Results for 'Simulation'

255 found
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  1. La simulation conçue comme expérience concrète.Franck Varenne - 2003 - In Jean-Pierre Müller (ed.), Le statut épistémologique de la simulation. Editions de l'ENST.
    Par un procédé d'objections/réponses, nous passons d'abord en revue certains des arguments en faveur ou en défaveur du caractère empirique de la simulation informatique. A l'issue de ce chemin clarificateur, nous proposons des arguments en faveur du caractère concret des objets simulés en science, ce qui légitime le fait que l'on parle à leur sujet d'une expérience, plus spécifiquement d'une expérience concrète du second genre.
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  2. On Testing the Simulation Theory.Tom Campbell, Houman Owhadi, Joe Savageau & David Watkinson - manuscript
    Can the theory that reality is a simulation be tested? We investigate this question based on the assumption that if the system performing the simulation is nite (i.e. has limited resources), then to achieve low computational complexity, such a system would, as in a video game, render content (reality) only at the moment that information becomes available for observation by a player and not at the moment of detection by a machine (that would be part of the (...) and whose detection would also be part of the internal computation performed by the Virtual Reality server before rendering content to the player). Guided by this principle we describe conceptual wave/particle duality experiments aimed at testing the simulation theory. (shrink)
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  3. Confabulating, Misremembering, Relearning: The Simulation Theory of Memory and Unsuccessful Remembering.Kourken Michaelian - 2016 - Frontiers in Psychology 7:1857.
    This articles develops a taxonomy of memory errors in terms of three conditions: the accuracy of the memory representation, the reliability of the memory process, and the internality (with respect to the remembering subject) of that process. Unlike previous taxonomies, which appeal to retention of information rather than reliability or internality, this taxonomy can accommodate not only misremembering (e.g., the DRM effect), falsidical confabulation, and veridical relearning but also veridical confabulation and falsidical relearning. Moreover, because it does not assume that (...)
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  4. The Termination Risks of Simulation Science.Preston Greene - 2020 - Erkenntnis 85 (2):489-509.
    Historically, the hypothesis that our world is a computer simulation has struck many as just another improbable-but-possible “skeptical hypothesis” about the nature of reality. Recently, however, the simulation hypothesis has received significant attention from philosophers, physicists, and the popular press. This is due to the discovery of an epistemic dependency: If we believe that our civilization will one day run many simulations concerning its ancestry, then we should believe that we are probably in an ancestor simulation right (...)
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  5. Why Simpler Computer Simulation Models Can Be Epistemically Better for Informing Decisions.Casey Helgeson, Vivek Srikrishnan, Klaus Keller & Nancy Tuana - forthcoming - Philosophy of Science.
    For computer simulation models to usefully inform climate risk management decisions, uncertainties in model projections must be explored and characterized. Because doing so requires running the model many times over, and because computing resources are finite, uncertainty assessment is more feasible using models that need less computer processor time. Such models are generally simpler in the sense of being more idealized, or less realistic. So modelers face a trade-off between realism and extent of uncertainty quantification. Seeing this trade-off for (...)
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  6. The P2P Simulation Hypothesis and Meta-Problem of Everything.Marcus Arvan - manuscript
    In a new paper, David. J. Chalmers examines eleven possible solutions to the meta-problem of consciousness, ‘the problem of explaining why we think that there is a problem of consciousness.’ The present paper argues that Chalmers overlooks an explanation that he has otherwise taken seriously, and which a number of philosophers, physicists, and computer scientists have taken seriously as well: the hypothesis that we are living in a computer simulation. This paper argues that a particular version of the (...) hypothesis is at least as good of a solution to the meta-problem of consciousness as many explanations Chalmers considers, and may even be a better one—as it may be the best solution to a much broader meta-philosophical problem: the ‘meta-problem of everything’, the problem of explaining why our world has the quantum-mechanical, relativistic, and philosophical features it does. (shrink)
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  7. Direct Perception and Simulation: Stein’s Account of Empathy.Monika Dullstein - 2013 - Review of Philosophy and Psychology 4 (2):333-350.
    The notion of empathy has been explicated in different ways in the current debate on how to understand others. Whereas defenders of simulation-based approaches claim that empathy involves some kind of isomorphism between the empathizer’s and the target’s mental state, defenders of the phenomenological account vehemently deny this and claim that empathy allows us to directly perceive someone else’s mental states. Although these views are typically presented as being opposed, I argue that at least one version of a (...)-based approach—the account given by de Vignemont and Jacob—is compatible with the direct-perception view. My argument has two parts: My first step is to show that the conflict between these accounts is not—as it seems at first glance—a disagreement on the mechanism by which empathy comes about. Rather, it is due to the fact that their proponents attribute two very different roles to empathy in understanding others. My second step is to introduce Stein’s account of empathy. By not restricting empathy to either one of these two roles, her process model of empathy helps to see how the divergent intuitions that have been brought forward in the current debate could be integrated. (shrink)
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  8. Learning Through Simulation.Sara Aronowitz & Tania Lombrozo - 2020 - Philosophers' Imprint 20.
    Mental simulation — such as imagining tilting a glass to figure out the angle at which water would spill — can be a way of coming to know the answer to an internally or externally posed query. Is this form of learning a species of inference or a form of observation? We argue that it is neither: learning through simulation is a genuinely distinct form of learning. On our account, simulation can provide knowledge of the answer to (...)
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  9. A Unified Explanation of Quantum Phenomena? The Case for the Peer‐to‐Peer Simulation Hypothesis as an Interdisciplinary Research Program.Marcus Arvan - 2014 - Philosophical Forum 45 (4):433-446.
    In my 2013 article, “A New Theory of Free Will”, I argued that several serious hypotheses in philosophy and modern physics jointly entail that our reality is structurally identical to a peer-to-peer (P2P) networked computer simulation. The present paper outlines how quantum phenomena emerge naturally from the computational structure of a P2P simulation. §1 explains the P2P Hypothesis. §2 then sketches how the structure of any P2P simulation realizes quantum superposition and wave-function collapse (§2.1.), quantum indeterminacy (§2.2.), (...)
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  10. The Fine-Tuning Argument and the Simulation Hypothesis.Moti Mizrahi - 2017 - Think 16 (47):93-102.
    In this paper, I propose that, in addition to the multiverse hypothesis, which is commonly taken to be an alternative explanation for fine-tuning, other than the design hypothesis, the simulation hypothesis is another explanation for fine-tuning. I then argue that the simulation hypothesis undercuts the alleged evidential connection between ‘designer’ and ‘supernatural designer of immense power and knowledge’ in much the same way that the multiverse hypothesis undercuts the alleged evidential connection between ‘fine-tuning’ and ‘fine-tuner’ (or ‘designer’). If (...)
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  11. Correcting Errors in the Bostrom/Kulczycki Simulation Arguments.Wehr Robert Dustin - manuscript
    Both patched versions of the Bostrom/Kulczycki simulation argument contain serious objective errors, discovered while attempting to formalize them in predicate logic. The English glosses of both versions involve badly misleading meanings of vague magnitude terms, which their impressiveness benefits from. We fix the errors, prove optimal versions of the arguments, and argue that both are much less impressive than they originally appeared. Finally, we provide a guide for readers to evaluate the simulation argument for themselves, using well-justified settings (...)
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  12.  24
    The Epistemic Superiority of Experiment to Simulation.Sherrilyn Roush - 2018 - Synthese 195 (11):4883-4906.
    This paper defends the naïve thesis that the method of experiment has per se an epistemic superiority over the method of computer simulation, a view that has been rejected by some philosophers writing about simulation, and whose grounds have been hard to pin down by its defenders. I further argue that this superiority does not come from the experiment’s object being materially similar to the target in the world that the investigator is trying to learn about, as both (...)
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  13.  23
    The Epistemic Superiority of Experiment to Simulation.Sherrilyn Roush - 2018 - Synthese 195 (11):4883-4906.
    This paper defends the naïve thesis that the method of experiment has per se an epistemic superiority over the method of computer simulation, a view that has been rejected by some philosophers writing about simulation, and whose grounds have been hard to pin down by its defenders. I further argue that this superiority does not come from the experiment’s object being materially similar to the target in the world that the investigator is trying to learn about, as both (...)
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  14. Simulation is Not Enough: A Hybrid Model of Disgust Attribution on the Basis of Visual Stimuli.Luca Barlassina - 2013 - Philosophical Psychology 26 (3):401-419.
    Mindreading is the ability to attribute mental states to other individuals. According to the Theory-Theory (TT), mindreading is based on one's possession of a Theory of Mind. On the other hand, the Simulation Theory (ST) maintains that one arrives at the attribution of a mental state by simulating it in one's own mind. In this paper, I propose a ST-TT hybrid model of the ability to attribute disgust on the basis of visual stimuli such as facial expressions, body postures, (...)
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  15. A Simulation Theory of Musical Expressivity.Tom Cochrane - 2010 - Australasian Journal of Philosophy 88 (2):191-207.
    This paper examines the causal basis of our ability to attribute emotions to music, developing and synthesizing the existing arousal, resemblance and persona theories of musical expressivity to do so. The principal claim is that music hijacks the simulation mechanism of the brain, a mechanism which has evolved to detect one's own and other people's emotions.
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  16. What Does a Computer Simulation Prove? The Case of Plant Modeling at CIRAD.Franck Varenne - 2001 - In N. Giambiasi & C. Frydman (eds.), Simulation in industry - ESS 2001, Proc. of the 13th European Simulation Symposium. Society for Computer Simulation (SCS).
    The credibility of digital computer simulations has always been a problem. Today, through the debate on verification and validation, it has become a key issue. I will review the existing theses on that question. I will show that, due to the role of epistemological beliefs in science, no general agreement can be found on this matter. Hence, the complexity of the construction of sciences must be acknowledged. I illustrate these claims with a recent historical example. Finally I temperate this diversity (...)
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  17.  43
    Is the Simulation Theory of Memory About Simulation?Nikola Andonovski - 2019 - Voluntas: Revista Internacional de Filosofia 10 (3):37.
    This essay investigates the notion of simulation and the role it plays in Kourken Michaelian's simulation theory of memory. I argue that the notion is importantly ambiguous and that this ambiguity may threaten some of the central commitments of the theory. To illustrate that, I examine two different conceptions of simulation: a narrow one (simulation as replication) and a broad one (simulation as computational modeling), arguing that the preferred narrow conception is incompatible with the claim (...)
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  18. Is Simulation a Substitute for Experimentation?Isabelle Peschard - manuscript
    It is sometimes said that simulation can serve as epistemic substitute for experimentation. Such a claim might be suggested by the fast-spreading use of computer simulation to investigate phenomena not accessible to experimentation (in astrophysics, ecology, economics, climatology, etc.). But what does that mean? The paper starts with a clarification of the terms of the issue and then focuses on two powerful arguments for the view that simulation and experimentation are ‘epistemically on a par’. One is based (...)
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  19. The Peer-to-Peer Simulation Hypothesis and a New Theory of Free Will.Marcus Arvan - 2015 - Scientia Salon.
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  20. After All, It’s Still Replication: A Reply to Jacob on Simulation and Mirror Neurons.Luca Barlassina - 2011 - Res Cogitans 8 (1):92-111.
    Mindreading is the ability to attribute mental states to other individuals. According to the simulation theory (ST), mindreading is based on the ability the mind has of replicating others' mental states and processes. Mirror neurons (MNs) are a class of neurons that fire both when an agent performs a goal-directed action and when she observes the same type of action performed by another individual. Since MNs appear to form a replicative mechanism in which a portion of the observer's brain (...)
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  21. Could Embodied Simulation Be a by-Product of Emotion Perception?Edoardo Zamuner & Julian Kiverstein - 2010 - Behavioral and Brain Sciences 33 (6):449 - 449.
    The SIMS model claims that it is by means of an embodied simulation that we determine the meaning of an observed smile. This suggests that crucial interpretative work is done in the mapping that takes us from a perceived smile to the activation of one's own facial musculature. How is this mapping achieved? Might it depend upon a prior interpretation arrived at on the basis of perceptual and contextual information?
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  22. Framework for Models and Simulations with Agents in Regard to Agent Simulations in Social Sciences: Emulation and Simulation.Franck Varenne - 2010 - In Alexandre Muzy, David R. C. Hill & Bernard P. Zeigler (eds.), Activity-Based Modeling and Simulation. Presses Universitaires Blaise-Pascal.
    The aim of this paper is to discuss the “Framework for M&S with Agents” (FMSA) proposed by Zeigler et al. [2000, 2009] in regard to the diverse epistemological aims of agent simulations in social sciences. We first show that there surely are great similitudes, hence that the aim to emulate a universal “automated modeler agent” opens new ways of interactions between these two domains of M&S with agents. E.g., it can be shown that the multi-level conception at the core of (...)
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  23. A Computer Simulation of the Argument From Disagreement.Johan E. Gustafsson & Martin Peterson - 2012 - Synthese 184 (3):387-405.
    In this paper we shed new light on the Argument from Disagreement by putting it to test in a computer simulation. According to this argument widespread and persistent disagreement on ethical issues indicates that our moral opinions are not influenced by any moral facts, either because no such facts exist or because they are epistemically inaccessible or inefficacious for some other reason. Our simulation shows that if our moral opinions were influenced at least a little bit by moral (...)
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  24. Through the Eyes of Mad Men: Simulation, Interaction, and Ethics.Mitchell Aboulafia - 2011 - European Journal of Pragmatism and American Philosophy (2):133-147.
    Traditionally pragmatists have been favorably disposed to improving our understanding of agency and ethics through the use of empirical research. In the last two decades simulation theory has been championed in certain cognitive science circles as a way of explaining how we attribute mental states and predict human behavior. Drawing on research in psychology and neuroscience, Alvin I. Goldman and Robert M. Gordon have not only used simulation theory to discuss how we “mindread”, but have suggested that the (...)
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  25. Empathy, Simulation, and Neuroscience: A Phenomenological Case Against Simulation Theory.Timothy Burns - 2017 - Phenomenology and Mind 12:208-216.
    In recent years, some simulation theorists have claimed that the discovery of mirror neurons provides empirical support for the position that mind reading is, at some basic level, simulation. The purpose of this essay is to question that claim. I begin by providing brief context for the current mind reading debate and then developing an influential simulationist account of mind reading. I then draw on the works of Edmund Husserl and Edith Stein to develop an alternative, phenomenological account. (...)
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  26.  96
    THE IMAGINATIVE REHEARSAL MODEL – DEWEY, EMBODIED SIMULATION, AND THE NARRATIVE HYPOTHESIS.Italo Testa - 2017 - Pragmatism Today 8 (1):105-112.
    In this contribution I outline some ideas on what the pragmatist model of habit ontology could offer us as regards the appreciation of the constitutive role that imagery plays for social action and cognition. Accordingly, a Deweyan understanding of habit would allow for an understanding of imagery in terms of embodied cognition rather than in representational terms. I first underline the motor character of imagery, and the role its embodiment in habit plays for the anticipation of action. Secondly, I reconstruct (...)
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  27. Émergences par les règles sans « formes de vie » une relecture de Kripke (1982) pour la simulation informatique du vivant.Franck Varenne - 2008 - Noesis 14:201-236.
    Cet article ne se veut pas un commentaire suivi de la réflexion de Wittgenstein sur les règles. Ce ne sera pas non plus un commentaire de l’interprétation que Kripke fait du « suivi de la règle » chez Wittgenstein. Il ne sera pas davantage une application des thèses de Wittgenstein ni une tentative d’application directe d’une interprétation de ces thèses à l’épistémologie de la simulation du vivant ; ce qui serait, en soi, d’ailleurs contestable. Ce travail vise seulement à (...)
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  28. Simulation as Formal and Generative Social Science: The Very Idea.Nuno David, Jaime Sichman & Helder Coelho - 2007 - In Carlos Gershenson, Diederik Aerts & Bruce Edmonds (eds.), Worldviews, Science, and Us: Philosophy and Complexity. World Scientific. pp. 266--275.
    The formal and empirical-generative perspectives of computation are demonstrated to be inadequate to secure the goals of simulation in the social sciences. Simulation does not resemble formal demonstrations or generative mechanisms that deductively explain how certain models are sufficient to generate emergent macrostructures of interest. The description of scientific practice implies additional epistemic conceptions of scientific knowledge. Three kinds of knowledge that account for a comprehensive description of the discipline were identified: formal, empirical and intentional knowledge. The use (...)
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  29.  38
    Simulation and Understanding Other Minds.Sherrilyn Roush - 2016 - Philosophical Issues 26 (1):351-373.
    There is much disagreement about how extensive a role theoretical mind-reading, behavior-reading, and simulation each have and need to have in our knowing and understanding other minds, and how each method is implemented in the brain, but less discussion of the epistemological question what it is about the products of these methods that makes them count as knowledge or understanding. This question has become especially salient recently as some have the intuition that mirror neurons can bring understanding of another's (...)
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  30. Validation and Verification in Social Simulation: Patterns and Clarification of Terminology.Nuno David - 2009 - Epistemological Aspects of Computer Simulation in the Social Sciences, EPOS 2006, Revised Selected and Invited Papers, Lecture Notes in Artificial Intelligence, Squazzoni, Flaminio (Ed.) 5466:117-129.
    The terms ‘verification’ and ‘validation’ are widely used in science, both in the natural and the social sciences. They are extensively used in simulation, often associated with the need to evaluate models in different stages of the simulation development process. Frequently, terminological ambiguities arise when researchers conflate, along the simulation development process, the technical meanings of both terms with other meanings found in the philosophy of science and the social sciences. This article considers the problem of verification (...)
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  31. Glitch in the Matrix: Urban Legend or Evidence of the Simulation?Alexey Turchin & Roman Yampolskiy - manuscript
    Abstract: In the last decade, an urban legend about “glitches in the matrix” has become popular. As it is typical for urban legends, there is no evidence for most such stories, and the phenomenon could be explained as resulting from hoaxes, creepypasta, coincidence, and different forms of cognitive bias. In addition, the folk understanding of probability does not bear much resemblance to actual probability distributions, resulting in the illusion of improbable events, like the “birthday paradox”. Moreover, many such stories, even (...)
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  32.  82
    The Structure and Logic of Interdisciplinary Research in Agent-Based Social Simulation.Nuno David, Maria Marietto, Jaime Sichman & Helder Coelho - 2004 - Journal of Artificial Societies and Social Simulation 7 (3).
    This article reports an exploratory survey of the structure of interdisciplinary research in Agent-Based Social Simulation. One hundred and ninety six researchers participated in the survey completing an on-line questionnaire. The questionnaire had three distinct sections, a classification of research domains, a classification of models, and an inquiry into software requirements for designing simulation platforms. The survey results allowed us to disambiguate the variety of scientific goals and modus operandi of researchers with a reasonable level of detail, and (...)
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  33.  90
    The Logic of the Method of Agent-Based Simulation in the Social Sciences: Empirical and Intentional Adequacy of Computer Programs.Nuno David, Jaime Sichman & Helder Coleho - 2005 - Journal of Artificial Societies and Social Simulation 8 (4).
    The classical theory of computation does not represent an adequate model of reality for simulation in the social sciences. The aim of this paper is to construct a methodological perspective that is able to conciliate the formal and empirical logic of program verification in computer science, with the interpretative and multiparadigmatic logic of the social sciences. We attempt to evaluate whether social simulation implies an additional perspective about the way one can understand the concepts of program and computation. (...)
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  34. Using Simulation in the Assessment of Voting Procedures: An Epistemic Instrumental Approach.Marc Jiménez Rolland, Julio César Macías-Ponce & Luis Fernando Martínez-Álvarez - forthcoming - Simulation: Transactions of the Society for Modeling and Simulation International:1-8.
    In this paper, we argue that computer simulations can provide valuable insights into the performance of voting methods on different collective decision problems. This could improve institutional design, even when there is no general theoretical result to support the optimality of a voting method. To support our claim, we first describe a decision problem that has not received much theoretical attention in the literature. We outline different voting methods to address that collective decision problem. Under certain criteria of assessment akin (...)
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  35. Simulation Theory.Shannon Spaulding - 2016 - In Amy Kind (ed.), Handbook of Imagination. Routledge Press. pp. 262-273.
    This is a penultimate draft of a paper that will appear in Handbook of Imagination, Amy Kind (ed.). Routledge Press. Please cite only the final printed version.
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  36. Refounding of the Activity Concept? Towards a Federative Paradigm for Modeling and Simulation.Alexandre Muzy, Franck Varenne, Bernard P. Zeigler, Jonathan Caux, Patrick Coquillard, Luc Touraille, Dominique Prunetti, Philippe Caillou, Olivier Michel & David R. C. Hill - 2013 - Simulation - Transactions of the Society for Modeling and Simulation International 89 (2):156-177.
    Currently, the widely used notion of activity is increasingly present in computer science. However, because this notion is used in specific contexts, it becomes vague. Here, the notion of activity is scrutinized in various contexts and, accordingly, put in perspective. It is discussed through four scientific disciplines: computer science, biology, economics, and epistemology. The definition of activity usually used in simulation is extended to new qualitative and quantitative definitions. In computer science, biology and economics disciplines, the new simulation (...)
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  37. Programming Planck Units From a Virtual Electron; a Simulation Hypothesis (Summary).Malcolm Macleod - 2018 - Eur. Phys. J. Plus 133:278.
    The Simulation Hypothesis proposes that all of reality, including the earth and the universe, is in fact an artificial simulation, analogous to a computer simulation, and as such our reality is an illusion. In this essay I describe a method for programming mass, length, time and charge (MLTA) as geometrical objects derived from the formula for a virtual electron; $f_e = 4\pi^2r^3$ ($r = 2^6 3 \pi^2 \alpha \Omega^5$) where the fine structure constant $\alpha$ = 137.03599... and (...)
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  38. A Type of Simulation Which Some Experimental Evidence Suggests We Don't Live In.Samuel Alexander - 2018 - The Reasoner 12 (7):56-56.
    Do we live in a computer simulation? I will present an argument that the results of a certain experiment constitute empirical evidence that we do not live in, at least, one type of simulation. The type of simulation ruled out is very specific. Perhaps that is the price one must pay to make any kind of Popperian progress.
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  39. You Only Live Twice: A Computer Simulation of the Past Could Be Used for Technological Resurrection.Alexey Turchin - manuscript
    Abstract: In the future, it will be possible to create advance simulations of ancestor in computers. Superintelligent AI could make these simulations very similar to the real past by creating a simulation of all of humanity. Such a simulation would use all available data about the past, including internet archives, DNA samples, advanced nanotech-based archeology, human memories, as well as text, photos and videos. This means that currently living people will be recreated in such a simulation, and (...)
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  40. Constraints on the Universe as a Numerical Simulation.Silas Beane, Davoudi Zohreh & Martin J. Savage - manuscript
    Observable consequences of the hypothesis that the observed universe is a numerical simulation performed on a cubic space-time lattice or grid are explored. The simulation scenario is first motivated by extrapolating current trends in computational resource requirements for lattice QCD into the future. Using the historical development of lattice gauge theory technology as a guide, we assume that our universe is an early numerical simulation with unimproved Wilson fermion discretization and investigate potentially-observable consequences. Among the observables that (...)
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  41. Programming Relativity and Gravity Via a Discrete Pixel Space in Planck Level Simulation Hypothesis Models.Malcolm J. Macleod - manuscript
    Outlined here is a simulation hypothesis approach that uses an expanding (the simulation clock-rate measured in units of Planck time) 4-axis hyper-sphere and mathematical particles that oscillate between an electric wave-state and a mass (unit of Planck mass per unit of Planck time) point-state. Particles are assigned a spin axis which determines the direction in which they are pulled by this (hyper-sphere pilot wave) expansion, thus all particles travel at, and only at, the velocity of expansion (the origin (...)
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  42. 2. Programming Relativity as the Mathematics of Perspective in a Planck Unit Simulation Hypothesis.Malcolm Macleod - manuscript
    The Simulation Hypothesis proposes that all of reality is in fact an artificial simulation, analogous to a computer simulation. Outlined here is a method for programming relativistic mass, space and time at the Planck level as applicable for use in Planck Universe-as-a-Simulation Hypothesis. For the virtual universe the model uses a 4-axis hyper-sphere that expands in incremental steps (the simulation clock-rate). Virtual particles that oscillate between an electric wave-state and a mass point-state are mapped within (...)
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  43. 3. Planck Unit Quantum Gravity (Gravitons) for Simulation Hypothesis Modeling.Malcolm J. Macleod - manuscript
    Defined are gravitational formulas in terms of Planck units and units of $\hbar c$. Mass is not assigned as a constant property but is instead treated as a discrete event defined by units of Planck mass with gravity as an interaction between these units, the gravitational orbit as the sum of these mass-mass interactions and the gravitational coupling constant as a measure of the frequency of these interactions and not the magnitude of the gravitational force itself. Each particle that is (...)
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  44.  56
    Simulation Typology and Termination Risks.Alexey Turchin & Roman Yampolskiy - manuscript
    The goal of the article is to explore what is the most probable type of simulation in which humanity lives (if any) and how this affects simulation termination risks. We firstly explore the question of what kind of simulation in which humanity is most likely located based on pure theoretical reasoning. We suggest a new patch to the classical simulation argument, showing that we are likely simulated not by our own descendants, but by alien civilizations. Based (...)
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  45. What Is It Like to Be a Brain Simulation?Eray Özkural - 2012 - LNCS: Artificial General Intelligence 2012 (7716):232-241.
    We frame the question of what kind of subjective experience a brain simulation would have in contrast to a biological brain. We discuss the brain prosthesis thought experiment. Then, we identify finer questions relating to the original inquiry, and set out to answer them moving forward from both a general physicalist perspective, and pan-experientialism. We propose that the brain simulation is likely to have subjective experience, however, it may differ significantly from human experience. Additionally, we discuss the relevance (...)
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  46. Computer Simulation and the Features of Novel Empirical Data.Greg Lusk - 2016 - Studies in History and Philosophy of Science Part A 56:145-152.
    In an attempt to determine the epistemic status of computer simulation results, philosophers of science have recently explored the similarities and differences between computer simulations and experiments. One question that arises is whether and, if so, when, simulation results constitute novel empirical data. It is often supposed that computer simulation results could never be empirical or novel because simulations never interact with their targets, and cannot go beyond their programming. This paper argues against this position by examining (...)
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  47. When Can a Computer Simulation Act as Substitute for an Experiment? A Case-Study From Chemisty.Johannes Kästner & Eckhart Arnold - manuscript
    In this paper we investigate with a case study from chemistry under what conditions a simulation can serve as a surrogate for an experiment. The case-study concerns a simulation of H2-formation in outer space. We find that in this case the simulation can act as a surrogate for an experiment, because there exists comprehensive theoretical background knowledge in form of quantum mechanics about the range of phenomena to which the investigated process belongs and because any particular modelling (...)
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  48. Simulation and the We-Mode. A Cognitive Account of Plural First Persons.Matteo Bianchin - 2015 - Philosophy of the Social Sciences 45 (4-5):442-461.
    In this article, I argue that a capacity for mindreading conceived along the line of simulation theory provides the cognitive basis for forming we-centric representations of actions and goals. This explains the plural first personal stance displayed by we-intentions in terms of the underlying cognitive processes performed by individual minds, while preserving the idea that they cannot be analyzed in terms of individual intentional states. The implication for social ontology is that this makes sense of the plural subjectivity of (...)
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  49. Simulation Models of the Evolution of Cooperation as Proofs of Logical Possibilities. How Useful Are They?Eckhart Arnold - 2013 - Ethics and Politics 2 (XV):101-138.
    This paper discusses critically what simulation models of the evolution of cooperation can possibly prove by examining Axelrod’s “Evolution of Cooperation” (1984) and the modeling tradition it has inspired. Hardly any of the many simulation models in this tradition have been applicable empirically. Axelrod’s role model suggested a research design that seemingly allowed to draw general conclusions from simulation models even if the mechanisms that drive the simulation could not be identified empirically. But this research design (...)
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  50. Simulation Models of the Evolution of Cooperation as Proofs of Logical Possibilities. How Useful Are They?Eckhart Arnold - 2013 - Etica E Politica 15 (2):101-138.
    This paper discusses critically what simulation models of the evolution ofcooperation can possibly prove by examining Axelrod’s “Evolution of Cooperation” and the modeling tradition it has inspired. Hardly any of the many simulation models of the evolution of cooperation in this tradition have been applicable empirically. Axelrod’s role model suggested a research design that seemingly allowed to draw general conclusions from simulation models even if the mechanisms that drive the simulation could not be identified empirically. But (...)
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