Results for 'Alexandra Kirsh'

122 found
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  1. Categorization in Real-World Tasks.Alisa Vokert, Jona Schroder & Alexandra Kirsh - 2020 - In Alisa Vokert, Jona Schroder & Alexandra Kirsh (eds.), Proceedings of ACS. New York, NY, USA: pp. 37-54.
    We examine the role of category representations for decision-making in real-life tasks. To this end, we empirically examine how people categorize kitchen objects and make use of categories when storing objects in a kitchen. We then compare two computational models and their ability to represent the participants’ mental models. We discuss the advantages and disadvantages of the models and point the way to further research.
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  2. On distinguishing epistemic from pragmatic action.David Kirsh & Paul Maglio - 1994 - Cognitive Science 18 (4):513-49.
    We present data and argument to show that in Tetris - a real-time interactive video game - certain cognitive and perceptual problems are more quickly, easily, and reliably solved by performing actions in the world rather than by performing computational actions in the head alone. We have found that some translations and rotations are best understood as using the world to improve cognition. These actions are not used to implement a plan, or to implement a reaction; they are used to (...)
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  3. (1 other version)When is information explicitly represented?David Kirsh - 1990 - In Philip P. Hanson (ed.), Information, Language and Cognition. University of British Columbia Press.
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  4. Situating Instructions.David Kirsh - 2011 - European Perspectives on Cognitive Science.
    A videographic study of origami is presented in which subjects were observed making four different origami objects under five modes of instruction: photos + captions, illustrations-only, illustrations with small captions, illustrations with large captions, and text-only as control. The objective of the study was to explore the gestures and other actions that subjects produce as they try to follow instructions rather than to determine the most effective style of instruction per se. We found that the task of situating instructions to (...)
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  5. Adapting the Environment instead of Oneself.David Kirsh - 1996 - Adaptive Behavior 4 (3-4):415-452.
    This paper examines some of the methods animals and humans have of adapting their environment. Because there are limits on how many different tasks a creature can be designed to do well in, creatures with the capacity to redesign their environments have an adaptive advantage over those who can only passively adapt to existing environmental structures. To clarify environmental redesign I rely on the formal notion of a task environment as a directed graph where the nodes are states and the (...)
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  6. Thinking With External Representations.David Kirsh - 2010 - AI and Society 25 (4):441-454.
    Why do people create extra representations to help them make sense of situations, diagrams, illustrations, instructions and problems? The obvious explanation— external representations save internal memory and com- putation—is only part of the story. I discuss seven ways external representations enhance cognitive power: they change the cost structure of the inferential landscape; they provide a structure that can serve as a shareable object of thought; they create persistent referents; they facilitate re- representation; they are often a more natural representation of (...)
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  7. Distributed Cognition, Toward a New Foundation for Human-Computer Interaction Research.David Kirsh, Jim Hollan & Edwin Hutchins - 2000 - ACM Transactions on Computer-Human Interaction 7 (2):174-196.
    We are quickly passing through the historical moment when people work in front of a single computer, dominated by a small CRT and focused on tasks involving only local information. Networked computers are becoming ubiquitous and are playing increasingly significant roles in our lives and in the basic infrastructure of science, business, and social interaction. For human-computer interaction o advance in the new millennium we need to better understand the emerging dynamic of interaction in which the focus task is no (...)
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  8. The intelligent use of space.David Kirsh - 1995 - Artificial Intelligence 73 (1--2):31-68.
    The objective of this essay is to provide the beginning of a principled classification of some of the ways space is intelligently used. Studies of planning have typically focused on the temporal ordering of action, leaving as unaddressed questions of where to lay down instruments, ingredients, work-in-progress, and the like. But, in having a body, we are spatially located creatures: we must always be facing some direction, have only certain objects in view, be within reach of certain others. How we (...)
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  9. How marking in dance constitutes thinking with the body.David Kirsh - 2011 - The External Mind:183-214.
    In dance, there is a practice called ‘marking’. When dancers mark, they execute a dance phrase in a simplified, schematic or abstracted form. Based on our interviews with professional dancers in the classical, modern, and contemporary traditions, it is fair to assume that most dancers mark in the normal course of rehearsal and practice. When marking, dancers use their body-in-motion to represent some aspect of the full-out phrase they are thinking about. Their stated reason for marking is that it saves (...)
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  10. Classifying emotion: A developmental account.Alexandra Zinck & Albert Newen - 2008 - Synthese 161 (1):1 - 25.
    The aim of this paper is to propose a systematic classification of emotions which can also characterize their nature. The first challenge we address is the submission of clear criteria for a theory of emotions that determine which mental phenomena are emotions and which are not. We suggest that emotions as a subclass of mental states are determined by their functional roles. The second and main challenge is the presentation of a classification and theory of emotions that can account for (...)
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  11. (1 other version)Projection, Problem Space and Anchoring.David Kirsh - 2009 - Proceedings of the 31st Annual Conference of the Cognitive Science Society:2310-2315.
    When people make sense of situations, illustrations, instructions and problems they do more than just think with their heads. They gesture, talk, point, annotate, make notes and so on. What extra do they get from interacting with their environment in this way? To study this fundamental problem, I looked at how people project structure onto geometric drawings, visual proofs, and games like tic tac toe. Two experiments were run to learn more about projection. Projection is a special capacity, similar to (...)
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  12. Explaining Artifact Evolution.David Kirsh - 2006 - Cognitive Life of Things.
    Much of a culture’s history – its knowledge, capacity, style, and mode of material engagement – is encoded and transmitted in its artifacts. Artifacts crystallize practice; they are a type of meme reservoir that people interpret though interaction. So, in a sense, artifacts transmit cognition; they help to transmit practice across generations, shaping the ways people engage and encounter their world. So runs one argument.
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  13. (1 other version)Metacognition, Distributed Cognition and Visual Design.David Kirsh - 2004 - Cognition, Education and Communication Technology:147--180.
    Metacognition is associated with planning, monitoring, evaluating and repairing performance Designers of elearning systems can improve the quality of their environments by explicitly structuring the visual and interactive display of learning contexts to facilitate metacognition. Typically page layout, navigational appearance, visual and interactivity design are not viewed as major factors in metacognition. This is because metacognition tends to be interpreted as a process in the head, rather than an interactive one. It is argued here, that cognition and metacognition are part (...)
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  14. Embodied Cognition and the Magical Future of Interaction Design.David Kirsh - 2013 - ACM Transactions on Computer-Human Interaction 20 (1):30.
    The theory of embodied cognition can provide HCI practitioners and theorists with new ideas about interac-tion and new principles for better designs. I support this claim with four ideas about cognition: (1) interacting with tools changes the way we think and perceive – tools, when manipulated, are soon absorbed into the body schema, and this absorption leads to fundamental changes in the way we perceive and conceive of our environments; (2) we think with our bodies not just with our brains; (...)
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  15. A Few Thoughts on Cognitive Overload.David Kirsh - 2000 - Intellectica 1 (30):19-51.
    This article addresses three main questions: What causes cognitive overload in the workplace? What analytical framework should be used to understand how agents interact with their work environments? How can environments be restructured to improve the cognitive workflow of agents? Four primary causes of overload are identified: too much tasking and interruption, and inadequate workplace infrastructure to help reduce the need for planning, monitoring, reminding, reclassifying information, etc… The first step in reducing the cognitive impact of these causes is to (...)
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  16. Epistemically Hypocritical Blame.Alexandra Cunningham - 2024 - Episteme:1-19.
    It is uncontroversial that something goes wrong with the blaming practices of hypocrites. However, it is more difficult to pinpoint exactly what is objectionable about their blaming practices. I contend that, just as epistemologists have recently done with blame, we can constructively treat hypocrisy as admitting of an epistemic species. This paper has two objectives: first, to identify the epistemic fault in epistemically hypocritical blame, and second, to explain why epistemically hypocritical blamers lose their standing to epistemically blame. I tackle (...)
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  17. (1 other version)Thinking with the Body.David Kirsh - 2010 - Proceedings of the 32nd Annual Conference of the Cognitive Science Society (T):176-194.
    To explore the question of physical thinking – using the body as an instrument of cognition – we collected extensive video and interview data on the creative process of a noted choreographer and his company as they made a new dance. A striking case of physical thinking is found in the phenomenon of marking. Marking refers to dancing a phrase in a less than complete manner. Dancers mark to save energy. But they also mark to explore the tempo of a (...)
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  18. Some Epistemic Benefits of Action-Tetris, a Case Study.David Kirsh & P. Maglio - 1992 - Proceedings of the 14th Annual Conference of the Cognitive Science Society.
    We present data and argument to show that in Tetris—a real-time interactive video game—certain cognitive and perceptual problems are more quickly, easily, and reliably solved by performing actions in the world rather than by performing computational actions in the head alone. We have found that some translations and rotations are best understood as being used to implement a plan, or to implement a reaction. To substantiate our position we have implemented a computational laboratory that lets us record keystrokes and game (...)
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  19. Interaction, External Representation and Sense Making.David Kirsh - 2009 - Proceedings of the 31st Annual Conference of the Cognitive Science Society:1103-1108.
    Why do people create extra representations to help them make sense of situations, diagrams, illustrations, instructions and problems? The obvious explanation – external representations save internal memory and computation – is only part of the story. I discuss eight ways external representations enhance cognitive power: they provide a structure that can serve as a shareable object of thought; they create persistent referents; they change the cost structure of the inferential landscape; they facilitate re-representation; they are often a more natural representation (...)
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  20. Publishing, Belief, and Self-Trust.Alexandra Plakias - 2023 - Episteme 20 (3):632-646.
    This paper offers a defense of ‘publishing without belief’ (PWB) – the view that authors are not required to believe what they publish. I address objections to the view ranging from outright denial and advocacy of a belief norm for publication, to a modified version that allows for some cases of PWB but not others. I reject these modifications. In doing so, I offer both an alternative story about the motivations for PWB and a diagnosis of the disagreement over its (...)
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  21. Stance in a Corsican school: Institutional and ideological orders and the production of bilingual subjects.Alexandra Jaffe - forthcoming - Stance: Sociolinguistic Perspectives.
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  22. Interactivity and multimedia interfaces.David Kirsh - 1997 - Instructional Science 25:79-96.
    Multimedia technology offers instructional designers an unprecedented opportunity to create richly interactive learning environments. With greater design freedom comes complexity. The standard answer to the problems of too much choice, disorientation, and complex navigation is thought to lie in the way we design interactivity in a system. Unfortunately, the theory of interactivity is at an early state of development. After critiquing the decision cycle model of interaction—the received theory in human computer interaction—I present arguments and observational data to show that (...)
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  23. Comparing Tangible and Virtual Exploration of Archaeological Objects.David Kirsh - 2010 - Cyber-Archaeology:119-124.
    Can virtual engagement enable the sort of interactive coupling with objects enjoyed by archaeologists who are physically present at a site? To explore this question I consider three points: 1) Tangible interaction: What role does encounter by muscle and sinew play in experiencing and understanding objects? 2) Thinking with things. What sorts of interactions are involved when we manipulate things to facilitate thought? 3) Projection and imagination. Archaeological inquiry involves processes beyond perception. Material engagement of things stimulates these processes. What (...)
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  24. When doing the wrong thing is right.David Kirsh, Richard Caballero & Shannon Cuykendall - 2012 - Proceedings of the 34th Annual Cognitive Science Society.
    We designed an experiment to explore the learning effectiveness of three different ways of practicing dance movements. To our surprise we found that partial modeling, called marking in the dance world, is a better method than practicing the complete phrase, called practicing full-out; and both marking and full-out are better methods than practicing by repeated mental simulation. We suggest that marking is a form of practicing a dance phrase aspect-by-aspect. Our results also suggest that prior work on learning by observation (...)
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  25. Utility Curves, Mean Opinion Scores Considered Biased.David Kirsh, H. Knoche & H. De Meer - 1999 - Proceedings of the Seventh Interna- Tional Workshop on Quality of Service.
    Mechanisms for QoS provisioning in communication networks range from flow-based resource reservation schemes, providing QoS guarantees, through QoS differentiation based on reservation aggregation techniques to adaptation of applications, compensating for incomplete reservations. Scalable, aggregation-based reservations can also be combined with adaptations for a more flexible and robust overall QoS provisioning. Adaptation is particularly important in wireless networks, where reservations schemes are more difficult to realize. It is widely accepted that usability of Cellular or Mobile IP can be largely improved if (...)
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  26. Running it through the body.David Kirsh - 2012 - Proceedings of the 34th Annual Cognitive Science Society 34:593-598.
    Video data from three large captures of choreographic dance making was analyzed to determine if there is a difference between participant knowledge – the knowledge an agent acquires by being the cause of an action – and observer knowledge – the knowledge an observer acquires through close attention to someone else’s performance. The idea that there might be no difference has been challenged by recent findings about the action observation network and tacitly challenged by certain tenets in enactive perception. We (...)
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  27. Reaction and Reflection in Tetris.David Kirsh & P. Maglio - 1992 - First Annual International Conference on AI Planning Systems.
    To discover how to couple reflection with reaction we have been studying how people play the computer game Tetris. Our basic intuition is that the job of the reasoned is to monitor the environment and the agent’s behavior over time to discover trends or deviations from the agent’s normative policy and tune the priorities of the Attentional system accordingly.
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  28. Interactive Skill in Scrabble.David Kirsh, P. Maglio, T. Matlock, D. Raphaely & B. Chernicky - 1999 - Proceedings of the 21st Annual Conference of the Cognitive Science Society.
    An experiment was performed to test the hypothesis that people sometimes take physical actions to make themselves more effective problem solvers. The task was to generate all possible words that could be formed from seven Scrabble letters. In one condition, participants could use their hands to manipulate the letters, and in another condition, they could not. Results show that more words were generated with physical manipulation than without. However, an interaction was obtained between the physical manipulation conditions and the specific (...)
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  29. Experimental evidence that knowledge entails justification.Alexandra M. Nolte, David Rose & John Turri - 2022 - In Tania Lombrozo, Shaun Nichols & Joshua Knobe (eds.), Oxford Studies in Experimental Philosophy Volume 4. Oxford University Press.
    A standard view in philosophy is that knowledge entails justification. Yet recent research suggests otherwise. We argue that this admirable and striking research suffers from an important limitation: participants were asked about knowledge but not justification. Thus it is possible that people attributed knowledge partly because they thought the belief was justified. Perhaps though, if given the opportunity, people would deny justification while still attributing knowledge. It is also possible that earlier findings were due to perspective taking. This paper reports (...)
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  30. Distrubuted Cognition, Coordination and Environmental Design.David Kirsh - 1999 - Proceedings of the European Conference on Cognitive Science.
    The type of principles which cognitive engineers need to design better work environments are principles which explain interactivity and distributed cognition: how human agents interact with themselves and others, their work spaces, and the resources and constraints that populate those spaces. A first step in developing these principles is to clarify the fundamental concepts of environment, coordination, and behavioural function. Using simple examples, I review changes the distributed perspective forces on these basic notions.
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  31. (1 other version)Changing the Rules: Architecture and the New Millennium.David Kirsh - 2001 - Convergence 7 (2):113-125.
    Architecture is about to enter its first magical phase: a time when buildings actively co-operate with their inhabitants; when objects know what they are, where they are, what is near them; when social and physical space lose their type coupling; when wall and partitions change with mood and task. As engineers and scientists explore how to digitse the world around us, the classical constraints of design, ruled so long by the physics of space, time, and materials, are starting to crumble. (...)
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  32. (1 other version)Uniqueness Self Belonging and Intercourse in Nature.Marvin Eli Kirsh - unknown
    Love, avoidance, liking, thoughts of beauty, ugliness, sexual attraction are some of the categories that might be affirmed as belonging to the a set of relations called affinities. If one attempts to outline all of the influencing elements belonging to each of these terms it becomes very difficult to from a complete notion of concepts from particulars. For example, what factors are involved in the emergence feeling of love, and what factors comprise those feeling. A unique history to each unique (...)
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  33. Worldlets, 3D Thumbnails for Wayfinding in Virtual Environments.David Kirsh, T. Elvins & D. Nadeau - 1997 - UIST 97 ACM Press:21-30.
    Virtual environment landmarks are essential in wayfinding: they anchor routes through a region and provide memorable destinations to return to later. Current virtual environment browsers provide user interface menus that characterize available travel destinations via landmark textual descriptions or thumbnail images. Such characterizations lack the depth cues and context needed to reliably recognize 3D landmarks. This paper introduces a new user interface affordance that captures a 3D representation of a virtual environment landmark into a 3D thumbnail, called a worldlet. Each (...)
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  34. Image-dependent interaction of imagery and vision.David Kirsh, Tm Rebotier & L. McDonough - 2003 - American Journal of Psychology:343-366.
    The influence of imagery on perception depends on the content of the mental image. Sixty-three students responded to the location of the 2 hands of a clock while visualizing the correct or an incorrect clock. Reaction time was shorter with valid cueing. Could this have resulted from visual acquisition strategies such as planning visual saccades or shifting covert attention? No. in this study, a crucial control condition made participants look at rather than visualize the cue. Acquisition strategies should have affected (...)
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  35. Perceptive Actions in Tetris.David Kirsh & Paul Maglio - 1992 - Proceedings of the AAAI Spring Symposium.
    Cognitive organisms have three rather different techniques for intelligently regulating their intake of environmental information. In order of the time needed to uncover information they are: 1. control of attention: within an image produced by a given sensor certain elements can be selected for additional processing; 2. control of gaze: the orientation and resolution (center of foveation) of the sensor can be regulated to create a new image; 3. control of activity: certain non-perceptual actions can be performed to increase the (...)
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  36. (1 other version)Creative Cognition in Choreography.David Kirsh - 2011 - Proceedings of the 2nd International Conference on Computational Creatifity.
    Contemporary choreography offers a window onto creative processes that rely on harnessing the power of sensory sys- tems. Dancers use their body as a thing to think with and their sensory systems as engines to simulate ideas non- propositionally. We report here on an initial analysis of data collected in a lengthy ethnographic study of the making of a dance by a major choreographer and show how translating between different sensory modalities can help dancers and choreographer to be more creative.
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  37. Einstein and Mythology : The Lengthier the Relations in a Myth the Greater Its' Mass.Marvin E. Kirsh - manuscript
    The theory of relativity (1) is considered form a perspective of folklore. Abstracted entities in the theory of relativity are stripped of units in order to provide explanation, to expose an ordinary meaning that employs a fulcrum for visual description. It is suggested that components of the theory’s construction are not only unusually compatible with religious and spiritual but are also unaccounted for scientifically; they may not render the expected power struggle of church doctrine with scientific notions but an opposite (...)
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  38. (1 other version)Implicit and Explicit Representation.David Kirsh - 2003 - Encyclopedia of Cognitive Science 2:478–481.
    The degree to which information is encoded explicitly in a representation is related to the computational cost of recovering or using the information. Knowledge that is implicit in a system need not be represented at all, even implicitly, if the cost of recurring it is prohibitive.
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  39. Quantifying the Relative Roles of Shadows, Steropsis, and Aocal Accomodation in 3D Visualization.David Kirsh - 2003 - The 3rd IASTED International Conference on Visualization, Imaging, and Image Processing.
    The goal of three-dimensional visualization is to present information in such a way that the viewer suspends disbelief and uses the screen imagery the same way as he or she would use an identical, real 3D scene. To do this effectively, programmers employ a variety of 3D depth cues. Our own anecdotal experience says that shadows and stereopsis are two of the best for visualization. The nice thing is that both of these are possible to do in interactive programs. They (...)
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  40. Apparency and Actuality.Marvin Kirsh - manuscript
    Apparency and actuality are discussed with respect to science, genetics, evolution, cognition and perception. Rules for a (sub)set of actual/allowable sets of entities and objects from a total set that is based on differences and contrasts extracted from perceptual experience of the world elucidate tenable combinations/recombinations from a total of the transparent(history/past dependant) and the apparent as they can be construed to comprise the actual/real faces of perception. The elements of dreams, language, symbolisms, abstractions are proposed to encompass to encompass (...)
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  41. The Context of Work.David Kirsh - 2001 - Human-Computer Interaction 16:305-322.
    The question of how to conceive and represent the context of work is explored from the theoretical perspective of distributed cognition. It is argued that to understand the office work context we need to go beyond tracking superficial physical attributes such as who or what is where and when and consider the state of digital resources, people’s concepts, task state, social relations, and the local work culture, to name a few. In analyzing an office more deeply, three concepts are especially (...)
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  42. Induction, space and positive ethics.Marvin Eli Kirsh - 2008 - Ludus Vitalis (30):225-228.
    One may purport that ones awareness of space for scientific purposes comes about from a potential awareness of its'absence that is derived from times when ones attention is not focused on it. Yet simply one might extract the notion that space and entailed properties of it are elemental - i.e. conceptually non reducible and that from which all emanates. The words non-ethical induction, entailing the existence of ethical induction, if compared in a corresponding manner (to indivisible space and the attentive (...)
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  43. Uniqueness Self Belonging and Intercourse in Nature New Version.Marvin E. Kirsh - manuscript
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  44. What Happened? Are We Asking or Telling?Marvin E. Kirsh - manuscript
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  45. Space: Negative Selection, Physical Constraint and Symmetry.Marvin E. Kirsh - manuscript
    A descriptive role is suggested for uracil as a temporal divide in the immediate aspects of metabolism verses long term maintained genetic transmission. In particular, details of the mechanism of excision repair of uracil from DNA based on differential parameters of spatial distortion of the planar uracil molecule within the DNA helix verses RNA, when viewed in analogy to a proposed model for space involving the substitution of the act of mirroring for the element of time in processes and a (...)
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  46. The Counterpart Principle of Analogical Support by Structural Similarity.Alexandra Hill & Jeffrey Bruce Paris - 2014 - Erkenntnis 79 (S6):1-16.
    We propose and investigate an Analogy Principle in the context of Unary Inductive Logic based on a notion of support by structural similarity which is often employed to motivate scientific conjectures.
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  47. Anthropology and parallelism:The individual as a universal.Marvin Eli Kirsh - 2009 - International Journal of Sociology and Anthropology 1 (7):112-115.
    It is difficult to define perspective within sets that are self belonging. For example in the study of mankind, anthropology, both men and their studies fall into the same category that contains the topic outline. This situation entails a universal quality of uniqueness, an instance of it, to the topic of anthropology that may be viewed in parallel with the topic of nature as the set of unique particulars. Yet one might assent to the notion in the inclusive study of (...)
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  48. Where the Shape of the Egg Comes From?Marvin E. Kirsh - manuscript
    The shape of the egg is proposed to be the consequence of synergistic actions from the transmission of forces derived from instinctual motions and energy matter conversions that act to obstruct the grounding and neutralization of energy emissions by limiting in size the physical domain of self witness. A philosophy and theory associating, atemporal in nature, form and emergence is evolved from logical considerations for the construction of a mathematical/geometrical model of the egg that is generated from a template construed (...)
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  49. The mathematics of Einstein, euclid and genetic manipulation.Marvin Eli Kirsh - manuscript
    This manuscript is intended to illustrate the existence of a natural ethic as a universal and special case in which the notion of proximity differs from the reflexively perceived physical notion that is both commonly and scientifically employed. In this case actual proximity in nature is proposed to diverge from the physical lines construed to connect points to be a function of relations of the lines of perception as the components of a universal volume that is energetic and active, an (...)
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  50. Physical contiguism.Marvin Eli Kirsh - unknown
    An ‘ism”, ‘physical contiguism’ is introduced from a perspective of retrospection on the evolution of ideas, science and philosophy to expose a speculated trend in the course of human reasoning as it cannot be but argued to be but both perception dependant and species specific and without an established means for conceptual grounding relative to these factors.
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