Results for 'morality and games'

999 found
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  1. Game Counterpossibles.Felipe Morales Carbonell - 2020 - Argumenta 6 (1):117-133.
    Counterpossibles, counterfactuals conditional with impossible antecedents, are notoriously contested; while the standard view makes them trivially true, some authors argue that they can be non-trivially true. In this paper, I examine the use of counterfactuals in the context of games, and argue that there is a case to be made for their non-triviality in a restricted sense. In particular, I examine the case of retro problems in chess, where it can happen that one is tasked with evaluating counterfactuals about (...)
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  2. Multiple Moralities: A Game-Theoretic Examination of Indirect Utilitarianism.Paul Studtmann & Shyam Gouri-Suresh - manuscript
    In this paper, we provide a game-theoretic examination of indirect utilitarianism by comparing the expected payoffs of attempts to apply a deontological principle and a utilitarian principle within the context of the Prisoner’s Dilemma (PD). Although many of the best-known utilitarians and consequentialists have accepted some indirect form of their respective views, the results in this paper suggest that they have been overly quick to dismiss altogether the benefits of directly enacting utilitarian principles. We show that for infallible moral agents, (...)
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  3. Focus, Sensitivity, Judgement, Action: Four Lenses for Designing Morally Engaging Games.Malcolm Ryan, Dan Staines & Paul Formosa - 2017 - Transactions of the Digital Games Research Association 2 (3):143-173.
    Historically the focus of moral decision-making in games has been narrow, mostly confined to challenges of moral judgement (deciding right and wrong). In this paper, we look to moral psychology to get a broader view of the skills involved in ethical behaviour and how these skills can be employed in games. Following the Four Component Model of Rest and colleagues, we identify four “lenses” – perspectives for considering moral gameplay in terms of focus, sensitivity, judgement and action – (...)
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  4. Four Lenses for Designing Morally Engaging Games.Malcolm Ryan, Dan Staines & Paul Formosa - 2016 - Proceedings of 1st International Joint Conference of DiGRA and FDG.
    Historically the focus of moral decision-making in games has been narrow, mostly confined to challenges of moral judgement (deciding right and wrong). In this paper, we look to moral psychology to get a broader view of the skills involved in ethical behaviour and how they may be employed in games. Following the Four Component Model of Rest and colleagues, we identify four “lenses” – perspectives for considering moral gameplay in terms of focus, sensitivity, judgement and action – and (...)
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  5. Moral distance in dictators games.Fernando Aguiar, Pablo Brañas-Garza & Luis Miller - 2008 - Judgment and Decision Making 3 (4):344-354.
    We perform an experimental investigation using a dictator game in which individuals must make a moral decision —to give or not to give an amount of money to poor people in the Third World. A questionnaire in which the subjects are asked about the reasons for their decision shows that, at least in this case, moral motivations carry a heavy weight in the decision: the majority of dictators give the money for reasons of a consequentialist nature. Based on the results (...)
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  6. Game Theory, Indirect Modeling, and the Origin of Morality.Arnon Levy - 2011 - Journal of Philosophy 108 (4):171-187.
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  7. The referee’s dilemma. The ethics of scientific communities and game theory.Tomislav Bracanovic - 2002 - Prolegomena 1 (1):55-74.
    This article argues that various deviations from the basic principles of the scientific ethos – primarily the appearance of pseudoscience in scientific communities – can be formulated and explained using specific models of game theory, such as the prisoner’s dilemma and the iterated prisoner’s dilemma. The article indirectly tackles the deontology of scientific work as well, in which it is assumed that there is no room for moral skepticism, let alone moral anti-realism, in the ethics of scientific communities. Namely, on (...)
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  8. Morality Play: A Model for Developing Games of Moral Expertise.Dan Staines, Paul Formosa & Malcolm Ryan - 2019 - Games and Culture 14 (4):410-429.
    According to cognitive psychologists, moral decision-making is a dual-process phenomenon involving two types of cognitive processes: explicit reasoning and implicit intuition. Moral development involves training and integrating both types of cognitive processes through a mix of instruction, practice, and reflection. Serious games are an ideal platform for this kind of moral training, as they provide safe spaces for exploring difficult moral problems and practicing the skills necessary to resolve them. In this article, we present Morality Play, a model (...)
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  9. Morality Games.Steve Brewer - 2020 - Philosophy Now 137:58-58.
    A dialogue arguing that morality has an objective basis in the mathematical object describing the "tit for tat" game theory. To play the game, a contractual obligation is freely made to cooperate and to fairly distribute the gains. Failure to meet these obligations results in social punishment.
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  10. Beyond Good and Evil? Morality in Video Games.Geert Gooskens - 2011 - Philosophical Writings (1):37-44.
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  11. Domain-general and Domain-specific Patterns of Activity Support Metacognition in Human Prefrontal Cortex.Jorge Morales, Hakwan Lau & Stephen M. Fleming - 2018 - The Journal of Neuroscience 38 (14):3534-3546.
    Metacognition is the capacity to evaluate the success of one's own cognitive processes in various domains; for example, memory and perception. It remains controversial whether metacognition relies on a domain-general resource that is applied to different tasks or if self-evaluative processes are domain specific. Here, we investigated this issue directly by examining the neural substrates engaged when metacognitive judgments were made by human participants of both sexes during perceptual and memory tasks matched for stimulus and performance characteristics. By comparing patterns (...)
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  12. Defending the morality of violent video games.Marcus Schulzke - 2010 - Ethics and Information Technology 12 (2):127-138.
    The effect of violent video games is among the most widely discussed topics in media studies, and for good reason. These games are immensely popular, but many seem morally objectionable. Critics attack them for a number of reasons ranging from their capacity to teach players weapons skills to their ability to directly cause violent actions. This essay shows that many of these criticisms are misguided. Theoretical and empirical arguments against violent video games often suffer from a number (...)
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  13.  65
    Transcendental Knowability, Closure, Luminosity and Factivity: Reply to Stephenson.Jan Heylen & Felipe Morales Carbonell - forthcoming - History of Philosophy & Logical Analysis.
    Stephenson (2022) has argued that Kant’s thesis that all transcendental truths are transcendentally a priori knowable leads to omniscience of all transcendental truths. His arguments depend on luminosity principles and closure principles for transcendental knowability. We will argue that one pair of a luminosity and a closure principle should not be used, because the closure principle is too strong, while the other pair of a luminosity and a closure principle should not be used, because the luminosity principle is too strong. (...)
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  14. Morality meters and their impacts on moral choices in videogames: a qualitative study.Paul Formosa, Malcolm Ryan, Stephanie Howarth, Jane Messer & Mitchell McEwan - 2022 - Games and Culture 1 (17):89-121.
    Morality meters are a commonly used mechanic in many ethically notable video games. However, there have been several theoretical critiques of such meters, including that people can find them alienating, they can instrumentalise morality, and they reduce morality to a binary of good and evil with no room for complexity. While there has been much theoretical discussion of these issues, there has been far less empirical investigation. We address this gap through a qualitative study that involved (...)
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  15. Morality meters and their impacts on moral choices in videogames: a qualitative study.Paul Formosa, Malcolm Ryan, Stephanie Howarth, Jane Messer & Mitchell McEwan - 2022 - Games and Culture 17 (1):89-121.
    Morality meters are a commonly used mechanic in many ethically notable video games. However, there have been several theoretical critiques of such meters, including that people can find them alienating, they can instrumentalise morality, and they reduce morality to a binary of good and evil with no room for complexity. While there has been much theoretical discussion of these issues, there has been far less empirical investigation. We address this gap through a qualitative study that involved (...)
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  16. The Neural Correlates of Consciousness.Jorge Morales & Hakwan Lau - 2020 - In Uriah Kriegel (ed.), The Oxford Handbook of the Philosophy of Consciousness. Oxford: Oxford University Press. pp. 233-260.
    In this chapter, we discuss a selection of current views of the neural correlates of consciousness (NCC). We focus on the different predictions they make, in particular with respect to the role of prefrontal cortex (PFC) during visual experiences, which is an area of critical interest and some source of contention. Our discussion of these views focuses on the level of functional anatomy, rather than at the neuronal circuitry level. We take this approach because we currently understand more about experimental (...)
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  17. Euthanasia in Video Games – Exemplifying the Importance of Moral Experience in Digital Gameworlds.Luka Perušić - 2022 - Pannoniana 6 (1):53-98.
    The paper classifies euthanasia and discusses its typological presence in storytelling video games. It aims to illustrate the importance of experiencing simulated moral challenges in the context of gameworlds as a significantly influential, exponentially growing form of interactive media. In contrast to older works of art and media, such as film and literature, the difference should be emphasized in light of the player’s ability to make choices in video games. Although the influence of gameworld content depends on the (...)
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  18. Sustained Representation of Perspectival Shape.Jorge Morales, Axel Bax & Chaz Firestone - 2020 - Proceedings of the National Academy of Sciences of the United States of America 117 (26):14873–14882.
    Arguably the most foundational principle in perception research is that our experience of the world goes beyond the retinal image; we perceive the distal environment itself, not the proximal stimulation it causes. Shape may be the paradigm case of such “unconscious inference”: When a coin is rotated in depth, we infer the circular object it truly is, discarding the perspectival ellipse projected on our eyes. But is this really the fate of such perspectival shapes? Or does a tilted coin retain (...)
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  19. The Temperature of Morality: A Behavioral Study Concerning the Effect of Moral Decisions on Facial Thermal Variations in Video Games.Gianluca Guglielmo & Michal Klincewicz - 2021 - 16th International Conference on the Foundations of Digital Games (FDG2021) 45.
    In this paper, we report on an experiment with The Walking Dead (TWD), which is a narrative-driven adventure game with morally charged decisions set in a post-apocalyptic world filled with zombies. This study aimed to identify physiological markers of moral decisions and non-moral decisions using infrared thermal imaging (ITI). ITI is a non-invasive tool used to capture thermal variations due to blood flow in specific body regions that might be caused by sympathetic activity. Results show that moral decisions seem to (...)
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  20. Introspection Is Signal Detection.Jorge Morales - forthcoming - British Journal for the Philosophy of Science.
    Introspection is a fundamental part of our mental lives. Nevertheless, its reliability and its underlying cognitive architecture have been widely disputed. Here, I propose a principled way to model introspection. By using time-tested principles from signal detection theory (SDT) and extrapolating them from perception to introspection, I offer a new framework for an introspective signal detection theory (iSDT). In SDT, the reliability of perceptual judgments is a function of the strength of an internal perceptual response (signal- to-noise ratio) which is, (...)
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  21. A Dialogue Concerning ‘Doing Philosophy with and within Computer Games’ – or: Twenty rainy minutes in Krakow.Michelle Westerlaken & Stefano Gualeni - 2017 - Proceedings of the 2017 International Conference of the Philosophy of Computer Games.
    ‘Philosophical dialogue’ indicates both a form of philosophical inquiry and its corresponding literary genre. In its written form, it typically features two or more characters who engage in a discussion concerning morals, knowledge, as well as a variety of topics that can be widely labelled as ‘philosophical’. Our philosophical dialogue takes place in Krakow, Poland. It is a rainy morning and two strangers are waiting at a tram stop. One of them is dressed neatly, and cannot stop fidgeting with his (...)
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  22. Controlling for performance capacity confounds in neuroimaging studies of conscious awareness.Jorge Morales, Jeffrey Chiang & Hakwan Lau - 2015 - Neuroscience of Consciousness 1:1-11.
    Studying the neural correlates of conscious awareness depends on a reliable comparison between activations associated with awareness and unawareness. One particularly difficult confound to remove is task performance capacity, i.e. the difference in performance between the conditions of interest. While ideally task performance capacity should be matched across different conditions, this is difficult to achieve experimentally. However, differences in performance could theoretically be corrected for mathematically. One such proposal is found in a recent paper by Lamy, Salti and Bar-Haim [Lamy (...)
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  23. Empirical evidence for perspectival similarity.Jorge Morales & Chaz Firestone - 2023 - Psychological Review 1 (1):311-320.
    When a circular coin is rotated in depth, is there any sense in which it comes to resemble an ellipse? While this question is at the center of a rich and divided philosophical tradition (with some scholars answering affirmatively and some negatively), Morales et al. (2020, 2021) took an empirical approach, reporting 10 experiments whose results favor such perspectival similarity. Recently, Burge and Burge (2022) offered a vigorous critique of this work, objecting to its approach and conclusions on both philosophical (...)
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  24. Confidence Tracks Consciousness.Jorge Morales & Hakwan Lau - 2022 - In Josh Weisberg (ed.), Qualitative Consciousness: Themes From the Philosophy of David Rosenthal. New York, NY, USA: Cambridge University Press. pp. 91-105.
    Consciousness and confidence seem intimately related. Accordingly, some researchers use confidence ratings as a measure of, or proxy for, consciousness. Rosenthal discusses the potential connections between the two, and rejects confidence as a valid measure of consciousness. He argues that there are better alternatives to get at conscious experiences such as direct subjective reports of awareness (i.e. subjects’ reports of perceiving something or of the degree of visibility of a stimulus). In this chapter, we offer a different perspective. Confidence ratings (...)
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  25. Mental Strength: A Theory of Experience Intensity.Jorge Morales - 2023 - Philosophical Perspectives 37 (1):1-21.
    Our pains can be more or less intense, our mental imagery can be more or less vivid, our perceptual experiences can be more or less striking. These degrees of intensity of conscious experiences are all manifestations of a phenomenal property I call mental strength. In this article, I argue that mental strength is a domain-general phenomenal magnitude; in other words, it is a phenomenal quantity shared by all conscious experiences that explains their degree of felt intensity. Mental strength has been (...)
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  26. The Neural Substrates of Conscious Perception without Performance Confounds.Jorge Morales, Brian Odegaard & Brian Maniscalco - forthcoming - In Felipe De Brigard & Walter Sinnott-Armstrong (eds.), Anthology of Neuroscience and Philosophy.
    To find the neural substrates of consciousness, researchers compare subjects’ neural activity when they are aware of stimuli against neural activity when they are not aware. Ideally, to guarantee that the neural substrates of consciousness—and nothing but the neural substrates of consciousness—are isolated, the only difference between these two contrast conditions should be conscious awareness. Nevertheless, in practice, it is quite challenging to eliminate confounds and irrelevant differences between conscious and unconscious conditions. In particular, there is an often-neglected confound that (...)
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  27. Teaching ethics thro ugh using games: capacities and benefits.Morteza Tabatabaei - 2022 - Research Quarterly in Islamic Ethics 14 (54):7-26.
    One of the methods of teaching ethics, which has recently attracted the attention of researchers in the field of ethics and education and has a long history in Islamic teachings, is teaching through games, the main purpose of this article is to explain it in detail and examine the capacities and advantages of this method; With the difference that in this article, our focus is not on a specific type or case of games, but on the absolute of (...)
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  28. Emergent Agent Causation.Juan Morales - 2023 - Synthese 201:138.
    In this paper I argue that many scholars involved in the contemporary free will debates have underappreciated the philosophical appeal of agent causation because the resources of contemporary emergentism have not been adequately introduced into the discussion. Whereas I agree that agent causation’s main problem has to do with its intelligibility, particularly with respect to the issue of how substances can be causally relevant, I argue that the notion of substance causation can be clearly articulated from an emergentist framework. According (...)
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  29. Low attention impairs optimal incorporation of prior knowledge in perceptual decisions.Jorge Morales, Guillermo Solovey, Brian Maniscalco, Dobromir Rahnev, Floris P. de Lange & Hakwan Lau - 2015 - Attention, Perception, and Psychophysics 77 (6):2021-2036.
    When visual attention is directed away from a stimulus, neural processing is weak and strength and precision of sensory data decreases. From a computational perspective, in such situations observers should give more weight to prior expectations in order to behave optimally during a discrimination task. Here we test a signal detection theoretic model that counter-intuitively predicts subjects will do just the opposite in a discrimination task with two stimuli, one attended and one unattended: when subjects are probed to discriminate the (...)
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  30. Religião e conexões geopolíticas no terceiro milênio / religion and geopolitics in the third millennium.Pamela Morales, Marília Peluso & Wallace Pantoja - 2020 - Belém, PA, Brasil: Independent.
    The book intends to interpret how different religions articulate their territories and manage the relationship with other religions, understanding systems and multiple everyday spaces, in a dynamic that is not only a component of contemporary reality, but is central to living it. The underlying thesis is that religion is the great geopolitical issue of our time, but an interpretation is only possible in terms of religious plurality and how ideas, symbolism, subjectivities and practices are incorporated in the daily life of (...)
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  31. Measuring away an attentional confound?Jorge Morales, Yasha Mouradi, Claire Sergent, Ned Block, Vincent Taschereau-Dumouchel, David Rosenthal, Piercesare Grimaldi & Hakwan Lau - 2017 - Neuroscience of Consciousness 3 (1):1-3.
    A recent fMRI study by Webb et al. (Cortical networks involved in visual awareness independent of visual attention, Proc Natl Acad Sci U S A 2016;113:13923–28) proposes a new method for finding the neural correlates of awareness by matching atten- tion across awareness conditions. The experimental design, however, seems at odds with known features of attention. We highlight logical and methodological points that are critical when trying to disentangle attention and awareness.
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  32. Vices in Gaming: Virtue Ethics and Endorsement View.Deniz A. Kaya - 2022 - Journal of Value Inquiry:1-17.
    Can video games or the playing of such games be morally objectionable? Many attempts to justify our intuitions about the morality of certain games or game activities are either unsuccessful or fall short. This is mainly due to a normative gap between reality and virtuality that classical approaches to moral philosophy cannot bridge. I am investigating to what extent an accurate action analysis can help us to justify our intuitions that, in some cases, something is ethically (...)
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  33. The Adinkra Game: An Intercultural Communicative and Philosophical Praxis.Kofi Dorvlo & A. S. C. A. Muijen - 2021 - In Kofi Dorvlo & A. S. C. A. Muijen (eds.), Cultures at School and at Home. Rauma, Finland: pp. 32.
    In 2020, an international team of intercultural philosophers and African linguists created a multilinguistic game named Adinkra. This name refers to a medieval rooted symbolic language in Ghana that is actively used by the Akan and especially the Asante among them to communicate indirectly. The Akan is both the meta-ethnic name of the largest Ghanaian cultural-linguistic group of which the Asante is an Akan cultural subgroup and of a Central Tano language of which Asante-Twi is a dialect. The Adinkra symbols, (...)
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  34. Are you (relevantly) experienced? A moral argument for video games.Amanda Cawston & Nathan Wildman - forthcoming - In Aidan Thompson, Laura D'Olimpio & Panos Paris (eds.), Educating Character Through the Arts. London: Routledge.
    Many have offered moral objections to video games, with various critics contending that they depict and promote morally dubious attitudes and behaviour. However, few have offered moral arguments in favour of video games. In this chapter, we develop one such positive moral argument. Specifically, we argue that video games offer one of the only morally acceptable methods for acquiring some ethical knowledge. Consequently, we have (defeasible) moral reasons for creating, distributing, and playing certain morally educating video (...). (shrink)
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  35. Minority Reports: Consciousness and the Prefrontal Cortex.Matthias Michel & Jorge Morales - 2020 - Mind and Language 35 (4):493-513.
    Whether the prefrontal cortex is part of the neural substrates of consciousness is currently debated. Against prefrontal theories of consciousness, many have argued that neural activity in the prefrontal cortex does not correlate with consciousness but with subjective reports. We defend prefrontal theories of consciousness against this argument. We surmise that the requirement for reports is not a satisfying explanation of the difference in neural activity between conscious and unconscious trials, and that prefrontal theories of consciousness come out of this (...)
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  36. Razonamiento Animal: Negación y Representaciones de Ausencia.Jorge Morales - 2011 - Revista Argentina de Ciencias Del Comportamiento 3 (1):20-33.
    In this paper, I reject that animal reasoning, negation in particular, necessarily involves the representation of absences, as suggested by Bermúdez (2003, 2006, 2007), since this would still work as a logical negation (unavailable for non-linguistic creatures). False belief, pretense, and communication experiments show that non-human animals (at least some primates) have difficulties representing absent entities or properties. I offer an alternative account resorting to the sub-symbolic similarity judgments proposed by Vigo & Allen (2009) and expectations: animal proto-negation takes place (...)
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  37. Crossing the Fictional Line: Moral Graveness, the Gamer’s Dilemma, and the Paradox of Fictionally Going Too Far.Thomas Montefiore & Paul Formosa - 2023 - Philosophy and Technology 36 (3):1-21.
    The Gamer’s Dilemma refers to the philosophical challenge of justifying the intuitive difference people seem to see between the moral permissibility of enacting virtual murder and the moral impermissibility of enacting virtual child molestation in video games (Luck Ethics and Information Technology, 1:31, 2009). Recently, Luck in Philosophia, 50:1287–1308, 2022 has argued that the Gamer’s Dilemma is actually an instance of a more general “paradox”, which he calls the “paradox of treating wrongdoing lightly”, and he proposes a graveness resolution (...)
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  38. Universalizing and the we: endogenous game theoretic deontology.Paul Studtmann & Shyam Gouri Suresh - 2020 - Economics and Philosophy 37 (2):244-259.
    The Nash counterfactual considers the question: what would happen were I to change my behaviour assuming no one else does. By contrast, the Kantian counterfactual considers the question: what would happen were everyone to deviate from some behaviour. We present a model that endogenizes the decision to engage in this type of Kantian reasoning. Autonomous agents using this moral framework receive psychic payoffs equivalent to the cooperate-cooperate payoff in Prisoner’s Dilemma regardless of the other player’s action. Moreover, if both interacting (...)
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  39. Cricket and Moral Commendation.Jonathan Evans - 2007 - Sport and Society 10 (5):802-817.
    As evidenced in recent literature in moral philosophy, commending actions on their propensity to develop enduring moral traits is not the province of the virtue theorist alone. For however we understand the moral goals of human beings and the nature of right action we recognize that a temperate, just or beneficent person is more likely to conform to the demands of morality than one lacking in these virtues. If this idea is used as a standard for assessing the worth (...)
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  40. ¿Utilitarismo, emotivismo, deontologismo o ética de la virtud? estudio de tres dilemas morales aplicado a estudiantes bachilleres y universitarios.Fabio Morandín-Ahuerma & Jaime Salazar-Morales - 2020 - Revista Panamericana De Pedagogía 30:140-156.
    En el presente estudio participaron 270 estudiantes en dos muestras; la primera con alumnos de bachillerato, la segunda con alumnos universitarios, ambos del estado de Puebla, México. La investigación fue básicamente cuantitativa, sin embargo, el instrumento utilizado permitió obtener valiosa información cualitativa. El objetivo fue contrastar los resultados históricos de test con dilemas morales clásicos. Los participantes se enfrentaron al Dilema del tranvía, al Dilema de la pasarela y al Dilema de Sofía. Los resultados demostraron que es válida la categorización (...)
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  41. Merciless justice: the dialectic of the universal and the particular in Kantian ethics, competitive games, and Bhagavad Gītā.Michael Yudanin - 2013 - Journal of Indian Philosophy and Religion 18:124-143.
    Morality is traditionally understood as comprised of two components: justice and mercy. The first component, justice, the universal component of the form, is frequently seen as foundational for any moral system – which poses a challenge of explaining the second component, mercy, the particular component of content. Kantian ethics provides an example of this approach. After formulating his universalist theory of ethics in the Groundwork of the metaphysics of morals and further developing it in the Critique of practical reason, (...)
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  42. Artificial Agency and the Game of Semantic Extension.Fossa Fabio - 2021 - Interdisciplinary Science Reviews 46 (4):440-457.
    Artificial agents are commonly described by using words that traditionally belong to the semantic field of organisms, particularly of animal and human life. I call this phenomenon the game of semantic extension. However, the semantic extension of words as crucial as “autonomous”, “intelligent”, “creative”, “moral”, and so on, is often perceived as unsatisfactory, which is signalled with the extensive use of inverted commas or other syntactical cues. Such practice, in turn, has provoked harsh criticism that usually refers back to the (...)
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  43. Philosophy of perception in the psychologist's laboratory.Morales Jorge & Firestone Chaz - 2023 - Current Directions in Psychological Science 32 (4):307-317.
    Perception is our primary means of accessing the external world. What is the nature of this core mental process? Although this question is at the center of scientific research on perception, it has also long been explored by philosophers, who ask fundamental questions about our capacity to perceive: Do our different senses represent the world in commensurable ways? How much of our environment can we be aware of at one time? Which aspects of perception are ‘objective’, and which ‘subjective’? What (...)
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  44. Ética en la fundación del Estado Moderno colombiano a través de la literatura del siglo XIX.Juan Camilo Perdomo Morales - 2018 - RHS Revista Humanismo y Sociedad 6 (2):104-111.
    Colombian literature of the nineteenth century captures the emerging process of the new nation and shows the ethical changes needed for the formation of a new country. By using the Colombian novel and poetry produced in the nineteenth-century, this paper will show how these are unfolded in practical effects of the works, drawing on the authors’ desire to influence with their work the ethical and political progress of the country, their society and the life of citizens, and to contribute to (...)
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  45. Stroud's Humean Skepticism.Michael Morales - 2010 - Southwest Philosophical Studies 32:93-97.
    In “The Constraints of Hume’s Naturalism” Barry Stroud takes on the task of looking at Hume’s negative and positive accounts of induction in conjunction. Stroud goes about doing this so that we might walk away with “a more general lesson about naturalism, at least when it is indulged in for philosophical purposes”. Given the boldness of Stroud’s quote from above there should be some explicit talk of this general lesson about naturalism outside of Hume’s, but there is none that is (...)
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  46. Pain as a Secondary Quality: A Phenomenological Approach.Alejandro Escudero-Morales - 2023 - Problemos 103:103-116.
    This work proposes that pain meets the requirements of being characterized as a secondary quality, as it covers, like a color, a determined extension. The argument seeks to establish a literal pain-color analogy through an inquiry into the intensity and location of the pain. From the classic intensity/location relationship reported by patients with acute appendicitis, three degrees of pain are distinguished: mild, moderate, and severe. The objective is only achieved by examining the Body’s extensional determinations (primary quality) insofar as each (...)
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  47. Anotaciones para una revalorización del arte colonial con relación a Dios: El misticismo de Sor Francisca del Castillo.Juan Camilo Perdomo Morales - 2019 - Revista Questionae Disputatae 12 (25):31-46.
    Through the 'Spiritual Affections' of the Abbess of Tunja, Sister Francisca Josefa de la Concepción del Castillo, a reflection on colonial art is posed around the question of its apparent usefulness as a 'vehicle of evangelization', investigating its genuine purpose in the mysticism of the Mother of the Castle and the relationship of her work with Him. The aesthetic purpose of the work of colonial art is to bring the Divine closer to the human, trying to reflect and communicate the (...)
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  48. Review of John Searle's book: Seeing Things as They Are. [REVIEW]R. Ros Morales - 2017 - Teorema: International Journal of Philosophy (2):128-133.
    John Searle challenges two main stances about the nature of visual experience: The Traditional View and Disjunctivism. He aims to remove the mistakes of these two stances and to present an alternative view which supports Direct Realism. The first part of this review presents the main theses and arguments of Searle's stance. In the second part, it is argued that Searle's analysis of Disjunctivism is not accurate enough.
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  49.  80
    Conceptos de cognoscibilidad.Jan Heylen & Felipe Morales Carbonell - 2023 - Revista de Humanidades de Valparaíso 23:287-308.
    Many philosophical discussions hinge on the concept of knowability. For example, there is a blooming literature on the so-called paradox of knowability. How to understand this notion, however? In this paper, we examine several approaches to the notion: the naive approach to take knowability as the possibility to know, the counterfactual approach endorsed by Edgington (1985) and Schlöder (2019) , approaches based on the notion of a capacity or ability to know (Fara 2010, Humphreys 2011), and finally, approaches that make (...)
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  50. Epistemic Projects, Indispensability, and the Structure of Modal Thought.Felipe Morales Carbonell - 2020 - Res Philosophica 97 (4):611-638.
    I argue that modal epistemology should pay more attention to questions about the structure and function of modal thought. We can treat these questions from synchronic and diachronic angles. From a synchronic perspective, I consider whether a general argument for the epistemic support of modal though can be made on the basis of modal thoughs’s indispensability for what Enoch and Schechter (2008) call rationally required epistemic projects. After formulating the argument, I defend it from various objections. I also examine the (...)
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