects (...)
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  25. Biblical Hebrew – Fossil of an Extinct Proto-Language.Edward G. Belaga - manuscript
    Scientific enterprise is a part and parcel of the contemporaneous to it general human cultural and, even more general, existential endeavor. Thus, the fundamental for us notion of evolution, in the modern sense of this characteristically Occidental term, appeared in the 19-th century, with its everything pervading, irreversible cultural and technological change and the existential turmoil. Similarly, a formerly relatively recherché word emergence, became a widely used scientific term only in the 20-th century, with its cultural, economical, political, and national (...)
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  26. Five Kinds of Perspectives on Legal Institutions.Corrado Roversi - manuscript
    There is at least one immediate sense in which legal discourse is perspectival: it qualifies acts and facts in the world on the basis of rules. Legal concepts are for the most part constituted by rules, both in the sense that rules define these concepts’ semantic content and that, in order to engage with legal practice, we must act according to those rules, not necessarily complying with them but at least having them in mind. This is the distinctive perspective of (...)
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  27. Meeting Hintikka's Challenge to Paraconsistentism.Walter Carnielli - 2009 - Principia: An International Journal of Epistemology 13 (3):283-297.
    Jaakko Hintikka, in a series of talks in Brazil in 2008, defended that IF logic and paraconsistent logic are, in a sense, very similar. Having sketched the proposal of a new paraconsistent system, he maintains that several achievements of IF logic could be reproducible in paraconsistent logic. One of the major difficulties, left as a challenge, would be to formulate some truth conditions for this new paraconsistent first-order language in order to make IF logic and paraconsistent logic more inter-related. My (...)
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  28. Three alternatives on Context.Carlo Penco - 2000 - In Diego Marconi, Knowledge and Meaning: Topics in Analytic Philosophy. Mercurio.
    Context is a concept used by philosophers and scientists with many different definitions. Since Dummett we speak of "context principle" in Frege and Wittgenstein: "an expression has a meaning only in the context of a sentence". The context principle finds an extension in some of Wittgenstein's ideas, especially in his famous passage where he says that "to understand a sentence is to understand a language". Given that Wittgenstein believes that "the" language does not exist but only language games exist, we (...)
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  29. Quantum linguistics and Searle's Chinese room argument.J. M. Bishop, S. J. Nasuto & B. Coecke - 2013 - In Vincent Müller, Philosophy and Theory of Artificial Intelligence. Springer. pp. 17-29.
    Viewed in the light of the remarkable performance of ‘Watson’ - IBMs proprietary artificial intelligence computer system capable of answering questions posed in natural language - on the US general knowledge quiz show ‘Jeopardy’, we review two experiments on formal systems - one in the domain of quantum physics, the other involving a pictographic languaging game - whereby behaviour seemingly characteristic of domain understanding is generated by the mere mechanical application of simple rules. By re-examining both experiments in the (...)
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  30. Adversarial argumentation and common ground in Aristotle’s Sophistical Refutations.Colin Guthrie King - 2021 - Topoi 40 (5):939-950.
    In this paper I provide support for the view that at least some forms of adversariality in argumentation are legitimate. The support comes from Aristotle’s theory of illegitimate adversarial argumentation in dialectical contexts: his theory of eristic in his work On Sophistical Refutations. Here Aristotle develops non-epistemic standards for evaluating the legitimacy of dialectical procedures, standards which I propose can be understood in terms of the pragmatic notion of context as common ground. Put briefly, Aristotle makes the answerer’s meaning in (...)
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  31. Notes tow Ard a formal conversation theory.Gary James Jason - 1980 - Grazer Philosophische Studien 10 (1):119-140.
    Dialectic, as commonly approached, is not an analytic study, as the notion is defined in the paper. Where it is analytically approached (as, for example, by Grice and Hamblin), the result is pragmatic in nature, as well as syntactic and semantic. This paper lays the foundations of a purely formal (nonpragmatic) analysis of conversations. This study is accordingly called "Conversation Theory". The key notions of "conversation", "dialogue", "conversation game", "rules of response", "epistemic community" and "channel of informations" are defined (...)
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  32. Two Forms of Realism.Yvonne Huetter-Almerigi - 2020 - European Journal of Pragmatism and American Philosophy 12 (1).
    There is a famous puzzle in Rorty scholarship: Did or did Rorty not subscribe to a form of realism and truth when he made concessions regarding objectivity to Bjørn Ramberg in 2000? Relatedly, why did Rorty agree with Ramberg but nevertheless insist upon disagreeing with Brandom, though large parts of the research community hold their two respective requests for shifts in Rorty’s stance to be congruous? The present article takes up the discussion and tries, for the first time, to make (...)
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  33. Filosofia Analitica e Filosofia Continentale.Sergio Cremaschi (ed.) - 1997 - 50018 Scandicci, Metropolitan City of Florence, Italy: La Nuova Italia.
    ● Sergio Cremaschi, The non-existing Island. The chapter discusses how the cleavage between the Continental and the Anglo-American philosophies originated, the (self-)images of both philosophical worlds, the converging rediscoveries from the Seventies, and recent ecumenic or anti-ecumenic strategies. I argue that pragmatism provides an important counter-instance to the familiar self-images and the fashionable ecumenic or anti-ecumenic strategies. The conclusions are: (i) the only place where Continental philosophy exists (as Euro-Communism one decade ago) is America; (ii) less obviously, also analytic philosophy (...)
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  34. Quantum linguistics and Searle's Chinese room argument.J. M. Bishop, S. J. Nasuto & B. Coecke - 2013 - In Vincent Müller, Philosophy and Theory of Artificial Intelligence. Springer. pp. 17-29.
    Viewed in the light of the remarkable performance of ‘Watson’ - IBMs proprietary artificial intelligence computer system capable of answering questions posed in natural language - on the US general knowledge quiz show ‘Jeopardy’, we review two experiments on formal systems - one in the domain of quantum physics, the other involving a pictographic languaging game - whereby behaviour seemingly characteristic of domain understanding is generated by the mere mechanical application of simple rules. By re-examining both experiments in the (...)
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  35. Mathematics as Make-Believe: A Constructive Empiricist Account.Sarah Elizabeth Hoffman - 1999 - Dissertation, University of Alberta (Canada)
    Any philosophy of science ought to have something to say about the nature of mathematics, especially an account like constructive empiricism in which mathematical concepts like model and isomorphism play a central role. This thesis is a contribution to the larger project of formulating a constructive empiricist account of mathematics. The philosophy of mathematics developed is fictionalist, with an anti-realist metaphysics. In the thesis, van Fraassen's constructive empiricism is defended and various accounts of mathematics are considered and rejected. Constructive empiricism (...)
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  36. My mind is not the universe: the map is not the territory.Xiaoyang Yu - manuscript
    In order to describe my findings/conclusions systematically, a new semantic system (i.e., a new language) has to be intentionally defined by the present article. Humans are limited in what they know by the technical limitation of their cortical language network. A reality is a situation model (SM). For example, the conventionally-called “physical reality” around my conventionally-called “physical body” is actually a “geometric” SM of my brain. The universe is an autonomous objective parallel computing automaton which evolves by itself automatically/unintentionally – (...)
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  37. Models, information and meaning.Marc Artiga - 2020 - Studies in History and Philosophy of Science Part C: Studies in History and Philosophy of Biological and Biomedical Sciences 82:101284.
    There has recently been an explosion of formal models of signalling, which have been developed to learn about different aspects of meaning. This paper discusses whether that success can also be used to provide an original naturalistic theory of meaning in terms of information or some related notion. In particular, it argues that, although these models can teach us a lot about different aspects of content, at the moment they fail to support the idea that meaning just is some kind (...)
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  38. Intelligence Info, Volumul 2, 2023.Nicolae Sfetcu - 2023 - Intelligence Info 2.
    Revista Intelligence Info este o publicație trimestrială din domeniile intelligence, geopolitică și securitate, și domenii conexe de studiu și practică. -/- Cuprins: -/- EDITORIALE / EDITORIALS -/- Tiberiu TĂNASE Considerații privind necesitatea educării și formării resursei umane pentru intelligence–ul național Considerations regarding the need to educate and train human resources for national intelligence Nicolae SFETCU Epistemologia activității de intelligence Epistemology of intelligence Nicolae SFETCU Rolul serviciilor de informații în război The role of the intelligence agencies in a war Nicolae SFETCU (...)
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  39. Remarks on Wittgenstein, Gödel, Chaitin, Incompleteness, Impossiblity and the Psychological Basis of Science and Mathematics.Michael Richard Starks - 2019 - In Remarks on Impossibility, Incompleteness, Paraconsistency, Undecidability, Randomness, Computability, Paradox, Uncertainty and the Limits of Reason in Chaitin, Wittgenstein, Hofstadter, Wolpert, Doria, da Costa, Godel, Searle, Rodych, Berto, Floyd, Moyal. Reality Press. pp. 24-38.
    It is commonly thought that such topics as Impossibility, Incompleteness, Paraconsistency, Undecidability, Randomness, Computability, Paradox, Uncertainty and the Limits of Reason are disparate scientific physical or mathematical issues having little or nothing in common. I suggest that they are largely standard philosophical problems (i.e., language games) which were resolved by Wittgenstein over 80 years ago. -/- Wittgenstein also demonstrated the fatal error in regarding mathematics or language or our behavior in general as a unitary coherent logical ‘system,’ rather than as (...)
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  40. A Hypothesis of Extraterrestrial Behavior (2nd edition).William C. Lane - manuscript
    Developments that suggest the universe is full of life make the Fermi paradox increasingly pressing, but our search for an extraterrestrial technological civilization (“ETC”) is handicapped by our ignorance of its probable nature and behavior. This paper offers a way around this problem by drawing on information theoretical concepts, including game theory and Bayesian probability. It argues that, whatever its ultimate goals, an ETC would have the same instrumental goals as other intelligent agents. Generically, these are self-preservation and the (...)
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  41. Against a priori knowledge of non-trivial truths.Carin Robinson - 2014 - Dissertation, University of Kwazulu-Natal
    This is a thesis in support of the conceptual yoking of analytic truth to a priori knowledge. My approach is a semantic one; the primary subject matter throughout the thesis is linguistic objects, such as propositions or sentences. I evaluate arguments, and also forward my own, about how such linguistic objects’ truth is determined, how their meaning is fixed and how we, respectively, know the conditions under which their truth and meaning are obtained. The strategy is to make explicit what (...)
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  42. The Socratic Method and The Alienation of Women.Jordan Werner - 2022 - Dissertation, Regis University
    The Socratic Method has been the choice way to do philosophy for as long as philosophy has existed as a discipline. This method is aggressive and hierarchical, two traits that due to the semantics of engendered language alienate and exclude women. This alienation happens inevitably when the choice is presented to play the “game” that is the argumentative discipline of philosophy or not. When women chose to play the game, they are alienated from themselves. Philosophy is a (...)
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  43. Is Fun a Matter of Grammar?Giles Field - 2022 - Journal of the Philosophy of Games 4 (1).
    This paper outlines an analysis of the word ‘fun’, as it is used in everyday English sentences to describe various activities and asks why some things are labeled as fun while others seem unable to be properly described as such. One common unspoken idea, for example, is that a fun activity is deemed fun due to having a particular phenomenology, in a way that might be comparable to being in a ‘flow state’. Due to the trouble such psychological accounts of (...)
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  44. A Live Language: Concreteness, Openness, Ambivalence.Hili Razinsky - 2015 - Croatian Journal of Philosophy 15 (1):51-65.
    Wittgenstein has shown that that life, in the sense that applies in the first place to human beings, is inherently linguistic. In this paper, I ask what is involved in language, given that it is thus essential to life, answering that language – or concepts – must be both alive and the ground for life. This is explicated by a Wittgensteinian series of entailments of features. According to the first feature, concepts are not intentional engagements. The second feature brings life (...)
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  45. Games: Agency as Art.C. Thi Nguyen - 2020 - New York: Oxford University Press.
    Games occupy a unique and valuable place in our lives. Game designers do not simply create worlds; they design temporary selves. Game designers set what our motivations are in the game and what our abilities will be. Thus: games are the art form of agency. By working in the artistic medium of agency, games can offer a distinctive aesthetic value. They support aesthetic experiences of deciding and doing. -/- And the fact that we play games shows something (...)
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  46. Games and the art of agency.C. Thi Nguyen - 2019 - Philosophical Review 128 (4):423-462.
    Games may seem like a waste of time, where we struggle under artificial rules for arbitrary goals. The author suggests that the rules and goals of games are not arbitrary at all. They are a way of specifying particular modes of agency. This is what make games a distinctive art form. Game designers designate goals and abilities for the player; they shape the agential skeleton which the player will inhabit during the game. Game designers work in the (...)
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  47. (1 other version)Demonstratives: An Essay on the Semantics, Logic, Metaphysics and Epistemology of Demonstratives and other Indexicals.David Kaplan - 1989 - In Joseph Almog, John Perry & Howard Wettstein, Themes From Kaplan. New York: Oxford University Press. pp. 481-563.
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  48. Constitutive Rules: Games, Language, and Assertion.Indrek Reiland - 2018 - Philosophy and Phenomenological Research 100 (1):136-159.
    Many philosophers think that games like chess, languages like English, and speech acts like assertion are constituted by rules. Lots of others disagree. To argue over this productively, it would be first useful to know what it would be for these things to be rule-constituted. Searle famously claimed in Speech Acts that rules constitute things in the sense that they make possible the performance of actions related to those things (Searle 1969). On this view, rules constitute games, languages, and speech (...)
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  49. Games 2.0 jako próba konstrukcji społeczno-kulturowego perpetuum mobile.Andrzej Klimczuk - 2008 - Homo Communicativus 5:177--187.
    Increase in popularity of games like "Second Life" has contributed not only to significant changes in the development of the electronic entertainment industry. Promoting Games 2.0, the new trend of video game production that are assumed to be the virtual worlds that contain user-generated content makes both measured with a specific technological innovation, as well as a serious change in the organization of socio-cultural heritage. The article presents problems of the existing difficulties of terminology, the implications of the availability (...)
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  50. Game theory, cheap talk and post‐truth politics: David Lewis vs. John Searle on reasons for truth‐telling.S. M. Amadae - 2018 - Journal for the Theory of Social Behaviour 48 (3):306-329.
    I offer two potential diagnoses of the behavioral norms governing post‐truth politics by comparing the view of language, communication, and truth‐telling put forward by David Lewis (extended by game theorists), and John Searle. My first goal is to specify the different ways in which Lewis, and game theorists more generally, in contrast to Searle (in the company of Paul Grice and Jurgen Habermas), go about explaining the normativity of truthfulness within a linguistic community. The main difference is that (...)
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