Results for 'Virtual machines'

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  1. The Experience Machine: Existential reflections on Virtual Worlds.Stefano Gualeni - 2016 - Journal of Virtual Worlds Research 9 (3).
    Problems and questions originally raised by Robert Nozick in his famous thought experiment ‘The Experience Machine’ are frequently invoked in the current discourse concerning virtual worlds. Having conceptualized his Gedankenexperiment in the early seventies, Nozick could not fully anticipate the numerous and profound ways in which the diffusion of computer simulations and video games came to affect the Western world. -/- This article does not articulate whether or not the virtual worlds of video games, digital simulations, and (...) technologies currently actualize (or will actualize) Nozick’s thought experiment. Instead, it proposes a philosophical reflection that focuses on human experiences in the upcoming age of their ‘technical reproducibility’. -/- In pursuing that objective, this article integrates and supplements some of the interrogatives proposed in Robert Nozick’s thought experiment. More specifically, through the lenses of existentialism and philosophy of technology, this article tackles the technical and cultural heritage of virtual reality, and unpacks its potential to function as a tool for self-discovery and self-construction. Ultimately, it provides an interpretation of virtual technologies as novel existential domains. Virtual worlds will not be understood as the contexts where human beings can find completion and satisfaction, but rather as instruments that enable us to embrace ourselves and negotiate with various aspects of our (individual as well as collective) existence in previously-unexperienced guises. (shrink)
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  2. Against the Virtual: Kleinherenbrink’s Externality Thesis and Deleuze’s Machine Ontology.Ekin Erkan - 2020 - Cosmos and History 16 (1):492-599.
    Drawing from Arjen Kleinherenbrink's recent book, Against Continuity: Gilles Deleuze's Speculative Realism (2019), this paper undertakes a detailed review of Kleinherenbrink's fourfold "externality thesis" vis-à-vis Deleuze's machine ontology. Reading Deleuze as a philosopher of the actual, this paper renders Deleuzean syntheses as passive contemplations, pulling other (passive) entities into an (active) experience and designating relations as expressed through contraction. In addition to reviewing Kleinherenbrink's book (which argues that the machine ontology is a guiding current that emerges in Deleuze's work after (...)
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  3. Agency and Embodiment: Groups, Human–Machine Interactions, and Virtual Realities.Johannes Himmelreich - 2018 - Ratio 31 (2):197-213.
    This paper develops a taxonomy of kinds of actions that can be seen in group agency, human–machine interactions, and virtual realities. These kinds of actions are special in that they are not embodied in the ordinary sense. I begin by analysing the notion of embodiment into three separate assumptions that together comprise what I call the Embodiment View. Although this view may find support in paradigmatic cases of agency, I suggest that each of its assumptions can be relaxed. With (...)
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  4. Virtual Reality and Empathy Enhancement: Ethical Aspects.Jon Rueda & Francisco Lara - 2020 - Frontiers in Robotics and AI 7.
    The history of humankind is full of examples that indicate a constant desire to make human beings more moral. Nowadays, technological breakthroughs might have a significant impact on our moral character and abilities. This is the case of Virtual Reality (VR) technologies. The aim of this paper is to consider the ethical aspects of the use of VR in enhancing empathy. First, we will offer an introduction to VR, explaining its fundamental features, devices and concepts. Then, we will approach (...)
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  5. Virtual Reality and the Meaning of Life.John Danaher - forthcoming - In Oxford Handbook on Meaning in Life.
    It is commonly assumed that a virtual life would be less meaningful (perhaps even meaningless). As virtual reality technologies develop and become more integrated into our everyday lives, this poses a challenge for those that care about meaning in life. In this chapter, it is argued that the common assumption about meaninglessness and virtuality is mistaken. After clarifying the distinction between two different visions of virtual reality, four arguments are presented for thinking that meaning is possible in (...)
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  6. Should machines be tools or tool-users? Clarifying motivations and assumptions in the quest for superintelligence.Dan J. Bruiger - manuscript
    Much of the basic non-technical vocabulary of artificial intelligence is surprisingly ambiguous. Some key terms with unclear meanings include intelligence, embodiment, simulation, mind, consciousness, perception, value, goal, agent, knowledge, belief, optimality, friendliness, containment, machine and thinking. Much of this vocabulary is naively borrowed from the realm of conscious human experience to apply to a theoretical notion of “mind-in-general” based on computation. However, if there is indeed a threshold between mechanical tool and autonomous agent (and a tipping point for singularity), projecting (...)
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  7. The Problem of Evil in Virtual Worlds.Brendan Shea - 2017 - In Mark Silcox (ed.), Experience Machines: The Philosophy of Virtual Worlds. Lanham, MD: Rowman & Littlefield. pp. 137-155.
    In its original form, Nozick’s experience machine serves as a potent counterexample to a simplistic form of hedonism. The pleasurable life offered by the experience machine, its seems safe to say, lacks the requisite depth that many of us find necessary to lead a genuinely worthwhile life. Among other things, the experience machine offers no opportunities to establish meaningful relationships, or to engage in long-term artistic, intellectual, or political projects that survive one’s death. This intuitive objection finds some support in (...)
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  8. Setting Up LAMP on a Debian Machine A Step-by-Step Guide on Seting Up LAMP on a GCP Compute Engine with a Debian Instance.Fernando Enad - manuscript
    This electronic document serves as a guide on how to get a LAMP stack running on a Google Compute Engine virtual machine instance running Debian.
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  9. TOWARDS A WITTGENSTEINEAN LADDER FOR THE UNIVERSAL VIRTUAL CLASSROOM (UVC).Bernhard Heiden, Bianca Tonino-Heiden & Monika Decleva - 2020 - In Sandra Lisa Lattacher & Daniela Krainer (eds.), Proceedings of SMART LIVING FORUM 2019 - 14 November 2019, Villach, Austria. pp. 71-77.
    The aim of this work is to move from the foreign dominated to the self-dominated by encouraging people to draw their own conclusions with the help of own rational consideration. Here a room as an environment that is encouraging innovation, which can be denoted as “Innovation Lab”, and making processes as can be regarded as “Smart Lab” is an essential base. The question related to this generalized self-organizational learning method investigated in our paper is how a UVC, which is a (...)
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  10. The nonhuman condition: Radical democracy through new materialist lenses.Hans Asenbaum, Amanda Machin, Jean-Paul Gagnon, Diana Leong, Melissa Orlie & James Louis Smith - 2023 - Contemporary Political Theory (Online first):584-615.
    Radical democratic thinking is becoming intrigued by the material situatedness of its political agents and by the role of nonhuman participants in political interaction. At stake here is the displacement of narrow anthropocentrism that currently guides democratic theory and practice, and its repositioning into what we call ‘the nonhuman condition’. This Critical Exchange explores the nonhuman condition. It asks: What are the implications of decentering the human subject via a new materialist reading of radical democracy? Does this reading dilute political (...)
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  11. Evolution: The Computer Systems Engineer Designing Minds.Aaron Sloman - 2011 - Avant: Trends in Interdisciplinary Studies 2 (2):45-69.
    What we have learnt in the last six or seven decades about virtual machinery, as a result of a great deal of science and technology, enables us to offer Darwin a new defence against critics who argued that only physical form, not mental capabilities and consciousness could be products of evolution by natural selection. The defence compares the mental phenomena mentioned by Darwin’s opponents with contents of virtual machinery in computing systems. Objects, states, events, and processes in (...) machinery which we have only recently learnt how to design and build, and could not even have been thought about in Darwin’s time, can interact with the physical machinery in which they are implemented, without being identical with their physical implementation, nor mere aggregates of physical structures and processes. The existence of various kinds of virtual machinery (including both “platform” virtual machines that can host other virtual machines, e.g. operating systems, and “application” virtual machines, e.g. spelling checkers, and computer games) depends on complex webs of causal connections involving hardware and software structures, events and processes, where the specification of such causal webs requires concepts that cannot be defined in terms of concepts of the physical sciences. That indefinability, plus the possibility of various kinds of self-monitoring within virtual machinery, seems to explain some of the allegedly mysterious and irreducible features of consciousness that motivated Darwin’s critics and also more recent philosophers criticising AI. There are consequences for philosophy, psychology, neuroscience and robotics. (shrink)
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  12. Conscious Behavior through Reflexive Dialogs.Pierre Bonzon - 2003 - In A. Günter, R. Kruse & B. Neumann (eds.), Lectures Notes in Artificial Intelligence. Springer.
    We consider the problem of executing conscious behavior i.e., of driving an agent’s actions and of allowing it, at the same time, to run concurrent processes reflecting on these actions. Toward this end, we express a single agent’s plans as reflexive dialogs in a multi-agent system defined by a virtual machine. We extend this machine’s planning language by introducing two specific operators for reflexive dialogs i.e., conscious and caught for monitoring beliefs and actions, respectively. The possibility to use the (...)
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  13. A computational framework for implementing Baars' global worslaoce theory of consciousness.Ivan Moura & Pierre Bonzon - 2004 - In Proceedings Conference of Brain Inspired Cognitive Systems (BICS),.
    We consider Baars’ "Global Workspace" theory of consciousness and discuss its possible representation within a model of intelligent agents. We first review a particular agent implementation that is given by an abstract machine, and then identify the extensions that are required in order to accommodate the main aspects of consciousness. According to Baars’ theory, this amounts to unconscious process coalitions that result in the creation of contexts. These extensions can be formulated within a reified virtual machine encompassing a representation (...)
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  14. Semiotic Systems, Computers, and the Mind: How Cognition Could Be Computing.William J. Rapaport - 2012 - International Journal of Signs and Semiotic Systems 2 (1):32-71.
    In this reply to James H. Fetzer’s “Minds and Machines: Limits to Simulations of Thought and Action”, I argue that computationalism should not be the view that (human) cognition is computation, but that it should be the view that cognition (simpliciter) is computable. It follows that computationalism can be true even if (human) cognition is not the result of computations in the brain. I also argue that, if semiotic systems are systems that interpret signs, then both humans and computers (...)
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  15. Load Balancing Algorithms in Cloud Computing Analysis and Performance Evaluation.Mahnaz Hashemi & Amir Masoud - 2020 - IEEE 3 (4).
    Distributing the system workload and balancing all incoming requests among all processing nodes in cloud computing environments is one of the important challenges in today cloud computing world. Many load balancing algorithms and approaches have been proposed for distributed and cloud computing systems. In addition the broker policy for distributing the workload among different datacenters in a cloud environment is one of the important factors for improving the system performance. In this paper we present an analytical comparison for the combinations (...)
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  16. A Review on Resource Provisioning Algorithms Optimization Techniques in Cloud Computing.M. R. Sumalatha & M. Anbarasi - 2019 - International Journal of Electrical and Computer Engineering 9 (1).
    Cloud computing is the provision of IT resources (IaaS) on-demand using a pay as you go model over the internet. It is a broad and deep platform that helps customers builds sophisticated, scalable applications. To get the full benefits, research on a wide range of topics is needed. While resource over provisioning can cost users more than necessary, resource under provisioning hurts the application performance. The cost effectiveness of cloud computing highly depends on how well the customer can optimize the (...)
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  17. Explaining Perception: An Assessment of Current Ecological and Cognitivist Approaches.Christopher Albert Fields - 1985 - Dissertation, University of Colorado at Boulder
    Ecological realism and cognitivism are the two major current contenders in the field of cognitive perceptual theory. This thesis examines these theories, and the debate between them. It shows that the debate, as it exists in the literature, is inconclusive, primarily because of problems in the current formulations of the two contending theories. The most obvious difficulties in the two theories are removed, leaving reconstructed versions of both. The debate is then re-examined in the context of the reconstructed theories. It (...)
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  18. The Simulation Hypothesis, Social Knowledge, and a Meaningful Life.Grace Helton - forthcoming - Oxford Studies in Philosophy of Mind.
    (Draft of Feb 2023, see upcoming issue for Chalmers' reply) In Reality+: Virtual Worlds and the Problems of Philosophy, David Chalmers argues, among other things, that: if we are living in a full-scale simulation, we would still enjoy broad swathes of knowledge about non-psychological entities, such as atoms and shrubs; and, our lives might still be deeply meaningful. Chalmers views these claims as at least weakly connected: The former claim helps forestall a concern that if objects in the simulation (...)
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  19. Theology Meets AI: Examining Perspectives, Tasks, and Theses on the Intersection of Technology and Religion.Anna Puzio - 2023 - In Anna Puzio, Nicole Kunkel & Hendrik Klinge (eds.), Alexa, wie hast du's mit der Religion? Theologische Zugänge zu Technik und Künstlicher Intelligenz. Darmstadt: Wbg.
    Artificial intelligence (AI), blockchain, virtual and augmented reality, (semi-)autonomous ve- hicles, autoregulatory weapon systems, enhancement, reproductive technologies and human- oid robotics – these technologies (and many others) are no longer speculative visions of the future; they have already found their way into our lives or are on the verge of a breakthrough. These rapid technological developments awaken a need for orientation: what distinguishes hu- man from machine and human intelligence from artificial intelligence, how far should the body be allowed (...)
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  20. Two theoretical dimensions of the cyber hate crime.Cesar Rommel Salas - 2017 - Social Research: An International Quarterly 1 (01):1-4.
    The impact and relationship between technologies and society establish the development of certain adaptive models, based on coexistence (Human-information-Machine), as well as several behavioral and cognitive changes of the human being, and new models of influence and social control through ubiquitous communication. which is the basis of a new social units called "virtual communities". The rupture of social norms that accompanies rapid social change, and subsequently the appearance of sub-cultural values establishes gaining status of participation in criminal activities, the (...)
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  21. Trusting the (ro)botic other: By assumption?Paul B. de Laat - 2015 - SIGCAS Computers and Society 45 (3):255-260.
    How may human agents come to trust (sophisticated) artificial agents? At present, since the trust involved is non-normative, this would seem to be a slow process, depending on the outcomes of the transactions. Some more options may soon become available though. As debated in the literature, humans may meet (ro)bots as they are embedded in an institution. If they happen to trust the institution, they will also trust them to have tried out and tested the machines in their back (...)
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  22. The science of human consciousness.Ramabrahmam Varanasi - 2007 - Ludus Vitalis 15 (27):127-141.
    A model of human consciousness is presented here in terms of physics and electronics using Upanishadic awareness. The form of Atman proposed in the Upanishads in relation to human consciousness as oscillating psychic energy-presence and its virtual or unreal energy reflection maya, responsible for mental energy and mental time-space are discussed. Analogy with Fresnel’s bi-prism experimental set up in physical optics is used to state, describe and understand the form, structure and function of Atman and maya, the ingredients of (...)
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  23. Walking Through the Turing Wall.Albert Efimov - forthcoming - In Teces.
    Can the machines that play board games or recognize images only in the comfort of the virtual world be intelligent? To become reliable and convenient assistants to humans, machines need to learn how to act and communicate in the physical reality, just like people do. The authors propose two novel ways of designing and building Artificial General Intelligence (AGI). The first one seeks to unify all participants at any instance of the Turing test – the judge, the (...)
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  24. The Whiteness of AI.Stephen Cave & Kanta Dihal - 2020 - Philosophy and Technology 33 (4):685-703.
    This paper focuses on the fact that AI is predominantly portrayed as white—in colour, ethnicity, or both. We first illustrate the prevalent Whiteness of real and imagined intelligent machines in four categories: humanoid robots, chatbots and virtual assistants, stock images of AI, and portrayals of AI in film and television. We then offer three interpretations of the Whiteness of AI, drawing on critical race theory, particularly the idea of the White racial frame. First, we examine the extent to (...)
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  25. On Testing the Simulation Theory.Tom Campbell, Houman Owhadi, Joe Savageau & David Watkinson - manuscript
    Can the theory that reality is a simulation be tested? We investigate this question based on the assumption that if the system performing the simulation is nite (i.e. has limited resources), then to achieve low computational complexity, such a system would, as in a video game, render content (reality) only at the moment that information becomes available for observation by a player and not at the moment of detection by a machine (that would be part of the simulation and whose (...)
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  26. The Methodological Issues on Al-Jazari’s Scientific Heritage in Russian Studies.Fegani Beyler - 2023 - Bingöl University Journal of Social Sciences Institute 25 (25):160-169.
    Extensive scientific, philosophical and artistic activities were carried out in the Islamic World’s various science and civilization centers during the early Middle Ages. In these centers, noteworthy works of mathematics, astronomy, geography, medicine, pharmacology, optics, botany, chemistry and other fields of science, which would later determine improvement paths for these fields, were created. Abu al-Izz Ismail ibn al-Razzaz al-Jazari (12th-13th centuries), was a magnificent Muslim scientist known for his work named The Book of Knowledge of Ingenious Mechanical Devices (Kitab fi (...)
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  27. Walking Through The Turing Wall.Albert Efimov - 2021 - IFAC Papers Online 54 (13):215-220.
    Can the machines that play board games or recognize images only in the comfort of the virtual world be intelligent? To become reliable and convenient assistants to humans, machines need to learn how to act and communicate in the physical reality, just like people do. The authors propose two novel ways of designing and building Artificial General Intelligence (AGI). The first one seeks to unify all participants at any instance of the Turing test – the judge, the (...)
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  28. Ambiguous encryption implies that consciousness cannot be simulated.Anna Wegloop & Peter Vach - manuscript
    Here we show, based on a simplified version of fully homomorphic encryption, that it is not possible to simulate conscious experience, in the sense of using a computer algorithm to generate experiences that are indistinguishable from those of a particular typical human being. This seems to have important implications for questions in the context of future developments in artificial intelligence. For example, the proposed process of mind-uploading will in general not generate a virtual consciousness similar to the consciousness of (...)
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  29. The Mathematics of Slots: Configurations, Combinations, Probabilities.Catalin Barboianu - 2013 - Craiova, Romania: Infarom.
    This eighth book of the author on gambling math presents in accessible terms the cold mathematics behind the sparkling slot machines, either physical or virtual. It contains all the mathematical facts grounding the configuration, functionality, outcome, and profits of the slot games. Therefore, it is not a so-called how-to-win book, but a complete, rigorous mathematical guide for the slot player and also for game producers, being unique in this respect. As it is primarily addressed to the slot player, (...)
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  30. The onlife manifesto—the onlife initiative.Luciano Floridi - 2015 - In The onlife manifesto: being human in a hyperconnected era. pp. 7–13.
    The deployment of information and communication technologies (ICTs) and their uptake by society radically affect the human condition, insofar as it modifies our relationships to ourselves, to others and to the world. The ever-increasing pervasiveness of ICTs shakes established reference frameworks through the following transformations 1 : i. the blurring of the distinction between reality and virtuality; ii. the blurring of the distinctions between human, machine and nature; iii. the reversal from information scarcity to information abundance; and iv. the shift (...)
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  31.  73
    Exploring Conceptual Modeling Metaphysics: Existence Containers, Leibniz’s Monads and Avicenna’s Essence.Sabah Al-Fedaghi - manuscript
    Requirement specifications in software engineering involve developing a conceptual model of a target domain. The model is based on ontological exploration of things in reality. Many things in such a process closely tie to problems in metaphysics, the field of inquiry of what reality fundamentally is. According to some researchers, metaphysicians are trying to develop an account of the world that properly conceptualizes the way it is, and software design is similar. Notions such as classes, object orientation, properties, instantiation, algorithms, (...)
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  32. Extinction Risks from AI: Invisible to Science?Vojtech Kovarik, Christiaan van Merwijk & Ida Mattsson - manuscript
    In an effort to inform the discussion surrounding existential risks from AI, we formulate Extinction-level Goodhart’s Law as “Virtually any goal specification, pursued to the extreme, will result in the extinction of humanity”, and we aim to understand which formal models are suitable for investigating this hypothesis. Note that we remain agnostic as to whether Extinction-level Goodhart’s Law holds or not. As our key contribution, we identify a set of conditions that are necessary for a model that aims to be (...)
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  33. Living by Algorithm: Smart Surveillance and the Society of Control.Sean Erwin - 2015 - Humanities and Technology Review 34:28-69.
    Foucault’s disciplinary society and his notion of panopticism are often invoked in discussions regarding electronic surveillance. Against this use of Foucault, I argue that contemporary trends in surveillance technology abstract human bodies from their territorial settings, separating them into a series of discrete flows through what Deleuze will term, the surveillant assemblage. The surveillant assemblage and its product, the socially sorted body, aim less at molding, punishing and controlling the body and more at triggering events of in- and ex-clusion from (...)
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  34. Creatvity, Human and Transhuman: The Childhood Factor.Eduardo R. Cruz - 2018 - Techné: Research in Philosophy and Technology 22 (2):156-190.
    Transhumanists, like other elites in modernity, place great value on human creativity, and advances in human enhancement and AI form the basis of their propos- als for boosting it. However, there are problems with this perspective, due to the unique ways in which humans have evolved, procreated and socialized. I first describe how creativity is related to past evolution and developmental aspects in children, stressing pretend play and the ambivalent character of creativity. Then, I outline proposals for enhancing creativity, be (...)
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  35. Ontology-based knowledge representation of experiment metadata in biological data mining.Scheuermann Richard, Kong Megan, Dahlke Carl, Cai Jennifer, Lee Jamie, Qian Yu, Squires Burke, Dunn Patrick, Wiser Jeff, Hagler Herb, Herb Hagler, Barry Smith & David Karp - 2009 - In Jake Chen & Stefano Lonardi (eds.), Biological Data Mining. Boca Raton: Chapman Hall / Taylor and Francis. pp. 529-559.
    According to the PubMed resource from the U.S. National Library of Medicine, over 750,000 scientific articles have been published in the ~5000 biomedical journals worldwide in the year 2007 alone. The vast majority of these publications include results from hypothesis-driven experimentation in overlapping biomedical research domains. Unfortunately, the sheer volume of information being generated by the biomedical research enterprise has made it virtually impossible for investigators to stay aware of the latest findings in their domain of interest, let alone to (...)
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  36. The ontological revolution: On the phenomenology of the internet.Alexandros Schismenos - 2016 - SOCRATES 4 (2):56-67.
    Cogitation described as calculation, the living being described as a machine, cognitive functions considered as algorithmic sequences and the ‘mechanization’ of the subjective were the theoretical elements that late heideggerian anti–humanism, especially in France was able to utilize[1], even more so, after the second cybernetics or post-cybernetics movement of the late ‘60s introduced the concepts of the autopoietic and the allopoietic automata[2]. Recently, neurologists pose claims on the traditional epistemological field of philosophy, proceeding from this ontological decision, the equation of (...)
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  37. A Revolutionary New Metaphysics, Based on Consciousness, and a Call to All Philosophers.Lorna Green - manuscript
    June 2022 A Revolutionary New Metaphysics, Based on Consciousness, and a Call to All Philosophers We are in a unique moment of our history unlike any previous moment ever. Virtually all human economies are based on the destruction of the Earth, and we are now at a place in our history where we can foresee if we continue on as we are, our own extinction. As I write, the planet is in deep trouble, heat, fires, great storms, and record flooding, (...)
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  38. The Post-Cinematic Gesture: Redhack.Ekin Erkan - 2020 - Zapruder World 6.
    Over the last thirty years, once staunchly film history scholars such as Thomas Elsaesser, Jane Gaines, Siegfried Zielinski, André Gaudreault and Benoît Turquety (to name just a few) have abandoned history for historiography and film studies for media archaeology. Considering the heightened attention given to kulturtechnik (Siegert), the database as a dominant symbolic metaphor,1 and the decentered networked tenants of the postmodern global present, cinema is taking on the characteristics of new media, existing in increasingly intertextual space. Thus, the term (...)
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  39. iZombie Cyborg Dancers: Rechoreographing Smartphone Abusers.Joshua M. Hall - 2020 - Philosophy in the Contemporary World 26 (1):105-126.
    Compulsive smartphone users’ psyches, today, are increasingly directed away from their bodies and onto their devices. This phenomenon has now entered our global vocabulary as “smartphone zombies,” or what I will call “iZombies.” Given the importance of mind to virtually all conceptions of human identity, these compulsive users could thus be productively understood as a kind of human-machine hybrid entity, the cyborg. Assuming for the sake of argument that this hybridization is at worst axiologically neutral, I will construct a kind (...)
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  40. A Ghost Workers' Bill of Rights: How to Establish a Fair and Safe Gig Work Platform.Julian Friedland, David Balkin & Ramiro Montealegre - 2020 - California Management Review 62 (2).
    Many of us assume that all the free editing and sorting of online content we ordinarily rely on is carried out by AI algorithms — not human persons. Yet in fact, that is often not the case. This is because human workers remain cheaper, quicker, and more reliable than AI for performing myriad tasks where the right answer turns on ineffable contextual criteria too subtle for algorithms to yet decode. The output of this work is then used for machine learning (...)
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  41. A Dynamic Software Certification and Verification Procedure.Julio Michael Stern & Carlos Alberto de Braganca Pereira - 1998 - SCI’99 Proceedings 2:426-435.
    in Oct-14-1998 ordinance INDESP-IO4 established the federal software certification and verification requirements for gaming machines in Brazil. The authors present the rationale behind these criteria, whose basic principles can find applications in several other software authentication applications.
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  42. Digital Praxis: Notes on a Phenomenological Synthesis.Íñigo García-Moncó - 2022 - Argumentos de Razón Técnica 15:255-274.
    This paper aims to provide a general phenomenological framework for the study of digital experiences as technological praxis. This approach is built through a synthesis of the categories proper to different currents of thought such as Merleau-Ponty's bodily phenomenology, the postphenomenology of Don Ihde and his school, hermeneutics and information theories. These notes develop a progressive analysis of the phenomenal dimensions that take place in the user-device interaction, from the stimulus base to virtual recreations. Through the intersubjective relationship with (...)
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  43. Data Analysis, Analytics in Internet of Things and BigData.Mohammad Nezhad Hossein Shourkaei, Damghani Hamidreza, D. Leila & Hosseinian Heliasadat - 2019 - 4th International Conference on Combinatorics, Cryptography, Computer Science and Computation 4.
    The Internet-of-Things (IoT) is gradually being established as the new computing paradigm, which is bound to change the ways of our everyday working and living. IoT emphasizes the interconnection of virtually all types of physical objects (e.g., cell phones, wearables, smart meters, sensors, coffee machines and more) towards enabling them to exchange data and services among themselves, while also interacting with humans as well. Few years following the introduction of the IoT concept, significant hype was generated as a result (...)
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  44. Arjen Kleinherenbrink (2019) Against Continuity: Gilles Deleuze's Speculative Realism. [REVIEW]M. Curtis Allen & Dylan Vaughan - 2021 - Deleuze and Guattari Studies 15 (3):458-469.
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  45. Hostile Scaffolding (MA Dissertation).Ryan Timms - 2022 - Dissertation, University of Kwazulu-Natal
    Cognitive scaffolding refers to external structures that change the cognitive demands of tasks. This dissertation begins by reviewing the literature around scaffolding—discussing key thinkers such as Hutchins (1995a), Clark (1997) and Sterelny (2003, 2010). I then develop the above scaffolding characterisation by drawing a distinction between shallow and deep scaffolding. Shallow scaffolding primarily involves cues, whereas deep scaffolding involves the significant offloading of cognitive work. By appealing to the complementarity thesis, I show that deep scaffolds can be explained through a (...)
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  46.  73
    Artificial Intelligence and Its Impact on Punjabi culture.Devinder Pal Singh - 2023 - Punjab Dey Rang, Lahore, Pakistan 17 (3):5-10.
    Artificial Intelligence (AI) is a technology that makes machines smart and capable of doing things that usually require human intelligence. It is a rapidly evolving field with ongoing research and development to advance its capabilities and address its limitations. AI has permeated various aspects of our daily lives, and its applications can be found in numerous products and services. The integration of AI continues to expand across multiple sectors, providing convenience, personalization, and efficiency in our daily lives. While Punjabi (...)
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  47.  76
    Homo video-ludens. [REVIEW]Simone Santamato - 2023 - Singola.
    My review of Ariemma's "Filosofia del gaming. Da Talete alla PlayStation", published by Tlon (ISBN: 979-1255540021) in 2023, not only wants to point the structure of the book but even expose the urgency of a philosophical analysis of the videogame. Thanks to Ariemma's suggestions, videogames can be argued to be experience virtualizers or "Nietzschean machines". Even further, I try to develop a so called "videogame transcendentalism", where kantism can join the debate by extending the subject transcendental structure into the (...)
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  48. Machine Learning and Irresponsible Inference: Morally Assessing the Training Data for Image Recognition Systems.Owen C. King - 2019 - In Matteo Vincenzo D'Alfonso & Don Berkich (eds.), On the Cognitive, Ethical, and Scientific Dimensions of Artificial Intelligence. Springer Verlag. pp. 265-282.
    Just as humans can draw conclusions responsibly or irresponsibly, so too can computers. Machine learning systems that have been trained on data sets that include irresponsible judgments are likely to yield irresponsible predictions as outputs. In this paper I focus on a particular kind of inference a computer system might make: identification of the intentions with which a person acted on the basis of photographic evidence. Such inferences are liable to be morally objectionable, because of a way in which they (...)
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  49. Virtual properties: problems and prospects.Alexandre Declos - 2024 - Erkenntnis.
    According to David Chalmers, the virtual entities found in Virtual Reality (VR) and Augmented Reality (AR) environments instantiate virtual properties of a specific kind. It has recently been objected that such a view (i) can’t extend to all types of properties; (ii) leads to a proliferation of property-types; (iii) implausibly ascribes massive errors to VR and AR users; and (iv) faces an analogue of Jackson’s “many-property problem”. My first objective here is to show that advocates of (...) properties can deal with each of these objections. The other goal of this paper is to examine the consequences of Chalmers’ theory in the particular case of AR. If we countenance virtual properties, AR highlights that non-virtual objects can possess both non-virtual and virtual properties. With AR, it also appears that a same non-virtual object can have different and even incompatible properties across augmented environments. Lastly, considering properties in light of AR highlights the risk of an “augmented solipsism”, and calls forth interesting questions about the persistence conditions of non-virtual objects in AR environments. (shrink)
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  50. Consciousness, Machines, and Moral Status.Henry Shevlin - manuscript
    In light of recent breakneck pace in machine learning, questions about whether near-future artificial systems might be conscious and possess moral status are increasingly pressing. This paper argues that as matters stand these debates lack any clear criteria for resolution via the science of consciousness. Instead, insofar as they are settled at all, it is likely to be via shifts in public attitudes brought about by the increasingly close relationships between humans and AI users. Section 1 of the paper I (...)
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