Results for ' Digital generation'

957 found
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  1. Serendipity and digital generation / Серендипность и цифровое поколение.Pavel Simashenkov - 2023 - In Цифровая гуманитаристика и технологии в образовании (DHTE 2023). Сборник статей III Всероссийской научно-практической конференции с международным участием. Москва, 2023. pp. 385-395.
    The article analyzes the concept of serendipity as a property and state of personality. The approach chosen by the author is aesthetic; the problem is covered from the perspectives of pedagogy and didactics. The object of the study is the phenomenon of "intuitive serendipity", the subject is the methods of creativity development. Comparison of different types of thinking (inductive, deductive, paradoxical) allowed us to make a number of generalizing judgments. In particular, the superiority of "paradox logic" over formal logic and (...)
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  2. Reimagining Digital Well-Being. Report for Designers & Policymakers.Daan Annemans, Matthew Dennis, , Gunter Bombaerts, Lily E. Frank, Tom Hannes, Laura Moradbakhti, Anna Puzio, Lyanne Uhlhorn, Titiksha Vashist, , Anastasia Dedyukhina, Ellen Gilbert, Iliana Grosse-Buening & Kenneth Schlenker - 2024 - Report for Designers and Policymakers.
    This report aims to offer insights into cutting-edge research on digital well-being. Many of these insights come from a 2-day academic-impact event, The Future of Digital Well-Being, hosted by a team of researchers working with the Royal Netherlands Academy of Arts and Sciences (KNAW) in February 2024. Today, achieving and maintaining well-being in the face of online technologies is a multifaceted challenge that we believe requires using theoretical resources of different research disciplines. This report explores diverse perspectives on (...)
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  3. How Digital Natives Learn and Thrive in the Digital Age: Evidence from an Emerging Economy.Trung Tran, Manh-Toan Ho, Thanh-Hang Pham, Minh-Hoang Nguyen, Khanh-Linh P. Nguyen, Thu-Trang Vuong, Thanh-Huyen T. Nguyen, Thanh-Dung Nguyen, Thi-Linh Nguyen, Quy Khuc, Viet-Phuong La & Quan-Hoang Vuong - 2020 - Sustainability 12 (9):3819.
    As a generation of ‘digital natives,’ secondary students who were born from 2002 to 2010 have various approaches to acquiring digital knowledge. Digital literacy and resilience are crucial for them to navigate the digital world as much as the real world; however, these remain under-researched subjects, especially in developing countries. In Vietnam, the education system has put considerable effort into teaching students these skills to promote quality education as part of the United Nations-defined Sustainable Development (...)
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  4. Digital Democracy: Episode IV—A New Hope*: How a Corporation for Public Software Could Transform Digital Engagement for Government and Civil Society.John Gastil & Todd Davies - 2020 - Digital Government: Research and Practice (DGOV) 1 (1):Article No. 6 (15 pages).
    Although successive generations of digital technology have become increasingly powerful in the past 20 years, digital democracy has yet to realize its potential for deliberative transformation. The undemocratic exploitation of massive social media systems continued this trend, but it only worsened an existing problem of modern democracies, which were already struggling to develop deliberative infrastructure independent of digital technologies. There have been many creative conceptions of civic tech, but implementation has lagged behind innovation. This article argues for (...)
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  5. Attentional Harms and Digital Inequalities.Anna Hartford & Dan J. Stein - 2022 - JMIR Mental Health 9 (2).
    Recent years have seen growing public concern about the effects of persuasive digital technologies on public mental health and well-being. As the draws on our attention reach such staggering scales and as our ability to focus our attention on our own considered ends erodes ever further, the need to understand and articulate what is at stake has become pressing. In this ethical viewpoint, we explore the concept of attentional harms and emphasize their potential seriousness. We further argue that the (...)
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  6. WIIFM: Absorptive capacity for digital natives in explorative space and tech education for survival in the virtual world.Quan-Hoang Vuong, Tam-Tri Le, Ruining Jin, Giang Hoang, Quang-Loc Nguyen & Minh-Hoang Nguyen - manuscript
    Humankind is facing many existential global problems that require international and transgenerational efforts to be solved. Preparing our next generation with sufficient knowledge and skills to deal with such problems is imperative. Fortunately, the digital environment provides foundational conditions for children’s and adolescents’ exploration and self-learning, which might help them cultivate the necessary knowledge and skills for future survival. We conducted the Bayesian Mindsponge Framework (BMF) analytics on a dataset of 2069 students from 54 Vietnamese elementary, secondary, and (...)
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  7. Learning from errors in digital patient communication: Professionals’ enactment of negative knowledge and digital ignorance in the workplace.Rikke Jensen, Charlotte Jonasson, Martin Gartmeier & Jaana Parviainen - 2023 - Journal of Workplace Learning 35 (5).
    Purpose. The purpose of this study is to investigate how professionals learn from varying experiences with errors in health-care digitalization and develop and use negative knowledge and digital ignorance in efforts to improve digitalized health care. Design/methodology/approach. A two-year qualitative field study was conducted in the context of a public health-care organization working with digital patient communication. The data consisted of participant observation, semistructured interviews and document data. Inductive coding and a theoretically informed generation of themes were (...)
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  8. STRINGS ARE BINARY DIGITS WHOSE CURRENTS IN TWO 2-D MOBIUS LOOPS PRODUCE A 4-D FIGURE-8 KLEIN BOTTLE THAT COMPOSES EACH OF THE SUBUNIVERSES IN THE ONE UNIVERSE.Rodney Bartlett - 2013 - Vixra.Org (Category - Quantum Gravity and String Theory).
    The strings of physics’ string theory are the binary digits of 1 and 0 used in computers and electronics. The digits are constantly switching between their representations of the “on” and “off” states. This switching is usually referred to as a flow or current. Currents in the two 2-dimensional programs called Mobius loops are connected into a four-dimensional figure-8 Klein bottle by the infinitely-long irrational and transcendental numbers. Such an infinite connection translates - via bosons being ultimately composed of 1’s (...)
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  9. Towards a digital ethics: EDPS ethics advisory group.J. Peter Burgess, Luciano Floridi, Aurélie Pols & Jeroen van den Hoven - 2018 - EDPS Ethics Advisory Group.
    The EDPS Ethics Advisory Group (EAG) has carried out its work against the backdrop of two significant social-political moments: a growing interest in ethical issues, both in the public and in the private spheres and the imminent entry into force of the General Data Protection Regulation (GDPR) in May 2018. For some, this may nourish a perception that the work of the EAG represents a challenge to data protection professionals, particularly to lawyers in the field, as well as to companies (...)
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  10. Fictional Truth in Digital Cinema: A Criticism against John Dilworth.Carmina Sera Jose - manuscript
    In digital cinema, the ambiguity in the concept of representation asks us: How do moving pictures represent fictional objects? I am more concerned in the veracity of fictional objects than the representational theory of how fictional objects are generated. I claim that John Dilworth’s framework is uncritical, therefore, I will adopt an account of truth in fiction according to David Lewis. The purposes of this paper are: (1) to criticize John Dilworth’s framework, and (2) to provide Lewis’s theory as (...)
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  11. From Analog to Digital Computing: Is Homo sapiens’ Brain on Its Way to Become a Turing Machine?Antoine Danchin & André A. Fenton - 2022 - Frontiers in Ecology and Evolution 10:796413.
    The abstract basis of modern computation is the formal description of a finite state machine, the Universal Turing Machine, based on manipulation of integers and logic symbols. In this contribution to the discourse on the computer-brain analogy, we discuss the extent to which analog computing, as performed by the mammalian brain, is like and unlike the digital computing of Universal Turing Machines. We begin with ordinary reality being a permanent dialog between continuous and discontinuous worlds. So it is with (...)
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  12. Multi-level computational methods for interdisciplinary research in the HathiTrust Digital Library.Jaimie Murdock, Colin Allen, Katy Börner, Robert Light, Simon McAlister, Andrew Ravenscroft, Robert Rose, Doori Rose, Jun Otsuka, David Bourget, John Lawrence & Chris Reed - 2017 - PLoS ONE 12 (9).
    We show how faceted search using a combination of traditional classification systems and mixed-membership topic models can go beyond keyword search to inform resource discovery, hypothesis formulation, and argument extraction for interdisciplinary research. Our test domain is the history and philosophy of scientific work on animal mind and cognition. The methods can be generalized to other research areas and ultimately support a system for semi-automatic identification of argument structures. We provide a case study for the application of the methods to (...)
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  13. Availability of Digital Resources and Institutional Compliance with COVID-19 Mitigation Measures in a Nigerian University: A Descriptive Study.Valentine Joseph Owan & Mercy Valentine Owan - 2022 - Electronic Journal of Medical and Educational Technologies 15 (4):Article em2208.
    The state of the availability of digital resources and institutional compliance to COVID-19 mitigation measures was evaluated by the researchers in this study. Informed by the need to answer two research questions, the study adopted the descriptive survey design. A sample of 409 participants was drawn from a population of 2,410 academic staff at the University of Calabar, leveraging the multistage sampling process. “Availability of digital resources and institutional compliance with COVID-19 mitigation measures questionnaire” was used for data (...)
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  14. The Higher Education Adaptability to The Digital Economy.N. Kholiavko, A. Djakona, M. Dubyna, A. Zhavoronok & R. Lavrov - 2020 - Bulletin the National Academy of Sciences of the Republic of Kazakhstan 4 (36):294 – 306.
    Digitalization processes are global and performed in all spheres of economic activities. The development of the digital economy correlates with the dynamics of educational, scientific and technical, and innovative activities in the country. Higher education particularly affects the development of the digital economy because it is a system training highly qualified personnel, conducting quality research, and generating innovations. The purpose of the article is the identification of promising vectors of higher education system development under the conditions of digitalization (...)
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  15.  51
    (1 other version)Wires of Wisdom: Orally, Literally, and Experientially Transmitted Spiritual Traditions in the Digital Era.Martin A. M. Gansinger & Ayman Kole - 2016 - In Ayman Kole & Martin A. M. Gansinger (eds.), Roots Reloaded. Culture, Identity and Social Development in the Digital Age. Anchor. pp. 40-59.
    This article is discussing the possibilities of new media technologies in the context of transmitting ancient spiritual traditions in various cultural and religious backgrounds. The use of internet as a means to preserve the orally transmitted knowledge of the Aboriginals and Maoris, and in doing so transferring their cultural heritage to their younger generations and interest groups. Following is an extended case study of the Naqshbandi Sufi Order and its specific compatibility of a traditional orientation towards spiritual work among people (...)
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  16. Rethinking the Human Body in the Digital Age.Teodor Negru - 2013 - European Journal of Science and Theology 9 (1):123-132.
    The theory of information and Cybernetics allowed the transcendence of the material substrata of the human being by thinking it in terms of information units. The whole material world is reduced to information flows, which are encoded in various forms and which, by means of algorithms can be processed and reconfigured with a view to multiple simulation of the physical reality we live in. By applying these codes, communication and information technologies open the possibility of multidimensional reconstruction of the body (...)
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  17. Mulsemedia in Special Education: A Novel Teaching Approach for the Next Generation.Ravindra Kumar Kushwaha, Mukesh Kumar Yadav, Jamiu T. Sulaimon & Sarfaraz Ahmad - 2023 - International Journal of Multidisciplinary Educational Research and Innovation 1 (4):85-92.
    Technology-enhanced learning settings are changing quickly and complexly in the contemporary digital era, making it possible for students with disabilities to learn more effectively than before. The words "multisensory" and "media" together, however, suggest that this strategy entails incorporating several sensory modalities in educational media to improve learning experiences for children with disabilities. It can entail integrating visual, aural, tactile, and kinesthetic elements to meet various learning requirements and styles. This article examines how Mulsemedia, one of these cutting-edge technologies, (...)
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  18. Knowledge from the Marketplace: The Next Generation Socioeconomic Engagement.Sidharta Chatterjee & Mousumi Samanta - 2022 - IUP Journal of Knowledge Management 20 (1):61-73.
    For this study, we have considered Facebook Marketplace (FBM) to understand how knowledge from the social networking world affects consumer choice and behavior, ie, users' economic decisions.[...] the FBM could be considered as a digital socioeconomic system where availability of digital trace data from user interactions would enable studies of population-level human interactions (Sundararajan et al., 2013).
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  19. LEVERAGING LANDSCAPE ARCHITECTURE AND ENVIRONMENTAL STORYTELLING FOR NEXT-GENERATION GAMING EXPERIENCES: A Holistic Approach to Virtual World Design.Sepehr Vaez Afshar, Sarvin Eshaghi, Sana Vaez Afshar & Ikhwan Kim - 2023 - In Sepehr Vaez Afshar, Sarvin Eshaghi, Sana Vaez Afshar & Ikhwan Kim (eds.), The 11th International Conference of the Arab Society for Computation in Architecture, Art and Design. USA: Arab Society for Computation in Architecture, Art and Design. 5000 THAYER CTR STE C, OAKLAND MD 21550-1139, USA. pp. 639-651.
    Designing a virtual environment within a digital game occupies a large part of the design procedure, requiring holistic attention and a broad arrangement of the game constituents. Considering other design disciplines, they occupy a unified design methodology; however, a comprehensive literature review reveals the lack of the intended design methodology in the digital game domain's virtual environment development, despite a currently proposed theoretical methodology trying to dissolve the issue. Hence, this research aims to determine the industry's requirements and (...)
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  20. A Review of:“Information Theory, Evolution and the Origin of Life as a Digital Message How Life Resembles a Computer” Second Edition. Hubert P. Yockey, 2005, Cambridge University Press, Cambridge: 400 pages, index; hardcover, US $60.00; ISBN: 0-521-80293-8. [REVIEW]Attila Grandpierre - 2006 - World Futures 62 (5):401-403.
    Information Theory, Evolution and The Origin ofLife: The Origin and Evolution of Life as a Digital Message: How Life Resembles a Computer, Second Edition. Hu- bert P. Yockey, 2005, Cambridge University Press, Cambridge: 400 pages, index; hardcover, US $60.00; ISBN: 0-521-80293-8. The reason that there are principles of biology that cannot be derived from the laws of physics and chemistry lies simply in the fact that the genetic information content of the genome for constructing even the simplest organisms is (...)
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  21. Percepciones y sentidos de los sagrado en las generaciones digitales.Jorge Balladares & Mauro AViles - 2020 - Perseitas 8 (1):142-159.
    The purpose of this article is to inquire into the perception and sense of what is considered sacred by youth mediated by the use of technology, the internet and social media. Based on an approximation to digital young generations and theirperception of what is considered sacred, there is an approach to investigatereligion and digital culture. What is sacred is built and showed in alternativespaces out of traditional institutions, such as the internet and social media. Thecyberspace allows what is (...)
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  22.  49
    Visualizing Values.Mark Alfano, Andrew Higgins, Jacob Levernier & Veronica Alfano - forthcoming - In David Rheams, Tai Neilson & Lewis Levenberg (eds.), Handbook of Methods in the Digital Humanities. Rowman & Littlefield.
    Digital humanities research has developed haphazardly, with substantive contributions in some disciplines and only superficial uses in others. It has made almost no inroads in philosophy; for example, of the nearly two million articles, chapters, and books housed at philpapers.org, only sixteen pop up when one searches for ‘digital humanities’. In order to make progress in this field, we demonstrate that a hypothesis-driven method, applied by experts in data-collection, -aggregation, -analysis, and -visualization, yields philosophical fruits. “Call no one (...)
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  23. Morphogenesis and Design. Thinking through Analogs.Sara Franceschelli - 2016 - In The Routledge Companion to Biology in Art and Architecture. New York: Routledge. pp. 218-235.
    Digital practices in design, together with computer-assisted manufacturing (CAM), have inspired the reflection of philosophers, theorists, and historians over the last decades. Gilles Deleuze’s The Fold: Leibniz and the Baroque (1988) presents one of the first and most successful concepts created to think about these new design and manufacturing practices.1 Deleuze proposed a new concept of the technological object, which was inspired by Bernard Cache’s digital design practices and computer-assisted manufacturing. Deleuze compared Cache’s practices to Leibniz’s differential calculus-based (...)
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  24. Computational Models (of Narrative) for Literary Studies.Antonio Lieto - 2015 - Semicerchio, Rivista di Poesia Comparata 2 (LIII):38-44.
    In the last decades a growing body of literature in Artificial Intelligence (AI) and Cognitive Science (CS) has approached the problem of narrative understanding by means of computational systems. Narrative, in fact, is an ubiquitous element in our everyday activity and the ability to generate and understand stories, and their structures, is a crucial cue of our intelligence. However, despite the fact that - from an historical standpoint - narrative (and narrative structures) have been an important topic of investigation in (...)
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  25. Exploring New Zealand children’s technology access, use, skills and opportunities. Evidence from Ngā taiohi matihiko o Aotearoa - New Zealand Kids Online.Edgar Pacheco & Neil Melhuish - 2019 - Netsafe.
    While children’s interaction with digital technologies is a matter of interest around the world, evidence based on nationally representative data about how integrated these tools are in children’s everyday life is still limited in New Zealand. This research report presents findings from a study that explores children’s internet access, online skills, practices, and opportunities. This report is part of Netsafe’s research project Ngā taiohi matihiko o Aotearoa - New Zealand Kids Online, and our first publication as a member of (...)
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  26. NEUE MEDIENKOMPETENZ: DIE JUGENDLICHEN IN DER WELT DES DIGITALEN.Sonia MALOȘ & Denisa LĂCĂTUȘ - 2023 - Professional Communication and Translation Studies 16:42-54.
    In der heutigen Welt der Informations- und Kommunikationstechnologie hat sich die Generation Z, die Digital Natives, wiedergefunden. Im Jahr 2021 nutzten 95% der jungen Menschen in der EU täglich das Internet (Eurostat, 2022). Um in der überwältigenden Menge an Informationen navigieren zu können, müssen Jugendliche Medienkompetenz beweisen. Der Fortschritt der Medien und Technologien erfordert eine zunehmende Anzahl an digitalen Fähigkeiten, wobei die Medienkompetenz in den letzten Jahren viele Formen und Gestalten gekannt hat. In diesem Zusammenhang befasst sich die (...)
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  27. Dio, l'evento e l'algoritmo: il tradimento di Leibniz nell'ontologia digitale e l'etica dell'istante.Giuseppe De Ruvo - 2022 - Segni E Comprensione 36 (103):81-112.
    This article shows how the so-called digital ontology betrays the metaphysical-theological thought of Leibniz (of which it claims to be heir), giving rise to an apparent “algorithmic providence” which, however, confines subjects in algorithmic types, making it impossible the occurrence of event and of the new. If digital ontology sees in Leibniz a thinker from whom to interpret being on the basis of algorithms, this article – by reconstructing Leibniz’s thought – wants to show not only how the (...)
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  28. Games 2.0 jako próba konstrukcji społeczno-kulturowego perpetuum mobile.Andrzej Klimczuk - 2008 - Homo Communicativus 5:177--187.
    Increase in popularity of games like "Second Life" has contributed not only to significant changes in the development of the electronic entertainment industry. Promoting Games 2.0, the new trend of video game production that are assumed to be the virtual worlds that contain user-generated content makes both measured with a specific technological innovation, as well as a serious change in the organization of socio-cultural heritage. The article presents problems of the existing difficulties of terminology, the implications of the availability of (...)
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  29. Bleeding Fingers: An Existentialist Lament Regarding Technological Evolution.A. Zachman - manuscript
    As a member of the so-demarcated 'Generation Z,' I have been blessed/damned with a front-row seat to the technological evolution kicked off by the COVID-19 Pandemic of 2020, and have succeeded to varying degrees in recognizing its effects and responding to them with the efficiency and care that my neurological soul deserves. Jean-Paul Sartre's conception of bad faith provides an excellent scalpel for the dissection of such a quasi-biological progression, and in this paper I analyze the third dimension of (...)
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  30. Are we at the start of the artificial intelligence era in academic publishing?Quan-Hoang Vuong, Viet-Phuong La, Minh-Hoang Nguyen, Ruining Jin & Tam-Tri Le - 2023 - Science Editing 10 (2):1-7.
    Machine-based automation has long been a key factor in the modern era. However, lately, many people have been shocked by artificial intelligence (AI) applications, such as ChatGPT (OpenAI), that can perform tasks previously thought to be human-exclusive. With recent advances in natural language processing (NLP) technologies, AI can generate written content that is similar to human-made products, and this ability has a variety of applications. As the technology of large language models continues to progress by making use of colossal reservoirs (...)
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  31. Creating specialized corpora from digitized historical newspaper archives: An iterative bootstrapping approach.Joshua Wilson Black - 2022 - Digital Scholarship in the Humanities:1-19.
    The availability of large digital archives of historical newspaper content has transformed the historical sciences. However, the scale of these archives can limit the direct application of advanced text processing methods. Even if it is computationally feasible to apply sophisticated language processing to an entire digital archive, if the material of interest is a small fraction of the archive, the results are unlikely to be useful. Methods for generating smaller specialized corpora from large archives are required to solve (...)
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  32. What is data ethics?Luciano Floridi & Mariarosaria Taddeo - 2016 - Philosophical Transactions of the Royal Society A 374 (2083):20160360.
    This theme issue has the founding ambition of landscaping Data Ethics as a new branch of ethics that studies and evaluates moral problems related to data (including generation, recording, curation, processing, dissemination, sharing, and use), algorithms (including AI, artificial agents, machine learning, and robots), and corresponding practices (including responsible innovation, programming, hacking, and professional codes), in order to formulate and support morally good solutions (e.g. right conducts or right values). Data Ethics builds on the foundation provided by Computer and (...)
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  33. Deepfakes, Fake Barns, and Knowledge from Videos.Taylor Matthews - 2023 - Synthese 201 (2):1-18.
    Recent develops in AI technology have led to increasingly sophisticated forms of video manipulation. One such form has been the advent of deepfakes. Deepfakes are AI-generated videos that typically depict people doing and saying things they never did. In this paper, I demonstrate that there is a close structural relationship between deepfakes and more traditional fake barn cases in epistemology. Specifically, I argue that deepfakes generate an analogous degree of epistemic risk to that which is found in traditional cases. Given (...)
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  34. Consumer Boycotts as Instruments for Structural Change.Valentin Beck - 2018 - Journal of Applied Philosophy 36 (4):543-559.
    Consumer boycotts have become a frequent form of social protest in the digital age. The corporate malpractices motivating them are varied, including environmental pollution, lack of minimum labour standards, severe mistreatment of animals, lobbying and misinformation campaigns, collaboration or complicity with illegitimate political regimes, and systematic tax evasion and tax fraud. In this article, I argue that organised consumer boycotts should be regarded as a legitimate and purposeful instrument for structural change, provided they conform to a number of normative (...)
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  35. Skeuomorphic Reassurance: Personhood, Dementia, and Gerontechnology.David Kreps - 2016 - In Kreps David, Fletcher Gordon & Griffiths Marie (eds.), Technology and Intimacy: Choice or Coercion. Springer International. pp. 61-71.
    This paper introduces the concept of ‘skeuomorphic reassurance’ as a guiding principle for human interfaces in technological development and design, particularly for older people and people with dementia (PwD). Skeuomorphs exhibit decorative design elements reminiscent of ‘parent’ objects that incorporated such design elements because they were structurally integral. Human interfaces adopted by new technologies need to be carefully balanced between novelty and recognisability. -/- The philosophy of personhood is discussed in the context of dementia, concluding that the subjective character of (...)
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  36. What is a machine? Exploring the meaning of ‘artificial’ in ‘artificial intelligence’.Stefan Schulz & Janna Hastings - 2024 - Cosmos+Taxis 12 (5+6):37-41.
    Landgrebe and Smith provide an argument for the impossibility of Artificial General Intelligence based on the limits of simulating complex systems. However, their argument presupposes a very contemporary vision of artificial intelligence as a model trained on data to produce an algorithm executable in a modern digital computing system. The present contribution explores what it means to be artificial. Current artificial intelligence approaches on modern computing systems are not the only conceivable way in which artificial intelligence technology might be (...)
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  37.  94
    Gandhian design for the development of Braille printers. The contribution of Industrial Design.Federico Del Giorgio Solfa, Guido Amendolaggine, Florencia Tenorio & Sofia Lara Marozzi - 2019 - Innovación y Desarrollo Tecnológico y Social (Idts) 1 (2):16-27.
    The study, design and development of a low-cost digital braille printer is boarded with a transdisciplinary approach. The main challenge was focused on reducing significantly the high cost of this type of printers and their printing services. This context is aggravated with the low commercialization of these products in the country, a factor that makes the access of these tools -that are essential to much of the low and middle sectors of the Argentine social structure- even more difficult. An (...)
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  38. Non-Perceptual Representational Immersion in Video Games: A Response to David Chalmers' 'Reality+'.James Cartlidge - 2024 - Philosophy and Technology 37 (85):1-27.
    This article criticises David Chalmers’ ‘Reality+’ by interrogating its distinction of virtual reality (VR) from 2D, non-VR video games, a distinction made on the grounds that VR is immersive and these types of video games are not because immersion is a distinct characteristic of 3D perceptually represented VR. Building on the Balcerak Jacksons’ account of ‘representational immersion’, which they acknowledge has ‘perceptual’ and ‘non-perceptual’ elements, I develop an account of ‘non-perceptual representational immersion’ and use it to critique Chalmers’ treatment of (...)
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  39. The Illusion of Agency in Human–Computer Interaction.Michael Madary - 2022 - Neuroethics 15 (1):1-15.
    This article makes the case that our digital devices create illusions of agency. There are times when users feel as if they are in control when in fact they are merely responding to stimuli on the screen in predictable ways. After the introduction, the second section of the article offers examples of illusions of agency that do not involve human–computer interaction in order to show that such illusions are possible and not terribly uncommon. The third and fourth sections of (...)
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  40. evoText: A new tool for analyzing the biological sciences.Grant Ramsey & Charles H. Pence - 2016 - Studies in History and Philosophy of Science Part C: Studies in History and Philosophy of Biological and Biomedical Sciences 57:83-87.
    We introduce here evoText, a new tool for automated analysis of the literature in the biological sciences. evoText contains a database of hundreds of thousands of journal articles and an array of analysis tools for generating quantitative data on the nature and history of life science, especially ecology and evolutionary biology. This article describes the features of evoText, presents a variety of examples of the kinds of analyses that evoText can run, and offers a brief tutorial describing how to use (...)
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  41. Open Problems in DAOs: Political Science and Philosophy.Eliza R. Oak, Woojin Lim, Danielle Allen & Helene Landemore - 2023 - Arxiv.
    Decentralized autonomous organizations (DAOs) are a new, rapidly-growing class of organizations governed by smart contracts. Here we describe how researchers can contribute to the emerging science of DAOs and other digitally-constituted organizations. From granular privacy primitives to mechanism designs to model laws, we identify high-impact problems in the DAO ecosystem where existing gaps might be tackled through a new data set or by applying tools and ideas from existing research fields such as political science, computer science, economics, law, and organizational (...)
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  42. “Conducted Properly, Published Incorrectly”: The Evolving Status of Gel Electrophoresis Images Along Instrumental Transformations in Times of Reproducibility Crisis.Nephtali Callaerts, Alexandre Hocquet & Frédéric Wieber - 2023 - Berichte Zur Wissenschaftsgeschichte 46 (2-3):233-258.
    For the last ten years, within molecular life sciences, the reproducibility crisis discourse has been embodied as a crisis of trust in scientific images. Beyond the contentious perception of “questionable research practices” associated with a digital turn in the production of images, this paper highlights the transformations of gel electrophoresis as a family of experimental techniques. Our aim is to analyze the evolving epistemic status of generated images and its connection with a crisis of trust in images within that (...)
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  43.  55
    VIRTUAL LANDSCAPE IN SERIOUS GAMES: A FRAMEWORK FOR ENHANCING THE PLAYER INTERACTION FOCUSING ON THE LEARNING RATE.Sepehr Vaez Afshar - 2021 - Dissertation, Istanbul Technical University
    Throughout history, education has always been essential for humanity's justice and fundamental for the creation of a free and satisfying society with the dissemination of knowledge. Hence, in addition to the life occurrences educating people, traditional higher education methods have played an important role for a long period. However, the age of technology has changed the educational system along with the people's lifestyles to meet the continuously changing conditions. During the past twenty years, the Information and Communication Technologies (ICTs) led (...)
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  44. Developing the Silver Economy and Related Government Resources for Seniors: A Position Paper.Maristella Agosti, Moira Allan, Ágnes Bene, Kathryn L. Braun, Luigi Campanella, Marek Chałas, Cheah Tuck Wing, Dragan Čišić, George Christodoulou, Elísio Manuel de Sousa Costa, Lucija Čok, Jožica Dorniž, Aleksandar Erceg, Marzanna Farnicka, Anna Grabowska, Jože Gričar, Anne-Marie Guillemard, An Hermans, Helen Hirsh Spence, Jan Hively, Paul Irving, Loredana Ivan, Miha Ješe, Isaac Kabelenga, Andrzej Klimczuk, Jasna Kolar Macur, Annigje Kruytbosch, Dušan Luin, Heinrich C. Mayr, Magen Mhaka-Mutepfa, Marian Niedźwiedziński, Gyula Ocskay, Christine O’Kelly, Nancy Papalexandri, Ermira Pirdeni, Tine Radinja, Anja Rebolj, Gregory M. Sadlek, Raymond Saner, Lichia Saner-Yiu, Bernhard Schrefler, Ana Joao Sepúlveda, Giuseppe Stellin, Dušan Šoltés, Adolf Šostar, Paul Timmers, Bojan Tomšič, Ljubomir Trajkovski, Bogusława Urbaniak, Peter Wintlev-Jensen & Valerie Wood-Gaiger - manuscript
    The precarious rights of senior citizens, especially those who are highly educated and who are expected to counsel and guide the younger generations, has stimulated the creation internationally of advocacy associations and opinion leader groups. The strength of these groups, however, varies from country to country. In some countries, they are supported and are the focus of intense interest; in others, they are practically ignored. For this is reason we believe that the creation of a network of all these associations (...)
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  45. Editorial: Perspectives and Theories of Social Innovation for Ageing Population.Andrzej Klimczuk & Łukasz Tomczyk - 2020 - Frontiers in Sociology 5:1--6.
    Gerontology together with its subfields, such as social gerontology, geragogy, educational gerontology, political gerontology, environmental gerontology, and financial gerontology, is still a relatively new academic discipline that is currently intensively developing, expanding research fields and combining various theoretical and practical perspectives. The interdisciplinarity, transdisciplinarity, and multidisciplinarity of research on ageing and old age, despite its vast thematic, methodological and theoretical diversity, have a common denominator, which is the focus of research work on improving the quality of life of older people. (...)
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  46. This Friendship has been Digitized.Stephen Asma - 2019 - New York Times.
    We can share experiences with a person online, but the experiences seem thin when compared with face-to-face experiences. Online adventures (social networking, gaming) can certainly strengthen friendship bonds that were forged in more embodied interactions, but can they create those bonds? The kind of presence required for deep friendship does not seem cultivated in many online interactions. Presence in friendship requires “being with” and “doing for” (sacrifice). The forms of “being with” and “doing for” on social networking sites (or even (...)
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  47. Non-knowledge in medical practices: Approaching the uses of social media in healthcare from an epistemological perspective.Anna Sendra, Sinikka Torkkola & Jaana Parviainen - 2023 - Journal of Digital Social Research 5 (1):70-89.
    Social media has transformed how individuals handle their illnesses. While many patients increasingly use these online platforms to understand embodied information surrounding their conditions, healthcare professionals often frame these practices as negative and do not consider the expertise that patients generate through social media. Through a combination of insights from social epistemology and ignorance studies, this paper problematizes the distinctive understandings of social media between patients and healthcare professionals from a different perspective. A total of four ideas are introduced: (1) (...)
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  48. The Chinese approach to artificial intelligence: an analysis of policy, ethics, and regulation.Huw Roberts, Josh Cowls, Jessica Morley, Mariarosaria Taddeo, Vincent Wang & Luciano Floridi - 2021 - AI and Society 36 (1):59–⁠77.
    In July 2017, China’s State Council released the country’s strategy for developing artificial intelligence, entitled ‘New Generation Artificial Intelligence Development Plan’. This strategy outlined China’s aims to become the world leader in AI by 2030, to monetise AI into a trillion-yuan industry, and to emerge as the driving force in defining ethical norms and standards for AI. Several reports have analysed specific aspects of China’s AI policies or have assessed the country’s technical capabilities. Instead, in this article, we focus (...)
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  49. The Kochen - Specker theorem in quantum mechanics: a philosophical comment (part 1).Vasil Penchev - 2013 - Philosophical Alternatives 22 (1):67-77.
    Non-commuting quantities and hidden parameters – Wave-corpuscular dualism and hidden parameters – Local or nonlocal hidden parameters – Phase space in quantum mechanics – Weyl, Wigner, and Moyal – Von Neumann’s theorem about the absence of hidden parameters in quantum mechanics and Hermann – Bell’s objection – Quantum-mechanical and mathematical incommeasurability – Kochen – Specker’s idea about their equivalence – The notion of partial algebra – Embeddability of a qubit into a bit – Quantum computer is not Turing machine – (...)
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  50. Ontology and the Future of Dental Research Informatics.Barry Smith, Louis J. Goldberg, Alan Ruttenberg & Michael Glick - 2010 - Journal of the American Dental Association 141 (10):1173-75.
    How do we find what is clinically significant in the swarms of data being generated by today’s diagnostic technologies? As electronic records become ever more prevalent – and digital imaging and genomic, proteomic, salivaomics, metabalomics, pharmacogenomics, phenomics and transcriptomics techniques become commonplace – fdifferent clinical and biological disciplines are facing up to the need to put their data houses in order to avoid the consequences of an uncontrolled explosion of different ways of describing information. We describe a new strategy (...)
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