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  1. Controlling attitudes.Pamela Hieronymi - 2006 - Pacific Philosophical Quarterly 87 (1):45-74.
    I hope to show that, although belief is subject to two quite robust forms of agency, "believing at will" is impossible; one cannot believe in the way one ordinarily acts. Further, the same is true of intention: although intention is subject to two quite robust forms of agency, the features of belief that render believing less than voluntary are present for intention, as well. It turns out, perhaps surprisingly, that you can no more intend at will than believe at will.
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  • Alief and belief.Tamar Gendler - 2019 - In Jeremy Fantl, Matthew McGrath & Ernest Sosa (eds.), Contemporary epistemology: an anthology. Hoboken, NJ: Wiley.
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  • Effort and Achievement.Hasko von Kriegstein - 2017 - Utilitas 29 (1):27-51.
    Achievements have recently begun to attract increased attention from value theorists. One recurring idea in this budding literature is that one important factor determining the magnitude or value of an achievement is the amount of effort the achiever invested. The aim of this paper is to present the most plausible version of this idea. This advances the current state of debate where authors are invoking substantially different notions of effort and are thus talking past each other. While the concept of (...)
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  • Practical induction.Elijah Millgram - 1997 - Cambridge: Harvard University Press.
    Itself a pleasure to read, this book is full of inventive arguments and conveys Millgram's bold thesis with elegance and force.
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  • Games and the art of agency.C. Thi Nguyen - 2019 - Philosophical Review 128 (4):423-462.
    Games may seem like a waste of time, where we struggle under artificial rules for arbitrary goals. The author suggests that the rules and goals of games are not arbitrary at all. They are a way of specifying particular modes of agency. This is what make games a distinctive art form. Game designers designate goals and abilities for the player; they shape the agential skeleton which the player will inhabit during the game. Game designers work in the medium of agency. (...)
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  • On being difficult: towards an account of the nature of difficulty.Hasko von Kriegstein - 2019 - Philosophical Studies 176 (1):45-64.
    This paper critically assesses existing accounts of the nature of difficulty, finds them wanting, and proposes a new account. The concept of difficulty is routinely invoked in debates regarding degrees of moral responsibility, and the value of achievement. Until recently, however, there has not been any sustained attempt to provide an account of the nature of difficulty itself. This has changed with Gwen Bradford’s Achievement, which argues that difficulty is a matter of how much intense effort is expended. But while (...)
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  • Competition as cooperation.C. Thi Nguyen - 2017 - Journal of the Philosophy of Sport 44 (1):123-137.
    Games have a complex, and seemingly paradoxical structure: they are both competitive and cooperative, and the competitive element is required for the cooperative element to work out. They are mechanisms for transforming competition into cooperation. Several contemporary philosophers of sport have located the primary mechanism of conversion in the mental attitudes of the players. I argue that these views cannot capture the phenomenological complexity of game-play, nor the difficulty and moral complexity of achieving cooperation through game-play. In this paper, I (...)
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  • The Grasshopper: Games, Life and Utopia.Bernard Suits & Thomas Hurka - 1978 - Peterborough, CA: Broadview Press.
    In the mid twentieth century the philosopher Ludwig Wittgenstein famously asserted that games are indefinable; there are no common threads that link them all. "Nonsense," says the sensible Bernard Suits: "playing a game is a voluntary attempt to overcome unnecessary obstacles." The short book Suits wrote demonstrating precisely that is as playful as it is insightful, as stimulating as it is delightful. Suits not only argues that games can be meaningfully defined; he also suggests that playing games is a central (...)
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  • Because I Want It.Stephen Darwall - 2001 - Social Philosophy and Policy 18 (2):129-153.
    How can an agent's desire or will give him reasons for acting? Not long ago, this might have seemed a silly question, since it was widely believed that all reasons for acting are based in the agent's desires. The interesting question, it seemed, was not how what an agent wants could give him reasons, but how anything else could. In recent years, however, this earlier orthodoxy has increasingly appeared wrongheaded as a growing number of philosophers have come to stress the (...)
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  • Delusion, Rationality, Empathy: Commentary on Martin Davies et al.Gregory Currie & Jon Jureidini - 2001 - Philosophy, Psychiatry, and Psychology 8 (2):159-162.
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  • The Value of Achievements.Gwen Bradford - 2013 - Pacific Philosophical Quarterly 94 (2):204-224.
    This article gives an account of what makes achievements valuable. Although the natural thought is that achievements are valuable because of the product, such as a cure for cancer or a work of art, I argue that the value of the product of an achievement is not sufficient to account for its overall value. Rather, I argue that achievements are valuable in virtue of their difficulty. I propose a new perfectionist theory of value that acknowledges the will as a characteristic (...)
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  • The Philosophy of Football.Steffen Borge - 2019 - New York, NY: Routledge.
    Human beings are the only creatures known to engage in sport. We are sporting animals, and our favourite pastime of football is the biggest sport spectacle on earth. The Philosophy of Footballpresents the first sustained, in-depth philosophical investigation of the phenomenon of football. In explaining the complex nature of football, the book draws on literature in sociology, history, psychology and beyond, offering real-life examples of footballing actions alongside illuminating thought experiments. The book is organized around four main themes considering the (...)
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  • The moral. The personal, and the importance of what we care about.Yitzhak Benbaji - 2001 - Philosophy 76 (3):415-433.
    This paper challenges what I call ‘Frankfurt's Care-Importance Principle’ (or ‘the CIP’), according to which, ‘If there is something that a person does care about, then it follows that it is important to him.’ Indeed, caring may generate genuine importance. I claim, however, that the agent's caring may have blinding effects too, it may blind him to what is really important to him. In this kind of case, caring does not generate genuine importance; rather, it reinforces the agent's false belief (...)
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  • Caring about caring: A reply to Frankfurt.Annette C. Baier - 1982 - Synthese 53 (2):273 - 290.
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  • It’s much more important than that: against fictionalist accounts of fandom.Alfred Archer & Jake Wojtowicz - 2022 - Journal of the Philosophy of Sport 49 (1):83-98.
    Do sports fans really care about their team winning? According to several philosophers, the answer is no. Sports fans engage in fictional caring during the match, which involves a game of make-believe that the result is important. We will argue that this account does not provide a full account of the way in which fans relate to the teams they support. For many fans, the team they support forms a core part of their identity. The success or failure of their (...)
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  • The art of videogames.Grant Tavinor - 2009 - Malden, MA: Wiley-Blackwell.
    The new art of videogames -- What are videogames anyway? -- On definition -- Theories of gaming -- A definition of videogames -- Videogames and fiction -- From tennis for two to worlds of warcraft -- Imaginary worlds and works of fiction -- Fictional or virtual? -- Interactive fiction -- Stepping into fictional worlds -- Welcome to rapture -- Meet niko bellic -- Experiencing game worlds -- Acting in game worlds -- Games through fiction -- The nature of gaming -- (...)
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  • Don’t stop make-believing.Nathan Wildman - 2019 - Journal of the Philosophy of Sport 46 (2):261-275.
    ABSTRACTHow is it that we can rationally assert that sport outcomes do not really matter, while also seeming to care about them to an absurd degree? This is the so-called puzzle of sport. The broadly Waltonian solution to the puzzle has it that we make-believe the outcomes matter. Recently, Stear has critiqued this Waltonian solution, raising a series of five objections. He has also leveraged these objections to motive his own contextualist solution to the puzzle. The aim of this paper (...)
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  • Précis of mimesis as make-believe: On the foundations of the representational arts.Kendall L. Walton - 1991 - Philosophy and Phenomenological Research 51 (2):379-382.
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  • Fearing fictions.Kendall L. Walton - 1978 - Journal of Philosophy 75 (1):5-27.
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  • Motivation by Ideal.J. David Velleman - 2002 - Philosophical Explorations 5 (2):89-103.
    I offer an account of how ideals motivate us. My account suggests that although emulating an ideal is often rational, it can lead us to do irrational things. * This is the third in a series of four papers on narrative self-conceptions and their role in moral motivation. In the first paper, “The Self as Narrator” (to appear in Autonomy and the Challenges to Liberalism: New Essays, ed. Joel Anderson and John Christman), I explore the motivational role of narrative self-conceptions, (...)
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  • Sport, Make-Believe, and Volatile Attitudes.Nils-Hennes Stear - 2017 - Journal of Aesthetics and Art Criticism 75 (3):275-288.
    The outcomes of sports and competitive games excite intense emotions in many people, even when those same people acknowledge that those outcomes are of trifling importance. I call this incongruity between the judged importance of the outcome and the intense reactions it provokes the Puzzle of Sport. The puzzle can be usefully compared to another puzzle in aesthetics: the Paradox of Fiction, which asks how it is we become emotionally caught up with events and characters we know to be unreal. (...)
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  • The possibility of altruism.Thomas Nagel - 1970 - Oxford,: Clarendon P..
    Just as there are rational requirements on thought, there are rational requirements on action. This book defends a conception of ethics, and a related conception of human nature, according to which altruism is included among the basic rational requirements on desire and action. Altruism itself depends on the recognition of the reality of other persons, and on the equivalent capacity to regard oneself as merely one individual among many.
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  • Do you really hate Tom Brady? Pretense and emotion in sport.Joseph G. Moore - 2019 - Journal of the Philosophy of Sport 46 (2):244-260.
    ABSTRACTAs sports fans, we often experience what seem to be strong garden-variety emotions—everything from joy and euphoria to anger, dread and despair. In self-description, in physiology and even in phenomenology, these reactions to sporting events present themselves as genuine emotions. But we don’t act on these ‘sporting emotions’ in the ways one might expect. This is because these reactions are not genuine emotions. Or so I argue. Johan Huizinga suggested that play has a pretend ‘set aside’ ‘extra-ordinary’ character. And Kendall (...)
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  • Welfare and the achievement of goals.Simon Keller - 2004 - Philosophical Studies 121 (1):27-41.
    I defend the view that an individual''s welfareis in one respect enhanced by the achievementof her goals, even when her goals are crazy,self-destructive, irrational or immoral. This``Unrestricted View'''' departs from familiartheories which take welfare to involve only theachievement of rational aims, or of goals whoseobjects are genuinely valuable, or of goalsthat are not grounded in bad reasons. I beginwith a series of examples, intended to showthat some of our intuitive judgments aboutwelfare incorporate distinctions that only theUnrestricted View can support. Then, (...)
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  • The Toxin Puzzle.Gregory S. Kavka - 1983 - Analysis 43 (1):33-36.
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  • Games and the good.Thomas Hurka - 2006 - Proceedings of the Aristotelian Society 106 (1):217-235.
    Using Bernard Suits’s brilliant analysis (contra Wittgenstein) of playing a game, this paper examines the intrinsic value of game-playing. It argues that two elements in Suits’s analysis make success in games difficult, which is one ground of value, while a third involves choosing a good activity for the property that makes it good, which is a further ground. The paper concludes by arguing that game-playing is the paradigm modern (Marx, Nietzsche) as against classical (Aristotle) value: since its goal is intrinsically (...)
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  • Games and the good.Thomas Hurka & John Tasioulas - 2006 - Proceedings of the Aristotelian Society 106 (1):237-264.
    Using Bernard Suits’s brilliant analysis (contra Wittgenstein) of playing a game, this paper examines the intrinsic value of game-playing. It argues that two elements in Suits’s analysis make success in games difficult, which is one ground of value, while a third involves choosing a good activity for the property that makes it good, which is a further ground. The paper concludes by arguing that game-playing is the paradigm modern (Marx, Nietzsche) as against classical (Aristotle) value: since its goal is intrinsically (...)
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  • Not Always Worth the Effort: Difficulty and the Value of Achievement.Sukaina Hirji - 2019 - Pacific Philosophical Quarterly 100 (2):525-548.
    Recent literature has argued that what makes certain activities ranging from curing cancer to running a marathon count as achievements, and what makes achievements intrinsically valuable is, centrally, that they involve great effort. Although there is much the difficulty-based view gets right, I argue that it generates the wrong results about some central cases of achievement, and this is because it is too narrowly focused on only one perfectionist capacity, the will. I propose a revised perfectionist account on which an (...)
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  • Representation and make-believe.Alan H. Goldman - 1990 - Inquiry: Critical Thinking Across the Disciplines 36 (3):335 – 350.
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  • Self-Deception as Pretense.Tamar Szabó Gendler - 2007 - Philosophical Perspectives 21 (1):231 - 258.
    I propose that paradigmatic cases of self-deception satisfy the following conditions: (a) the person who is self-deceived about not-P pretends (in the sense of makes-believe or imagines or fantasizes) that not-P is the case, often while believing that P is the case and not believing that not-P is the case; (b) the pretense that not-P largely plays the role normally played by belief in terms of (i) introspective vivacity and (ii) motivation of action in a wide range of circumstances. Understanding (...)
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  • Alief and Belief.Tamar Szabó Gendler - 2008 - Journal of Philosophy 105 (10):634-663.
    Forthcoming, Journal of Philosophy [pdf manuscript].
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  • The importance of what we care about.Harry Frankfurt - 1982 - Synthese 53 (2):257-272.
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  • The Competition Account of Achievement‐Value.Ian D. Dunkle - 2019 - Pacific Philosophical Quarterly 100 (4):1018-1046.
    A great achievement makes one’s life go better independently of its results, but what makes an achievement great? A simple answer is—its difficulty. I defend this view against recent, pressing objections by interpreting difficulty in terms of competitiveness. Difficulty is determined not by how hard the agent worked for the end but by how hard others would need to do in order to compete. Successfully reaching a goal is a valuable achievement because it is difficult, and it is difficult because (...)
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  • In Other Shoes: Music, Metaphor, Empathy, Existence.Kendall L. Walton - 2015 - New York: Oxford University Press.
    In fifteen essays-one new, two newly revised and expanded, three with new postscripts-Kendall L. Walton wrestles with philosophical issues concerning music, metaphor, empathy, existence, fiction, and expressiveness in the arts. These subjects are intertwined in striking and surprising ways. By exploring connections among them, appealing sometimes to notions of imagining oneself in shoes different from one's own, Walton creates a wide-ranging mosaic of innovative insights.
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  • Achievement.Gwen Bradford - 2015 - Oxford, GB: Oxford University Press.
    Gwen Bradford presents the first systematic account of what achievements are, and why they are worth the effort. She argues that more things count as achievements than we might have thought, and offers a new perfectionist theory of value in which difficulty, perhaps surprisingly, plays a central part in characterizing achievements.
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  • Death and the Afterlife.Samuel Scheffler - 2013 - New York, NY: Oup Usa. Edited by Niko Kolodny.
    We normally take it for granted that other people will live on after we ourselves have died. Even if we do not believe in a personal afterlife in which we survive our own deaths, we assume that there will be a "collective afterlife" in which humanity survives long after we are gone. Samuel Scheffler maintains that this assumption plays a surprising - indeed astonishing - role in our lives.
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  • Mimesis as Make-Believe: On the Foundations of the Representational Arts.Kendall L. WALTON - 1990 - Philosophy 66 (258):527-529.
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  • Wise Choices, Apt Feelings.Allan Gibbard - 1990 - Ethics 102 (2):342-356.
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  • "It's Only a Game!" Sports As Fiction.Kendall L. Walton - 2015 - In In Other Shoes: Music, Metaphor, Empathy, Existence. Oxford University Press. pp. 75-83.
    Sports and competitive games of many kinds—from tag to chess to baseball—are often occasions for make-believe. To participate either as a competitor or as a spectator is frequently to engage in pretense. The activities of playing and watching games have this in common with appreciating works of fiction and participating in children’s make-believe activities, although the make-believe in sports, masked by real interests and concerns, is less obvious than it is in the other cases. What is most interesting about tag (...)
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