Results for 'graphic design'

999 found
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  1.  90
    To Explore the Importance of Graphic Design Element on Primary Chinese Historical Subject: A Case Study on Primary Students in Jiangxi, China.Qiu Lingling & Dahlan Abdul Ghani - 2023 - International Journal of Academic Research in Business and Social Sciences 13 (7):1603-1616.
    Jiangxi is a province in southeast China that is known for its pastoral scenery, which include rice fields, rivers, and mountains. It has traditionally been on important north-south trade routes, with its centre in the valley of the Gan River. The problem of students in learning historical subjects is a big problem. Historical subjects are tough for students to understand. So primary schools in Jiangxi, China are facing some problem to learn history subject. The purpose of this study is to (...)
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  2.  94
    Designing a Graphical Index to Wittgenstein's Nachlaß.Michael Biggs - 1996 - Wittgenstein-Studien 5.
    There are no established conventions for, and few examples of, indexing visual material on the basis of its form. Most image databases use keywords to describe the form or function, and access data by text-based retrieval of these keywords. An image-based approach would order the data by appearance, e.g. Shepherd (1971) and Dreyfuss (1972). A taxonomy must be created in order to apply this technique to a new data set. Previous applications have been aided by certain limiting factors on the (...)
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  3. Design of Label Sorting Algorithm Program as Batik Pattern Drawer with Euclidean Distance Method.Budi Setiyono, Sumardi & Solichul Huda - 2018 - International Journal of Engineering and Information Systems (IJEAIS) 3 (2):36-46.
    Abstract: The development of technology pushes human to increase productivity by changing manual system to automatic system. Modernization affect almost all aspect especially in art. Batik is a ancestor legacy of indonesian people that recogized by UNESCO as culture legacy of Indonesia yet batik industries are not develop as much. Modernization in batik art is expected to optimize its productivity. This research design algorithm and the program in MATLAB that used for controlling movement protype of batik maker 2 dof (...)
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  4. Diagramas Interativos para as Classificações dos Signos de Charles S. Peirce.Priscila Farias & João Queiroz - 2003 - Cognitio 4 (2).
    This article presents the first results of a research on visual models for the classifications of semiotic processes. The main issue discussed is how a graphic design methodology, associated with computer graphics resources, may contribute to the construction of interactive models, that can be used as tools for the investigation of C. S. Peirce theory of signs. Two models are presented: the first is an interactive 3-D model of Peirce's 3-trichotomic classification; the second is a computer program that (...)
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  5. "I like how it looks but it is not beautiful" -- Sensory appeal beyond beauty.Claudia Muth, Jochen Briesen & Claus-Christian Carbon - 2020 - Poetics 79.
    Statements such as “X is beautiful but I don’t like how it looks” or “I like how X looks but it is not beautiful” sound contradictory. How contradictory they sound might however depend on the object X and on the aesthetic adjective being used (“beautiful”, “elegant”, “dynamic”, etc.). In our study, the first sentence was estimated to be more contradictory than the latter: If we describe something as beautiful, we often intend to evaluate its appearance, whereas it is less counterintuitive (...)
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  6. 10cubes and 3N3: Using interactive diagrams to investigate Charles Peirces classifications of signs.Priscila Farias & João Queiroz - 2004 - Semiotica 2004 (151):41-63.
    This article presents some results of a research on computational strategies for the visualization of sign classification structures and sign processes. The focus of this research is the various classifications of signs described by Peirce. Two models are presented. One of them concerns specifically the 10-fold classification as described in the 1903 Syllabus (MS 540, EP 2: 289–299), while the other deals with the deep structure of Peirce’s various trichotomic classifications. The first is 10cubes, an interactive 3-D model of Peirce’s (...)
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  7. Collaborative Virtual Worlds and Productive Failure.Michael J. Jacobson, Charlotte Taylor, Anne Newstead, Wai Yat Wong, Deborah Richards, Meredith Taylor, Porte John, Kartiko Iwan, Kapur Manu & Hu Chun - 2011 - In Proceedings of the CSCL (Computer Supported Cognition and Learning) III. University of Hong Kong.
    This paper reports on an ongoing ARC Discovery Project that is conducting design research into learning in collaborative virtual worlds (CVW).The paper will describe three design components of the project: (a) pedagogical design, (b)technical and graphics design, and (c) learning research design. The perspectives of each design team will be discussed and how the three teams worked together to produce the CVW. The development of productive failure learning activities for the CVW will be discussed (...)
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  8. “From Museum Walls to Facebook Walls”*. A new public space for art.Gizela Horvath - 2014 - In Gizela Horvath, Rozalia Klara Bako & Eva Biro Kaszas (eds.), Ten Years of Facebook. Proceedings of the Third International Conference on Argumentation and Rhetoric. Partium Kiado. pp. 73-88.
    The ‘museal’ approach to art has been attacked from many angles in the last decade; the main issue raised by most of these attacks was that such an approach would promote a certain idea of art which has little to do with real-life or the layman’s interest. Some artists have protested by stepping out of the museum space with projects deliberately designed as non-museum items (performance, land-art, public art etc.). Art, however, is always meant for a public, so, as an (...)
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  9. ANALISIS KUALITAS DESAIN SAMPUL BUKU SEKOLAH ELEKTRONIK (BSE) MATA PELAJARAN SENI BUDAYA.Mahendra Wibawa - 2014 - Dissertation, Universitas Negeri Surabaya (Unesa)
    Twenty-one units of school E-books subjecting in Arts and Culture in total has been released nationwide, which must be consented by Indonesia’s Body of National Standard of Education (Badan Standar Nasional Pendidikan) – the appointed organization to certify Indonesia’s educational features. The graphic instruments applied on cover designs, of which emphasis is merely on technical aspects, requires further examination. Such condition becomes the basis of this study in order to identify, describe and illustrate the implementation of cover designing school (...)
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  10. On Tags and Conceptual Street Art.Elisa Caldarola - 2021 - Philosophical Inquiries (2):93-114.
    The starting point of this paper are two views: on the one hand, two general claims about street art – a broad art category encompassing works of spray painting as well as of yarn bombing, paste ups as well as sculptural interventions, tags as well as stickers, and so on – and, on the other hand, a much more specific view about certain contemporary tags produced, roughly, over the past twenty years. The two general claims are, first, that all works (...)
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  11. Visualization as a stimulus domain for vision science.Ronald A. Rensink - 2021 - Journal of Vision 21 (3):1–18.
    Traditionally, vision science and information/data visualization have interacted by using knowledge of human vision to help design effective displays. It is argued here, however, that this interaction can also go in the opposite direction: the investigation of successful visualizations can lead to the discovery of interesting new issues and phenomena in visual perception. Various studies are reviewed showing how this has been done for two areas of visualization, namely, graphical representations and interaction, which lend themselves to work on visual (...)
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  12. Towards a Reference Terminology for Ontology Research and Development in the Biomedical Domain.Barry Smith, Waclaw Kusnierczyk, Daniel Schober, & Werner Ceusters - 2006 - In Proceedings of KR-MED, CEUR, vol. 222. pp. 57-65.
    Ontology is a burgeoning field, involving researchers from the computer science, philosophy, data and software engineering, logic, linguistics, and terminology domains. Many ontology-related terms with precise meanings in one of these domains have different meanings in others. Our purpose here is to initiate a path towards disambiguation of such terms. We draw primarily on the literature of biomedical informatics, not least because the problems caused by unclear or ambiguous use of terms have been there most thoroughly addressed. We advance a (...)
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  13. Improving Bayesian statistics understanding in the age of Big Data with the bayesvl R package.Quan-Hoang Vuong, Viet-Phuong La, Minh-Hoang Nguyen, Manh-Toan Ho, Manh-Tung Ho & Peter Mantello - 2020 - Software Impacts 4 (1):100016.
    The exponential growth of social data both in volume and complexity has increasingly exposed many of the shortcomings of the conventional frequentist approach to statistics. The scientific community has called for careful usage of the approach and its inference. Meanwhile, the alternative method, Bayesian statistics, still faces considerable barriers toward a more widespread application. The bayesvl R package is an open program, designed for implementing Bayesian modeling and analysis using the Stan language’s no-U-turn (NUTS) sampler. The package combines the ability (...)
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  14. Attention, Consciousness, and Data Display.Ronald A. Rensink - 2006 - In 2006 Proceedings of the American Statistical Association, Statistical Graphics Section.
    Recent advances in our understanding of visual perception have shown it to be a far more complex and counterintuitive process than previously believed. Several important consequences follow from this. First, the design of an effective statistical graphics system is unlikely to succeed based on intuition alone; instead, it must rely on a more sophisticated, systematic approach. The basic elements of such an approach are outlined here, along with several design principles. An overview is then given of recent advances (...)
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  15. Media Possibilities of Comics: Modern Tools for the Formation and Presentation of Organizational Culture.O. Hudoshnyk & Oleksandr P. Krupskyi - 2023 - European Journal of Management Issues 31 (1):40-49.
    Purpose: The modern development of mass culture is characterized by the growth of the market for graphic narratives, the rapid increase in the segment of digital comics, and the active use of comics as a communication tool in various industries and disciplinary areas. The purpose of the study: to determine the media capabilities of the comics in presenting educational, cross-cultural, problematic, and ethical content of modern organizational culture. Design / Method / Approach: The review nature of the article (...)
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  16. The Aesthetics of Trademarks.Peter H. Karlen - 2008 - Contemporary Aesthetics 6.
    Trademarks are not just property; they are aesthetic creations that pervade everyday experience. As pervasive aesthetic creations having literary, pictorial, graphic, sculptural, and musical content, trademarks deserve aesthetic analysis. So this paper discusses the origins, strength, appeal, and effectiveness of trademarks within the context of aesthetic considerations such as meaning, intention, authorship, and mode of creation. Also reviewed are morphemic and phonemic analysis of trademarks, semantic positioning, the dichotomy between creation and discovery of trademarks, and the differences between trademarks (...)
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  17. Features of franchising expansion into the Ukrainian tourist market.Victoriia Redko & Yurii V. Semych - 2020 - European Journal of Management Issues 28 (3):101-109.
    Purpose – to differency in the franchise model implementation by tour operators in the European and Ukrainian markets. Design/Method/Approach. A theoretical approach is based on generalization, system and comparative analysis, content analysis, statistical, and graphical and tabular methods. Findings. The research characterized business franchising models of the largest multidisciplinary tour operators of mass tourism in Ukraine. The general conditions of performing tourist activity on the principles of business franchising for travel agencies are determined. The authors clarified the differences between (...)
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  18. From Silico to Vitro: Computational Models of Complex Biological Systems Reveal Real-World Emergent Phenomena.Orly Stettiner - 2016 - In Vincent C. Müller (ed.), Computing and philosophy: Selected papers from IACAP 2014. Cham: Springer. pp. 133-147.
    Computer simulations constitute a significant scientific tool for promoting scientific understanding of natural phenomena and dynamic processes. Substantial leaps in computational force and software engineering methodologies now allow the design and development of large-scale biological models, which – when combined with advanced graphics tools – may produce realistic biological scenarios, that reveal new scientific explanations and knowledge about real life phenomena. A state-of-the-art simulation system termed Reactive Animation (RA) will serve as a study case to examine the contemporary philosophical (...)
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  19. Gry komputerowe i branża gier a sztuka komiksowa.Andrzej Klimczuk - 2011 - In Grażyna Gajewska & Rafał Wójcik (eds.), Contextual Mix. Through Graphic Stories to Analyses of Contemporary Culture. Poznańskie Towarzystwo Przyjaciół Nauk. pp. 385--396.
    Growth in popularity of computer games is a noticeable change in recent years. Electronic entertainment increasingly engages the wider society and reaches to new audiences by offering them satisfy of wide variety of needs and aspirations. As a mass media games not only provide entertainment, but they are also an important source of income, knowledge and social problems. Article aims to bring closer look on the common areas of games and comics. On the one hand designers and artists working on (...)
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  20.  90
    Graphical Method for Solving Neutrosophical Nonlinear Programming Models.Maissam Jdid & Florentin Smarandache - 2023 - Neutrosophic Systems with Applications 9.
    An important method for finding the optimal solution for linear and nonlinear models is the graphical method, which is used if the linear or nonlinear mathematical model contains one, two, or three variables. The models that contain only two variables are among the most models for which the optimal solution has been obtained graphically, whether these models are linear or non-linear in references and research that are concerned with the science of operations research, when the data of the issue under (...)
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  21. The Graphical Method for Finding the Optimal Solution for Neutrosophic linear Models and Taking Advantage of Non-Negativity Constraints to Find the Optimal Solution for Some Neutrosophic linear Models in Which the Number of Unknowns is More than Three.Maissam Jdid & Florentin Smarandache - 2023 - Neutrosophic Sets and Systems 58.
    The linear programming method is one of the important methods of operations research that has been used to address many practical issues and provided optimal solutions for many institutions and companies, which helped decision makers make ideal decisions through which companies and institutions achieved maximum profit, but these solutions remain ideal and appropriate in If the conditions surrounding the work environment are stable, because any change in the data provided will affect the optimal solution and to avoid losses and achieve (...)
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  22. bayesvl: Visually learning the graphical structure of Bayesian networks and performing MCMC with ‘Stan’.Viet-Phuong La & Quan-Hoang Vuong - 2019 - Vienna, Austria: The Comprehensive R Archive Network (CRAN).
    La, V. P., & Vuong, Q. H. (2019). bayesvl: Visually learning the graphical structure of Bayesian networks and performing MCMC with ‘Stan’. The Comprehensive R Archive Network (CRAN).
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  23.  63
    Reconsidering Taylor's Design Argument.Mehrzad Ali Moin - forthcoming - History of Philosophy Quarterly.
    Contemporary philosophers have largely neglected Richard Taylor’s design argument. Given that the initial responses to the argument were largely negative, one might be tempted to conclude that the argument is simply philosophically inadequate. This paper rejects that conclusion by showing how Taylor’s argument has been misunderstood by his critics. In defending Taylor, it is shown that the two types of objections levied against him fail to even blemish his design argument, let alone refute it. Consideration is also given (...)
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  24. A graphic measure for game-theoretic robustness.Randy Au Patrick Grim, Robert Rosenberger Nancy Louie, Evan Selinger William Braynen & E. Eason Robb - 2008 - Synthese 163 (2):273-297.
    Robustness has long been recognized as an important parameter for evaluating game-theoretic results, but talk of ‘robustness’ generally remains vague. What we offer here is a graphic measure for a particular kind of robustness (‘matrix robustness’), using a three-dimensional display of the universe of 2 × 2 game theory. In such a measure specific games appear as specific volumes (Prisoner’s Dilemma, Stag Hunt, etc.), allowing a graphic image of the extent of particular game-theoretic effects in terms of those (...)
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  25. Syllabus Design and World-Making.Rima Basu - forthcoming - In Brynn Welch (ed.), The Art of Teaching. Bloomsbury.
    There are many commonalities between the framework of roleplaying games such as Dungeons & Dragons and the way in which we design classes and assignments. The professor (the dungeon master) selects a number of readings with some end goal in mind (the campaign). Along the way the students are expected to be active participants (roleplay) and the professor designs progressively harder assignments (quests) in order to test the students’ abilities and to promote learning and growth (leveling up). This structural (...)
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  26. Behavioral designs defined: how to understand and why it is important to differentiate between “defensive,” “hostile,” “disciplinary”, and other designs in the urban landscape.Karl de Fine Licht - 2023 - Urban Design International 28: 330–343.
    In recent years, a growing discussion about how we should design our cities has emerged, particularly for the more controversial modes of design such as “defensive,” “hostile,” or “disciplinary” architecture (i.e., benches on which one cannot sleep, or metal studs on which one cannot skate). Although this debate is relatively mature, many studies have argued that these design notions are undertheorized and are, thus, challenging to study from an empirical and normative perspective. In this paper, I will (...)
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  27. Just design.Matteo Bianchin & Ann Heylighen - 2018 - Design Studies 54:1-22.
    Inclusive design prescribes addressing the needs of the widest possible audience in order to consider human differences. Taking differences seriously, however, may imply severely restricting “the widest possible audience”. In confronting this paradox, we investigate to what extent Rawls’ theory of justice as fairness applies to design. By converting the paradox into the question of how design can be fair, we show that the demand for equitability shifts from the design output to the design process. (...)
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  28. Designing AI for Explainability and Verifiability: A Value Sensitive Design Approach to Avoid Artificial Stupidity in Autonomous Vehicles.Steven Umbrello & Roman Yampolskiy - 2022 - International Journal of Social Robotics 14 (2):313-322.
    One of the primary, if not most critical, difficulties in the design and implementation of autonomous systems is the black-boxed nature of the decision-making structures and logical pathways. How human values are embodied and actualised in situ may ultimately prove to be harmful if not outright recalcitrant. For this reason, the values of stakeholders become of particular significance given the risks posed by opaque structures of intelligent agents (IAs). This paper explores how decision matrix algorithms, via the belief-desire-intention model (...)
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  29. The Ontology of Graphic Art.Roisin Lally - 2018
    In recent decades, the internet has become our predominant public space and yet the role of art in this space remains largely unthought. This paper argues that graphic art, and in particular digital graphic art, has great power to shape and transform our thinking and experience. But with that power comes an enormous political and ethical responsibility, a responsibility too often ignored by programmers and computer scientists. This paper uses the work of Denis Schmidt and Jacques Taminiaux as (...)
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  30. Design, Science and Conceptual Analysis.Greg Bamford - 1991 - In Jim Plume (ed.), Architectural Science and Design in Harmony: Proceedings of the joint ANZAScA / ADTRA conference, Sydney, 10-12 July, 1990. School of Architecture, University of NSW.
    Philosophers expend considerable effort on the analysis of concepts, but the value of such work is not widely appreciated. This paper principally analyses some arguments, beliefs, and presuppositions about the nature of design and the relations between design and science common in the literature to illustrate this point, and to contribute to the foundations of design theory.
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  31. Concept Designation.Arvid Båve - 2019 - American Philosophical Quarterly 56 (4):331-344.
    The paper proposes a way for adherents of Fregean, structured propositions to designate propositions and other complex senses/concepts using a special kind of functor. I consider some formulations from Peacocke's works and highlight certain problems that arise as we try to quantify over propositional constituents while referring to propositions using "that"-clauses. With the functor notation, by contrast, we can quantify over senses/concepts with objectual, first-order quantifiers and speak without further ado about their involvement in propositions. The functor notation also turns (...)
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  32. Experimental Design: Ethics, Integrity and the Scientific Method.Jonathan Lewis - 2020 - In Ron Iphofen (ed.), Handbook of Research Ethics and Scientific Integrity. Cham, Switzerland: pp. 459-474.
    Experimental design is one aspect of a scientific method. A well-designed, properly conducted experiment aims to control variables in order to isolate and manipulate causal effects and thereby maximize internal validity, support causal inferences, and guarantee reliable results. Traditionally employed in the natural sciences, experimental design has become an important part of research in the social and behavioral sciences. Experimental methods are also endorsed as the most reliable guides to policy effectiveness. Through a discussion of some of the (...)
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  33. bayesvl: Visually Learning the Graphical Structure of Bayesian Networks and Performing MCMC with 'Stan'.Quan-Hoang Vuong & Viet-Phuong La - 2019 - Open Science Framework 2019:01-47.
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  34. Design Knowledge Representation: An Ontological Perspective.Emilio M. Sanfilippo, Claudio Masolo & Daniele Porello - 2015 - In Emilio M. Sanfilippo, Claudio Masolo & Daniele Porello (eds.), Proceedings of the 1st Workshop on Artificial Intelligence and Design, {A} workshop of the {XIV} International Conference of the Italian Association for Artificial Intelligence (AI*IA 2015), Ferrara, Italy, September 22, 2015. pp. 41-54.
    We present a preliminary high-level formal theory, grounded on knowledge representation techniques and foundational ontologies, for the uniform and integrated representation of the different kinds of (quali- tative and quantitative) knowledge involved in the designing process. We discuss the conceptual nature of engineering design by individuating and analyzing the involved notions. These notions are then formally charac- terized by extending the DOLCE foundational ontology. Our ultimate purpose is twofold: (i) to contribute to foundational issues of design; and (ii) (...)
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  35. Intelligent Design and Selective History: Two Sources of Purpose and Plan.Peter J. Graham - 2011 - In Jonathan L. Kvanvig (ed.), Oxford Studies in Philosophy of Religion Volume 3. Oxford University Press. pp. 67-88.
    Alvin Plantinga argues by counterexample that no naturalistic account of functions is possible--God is then the only source for natural functions. This paper replies to Plantinga's examples and arguments. Plantinga misunderstands naturalistic accounts. Plantinga's mistakes flow from his assimilation of functional notions in general to functions from intentional design in particular.
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  36. Designing for Serendipity, a Means or an End?Smets Annelien - 2023 - Journal of Documentation 79 (3):589-607.
    Purpose This article aims to gain a better understanding of the reasons why serendipity is designed for in different kinds of environments. Understanding these design intents sheds light on the value such designs bring to designers, in contrast to the users of the environment. In this way, the article seeks to contribute to the literature on cultivating serendipity from a designers’ point of view. -/- Design/methodology/approach An extensive review of the literature discussing designing for serendipity was conducted to (...)
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  37. Designing the Smart Operator 4.0 for Human Values: A Value Sensitive Design Approach.Steven Umbrello, Antonio Padovano & Lucia Gazzaneo - 2020 - Procedia Manufacturing 42:219-226.
    Emerging technologies such as cloud computing, augmented and virtual reality, artificial intelligence and robotics, among others, are transforming the field of manufacturing and industry as a whole in unprecedent ways. This fourth industrial revolution is consequentially changing how operators that have been crucial to industry success go about their practices in industrial environments. This short paper briefly introduces the notion of the Operator 4.0 as well as how this novel way of conceptualizing the human operator necessarily implicates human values in (...)
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  38. The world as a graph: defending metaphysical graphical structuralism.Nicholas Shackel - 2011 - Analysis 71 (1):10-21.
    Metaphysical graphical structuralism is the view that at some fundamental level the world is a mathematical graph of nodes and edges. Randall Dipert has advanced a graphical structuralist theory of fundamental particulars and Alexander Bird has advanced a graphical structuralist theory of fundamental properties. David Oderberg has posed a powerful challenge to graphical structuralism: that it entails the absurd inexistence of the world or the absurd cessation of all change. In this paper I defend graphical structuralism. A sharper formulation, some (...)
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  39. An empirical study on using visual metaphors in visualization.Rita Borgo, Alfie Abdul-Rahman, Mohamed Farhan, Philip W. Grant, Irene Reppa, Luciano Floridi & Min Chen - 2012 - IEEE Transactions on Visualization and Computer Graphics 18 (12):2759-2768.
    In written and spoken communications, metaphors are often used as an aid to help convey abstract or less tangible concepts. However, the benefits of using visual metaphors in visualization have so far been inconclusive. In this work, we report an empirical study to evaluate hypotheses that visual metaphors may aid memorization, visual search and concept comprehension. One major departure from previous metaphor-related experiments in the literature is that we make use of a dual-task methodology in our experiment. This design (...)
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  40. Design Thinking and Its Use in NGOs in Gaza Strip.Rasha O. Owda, Maram Owda, Mohammed N. Abed, Samia A. M. Abdalmenem, Samy S. Abu-Naser & Mazen J. Al Shobaki - 2019 - International Journal of Academic Multidisciplinary Research (IJAMR) 3 (7):41-52.
    The study aimed to identify Design Thinking and its use in NGOs in Gaza Strip. In order to achieve the objectives of the study and to test its hypotheses, the analytical descriptive method was used, relying on the questionnaire as a main tool for data collection. The study society was one of the decision makers in the local NGOs in the Gaza Strip. The study population reached 78 local NGOs in Gaza Strip. The overall inventory of the possible study (...)
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  41. Understanding Design Arguments.Logan Paul Gage - 2023 - In God's Grandeur. Manchester, NH: Sophia Institute Press. pp. 17-26.
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  42. Interventions designed to reduce implicit prejudices and implicit stereotypes in real world contexts: a systematic review.Chloë Fitzgerald, Samia A. Hurst, Delphine Berner & Angela K. Martin - 2019 - BMC Psychology 7.
    Background Implicit biases are present in the general population and among professionals in various domains, where they can lead to discrimination. Many interventions are used to reduce implicit bias. However, uncertainties remain as to their effectiveness. -/- Methods We conducted a systematic review by searching ERIC, PUBMED and PSYCHINFO for peer-reviewed studies conducted on adults between May 2005 and April 2015, testing interventions designed to reduce implicit bias, with results measured using the Implicit Association Test (IAT) or sufficiently similar methods. (...)
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  43. Design and Development of an Intelligent Tutoring System for C# Language.Bashar G. Al-Bastami & Samy S. Abu Naser - 2017 - European Academic Research 4 (10).
    Learning programming is thought to be troublesome. One doable reason why students don’t do well in programming is expounded to the very fact that traditional way of learning within the lecture hall adds more stress on students in understanding the Material rather than applying the Material to a true application. For a few students, this teaching model might not catch their interest. As a result, they'll not offer their best effort to grasp the Material given. Seeing however the information is (...)
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  44. The Dynamics of Graphics in Ibibio Traditional Art.Akaninyene John Sampson - 2018 - International Journal of Art and Art History 6 (2).
    From a modernist perspective, it may be difficult to ascribe graphics to any form of traditional African art. This could be due to the embrace of western values by Africans, and of modernity on the one hand, and the overwhelming negative influence of westernization on the diverse African cultural practices, on the other hand. However, many elements of the traditional art forms are imbued with icons and symbols which expressions may be viewed as graphical in nature. This paper looks into (...)
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  45. Consequences and Design in General and Transcendental Logic.Elena G. Dragalina-Chernaya - 2018 - Kantian Journal 37 (1):25-39.
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  46. Designing People to Serve.Steve Petersen - 2011 - In Patrick Lin, George Bekey & Keith Abney (eds.), Robot Ethics. MIT Press.
    I argue that, contrary to intuition, it would be both possible and permissible to design people - whether artificial or organic - who by their nature desire to do tasks we find unpleasant.
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  47. Designing Virtuous Sex Robots.Anco Peeters & Pim Haselager - 2019 - International Journal of Social Robotics:1-12.
    We propose that virtue ethics can be used to address ethical issues central to discussions about sex robots. In particular, we argue virtue ethics is well equipped to focus on the implications of sex robots for human moral character. Our evaluation develops in four steps. First, we present virtue ethics as a suitable framework for the evaluation of human–robot relationships. Second, we show the advantages of our virtue ethical account of sex robots by comparing it to current instrumentalist approaches, showing (...)
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  48. Design and Evaluation of a Wireless Electronic Health Records System for Field Care in Mass Casualty Settings.David Kirsh, L. A. Lenert, W. G. Griswold, C. Buono, J. Lyon, R. Rao & T. C. Chan - 2011 - Journal of the American Medical Informatic Association 18 (6):842-852.
    There is growing interest in the use of technology to enhance the tracking and quality of clinical information available for patients in disaster settings. This paper describes the design and evaluation of the Wireless Internet Information System for Medical Response in Disasters (WIISARD).
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    Gandhian design for the development of Braille printers. The contribution of Industrial Design.Federico Del Giorgio Solfa, Guido Amendolaggine, Florencia Tenorio & Sofia Lara Marozzi - 2019 - Innovación y Desarrollo Tecnológico y Social (Idts) 1 (2):16-27.
    The study, design and development of a low-cost digital braille printer is boarded with a transdisciplinary approach. The main challenge was focused on reducing significantly the high cost of this type of printers and their printing services. This context is aggravated with the low commercialization of these products in the country, a factor that makes the access of these tools -that are essential to much of the low and middle sectors of the Argentine social structure- even more difficult. An (...)
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  50. Designing AI with Rights, Consciousness, Self-Respect, and Freedom.Eric Schwitzgebel & Mara Garza - 2020 - In Ethics of Artificial Intelligence. New York, NY, USA: pp. 459-479.
    We propose four policies of ethical design of human-grade Artificial Intelligence. Two of our policies are precautionary. Given substantial uncertainty both about ethical theory and about the conditions under which AI would have conscious experiences, we should be cautious in our handling of cases where different moral theories or different theories of consciousness would produce very different ethical recommendations. Two of our policies concern respect and freedom. If we design AI that deserves moral consideration equivalent to that of (...)
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